mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
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Tasklist refactor to match the new warp system
* Removed the ability to pass `task_number` to `Task.add_task` * Unified button styles of the Gui * Made task-list code simular to the new warp-list
This commit is contained in:
@@ -31,7 +31,6 @@ end)
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--[[-- Add a new task for a force, the task can be placed into a certain position for that force
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@tparam string force_name the name of the force to add the task for
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@tparam[opt] number task_number the order place to add the task to, appends to end if omited
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@tparam[opt] string player_name the player who added this task, will cause them to be listed under editing
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@tparam[opt] string task_message the message that is used for this task, if not given default is used
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@treturn string the uid of the task which was created
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@@ -40,25 +39,21 @@ end)
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local task_id = Tasks.add_task(game.player.force.name, nil, game.player.name)
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]]
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function Tasks.add_task(force_name, task_number, player_name, task_message)
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function Tasks.add_task(force_name, player_name, task_message)
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-- Get a new task id
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local task_id = tostring(force_tasks._uid)
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task_message = task_message or 'New Task'
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force_tasks._uid = force_tasks._uid + 1
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-- Get the existing tasks for this force
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local tasks = force_tasks[force_name]
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if not tasks then
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force_tasks[force_name] = {}
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tasks = force_tasks[force_name]
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local task_ids = force_tasks[force_name]
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if not task_ids then
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task_ids = {}
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force_tasks[force_name] = task_ids
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end
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-- Insert the task id into the forces tasks
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if task_number then
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table.insert(tasks, task_number, task_id)
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else
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table.insert(tasks, task_id)
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end
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table.insert(task_ids, task_id)
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-- Create the editing table
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local editing = {}
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@@ -13,8 +13,7 @@ local format_time = _C.format_time --- @dep expcore.common
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-- Styles used for sprite buttons
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local Styles = {
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sprite20 = Gui.sprite_style(20),
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sprite22 = Gui.sprite_style(20, nil, { right_margin = -3 })
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sprite22 = { height = 22, width = 22, padding = -2 },
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}
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--- If a player is allowed to use the edit buttons
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@@ -66,130 +65,29 @@ Gui.element{
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tooltip = {'task-list.add-tooltip'},
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style = 'tool_button'
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}
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:style(Styles.sprite20)
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:style(Styles.sprite22)
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:on_click(function(player, _,_)
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Tasks.add_task(player.force.name, nil, player.name)
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end)
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--- Button displayed next to tasks which the user is can edit, used to start editing a task
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-- @element edit_task
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local edit_task =
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Gui.element{
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type = 'sprite-button',
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sprite = 'utility/rename_icon_normal',
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tooltip = {'task-list.edit-tooltip-none'},
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style = 'tool_button'
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}
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:style(Styles.sprite20)
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:on_click(function(player, element, _)
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local task_id = element.parent.name:sub(6)
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Tasks.set_editing(task_id, player.name, true)
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end)
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--- Button displayed next to tasks which the user is can edit, used to delete a task from the list
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-- @element discard_task
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local discard_task =
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Gui.element{
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type = 'sprite-button',
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sprite = 'utility/trash',
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tooltip = {'task-list.discard-tooltip'},
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style = 'tool_button'
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}
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:style(Styles.sprite20)
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:on_click(function(_, element, _)
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local task_id = element.parent.name:sub(6)
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Tasks.remove_task(task_id)
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end)
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--- Set of three elements which make up each row of the task table
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-- @element add_task_base
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local add_task_base =
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Gui.element(function(_, parent, task_id)
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-- Add the task number label
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local task_number = parent.add{
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name = 'count-'..task_id,
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type = 'label',
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caption = '0)'
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}
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task_number.style.left_margin = 1
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-- Add a flow which will contain the task message and edit buttons
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local task_flow = parent.add{ name = task_id, type = 'flow', }
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task_flow.style.padding = 0
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-- Add the two edit buttons outside the task flow
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local edit_flow = Gui.alignment(parent, 'edit-'..task_id)
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edit_task(edit_flow)
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discard_task(edit_flow)
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-- Return the task flow as the main element
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return task_flow
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end)
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-- Removes the three elements that are added as part of the task base
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local function remove_task_base(parent, task_id)
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Gui.destroy_if_valid(parent['count-'..task_id])
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Gui.destroy_if_valid(parent['edit-'..task_id])
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Gui.destroy_if_valid(parent[task_id])
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end
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--- Button displayed next to tasks which the user is currently editing, used to save changes
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-- @element confirm_edit
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local task_editing
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local confirm_edit =
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Gui.element{
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type = 'sprite-button',
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sprite = 'utility/confirm_slot',
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tooltip = {'task-list.confirm-tooltip'},
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style = 'shortcut_bar_button_green'
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}
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:style(Styles.sprite22)
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:on_click(function(player, element, _)
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local task_id = element.parent.name
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local new_message = element.parent[task_editing.name].text
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Tasks.set_editing(task_id, player.name)
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Tasks.update_task(task_id, new_message, player.name)
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end)
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--- Button displayed next to tasks which the user is currently editing, used to discard changes
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-- @element cancel_edit
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local cancel_edit =
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Gui.element{
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type = 'sprite-button',
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sprite = 'utility/close_black',
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tooltip = {'task-list.cancel-tooltip'},
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style = 'shortcut_bar_button_red'
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}
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:style(Styles.sprite22)
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:on_click(function(player, element, _)
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local task_id = element.parent.name
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Tasks.set_editing(task_id, player.name)
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Tasks.add_task(player.force.name, player.name)
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end)
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--- Editing state for a task, contrins a text field and the two edit buttons
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-- @element task_editing
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task_editing =
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local task_textfield =
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Gui.element(function(event_trigger, parent, task)
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local message = task.message
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-- Draw the element
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local element =
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parent.add{
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name = event_trigger,
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type = 'textfield',
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text = message,
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text = task.message,
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clear_and_focus_on_right_click = true
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}
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-- Add the edit buttons
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cancel_edit(parent)
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confirm_edit(parent)
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-- Return the element
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return element
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end)
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:style{
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maximal_width = 110,
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maximal_width = 131,
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height = 20
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}
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:on_confirmed(function(player, element, _)
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@@ -202,23 +100,134 @@ end)
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--- Default state for a task, contains only a label with the task message
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-- @element task_label
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local task_label =
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Gui.element(function(_, parent, task)
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local message = task.message
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Gui.element(function(event_trigger, parent, task)
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local last_edit_name = task.last_edit_name
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local last_edit_time = task.last_edit_time
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-- Draw the element
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return parent.add{
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name = task_editing.name,
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name = event_trigger,
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type = 'label',
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caption = message,
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caption = task.message,
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tooltip = {'task-list.last-edit', last_edit_name, format_time(last_edit_time)}
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}
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end)
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:style{
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single_line = false,
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maximal_width = 150
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maximal_width = 150,
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horizontally_stretchable = true
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}
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--- Button displayed next to tasks which the user is can edit, used to start editing a task
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-- @element edit_task_button
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local edit_task_button =
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Gui.element{
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type = 'sprite-button',
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sprite = 'utility/rename_icon_normal',
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tooltip = {'task-list.edit-tooltip-none'},
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style = 'shortcut_bar_button'
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}
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:style(Styles.sprite22)
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:on_click(function(player, element, _)
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local task_id = element.parent.caption
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Tasks.set_editing(task_id, player.name, true)
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end)
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--- Button displayed next to tasks which the user is can edit, used to remove a task from the list
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-- @element remove_task_button
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local remove_task_button =
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Gui.element{
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type = 'sprite-button',
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sprite = 'utility/trash',
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tooltip = {'task-list.discard-tooltip'},
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style = 'shortcut_bar_button_red'
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}
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:style(Styles.sprite22)
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:on_click(function(_, element, _)
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local task_id = element.parent.caption
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Tasks.remove_task(task_id)
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end)
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-- Removes the three elements that are added as part of the task base
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local function remove_task_base(parent, task_id)
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Gui.destroy_if_valid(parent['count-'..task_id])
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Gui.destroy_if_valid(parent['name-'..task_id])
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Gui.destroy_if_valid(parent['button-'..task_id])
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end
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--- Button displayed next to tasks which the user is currently editing, used to save changes
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-- @element confirm_edit_button
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local confirm_edit_button =
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Gui.element{
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type = 'sprite-button',
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sprite = 'utility/confirm_slot',
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tooltip = {'task-list.confirm-tooltip'},
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style = 'shortcut_bar_button_green'
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}
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:style(Styles.sprite22)
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:on_click(function(player, element, _)
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local task_id = element.parent.caption
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local new_message = element.parent.parent['name-'..task_id][task_textfield.name].text
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Tasks.set_editing(task_id, player.name)
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Tasks.update_task(task_id, new_message, player.name)
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end)
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--- Button displayed next to tasks which the user is currently editing, used to cancel changes
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-- @element cancel_edit_button
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local cancel_edit_button =
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Gui.element{
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type = 'sprite-button',
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sprite = 'utility/close_black',
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tooltip = {'task-list.cancel-tooltip'},
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style = 'shortcut_bar_button_red'
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}
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:style(Styles.sprite22)
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:on_click(function(player, element, _)
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local task_id = element.parent.caption
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Tasks.set_editing(task_id, player.name)
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end)
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--- Set of three elements which make up each row of the task table
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-- @element add_task_elements
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local add_task_elements =
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Gui.element(function(_, parent, task)
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-- Add the task number label
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local task_number = parent.add{
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name = 'count-'..task.task_id,
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type = 'label',
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caption = '#)'
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}
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task_number.style.left_margin = 1
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-- Add name flow this will contain the task label and textbox
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local task_flow = parent.add{
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name = 'name-'..task.task_id,
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type = 'flow',
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caption = task.task_id,
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}
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task_flow.style.padding = 0
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-- Add the label and textfield of the task
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task_label(task_flow, task)
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task_textfield(task_flow, task)
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-- Add button flow this will contain buttons to manage this specific task
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local button_flow = parent.add{
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name = 'button-'..task.task_id,
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type = 'flow',
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caption = task.task_id,
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}
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button_flow.style.padding = 0
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-- Add both edit state buttons
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cancel_edit_button(button_flow)
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confirm_edit_button(button_flow)
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edit_task_button(button_flow)
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remove_task_button(button_flow)
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-- Return the task flow as the main element
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return { task_flow, button_flow }
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end)
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--- Updates a task for a player
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local function update_task(player, task_table, task_id)
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local task = Tasks.get_task(task_id)
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@@ -233,19 +242,31 @@ local function update_task(player, task_table, task_id)
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end
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-- Get the task flow for this task
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local task_flow = task_table[task_id] or add_task_base(task_table, task_id)
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if not task_table['name-'..task_id] then
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add_task_elements(task_table, task)
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end
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local count_flow = task_table['count-'..task_id]
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local name_flow = task_table['name-'..task_id]
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local button_flow = task_table['button-'..task_id]
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task_table.parent.no_tasks.visible = false
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task_table['count-'..task_id].caption = task_number..')'
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count_flow.caption = task_number..')'
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-- Update the edit flow
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local edit_flow = task_table['edit-'..task_id]
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-- Create local references to the elements for this task
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local label_element = name_flow[task_label.name]
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local textfield_element = name_flow[task_textfield.name]
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local cancel_edit_element = button_flow[cancel_edit_button.name]
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local confirm_edit_element = button_flow[confirm_edit_button.name]
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local edit_task_element = button_flow[edit_task_button.name]
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local remove_task_element = button_flow[remove_task_button.name]
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-- Hide the edit button if the player is not allowed to edit the task
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local player_allowed_edit = check_player_permissions(player, task)
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local players_editing = table.get_keys(task.currently_editing)
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local edit_task_element = edit_flow[edit_task.name]
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local discard_task_element = edit_flow[discard_task.name]
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edit_task_element.visible = player_allowed_edit
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discard_task_element.visible = player_allowed_edit
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remove_task_element.visible = player_allowed_edit
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if #players_editing > 0 then
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edit_task_element.hovered_sprite = 'utility/warning_icon'
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edit_task_element.tooltip = {'task-list.edit-tooltip', table.concat(players_editing, ', ')}
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@@ -254,33 +275,39 @@ local function update_task(player, task_table, task_id)
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edit_task_element.tooltip = {'task-list.edit-tooltip-none'}
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end
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-- Check if the player is was editing and/or currently editing
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local task_entry = task_flow[task_editing.name] or task_label(task_flow, task)
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local player_was_editing = task_entry.type == 'textfield'
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-- Check if the player is editing the task
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local player_is_editing = task.currently_editing[player.name]
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-- Update the task flow
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if not player_was_editing and not player_is_editing then
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-- Update the task message label
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local message = task.message
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if player_is_editing then
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-- Set the name elements visibility
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label_element.visible = false
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textfield_element.visible = true
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textfield_element.focus()
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task_table.parent.scroll_to_element(textfield_element, 'top-third')
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-- Set the edit buttons
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cancel_edit_element.visible = true
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confirm_edit_element.visible = true
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-- Set the task buttons
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edit_task_element.visible = false
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remove_task_element.visible = false
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else
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-- Set the name elements visibility
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label_element.visible = true
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label_element.caption = task.message
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local last_edit_name = task.last_edit_name
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local last_edit_time = task.last_edit_time
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task_entry.caption = message
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task_entry.tooltip = {'task-list.last-edit', last_edit_name, format_time(last_edit_time)}
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elseif player_was_editing and not player_is_editing then
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-- Player was editing but is no longer, remove text field and add label
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edit_task_element.enabled = true
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task_flow.clear()
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task_label(task_flow, task)
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elseif not player_was_editing and player_is_editing then
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-- Player was not editing but now is, remove label and add text field
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edit_task_element.enabled = false
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task_flow.clear()
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task_editing(task_flow, task).focus()
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task_table.parent.scroll_to_element(task_flow, 'top-third')
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label_element.tooltip = {'task-list.last-edit', last_edit_name, format_time(last_edit_time)}
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textfield_element.visible = false
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textfield_element.focus()
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task_table.parent.scroll_to_element(textfield_element, 'top-third')
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-- Set the edit buttons
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cancel_edit_element.visible = false
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confirm_edit_element.visible = false
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-- Set the task buttons
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edit_task_element.visible = true and player_allowed_edit
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remove_task_element.visible = true and player_allowed_edit
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end
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end
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@@ -299,7 +326,7 @@ end
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local task_list_container =
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Gui.element(function(event_trigger, parent)
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-- Draw the internal container
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local container = Gui.container(parent, event_trigger, 200)
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local container = Gui.container(parent, event_trigger, 230)
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-- Draw the header
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local header = Gui.header(
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@@ -316,6 +343,7 @@ Gui.element(function(event_trigger, parent)
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-- Draw the scroll table for the tasks
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local scroll_table = Gui.scroll_table(container, 190, 3)
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scroll_table.parent.vertical_scroll_policy = 'always'
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scroll_table.draw_horizontal_lines = true
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scroll_table.vertical_centering = false
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@@ -334,9 +362,9 @@ Gui.element(function(event_trigger, parent)
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-- Change the style of the no tasks label
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local no_tasks_style = no_tasks_label.style
|
||||
no_tasks_style.padding = {2, 4}
|
||||
no_tasks_style.single_line = false
|
||||
no_tasks_style.width = 200
|
||||
no_tasks_style.padding = {4, 4}
|
||||
no_tasks_style.single_line = true
|
||||
no_tasks_style.horizontally_stretchable = true
|
||||
|
||||
-- Add any existing tasks
|
||||
local task_ids = Tasks.get_force_task_ids(player.force.name)
|
||||
|
||||
Reference in New Issue
Block a user