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https://github.com/PHIDIAS0303/ExpCluster.git
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research changes (#430)
* Add event handlers for research reversed and queued * Update roles.lua * Remove bonus inventory settings from research.lua Removed bonus inventory configuration for mining productivity. * Update en.cfg * Update zh-CN.cfg * Update zh-TW.cfg * Update research.lua * Delete exp_scenario/module/commands/research.lua * Update quick_actions.lua * Update research.lua * Update research.lua * Update research.lua
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@@ -1,90 +0,0 @@
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--[[-- Commands - Research
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Adds a command to enable automatic research queueing
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]]
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local Storage = require("modules/exp_util/storage")
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local Commands = require("modules/exp_commands")
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local format_player_name = Commands.format_player_name_locale
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local config = require("modules.exp_legacy.config.research") --- @dep config.research
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--- @class ExpCommands_Research.commands
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local commands = {}
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local research = {
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res_queue_enable = false
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}
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Storage.register(research, function(tbl)
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research = tbl
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end)
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--- @param force LuaForce
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--- @param silent boolean True when no message should be printed
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local function queue_research(force, silent)
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local res_q = force.research_queue
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local res = force.technologies[config.bonus_inventory.log[config.mod_set].name]
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if #res_q < config.queue_amount then
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for i = #res_q, config.queue_amount - 1 do
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force.add_research(res)
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if not silent then
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game.print{ "exp-commands_research.queue", res.name, res.level + i }
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end
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end
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end
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end
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--- @param state boolean? use nil to toggle current state
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--- @return boolean # New auto research state
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local function set_auto_research(state)
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local new_state
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if state == nil then
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new_state = not research.res_queue_enable
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else
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new_state = state ~= false
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end
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research.res_queue_enable = new_state
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return new_state
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end
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--- Sets the auto research state
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--- @class ExpCommand_Artillery.commands.artillery: ExpCommand
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--- @overload fun(player: LuaPlayer, state: boolean?)
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commands.set_auto_research = Commands.new("set-auto-research", { "exp-commands_research.description" })
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:optional("state", { "exp-commands_research.arg-state" }, Commands.types.boolean)
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:add_aliases{ "auto-research" }
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:register(function(player, state)
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--- @cast state boolean?
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local enabled = set_auto_research(state)
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if enabled then
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queue_research(player.force --[[@as LuaForce]], true)
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end
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local player_name = format_player_name(player)
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game.print{ "exp-commands_research.auto-research", player_name, enabled }
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end) --[[ @as any ]]
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--- @param event EventData.on_research_finished
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local function on_research_finished(event)
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if not research.res_queue_enable then return end
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local force = event.research.force
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local log_research = assert(config.bonus_inventory.log[config.mod_set], "Unknown mod set: " .. tostring(config.mod_set))
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local technology = assert(force.technologies[log_research.name], "Unknown technology: " .. tostring(log_research.name))
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if technology.level > log_research.level then
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queue_research(force, event.by_script)
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end
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end
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local e = defines.events
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return {
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commands = commands,
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events = {
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[e.on_research_finished] = on_research_finished,
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},
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}
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