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Migrate player list gui to scenario (#421)
* Migrate player list gui to scenario Move modules/gui/player-list into exp_scenario/gui/player_list using the new exp_gui element API, matching the other scenario guis. - Store the selected player and action on the container's player data instead of a datastore, folding the datastore on_update reactivity into explicit setter functions - Switch the actions config to injected accessor functions and the exp-gui_player-list locale namespace - Add the locale section, register in control.lua, and disable the legacy module in the file loader Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * Align names and call patterns to best practice Apply the conventions from the rocket info gui review to the player list, and remove the now migrated legacy module. - Move row building onto the table def as calculate_row_data, and refresh via refresh_player which computes the row data once per player - Store the selection on the container with private/public accessor methods instead of poking element data directly - Store the selected player as a LuaPlayer rather than a string and update the actions config to match - Use :style{} on the player table and make the action and reason bars their own element definitions - Delete the migrated legacy gui and its file loader entry Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * Address player list review feedback - Rename the player table element data class to element_data - Remove the redundant offline selection clear; on_player_left_game already clears any selection pointing at a player who disconnects - Move the action bar and reason bar visibility into their own refresh methods so refresh_player just delegates to them Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * Style and locale fixes --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
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@@ -14,7 +14,7 @@ Commands.new("clear-inventory", { "exp-commands_clear-inventory.description" })
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:register(function(player, other_player)
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local inventory = other_player.get_main_inventory()
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if not inventory then
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return Commands.status.error{ "expcore-commands.reject-player-alive" }
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return Commands.status.error{ "exp-commands-parse.player-alive" }
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end
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transfer_inventory{
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