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Migrate player list gui to scenario (#421)
* Migrate player list gui to scenario Move modules/gui/player-list into exp_scenario/gui/player_list using the new exp_gui element API, matching the other scenario guis. - Store the selected player and action on the container's player data instead of a datastore, folding the datastore on_update reactivity into explicit setter functions - Switch the actions config to injected accessor functions and the exp-gui_player-list locale namespace - Add the locale section, register in control.lua, and disable the legacy module in the file loader Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * Align names and call patterns to best practice Apply the conventions from the rocket info gui review to the player list, and remove the now migrated legacy module. - Move row building onto the table def as calculate_row_data, and refresh via refresh_player which computes the row data once per player - Store the selection on the container with private/public accessor methods instead of poking element data directly - Store the selected player as a LuaPlayer rather than a string and update the actions config to match - Use :style{} on the player table and make the action and reason bars their own element definitions - Delete the migrated legacy gui and its file loader entry Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * Address player list review feedback - Rename the player table element data class to element_data - Remove the redundant offline selection clear; on_player_left_game already clears any selection pointing at a player who disconnects - Move the action bar and reason bar visibility into their own refresh methods so refresh_player just delegates to them Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * Style and locale fixes --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
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@@ -21,7 +21,6 @@ return {
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--- GUI
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"modules.gui.warp-list",
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"modules.gui.player-list",
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"modules.gui.vlayer",
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"modules.gui._role_updates",
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@@ -14,9 +14,10 @@ local Jail = require("modules.exp_legacy.modules.control.jail") --- @dep modules
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local Colors = require("modules/exp_util/include/color")
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local format_player_name = ExpUtil.format_player_name_locale
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local SelectedPlayer, SelectedAction
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local function set_datastores(player, action)
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SelectedPlayer, SelectedAction = player, action
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--- Accessors injected by the gui so the actions can read the selected player and set the selected action
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local get_selected_player, set_selected_action
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local function set_accessors(player_getter, action_setter)
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get_selected_player, set_selected_action = player_getter, action_setter
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end
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-- auth that will only allow when on player's of lower roles
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@@ -29,11 +30,10 @@ local function auth_lower_role(player, selected_player_name)
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end
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-- gets the action player and a coloured name for the action to be used on
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local function get_action_player_name(player)
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local selected_player_name = SelectedPlayer:get(player)
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local selected_player = game.players[selected_player_name]
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local function get_action_player(player)
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local selected_player = get_selected_player(player) --[[ @as LuaPlayer ]]
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local selected_player_color = format_player_name(selected_player)
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return selected_player_name, selected_player_color
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return selected_player, selected_player_color
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end
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-- teleports one player to another
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@@ -63,12 +63,11 @@ end
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--- Teleports the user to the action player
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-- @element goto_player
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local goto_player = new_button("utility/export", { "player-list.goto-player" })
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local goto_player = new_button("utility/export", { "exp-gui_player-list.goto-player" })
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:on_click(function(def, player, element)
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local selected_player_name = get_action_player_name(player)
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local selected_player = game.players[selected_player_name]
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local selected_player = get_action_player(player)
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if not player.character or not selected_player.character then
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player.print({ "expcore-commands.reject-player-alive" }, Colors.orange_red)
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player.print({ "exp-commands-parse.player-alive" }, Colors.orange_red)
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else
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teleport(player, selected_player)
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end
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@@ -76,12 +75,11 @@ local goto_player = new_button("utility/export", { "player-list.goto-player" })
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--- Teleports the action player to the user
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-- @element bring_player
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local bring_player = new_button("utility/import", { "player-list.bring-player" })
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local bring_player = new_button("utility/import", { "exp-gui_player-list.bring-player" })
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:on_click(function(def, player, element)
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local selected_player_name = get_action_player_name(player)
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local selected_player = game.players[selected_player_name]
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local selected_player = get_action_player(player)
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if not player.character or not selected_player.character then
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player.print({ "expcore-commands.reject-player-alive" }, Colors.orange_red)
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player.print({ "exp-commands-parse.player-alive" }, Colors.orange_red)
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else
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teleport(selected_player, player)
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end
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@@ -89,83 +87,83 @@ local bring_player = new_button("utility/import", { "player-list.bring-player" }
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--- Reports the action player, requires a reason to be given
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-- @element report_player
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local report_player = new_button("utility/spawn_flag", { "player-list.report-player" })
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local report_player = new_button("utility/spawn_flag", { "exp-gui_player-list.report-player" })
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:on_click(function(def, player, element)
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local selected_player_name = get_action_player_name(player)
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if Reports.is_reported(selected_player_name, player.name) then
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local selected_player = get_action_player(player)
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if Reports.is_reported(selected_player.name, player.name) then
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player.print({ "exp-commands_report.already-reported" }, Colors.orange_red)
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else
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SelectedAction:set(player, "command/report")
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set_selected_action(player, "command/report")
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end
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end)
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local function report_player_callback(player, reason)
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local selected_player_name, selected_player_color = get_action_player_name(player)
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local selected_player, selected_player_color = get_action_player(player)
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local by_player_name_color = format_player_name(player)
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game.print{ "exp-commands_reports.response", selected_player_color, reason }
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Roles.print_to_roles_higher("Trainee", { "exp-commands_reports.response-admin", selected_player_color, by_player_name_color, reason })
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Reports.report_player(selected_player_name, player.name, reason)
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Reports.report_player(selected_player.name, player.name, reason)
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end
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--- Gives the action player a warning, requires a reason
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-- @element warn_player
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local warn_player = new_button("utility/spawn_flag", { "player-list.warn-player" })
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local warn_player = new_button("utility/spawn_flag", { "exp-gui_player-list.warn-player" })
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:on_click(function(def, player, element)
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SelectedAction:set(player, "command/give-warning")
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set_selected_action(player, "command/give-warning")
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end)
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local function warn_player_callback(player, reason)
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local selected_player_name, selected_player_color = get_action_player_name(player)
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local selected_player, selected_player_color = get_action_player(player)
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local by_player_name_color = format_player_name(player)
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game.print{ "exp-commands_warnings.create", selected_player_color, by_player_name_color, reason }
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Warnings.add_warning(selected_player_name, player.name, reason)
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Warnings.add_warning(selected_player.name, player.name, reason)
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end
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--- Jails the action player, requires a reason
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-- @element jail_player
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local jail_player = new_button("utility/multiplayer_waiting_icon", { "player-list.jail-player" })
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local jail_player = new_button("utility/multiplayer_waiting_icon", { "exp-gui_player-list.jail-player" })
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:on_click(function(def, player, element)
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local selected_player_name, selected_player_color = get_action_player_name(player)
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if Jail.is_jailed(selected_player_name) then
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local selected_player, selected_player_color = get_action_player(player)
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if Jail.is_jailed(selected_player.name) then
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player.print({ "exp-commands_jail.already-jailed", selected_player_color }, Colors.orange_red)
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else
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SelectedAction:set(player, "command/jail")
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set_selected_action(player, "command/jail")
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end
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end)
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local function jail_player_callback(player, reason)
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local selected_player_name, selected_player_color = get_action_player_name(player)
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local selected_player, selected_player_color = get_action_player(player)
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local by_player_name_color = format_player_name(player)
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game.print{ "exp-commands_jail.jailed", selected_player_color, by_player_name_color, reason }
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Jail.jail_player(selected_player_name, player.name, reason)
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Jail.jail_player(selected_player.name, player.name, reason)
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end
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--- Kicks the action player, requires a reason
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-- @element kick_player
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local kick_player = new_button("utility/warning_icon", { "player-list.kick-player" })
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local kick_player = new_button("utility/warning_icon", { "exp-gui_player-list.kick-player" })
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:on_click(function(def, player, element)
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SelectedAction:set(player, "command/kick")
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set_selected_action(player, "command/kick")
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end)
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local function kick_player_callback(player, reason)
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local selected_player = get_action_player_name(player)
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local selected_player = get_action_player(player)
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game.kick_player(selected_player, reason)
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end
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--- Bans the action player, requires a reason
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-- @element ban_player
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local ban_player = new_button("utility/danger_icon", { "player-list.ban-player" })
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local ban_player = new_button("utility/danger_icon", { "exp-gui_player-list.ban-player" })
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:on_click(function(def, player, element)
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SelectedAction:set(player, "command/ban")
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set_selected_action(player, "command/ban")
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end)
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local function ban_player_callback(player, reason)
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local selected_player = get_action_player_name(player)
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local selected_player = get_action_player(player)
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game.ban_player(selected_player, reason)
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end
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return {
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set_datastores = set_datastores,
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set_accessors = set_accessors,
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buttons = {
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["command/teleport"] = {
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auth = function(player, selected_player)
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