Added protection auto jail

This commit is contained in:
Cooldude2606
2021-05-10 20:57:04 +01:00
parent 83a2b1d631
commit 380b114b97
3 changed files with 42 additions and 1 deletions

View File

@@ -49,6 +49,7 @@ return {
'modules.addons.tree-decon',
'modules.addons.afk-kick',
'modules.addons.report-jail',
'modules.addons.protection-jail',
--- Data
'modules.data.statistics',

View File

@@ -79,4 +79,7 @@ verify=Please return to our discord and type r!verify __1__
message=All players were kicked because everyone was AFK.
[report-jail]
jail=__1__ was jailed because they were reported too many times.
jail=__1__ was jailed because they were reported too many times. Please wait for a moderator.
[protection-jail]
jail=__1__ was jailed because they removed too many protected entities. Please wait for a moderator.

View File

@@ -0,0 +1,37 @@
--- When a player triggers protection multiple times they are automatically jailed
-- @addon protection-jail
local Event = require 'utils.event' ---@dep utils.event
local Global = require 'utils.global' ---@dep utils.global
local Jail = require 'modules.control.jail' ---@dep modules.control.jail
local Protection = require 'modules.control.protection' --- @dep modules.control.protection
local format_chat_player_name = _C.format_chat_player_name --- @dep expcore.common
--- Stores how many times the repeat violation was triggered
local repeat_count = {}
Global.register(repeat_count, function(tbl)
repeat_count = tbl
end)
--- When a protection is triggered increment their counter and jail if needed
Event.add(Protection.events.on_repeat_violation, function(event)
local player = game.get_player(event.player_index)
-- Increment the counter
if repeat_count[player.index] then
repeat_count[player.index] = repeat_count[player.index] + 1
else
repeat_count[player.index] = 1
end
-- Jail if needed
if repeat_count[player.index] < 3 then return end
local player_name_color = format_chat_player_name(player)
Jail.jail_player(player, '<protection>', 'Removed too many protected entities, please wait for a moderator.')
game.print{'protection-jail.jail', player_name_color}
end)
--- Clear the counter when they leave the game (stops a build up of data)
Event.add(defines.events.on_player_left_game, function(event)
repeat_count[event.player_index] = nil
end)