Paths under entities are more likly

This commit is contained in:
Cooldude2606
2018-08-13 19:02:53 +01:00
committed by GitHub
parent 3b55dec9e8
commit 37eba43f26

View File

@@ -123,7 +123,7 @@ Event.register(defines.events.on_built_entity, function(event)
for (x in 0,size) do for (y in 0,size) do
local pos = [entity.position.x+x,entity.position.y+y]
local tile = surface.get_tile(pos).name
if math.random() < paths[tile]*size then
if math.random() < paths[tile]*size*10 then
down_grade(surface,pos)
end
end end