This commit is contained in:
2025-02-08 00:33:05 +09:00
parent c3da0363f3
commit 374c727a4a

View File

@@ -149,7 +149,8 @@ local bonus_gui_control_reset = Gui.element("bonus_gui_control_reset")
local slider = disp["bonus_display_personal_battery_recharge_slider"] local slider = disp["bonus_display_personal_battery_recharge_slider"]
slider.slider_value = config.player_special_bonus["personal_battery_recharge"].value slider.slider_value = config.player_special_bonus["personal_battery_recharge"].value
disp[slider.tags.counter].caption = format_number(slider.slider_value, false) disp[slider.tags.counter].caption = format_number(slider.slider_value, false)
disp[bonus_gui_control_pts_count.name].caption = bonus_gui_pts_needed(player) .. " / " .. bonus_score_limit
element.parent[bonus_gui_control_pts_count.name].caption = bonus_gui_pts_needed(player) .. " / " .. bonus_score_limit
end) end)
--- A button used for pts apply --- A button used for pts apply
@@ -245,9 +246,9 @@ local bonus_data_set = Gui.element("bonus_data_set")
return bonus_set return bonus_set
end) end)
--- The main container for the bonus gui --- The main container for the bonus gui
-- @element bonus_container -- @element bonus_container
bonus_container = Gui.element("bonus_container") bonus_container = Gui.element("bonus_container")
:draw(function(def, parent) :draw(function(def, parent)
local player = Gui.get_player(parent) local player = Gui.get_player(parent)
@@ -257,7 +258,7 @@ bonus_container = Gui.element("bonus_container")
bonus_data_set(container, "bonus_st_2") bonus_data_set(container, "bonus_st_2")
local disp = container["bonus_st_1"].disp.table local disp = container["bonus_st_1"].disp.table
bonus_score_limit = math.floor(config.pts.base * (1 + config.pts.increase_percentage_per_role_level * (Roles.get_player_highest_role(player).index - Roles.get_role_by_name(config.pts.role_name).index))) bonus_score_limit = math.floor(config.pts.base * (1 + config.pts.increase_percentage_per_role_level * (Roles.get_role_by_name(config.pts.role_name).index - Roles.get_player_highest_role(player).index)))
disp[bonus_gui_control_pts_count.name].caption = bonus_gui_pts_needed(player, container.parent) .. " / " .. bonus_score_limit disp[bonus_gui_control_pts_count.name].caption = bonus_gui_pts_needed(player, container.parent) .. " / " .. bonus_score_limit
return container.parent return container.parent