More spelling fixes

This commit is contained in:
bbassie
2019-07-03 16:16:39 +02:00
parent 786525f58f
commit 36aae4fd12
42 changed files with 312 additions and 312 deletions

View File

@@ -44,7 +44,7 @@ local function add_task(player,task_number)
Store.set(task_store,task_id,'New task')
end
--- Removes all refrences to a task
--- Removes all references to a task
local function remove_task(task_id)
local force_name = task_details[task_id].force
Store.clear(task_store,task_id)
@@ -69,7 +69,7 @@ local function player_allowed_edit(player,task_id)
return false
end
if config.edit_tasks_role_permision and not Roles.player_allowed(player,config.edit_tasks_role_permision) then
if config.edit_tasks_role_permission and not Roles.player_allowed(player,config.edit_tasks_role_permission) then
return false
end
@@ -186,9 +186,9 @@ function generate_task(player,element,task_id)
if not task then
-- task is nil so remove it from the list
element.parent.no_tasks.visible = #tasks == 01
Gui.destory_if_valid(element['count-'..task_id])
Gui.destory_if_valid(element['edit-'..task_id])
Gui.destory_if_valid(element[task_id])
Gui.destroy_if_valid(element['count-'..task_id])
Gui.destroy_if_valid(element['edit-'..task_id])
Gui.destroy_if_valid(element[task_id])
else
element.parent.no_tasks.visible = false
@@ -260,7 +260,7 @@ function generate_task(player,element,task_id)
label.style.maximal_width = 150
elseif editing and element_type ~= 'textfield' then
-- create the text field, edit mode, update it omited as value is being edited
-- create the text field, edit mode, update it omitted as value is being edited
if edit_area then
edit_area[edit_task.name].enabled = false
end
@@ -342,7 +342,7 @@ local function generate_container(player,element)
return flow_table
end
--- Registeres the task list
--- Registers the task list
local task_list =
Gui.new_left_frame('gui/task-list')
:set_sprites('utility/not_enough_repair_packs_icon')
@@ -370,7 +370,7 @@ end)
update_all = task_list 'update_all'
--- When a new task is added it will udpate the task list for everyone on that force
--- When a new task is added it will update the task list for everyone on that force
Store.register(task_store,function(value,task_id)
local details = task_details[task_id]
local force = game.forces[details.force]
@@ -382,7 +382,7 @@ Store.register(task_store,function(value,task_id)
end
end)
--- Makess sure the right buttons are present when roles change
--- Makes sure the right buttons are present when roles change
Event.add(Roles.events.on_role_assigned,task_list 'redraw')
Event.add(Roles.events.on_role_unassigned,task_list 'redraw')