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https://github.com/PHIDIAS0303/ExpCluster.git
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Auto launch added tanks to 17.44
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@@ -56,7 +56,7 @@ All are welcome to make pull requests and issues for this scenario, if you are i
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| Scenario Version* | Version Name | Factorio Version** |
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|---|---|---|
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| [v5.6](s5.6) | Information Guis | [v0.17.43](f0.17.43) |
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| [v5.6](s5.6) | Information Guis | [v0.17.44](f0.17.44) |
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| [v5.5](s5.5) | Gui System | [v0.17.43](f0.17.43) |
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| [v5.4](s5.4) | Admin Controls | [v0.17.32](f0.17.32) |
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| [v5.3](s5.3) | Custom Roles | [v0.17.28](f0.17.28) |
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@@ -85,7 +85,7 @@ All are welcome to make pull requests and issues for this scenario, if you are i
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[s1.0]: https://github.com/explosivegaming/scenario/releases/tag/v1.0
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[s0.1]: https://github.com/explosivegaming/scenario/releases/tag/v0.1
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[f0.17.43]: https://wiki.factorio.com/Version_history/0.17.0#0.17.43
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[f0.17.44]: https://wiki.factorio.com/Version_history/0.17.0#0.17.44
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[f0.17.32]: https://wiki.factorio.com/Version_history/0.17.0#0.17.32
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[f0.17.28]: https://wiki.factorio.com/Version_history/0.17.0#0.17.28
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[f0.17.22]: https://wiki.factorio.com/Version_history/0.17.0#0.17.22
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@@ -104,18 +104,17 @@ end)
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end)
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:on_click(function(player,element)
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local force = player.force
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local rocket_silo_name = element.parent.name:sub(7)
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local rocket_silo = rocket_silos[force.name][rocket_silo_name]
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local active = true -- need to test for auto launch
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local rocket_silo_name = element.parent.name:sub(8)
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local rocket_silo_data = rocket_silos[force.name][rocket_silo_name]
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local active = rocket_silo_data.entity.auto_launch -- need to test for auto launch
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if active then
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player.print('WIP; We currently have no way to test or set the auto launch of a rocket so this button does not work!')
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element.sprite = 'utility/play'
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element.tooltip = {'rocket-info.toggle-rocket-tooltip'}
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-- insert function to disable auto launch
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rocket_silo_data.entity.auto_launch = false
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else
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element.sprite = 'utility/stop'
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element.tooltip = {'rocket-info.toggle-rocket-tooltip-disabled'}
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-- insert function to enable auto launch
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rocket_silo_data.entity.auto_launch = true
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end
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end)
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@@ -359,8 +358,8 @@ end
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--- Creats the different buttons used with the rocket silos
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local function generate_progress_buttons(player,element,rocket_silo_data)
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local silo_name = rocket_silo_data.name
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local status = rocket_silo_data.entity.status == 21
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local active = false -- need way to check this
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local status = rocket_silo_data.entity.status == defines.entity_status.waiting_to_launch_rocket
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local active = rocket_silo_data.entity.auto_launch
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if player_allowed(player,'toggle_active') then
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local button_element = element['toggle-'..silo_name]
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@@ -371,10 +370,11 @@ local function generate_progress_buttons(player,element,rocket_silo_data)
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button_element = toggle_rocket(element,silo_name)
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end
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button_element.enabled = false -- remove once check is added
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if active then
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button_element.tooltip = {'rocket-info.toggle-rocket-tooltip'}
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button_element.sprite = 'utility/stop'
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else
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button_element.tooltip = {'rocket-info.toggle-rocket-tooltip-disabled'}
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button_element.sprite = 'utility/play'
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end
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end
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