Auto launch added tanks to 17.44

This commit is contained in:
Cooldude2606
2019-05-30 17:46:08 +01:00
parent 882886218f
commit 3443943b90
2 changed files with 11 additions and 11 deletions

View File

@@ -56,7 +56,7 @@ All are welcome to make pull requests and issues for this scenario, if you are i
| Scenario Version* | Version Name | Factorio Version** |
|---|---|---|
| [v5.6](s5.6) | Information Guis | [v0.17.43](f0.17.43) |
| [v5.6](s5.6) | Information Guis | [v0.17.44](f0.17.44) |
| [v5.5](s5.5) | Gui System | [v0.17.43](f0.17.43) |
| [v5.4](s5.4) | Admin Controls | [v0.17.32](f0.17.32) |
| [v5.3](s5.3) | Custom Roles | [v0.17.28](f0.17.28) |
@@ -85,7 +85,7 @@ All are welcome to make pull requests and issues for this scenario, if you are i
[s1.0]: https://github.com/explosivegaming/scenario/releases/tag/v1.0
[s0.1]: https://github.com/explosivegaming/scenario/releases/tag/v0.1
[f0.17.43]: https://wiki.factorio.com/Version_history/0.17.0#0.17.43
[f0.17.44]: https://wiki.factorio.com/Version_history/0.17.0#0.17.44
[f0.17.32]: https://wiki.factorio.com/Version_history/0.17.0#0.17.32
[f0.17.28]: https://wiki.factorio.com/Version_history/0.17.0#0.17.28
[f0.17.22]: https://wiki.factorio.com/Version_history/0.17.0#0.17.22

View File

@@ -104,18 +104,17 @@ end)
end)
:on_click(function(player,element)
local force = player.force
local rocket_silo_name = element.parent.name:sub(7)
local rocket_silo = rocket_silos[force.name][rocket_silo_name]
local active = true -- need to test for auto launch
local rocket_silo_name = element.parent.name:sub(8)
local rocket_silo_data = rocket_silos[force.name][rocket_silo_name]
local active = rocket_silo_data.entity.auto_launch -- need to test for auto launch
if active then
player.print('WIP; We currently have no way to test or set the auto launch of a rocket so this button does not work!')
element.sprite = 'utility/play'
element.tooltip = {'rocket-info.toggle-rocket-tooltip'}
-- insert function to disable auto launch
rocket_silo_data.entity.auto_launch = false
else
element.sprite = 'utility/stop'
element.tooltip = {'rocket-info.toggle-rocket-tooltip-disabled'}
-- insert function to enable auto launch
rocket_silo_data.entity.auto_launch = true
end
end)
@@ -359,8 +358,8 @@ end
--- Creats the different buttons used with the rocket silos
local function generate_progress_buttons(player,element,rocket_silo_data)
local silo_name = rocket_silo_data.name
local status = rocket_silo_data.entity.status == 21
local active = false -- need way to check this
local status = rocket_silo_data.entity.status == defines.entity_status.waiting_to_launch_rocket
local active = rocket_silo_data.entity.auto_launch
if player_allowed(player,'toggle_active') then
local button_element = element['toggle-'..silo_name]
@@ -371,10 +370,11 @@ local function generate_progress_buttons(player,element,rocket_silo_data)
button_element = toggle_rocket(element,silo_name)
end
button_element.enabled = false -- remove once check is added
if active then
button_element.tooltip = {'rocket-info.toggle-rocket-tooltip'}
button_element.sprite = 'utility/stop'
else
button_element.tooltip = {'rocket-info.toggle-rocket-tooltip-disabled'}
button_element.sprite = 'utility/play'
end
end