Fixed Bugs In Warp System

This commit is contained in:
Cooldude2606
2018-01-06 20:09:26 +00:00
parent 1bb46d747b
commit 32fb9f2ba1
3 changed files with 63 additions and 38 deletions

View File

@@ -14,9 +14,9 @@ local warp_tiles = {
}
local warp_entities = {
{"small-lamp",-3,-2},{"small-lamp",-3,2},{"small-lamp",3,-2},{"small-lamp",3,2},
{"small-lamp",-2,-3},{"small-lamp",2,-3},{"small-lamp",-2,3},{"small-lamp",2,3},
{"small-electric-pole",-3,-3},{"small-electric-pole",3,3},{"small-electric-pole",-3,3},{"small-electric-pole",3,-3}
{'small-lamp',-3,-2},{'small-lamp',-3,2},{'small-lamp',3,-2},{'small-lamp',3,2},
{'small-lamp',-2,-3},{'small-lamp',2,-3},{'small-lamp',-2,3},{'small-lamp',2,3},
{'small-electric-pole',-3,-3},{'small-electric-pole',3,3},{'small-electric-pole',-3,3},{'small-electric-pole',3,-3}
}
local warp_radius = 4
@@ -29,7 +29,7 @@ local global_offset = {x=0,y=0}
local function _warps(reset)
global.addons = not reset and global.addons or {}
global.addons.warps = not reset and global.addons.warps or {_n=0,warps={},cooldowns={}}
global.addons.warps = not reset and global.addons.warps or {warps={},cooldowns={}}
return global.addons.warps
end
@@ -52,11 +52,10 @@ local function remove_warp_point(name)
surface.set_tiles(tiles)
if warp.tag.valid then warp.tag.destroy() end
_warps().warps[name] = nil
_warps()._n = _warps()._n-1
Gui.left.update('warp-list')
end
local function make_warp_point(position,surface,name)
local function make_warp_point(position,surface,force,name)
local warp = _warps().warps[name]
if warp then return end; warp = nil
local offset = {x=math.floor(position.x),y=math.floor(position.y)}
@@ -81,8 +80,8 @@ local function make_warp_point(position,surface,name)
local entity = surface.create_entity{name=entity[1],position={entity[2]+offset.x+global_offset.x,entity[3]+offset.y+global_offset.y},force='neutral'}
entity.destructible = false; entity.health = 0; entity.minable = false; entity.rotatable = false
end
local tag = player.force.add_chart_tag(warp.surface,{
position=warp.position,
local tag = force.add_chart_tag(surface,{
position={offset.x+0.5,offset.y+0.5},
text='Warp: '..name,
icon={type='item',name=warp_item}
})
@@ -95,7 +94,7 @@ commands.add_command('make-warp', 'Make a warp point at your location', {'name',
local position = game.player.position
local name = args.name
if _warps().warps[name] then player_return({'warp-system.name-used'},defines.text_color.med) return commands.error end
make_warp_point(position,game.player.surface,name)
make_warp_point(position,game.player.surface,game.player.force,name)
end)
local remove_warp = Gui.inputs.add{
@@ -108,7 +107,7 @@ local remove_warp = Gui.inputs.add{
remove_warp_point(name)
end)
local go_to_warp Gui.inputs.add{
local go_to_warp = Gui.inputs.add{
type='button',
name='go-to-warp-point',
caption='utility/export_slot',
@@ -116,15 +115,15 @@ local go_to_warp Gui.inputs.add{
}:on_event('click',function(event)
local player = Game.get_player(event)
local cooldown = _warps().cooldowns[event.player_index] or 0
local warp = _warps().warps[element.parent.name]
if cooldown > 0 then player_return({'warp-system.cooldown',cooldown},nil,event) end
local warp = _warps().warps[event.element.parent.name]
if cooldown > 0 then player_return({'warp-system.cooldown',cooldown},nil,event) return end
if player.vehicle then player.vehicle.set_driver() end
if player.vehicle then player.vehicle.set_passenger() end
if player.vehicle then return end
player.teleport(warp.surface.find_non_colliding_position('player',warp.position,32,1),warp.surface)
if not Ranking.get_rank(player):allowed('always-warp') then
event.element.parent.parent.parent.style.visible = false
_warps().cooldown[event.player_index] = warp_limit
event.element.parent.parent.parent.parent.style.visible = false
_warps().cooldowns[event.player_index] = warp_limit
end
end)
@@ -135,12 +134,18 @@ Gui.left.add{
draw=function(frame)
local player = Game.get_player(frame.player_index)
frame.caption={'warp-system.name'}
local flow = frame.add{
type='flow',
direction='vertical'
local warp_list = frame.add{
type='scroll-pane',
direction='vertical',
vertical_scroll_policy='always',
horizontal_scroll_policy='never'
}
flow.style.maximal_height = 200
for name,warp in pairs(_warps().warp) do
warp_list.style.maximal_height = 150
local table = warp_list.add{
type='table',
column_count=2
}
for name,warp in pairs(_warps().warps) do
if not warp.tag or not warp.tag.valid then
player.force.add_chart_tag(warp.surface,{
position=warp.position,
@@ -148,28 +153,27 @@ Gui.left.add{
icon={type='item',name=warp_item}
})
end
flow.add{
table.add{
type='label',
caption=name,
style='caption_label'
}
local _flow = flow.add{
local _flow = table.add{
type='flow',
name=name
}
local btn = go_to_warp:draw(_flow)
btn.style.height = 20
btn.style.width = 20
if Ranking.get_rank(player):allowed('edit-warp-list') then
if Ranking.get_rank(player):allowed('make-warp') and name ~= 'Spawn' then
local btn = remove_warp:draw(_flow)
btn.style.height = 20
btn.style.width = 20
end
end
local cooldown = _warps().cooldowns[event.player_index] or 0
if cooldown > 0 then frame.style.visible = false return end
if _warps()._n == 0 then frame.style.visible = false return end
if Ranking.get_rank(player):allowed('always-warp') then return
local cooldown = _warps().cooldowns[player.index] or 0
if cooldown > 0 then frame.style.visible = false return
elseif Ranking.get_rank(player):allowed('always-warp') then return
elseif player.surface.get_tile(player.position).name == warp_tile
or player.surface.get_tile(player.position).name == warp_partern
and player.surface.name == 'nauvis'
@@ -178,15 +182,14 @@ Gui.left.add{
else frame.style.visible = false end
end,
can_open=function(player)
local cooldown = _warps().cooldowns[event.player_index] or 0
if cooldown > 0 then return {'warp-system.cooldown',cooldown} end
if _warps()._n == 0 then return {'warp-system.none'} end
local cooldown = _warps().cooldowns[player.index] or 0
if Ranking.get_rank(player):allowed('always-warp') then return true
elseif player.surface.get_tile(player.position).name == warp_tile
or player.surface.get_tile(player.position).name == warp_partern
and player.surface.name == 'nauvis'
then return true
or player.surface.get_tile(player.position).name == warp_partern
and player.surface.name == 'nauvis'
then return true
elseif player.position.x^2+player.position.y^2 < (warp_radius*spawn_warp_scale)^2 then return true
elseif cooldown > 0 then return {'warp-system.cooldown',cooldown}
else return {'warp-system.not-on-warp'} end
end,
open_on_join=true
@@ -194,10 +197,21 @@ Gui.left.add{
Event.register(defines.events.on_tick,function(event)
if not (event.tick % 60 == 0) then return end
for index,time in pairs(_warps().cooldown) do
for index,time in pairs(_warps().cooldowns) do
if time > 0 then
_warps().cooldown[index] = time-1
if _warps().cooldown[index] == 0 then player_return({'warp-point.cooldown-zero'},defines.text_color.low,index) end
_warps().cooldowns[index] = time-1
if _warps().cooldowns[index] == 0 then player_return({'warp-system.cooldown-zero'},defines.text_color.low,index) end
end
end
for _,player in pairs(game.connected_players) do
local cooldown = _warps().cooldowns[player.index] or 0
if not Ranking.get_rank(player):allowed('always-warp') and cooldown == 0 then
if player.surface.get_tile(player.position).name == warp_tile
or player.surface.get_tile(player.position).name == warp_partern
and player.surface.name == 'nauvis'
then mod_gui.get_frame_flow(player)['warp-list'].style.visible = true
elseif player.position.x^2+player.position.y^2 < (warp_radius*spawn_warp_scale)^2 then mod_gui.get_frame_flow(player)['warp-list'].style.visible = true
else mod_gui.get_frame_flow(player)['warp-list'].style.visible = false end
end
end
end)

View File

@@ -51,7 +51,8 @@ groups['Root']:edit('allow',false,{
['clear-warings']=true,
['clear-reports']=true,
['clear-player']=true,
['announcements']=true
['announcements']=true,
['warp-list']=true
})
groups['Admin']:edit('allow',false,{
['player-list']=true,
@@ -66,7 +67,8 @@ groups['Admin']:edit('allow',false,{
['clear-warings']=true,
['clear-reports']=true,
['clear-player']=true,
['announcements']=true
['announcements']=true,
['warp-list']=true
})
groups['User']:edit('allow',false,{
['player-list']=true,
@@ -166,7 +168,7 @@ ranks['Veteran']:edit('allow',false,{
ranks['Member']:edit('allow',false,{
['edit-tasklist']=true,
['repair']=true,
['edit-warp-list']=true
['make-warp']=true
})
ranks['Regular']:edit('allow',false,{
['kill']=true,

View File

@@ -0,0 +1,9 @@
[warp-system]
name=Warp List
tooltip=A list of warp points.
remove-tooltip=Remove Warp Point
go-to-tooltip=Go To
cooldown=You Must Wait For The Cooldown, Time Left: __1__
cooldown-zero=You Cooldown Has Expired, YOu Can Use Warp Points Again.
name-used=That Name Is Already Taken
not-on-warp=You Are Not On A Warp Point Right Now, You Must Be On A Warp Point To Go To One.