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This commit is contained in:
@@ -60,7 +60,7 @@ end)
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--- Remove the screen gui if it is present
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Event.add(defines.events.on_player_joined_game, function(event)
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local player = game.get_player(event.player_index)
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local player = game.players[event.player_index]
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local frame = player.gui.screen["afk-kick"]
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if frame and frame.valid then frame.destroy() end
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end)
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@@ -63,6 +63,7 @@ end
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Event.add(defines.events.on_player_died, function(event)
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local player = game.players[event.player_index]
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local corpse = player.surface.find_entity("character-corpse", player.position)
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if not corpse or not corpse.valid then return end
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if config.use_chests_as_bodies then
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local items = corpse.get_inventory(defines.inventory.character_corpse)
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local chest = move_items(items, corpse.surface, corpse.position)
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@@ -44,7 +44,7 @@ if config.decon_area then
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return
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end
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local player = game.get_player(e.player_index)
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local player = game.players[e.player_index]
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if Roles.player_has_flag(player, "deconlog-bypass") then
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return
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@@ -63,7 +63,7 @@ end
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if config.built_entity then
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Event.add(defines.events.on_built_entity, function(e)
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if not e.player_index then return end
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local player = game.get_player(e.player_index)
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local player = game.players[e.player_index]
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if Roles.player_has_flag(player, "deconlog-bypass") then
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return
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end
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@@ -74,7 +74,7 @@ end
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if config.mined_entity then
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Event.add(defines.events.on_player_mined_entity, function(e)
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local player = game.get_player(e.player_index)
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local player = game.players[e.player_index]
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if Roles.player_has_flag(player, "deconlog-bypass") then
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return
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end
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@@ -85,11 +85,11 @@ end
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if config.fired_rocket then
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Event.add(defines.events.on_player_ammo_inventory_changed, function(e)
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local player = game.get_player(e.player_index)
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local player = game.players[e.player_index]
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if Roles.player_has_flag(player, "deconlog-bypass") then
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return
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end
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local ammo_inv = player.get_inventory(defines.inventory.character_ammo)
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local ammo_inv = player.get_inventory(defines.inventory.character_ammo) --- @cast ammo_inv -nil
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local item = ammo_inv[player.character.selected_gun_index]
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if not item or not item.valid or not item.valid_for_read then
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return
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@@ -102,12 +102,12 @@ end
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if config.fired_explosive_rocket then
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Event.add(defines.events.on_player_ammo_inventory_changed, function(e)
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local player = game.get_player(e.player_index)
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local player = game.players[e.player_index]
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if Roles.player_has_flag(player, "deconlog-bypass") then
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return
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end
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local ammo_inv = player.get_inventory(defines.inventory.character_ammo)
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local ammo_inv = player.get_inventory(defines.inventory.character_ammo) --- @cast ammo_inv -nil
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local item = ammo_inv[player.character.selected_gun_index]
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if not item or not item.valid or not item.valid_for_read then
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@@ -121,13 +121,13 @@ end
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if config.fired_nuke then
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Event.add(defines.events.on_player_ammo_inventory_changed, function(e)
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local player = game.get_player(e.player_index)
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local player = game.players[e.player_index]
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if Roles.player_has_flag(player, "deconlog-bypass") then
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return
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end
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local ammo_inv = player.get_inventory(defines.inventory.character_ammo)
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local ammo_inv = player.get_inventory(defines.inventory.character_ammo) --- @cast ammo_inv -nil
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local item = ammo_inv[player.character.selected_gun_index]
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if not item or not item.valid or not item.valid_for_read then
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@@ -14,7 +14,7 @@ Event.add(defines.events.on_player_mined_entity, function(event)
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local item_entity = event.entity.surface.find_entity("item-on-ground", event.entity.drop_position)
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if item_entity then
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local player = game.get_player(event.player_index)
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local player = game.players[event.player_index]
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if controllers_with_inventory[player.controller_type] then
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player.mine_entity(item_entity)
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@@ -7,7 +7,7 @@ local move_items_stack = _C.move_items_stack --- @dep expcore.common
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local function clear_items(event)
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local player = game.players[event.player_index]
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local inv = player.get_main_inventory()
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local inv = player.get_main_inventory() --- @cast inv -nil
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move_items_stack(inv)
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inv.clear()
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end
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@@ -26,7 +26,7 @@ end
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for _, inventory in ipairs(config.inventories) do
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if #inventory.items > 0 then
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Event.add(inventory.event, function(event)
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local player = game.get_player(event.player_index)
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local player = game.players[event.player_index]
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if player and player.valid then
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check_items(player, inventory.inventory)
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end
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@@ -15,7 +15,7 @@ end)
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--- When a protection is triggered increment their counter and jail if needed
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Event.add(Protection.events.on_repeat_violation, function(event)
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local player = game.get_player(event.player_index)
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local player = game.players[event.player_index]
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-- Increment the counter
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if repeat_count[player.index] then
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@@ -16,7 +16,7 @@ local function reporter_playtime(_, by_player_name, _)
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end
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Event.add(Reports.events.on_player_reported, function(event)
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local player = game.get_player(event.player_index)
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local player = game.players[event.player_index]
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local total_playtime = Reports.count_reports(player, reporter_playtime)
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-- player less than 30 min
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@@ -62,12 +62,13 @@ local function spawn_turrets()
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-- Makes a new turret if it is not found
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if not turret or not turret.valid then
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turret = surface.create_entity{ name = "gun-turret", position = pos, force = "spawn" }
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if not turret then return end
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protect_entity(turret)
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end
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-- Adds ammo to the turret
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local inv = turret.get_inventory(defines.inventory.turret_ammo)
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if inv.can_insert{ name = config.turrets.ammo_type, count = 10 } then
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if inv and inv.can_insert{ name = config.turrets.ammo_type, count = 10 } then
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inv.insert{ name = config.turrets.ammo_type, count = 10 }
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end
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end
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@@ -39,7 +39,7 @@ Commands.new_command("admin-marker", { "expcom-admin-marker.description" }, "Tog
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--- Listen for new map markers being added, add admin marker if done by player in admin mode
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Event.add(defines.events.on_chart_tag_added, function(event)
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if not event.player_index then return end
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local player = game.get_player(event.player_index)
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local player = game.players[event.player_index]
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if not admins[player.name] then return end
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local tag = event.tag
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markers[tag.force.name .. tag.tag_number] = true
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@@ -49,7 +49,7 @@ end)
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--- Listen for players leaving the game, leave admin mode to avoid unexpected admin markers
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Event.add(defines.events.on_player_left_game, function(event)
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if not event.player_index then return end
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local player = game.get_player(event.player_index)
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local player = game.players[event.player_index]
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admins[player.name] = nil
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end)
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@@ -58,7 +58,7 @@ local function maintain_tag(event)
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local tag = event.tag
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if not event.player_index then return end
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if not markers[tag.force.name .. tag.tag_number] then return end
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local player = game.get_player(event.player_index)
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local player = game.players[event.player_index]
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if player.admin then
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-- Player is admin, tell them it was an admin marker
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Commands.print({ "expcom-admin-marker.edit" }, nil, player)
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@@ -33,7 +33,7 @@ end
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--- when an area is selected to add protection to the area
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Selection.on_selection(SelectionArtyArea, function(event)
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local area = aabb_align_expand(event.area)
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local player = game.get_player(event.player_index)
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local player = game.players[event.player_index]
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if player == nil then
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return
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@@ -63,7 +63,7 @@ Commands.new_command("connect", { "expcom-connect.description" }, "Connect to an
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server_id = new_server_id
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end
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Async(request_connection, player, server_id, true)
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request_connection_async(player, server_id, true)
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end)
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--- Connect a player to a different server
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@@ -27,6 +27,7 @@ Commands.new_command("search-help", { "expcom-chelp.description" }, "Searches fo
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local player_index = player and player.index or 0
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-- if keyword is a number then treat it as page number
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if tonumber(keyword) then
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--- @diagnostic disable-next-line: param-type-mismatch
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page = math.floor(tonumber(keyword))
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keyword = ""
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end
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@@ -88,6 +88,7 @@ Commands.new_command("interface", { "expcom-interface.description" }, "Sends an
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-- Compile the invocation with the custom _env value
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local invocation_func, compile_error = load(invocation, "interface", nil, _env)
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if compile_error then return Commands.error(compile_error) end
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--- @cast invocation_func -nil
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-- Run the invocation
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local success, rtn = pcall(invocation_func)
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@@ -28,9 +28,9 @@ local function aabb_point_enclosed(point, aabb)
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end
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--- Test if an aabb is inside another aabb
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local function aabb_area_enclosed(aabbOne, aabbTwo)
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return aabb_point_enclosed(aabbOne.left_top, aabbTwo)
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and aabb_point_enclosed(aabbOne.right_bottom, aabbTwo)
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local function aabb_area_enclosed(aabb_one, aabb_two)
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return aabb_point_enclosed(aabb_one.left_top, aabb_two)
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and aabb_point_enclosed(aabb_one.right_bottom, aabb_two)
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end
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--- Align an aabb to the grid by expanding it
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@@ -89,8 +89,8 @@ end
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--- Remove a render object for a player
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local function remove_render(player, key)
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local render = renders[player.index][key]
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if render and rendering.is_valid(render) then rendering.destroy(render) end
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local render = renders[player.index][key] --[[@as LuaRenderObject]]
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if render and render.valid then render.destroy() end
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renders[player.index][key] = nil
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end
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@@ -122,7 +122,7 @@ Commands.new_command("protect-area", { "expcom-protection.description-pa" }, "To
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--- When an area is selected to add protection to entities
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Selection.on_selection(SelectionProtectEntity, function(event)
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local player = game.get_player(event.player_index)
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local player = game.players[event.player_index]
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for _, entity in ipairs(event.entities) do
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EntityProtection.add_entity(entity)
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show_protected_entity(player, entity)
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@@ -133,7 +133,7 @@ end)
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--- When an area is selected to remove protection from entities
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Selection.on_alt_selection(SelectionProtectEntity, function(event)
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local player = game.get_player(event.player_index)
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local player = game.players[event.player_index]
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for _, entity in ipairs(event.entities) do
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EntityProtection.remove_entity(entity)
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remove_render(player, get_entity_key(entity))
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@@ -146,7 +146,7 @@ end)
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Selection.on_selection(SelectionProtectArea, function(event)
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local area = aabb_align_expand(event.area)
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local areas = EntityProtection.get_areas(event.surface)
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local player = game.get_player(event.player_index)
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local player = game.players[event.player_index]
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for _, next_area in pairs(areas) do
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if aabb_area_enclosed(area, next_area) then
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return player.print{ "expcom-protection.already-protected" }
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@@ -162,7 +162,7 @@ end)
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Selection.on_alt_selection(SelectionProtectArea, function(event)
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local area = aabb_align_expand(event.area)
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local areas = EntityProtection.get_areas(event.surface)
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local player = game.get_player(event.player_index)
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local player = game.players[event.player_index]
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for _, next_area in pairs(areas) do
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if aabb_area_enclosed(next_area, area) then
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EntityProtection.remove_area(event.surface, next_area)
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@@ -175,7 +175,7 @@ end)
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--- When selection starts show all protected entities and protected areas
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Event.add(Selection.events.on_player_selection_start, function(event)
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if event.selection ~= SelectionProtectEntity and event.selection ~= SelectionProtectArea then return end
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local player = game.get_player(event.player_index)
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local player = game.players[event.player_index]
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local surface = player.surface
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renders[player.index] = {}
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-- Show protected entities
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@@ -206,8 +206,8 @@ end)
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--- When selection ends hide protected entities and protected areas
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Event.add(Selection.events.on_player_selection_end, function(event)
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if event.selection ~= SelectionProtectEntity and event.selection ~= SelectionProtectArea then return end
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for _, id in pairs(renders[event.player_index]) do
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if rendering.is_valid(id) then rendering.destroy(id) end
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for _, render in pairs(renders[event.player_index]) do
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if render.valid then render.destroy() end
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end
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renders[event.player_index] = nil
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@@ -35,7 +35,7 @@ Commands.new_command("waterfill", { "expcom-waterfill.description" }, "Change ti
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--- When an area is selected to add protection to the area
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Selection.on_selection(SelectionConvertArea, function(event)
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local area = aabb_align_expand(event.area)
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local player = game.get_player(event.player_index)
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local player = game.players[event.player_index]
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if not player then
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return
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@@ -155,7 +155,7 @@ end
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--- Raise events for protected entities
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Event.add(defines.events.on_pre_player_mined_item, function(event)
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local entity = event.entity
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local player = game.get_player(event.player_index)
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local player = game.players[event.player_index]
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-- Check if the player should be ignored
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if config.ignore_admins and player.admin then return end
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if entity.last_user == nil or entity.last_user.index == player.index then return end
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@@ -146,13 +146,13 @@ end
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--- Stop selection if the selection tool is removed from the cursor
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Event.add(defines.events.on_player_cursor_stack_changed, function(event)
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local player = game.get_player(event.player_index) --- @cast player -nil
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local player = game.players[event.player_index] --- @cast player -nil
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if player.cursor_stack.is_selection_tool then return end
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Selection.stop(player)
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end)
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--- Stop selection after an event such as death or leaving the game
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local function stop_after_event(event)
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local player = game.get_player(event.player_index)
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local player = game.players[event.player_index]
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Selection.stop(player)
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end
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@@ -46,10 +46,10 @@ function Tasks.add_task(force_name, player_name, task_title, task_body)
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force_tasks._uid = force_tasks._uid + 1
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-- Get the existing tasks for this force
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local task_ids = force_tasks[force_name]
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local task_ids = force_tasks[force_name] --[[@as table?]]
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if not task_ids then
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task_ids = {}
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force_tasks[force_name] = task_ids
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force_tasks[force_name] = task_ids --[[@as any]]
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end
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||||
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-- Insert the task id into the forces tasks
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||||
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@@ -17,7 +17,7 @@ CustomMessages:on_load(function(player_name, player_message)
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local player = game.players[player_name]
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local custom_message = player_message or config[player_name]
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if custom_message then
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game.print(custom_message, player.color)
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game.print(custom_message, { color = player.color })
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else
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player.print{ "join-message.greet", { "links.discord" } }
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end
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@@ -185,7 +185,7 @@ Event.on_nth_tick(60, function()
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table.insert(force_research, {
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name = research.name,
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level = research.level,
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||||
progress = force.get_saved_technology_progress(research) or 0,
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||||
progress = force.technologies[research.name].saved_progress
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})
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end
|
||||
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||||
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||||
@@ -41,10 +41,10 @@ lib.collect_other = function()
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local other = lib.data.output[force.name].other or {}
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other.evolution = {
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evolution_factor = force.evolution_factor,
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evolution_factor_by_pollution = force.evolution_factor_by_pollution,
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evolution_factor_by_time = force.evolution_factor_by_time,
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evolution_factor_by_killing_spawners = force.evolution_factor_by_killing_spawners,
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evolution_factor = force.get_evolution_factor(game.surfaces[1]),
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evolution_factor_by_pollution = force.get_evolution_factor_by_pollution(game.surfaces[1]),
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evolution_factor_by_time = force.get_evolution_factor_by_time(game.surfaces[1]),
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evolution_factor_by_killing_spawners = force.get_evolution_factor_by_killing_spawners(game.surfaces[1]),
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}
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for k, v in pairs(other) do
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lib.data.output[force.name].other[k] = v
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||||
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||||
@@ -78,7 +78,7 @@ local entity_toggle =
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element.style = "shortcut_bar_button_green"
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end
|
||||
-- Correct the button size
|
||||
local style = element.style
|
||||
local style = element.style --[[@as LuaStyle]]
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||||
style.padding = -2
|
||||
style.height = 22
|
||||
style.width = 22
|
||||
@@ -147,7 +147,7 @@ local toggle_item_button =
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element.style = "shortcut_bar_button_green"
|
||||
end
|
||||
-- Correct the button size
|
||||
local style = element.style
|
||||
local style = element.style --[[@as LuaStyle]]
|
||||
style.right_margin = -3
|
||||
style.padding = -2
|
||||
style.height = 32
|
||||
@@ -322,7 +322,7 @@ local function entity_build(event)
|
||||
if not entity_settings.enabled then return end
|
||||
|
||||
-- Get the inventory of the player
|
||||
local player_inventory = player.get_main_inventory()
|
||||
local player_inventory = player.get_main_inventory() --- @cast player_inventory -nil
|
||||
|
||||
local text_position = { x = entity.position.x, y = entity.position.y }
|
||||
-- Loop over all possible items to insert into the entity
|
||||
|
||||
@@ -109,7 +109,7 @@ end
|
||||
--- when an area is selected to add protection to the area
|
||||
Selection.on_selection(SelectionModuleArea, function(event)
|
||||
local area = aabb_align_expand(event.area)
|
||||
local player = game.get_player(event.player_index)
|
||||
local player = game.players[event.player_index]
|
||||
local frame = Gui.get_left_element(player, module_container)
|
||||
local scroll_table = frame.container.scroll.table
|
||||
|
||||
|
||||
@@ -400,7 +400,7 @@ SelectedPlayer:on_update(function(player_name, selected_player)
|
||||
style = "tool_button"
|
||||
end
|
||||
element.style = style
|
||||
local element_style = element.style
|
||||
local element_style = element.style --[[@as LuaStyle]]
|
||||
element_style.padding = -2
|
||||
element_style.width = 8
|
||||
element_style.height = 14
|
||||
|
||||
@@ -14,7 +14,7 @@ local format_time = _C.format_time --- @dep expcore.common
|
||||
local format_number = require("util").format_number --- @dep util
|
||||
|
||||
local tabs = {}
|
||||
local function Tab(caption, tooltip, element_define)
|
||||
local function define_tab(caption, tooltip, element_define)
|
||||
tabs[#tabs + 1] = { caption, tooltip, element_define }
|
||||
end
|
||||
|
||||
@@ -111,7 +111,7 @@ local join_server =
|
||||
|
||||
--- Content area for the welcome tab
|
||||
-- @element welcome_content
|
||||
Tab({ "readme.welcome-tab" }, { "readme.welcome-tooltip" },
|
||||
define_tab({ "readme.welcome-tab" }, { "readme.welcome-tooltip" },
|
||||
Gui.element(function(_, parent)
|
||||
local server_details = { name = "ExpGaming S0 - Local", welcome = "Failed to load description: disconnected from external api.", reset_time = "Non Set", branch = "Unknown" }
|
||||
if External.valid() then server_details = External.get_current_server() end
|
||||
@@ -149,7 +149,7 @@ Tab({ "readme.welcome-tab" }, { "readme.welcome-tooltip" },
|
||||
|
||||
--- Content area for the rules tab
|
||||
-- @element rules_content
|
||||
Tab({ "readme.rules-tab" }, { "readme.rules-tooltip" },
|
||||
define_tab({ "readme.rules-tab" }, { "readme.rules-tooltip" },
|
||||
Gui.element(function(_, parent)
|
||||
local container = parent.add{ type = "flow", direction = "vertical" }
|
||||
|
||||
@@ -160,7 +160,7 @@ Tab({ "readme.rules-tab" }, { "readme.rules-tooltip" },
|
||||
container.add{ type = "flow" }
|
||||
|
||||
-- Add a table for the rules
|
||||
local rules = Gui.scroll_table(container, scroll_height, 1)
|
||||
local rules = Gui.scroll_table(container, scroll_height, 1) --[[@as LuaGuiElement]]
|
||||
rules.style = "bordered_table"
|
||||
rules.style.cell_padding = 4
|
||||
|
||||
@@ -174,7 +174,7 @@ Tab({ "readme.rules-tab" }, { "readme.rules-tooltip" },
|
||||
|
||||
--- Content area for the commands tab
|
||||
-- @element commands_content
|
||||
Tab({ "readme.commands-tab" }, { "readme.commands-tooltip" },
|
||||
define_tab({ "readme.commands-tab" }, { "readme.commands-tooltip" },
|
||||
Gui.element(function(_, parent)
|
||||
local container = parent.add{ type = "flow", direction = "vertical" }
|
||||
local player = Gui.get_player_from_element(parent)
|
||||
@@ -186,7 +186,7 @@ Tab({ "readme.commands-tab" }, { "readme.commands-tooltip" },
|
||||
container.add{ type = "flow" }
|
||||
|
||||
-- Add a table for the commands
|
||||
local commands = Gui.scroll_table(container, scroll_height, 2)
|
||||
local commands = Gui.scroll_table(container, scroll_height, 2) --[[@as LuaGuiElement]]
|
||||
commands.style = "bordered_table"
|
||||
commands.style.cell_padding = 0
|
||||
|
||||
@@ -201,7 +201,7 @@ Tab({ "readme.commands-tab" }, { "readme.commands-tooltip" },
|
||||
|
||||
--- Content area for the servers tab
|
||||
-- @element servers_content
|
||||
Tab({ "readme.servers-tab" }, { "readme.servers-tooltip" },
|
||||
define_tab({ "readme.servers-tab" }, { "readme.servers-tooltip" },
|
||||
Gui.element(function(_, parent)
|
||||
local container = parent.add{ type = "flow", direction = "vertical" }
|
||||
|
||||
@@ -245,7 +245,7 @@ Tab({ "readme.servers-tab" }, { "readme.servers-tooltip" },
|
||||
|
||||
--- Content area for the servers tab
|
||||
-- @element backers_content
|
||||
Tab({ "readme.backers-tab" }, { "readme.backers-tooltip" },
|
||||
define_tab({ "readme.backers-tab" }, { "readme.backers-tooltip" },
|
||||
Gui.element(function(_, parent)
|
||||
local container = parent.add{ type = "flow", direction = "vertical" }
|
||||
|
||||
@@ -309,7 +309,7 @@ Tab({ "readme.backers-tab" }, { "readme.backers-tooltip" },
|
||||
|
||||
--- Content area for the player data tab
|
||||
-- @element commands_content
|
||||
Tab({ "readme.data-tab" }, { "readme.data-tooltip" },
|
||||
define_tab({ "readme.data-tab" }, { "readme.data-tooltip" },
|
||||
Gui.element(function(_, parent)
|
||||
local container = parent.add{ type = "flow", direction = "vertical" }
|
||||
local player = Gui.get_player_from_element(parent)
|
||||
|
||||
@@ -74,7 +74,7 @@ end
|
||||
--- When an area is selected to add protection to the area
|
||||
Selection.on_selection(SelectionConvertArea, function(event)
|
||||
local area = aabb_align_expand(event.area)
|
||||
local player = game.get_player(event.player_index)
|
||||
local player = game.players[event.player_index]
|
||||
|
||||
if not player then
|
||||
return nil
|
||||
@@ -99,7 +99,7 @@ Selection.on_selection(SelectionConvertArea, function(event)
|
||||
|
||||
local e = entities[1]
|
||||
local e_pos = { x = string.format("%.1f", e.position.x), y = string.format("%.1f", e.position.y) }
|
||||
local e_circ = e.circuit_connected_entities
|
||||
local e_circ = {} -- e.circuit_connected_entities --- TODO use new circuit api
|
||||
|
||||
if not e.get_inventory(defines.inventory.chest).is_empty() then
|
||||
player.print{ "vlayer.steel-chest-empty" }
|
||||
|
||||
Reference in New Issue
Block a user