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fix(docs): copy and move items
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@@ -538,17 +538,17 @@ end
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--- Factorio.
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-- @section factorio
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--[[-- Moves items to the position and stores them in the closest entity of the type given
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--[[-- Copies items to the position and stores them in the closest entity of the type given
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-- Copies the items by prototype name, but keeps them in the original inventory
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@tparam table items items which are to be added to the chests, an array of LuaItemStack
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@tparam[opt=navies] LuaSurface surface the surface that the items will be moved to
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@tparam[opt={0, 0}] table position the position that the items will be moved to {x=100, y=100}
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@tparam[opt=navies] LuaSurface surface the surface that the items will be copied to
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@tparam[opt={0, 0}] table position the position that the items will be copied to {x=100, y=100}
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@tparam[opt=32] number radius the radius in which the items are allowed to be placed
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@tparam[opt=iron-chest] string chest_type the chest type that the items should be moved into
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@tparam[opt=iron-chest] string chest_type the chest type that the items should be copied into
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@treturn LuaEntity the last chest that had items inserted into it
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@usage-- Copy all the items in a players inventory and place them in chests at {0, 0}
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move_items(game.player.get_main_inventory().get_contents())
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copy_items_stack(game.player.get_main_inventory().get_contents())
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]]
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function Common.copy_items_stack(items, surface, position, radius, chest_type)
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@@ -609,7 +609,7 @@ end
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@treturn LuaEntity the last chest that had items inserted into it
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@usage-- Copy all the items in a players inventory and place them in chests at {0, 0}
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move_items(game.player.get_main_inventory())
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move_items_stack(game.player.get_main_inventory())
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]]
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function Common.move_items_stack(items, surface, position, radius, chest_type)
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