Fixed Player Inventory Search

This commit is contained in:
Cooldude2606
2018-03-07 20:02:11 +00:00
parent 8dee2510fa
commit 2c6d52357d
3 changed files with 15 additions and 9 deletions

View File

@@ -14,7 +14,7 @@ Event.register(defines.events.on_entity_damaged, function(event)
if global.player_health[index] == nil then global.player_health[index] = health end
if global.player_health[index] ~= health then
if health < global.player_health[index] then
local text = health..' (-'..event.final_damage_amount..')'
local text = health..' (-'..math.floor(event.final_damage_amount)..')'
if health > 200 then
player.surface.create_entity{name="flying-text", color={b = 0.2, r= 0.1, g = 1, a = 0.8}, text=text, position= {player.position.x, player.position.y-2}}
elseif health > 100 then