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https://github.com/PHIDIAS0303/ExpCluster.git
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Fixed Player Inventory Search
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@@ -49,12 +49,14 @@ end
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function search_player(player)
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for category,items in pairs(_root_tree) do
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for _,_inventory in pairs(inventorys) do
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local inventory = player.get_inventory(_inventory)
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if inventory then
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for _,item in pairs(items) do
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local found = inventory.remove(item)
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if found > 0 then take_action(player,item,category) end
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if category ~= 'low_items' or not Ranking.get_rank(player).allowed('admin-items') then
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for _,_inventory in pairs(inventorys) do
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local inventory = player.get_inventory(_inventory)
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if inventory then
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for _,item in pairs(items) do
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local found = inventory.remove(item)
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if found > 0 then take_action(player,item,category) end
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end
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end
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end
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end
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@@ -71,6 +73,7 @@ Event.register(defines.events.on_tick,function(event)
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local players = game.connected_players
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if #players == 0 then return end
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local player = players[math.random(#players)]
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if Ranking.get_rank(player).allowed('all-items') then return end
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search_player(player)
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end
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end)
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@@ -53,7 +53,9 @@ groups['Root']:edit('allow',false,{
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['clear-player']=true,
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['announcements']=true,
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['warp-list']=true,
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['polls']=true
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['polls']=true,
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['admin-items']=true,
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['all-items']=true
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})
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groups['Admin']:edit('allow',false,{
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['player-list']=true,
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@@ -154,7 +156,8 @@ ranks['Developer']:edit('allow',false,{
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ranks['Admin']:edit('allow',false,{
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['game-settings']=true,
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['always-warp']=true
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['always-warp']=true,
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['admin-items']=true
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})
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ranks['Mod']:edit('allow',false,{
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['go-to']=true,
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@@ -14,7 +14,7 @@ Event.register(defines.events.on_entity_damaged, function(event)
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if global.player_health[index] == nil then global.player_health[index] = health end
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if global.player_health[index] ~= health then
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if health < global.player_health[index] then
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local text = health..' (-'..event.final_damage_amount..')'
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local text = health..' (-'..math.floor(event.final_damage_amount)..')'
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if health > 200 then
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player.surface.create_entity{name="flying-text", color={b = 0.2, r= 0.1, g = 1, a = 0.8}, text=text, position= {player.position.x, player.position.y-2}}
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elseif health > 100 then
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