mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
@@ -45,7 +45,7 @@ Please report these errors to [the issues page](issues).
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## Contributing
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All are welcome to make pull requests and issues for this scenario, if you are in any doubt, please ask someone in our [discord]. If you do not know lua and don't feel like learning you can always make a [feature request]. All our docs can be found [here][docs]. Please keep in mind while making code changes:
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All are welcome to make pull requests and issues for this scenario, if you are in any doubt, please ask someone in our [discord]. If you do not know lua and don't feel like learning you can always make a [feature request]. To find out what we already have please read our [docs]. Please keep in mind while making code changes:
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* New features should have the branch names: `feature/feature-name`
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* New features are merged into `dev` after it has been completed, this can be done through a pull request.
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@@ -55,5 +55,4 @@ return {
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'config.expcore-commands.auth_runtime_disable', -- allows commands to be enabled and disabled during runtime
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'config.permission_groups', -- loads some predefined permission groups
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'config.roles', -- loads some predefined roles
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'expcore.gui.test' -- loads multiple gui defines to test the gui system
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}
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@@ -22,13 +22,6 @@ local function set_store_uids(player,action)
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selected_action_store = action
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end
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-- common style used by all action buttons
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local function tool_button_style(style)
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Gui.set_padding_style(style,-1,-1,-1,-1)
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style.height = 28
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style.width = 28
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end
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-- auth that will only allow when on player's of lower roles
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local function auth_lower_role(player,selected_player_name)
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local player_highest = Roles.get_player_highest_role(player)
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@@ -56,14 +49,23 @@ local function teleport(from_player,to_player)
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return true
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end
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local function new_button(sprite,tooltip)
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return Gui.element{
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type = 'sprite-button',
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style = 'tool_button',
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sprite = sprite,
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tooltip = tooltip
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}:style{
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padding = -1,
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height = 28,
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width = 28
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}
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end
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--- Teleports the user to the action player
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-- @element goto_player
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local goto_player =
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Gui.new_button()
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:set_sprites('utility/export')
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:set_tooltip{'player-list.goto-player'}
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:set_style('tool_button',tool_button_style)
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:on_click(function(player,element)
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local goto_player = new_button('utility/export',{'player-list.goto-player'})
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:on_click(function(player)
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local selected_player_name = get_action_player_name(player)
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local selected_player = Game.get_player_from_any(selected_player_name)
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if not player.character or not selected_player.character then
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@@ -75,12 +77,8 @@ end)
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--- Teleports the action player to the user
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-- @element bring_player
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local bring_player =
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Gui.new_button()
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:set_sprites('utility/import')
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:set_tooltip{'player-list.bring-player'}
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:set_style('tool_button',tool_button_style)
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:on_click(function(player,element)
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local bring_player = new_button('utility/import',{'player-list.bring-player'})
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:on_click(function(player)
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local selected_player_name = get_action_player_name(player)
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local selected_player = Game.get_player_from_any(selected_player_name)
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if not player.character or not selected_player.character then
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@@ -92,12 +90,8 @@ end)
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--- Kills the action player, if there are alive
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-- @element kill_player
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local kill_player =
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Gui.new_button()
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:set_sprites('utility/too_far')
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:set_tooltip{'player-list.kill-player'}
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:set_style('tool_button',tool_button_style)
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:on_click(function(player,element)
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local kill_player = new_button('utility/too_far',{'player-list.kill-player'})
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:on_click(function(player)
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local selected_player_name = get_action_player_name(player)
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local selected_player = Game.get_player_from_any(selected_player_name)
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if selected_player.character then
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@@ -109,12 +103,8 @@ end)
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--- Reports the action player, requires a reason to be given
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-- @element report_player
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local report_player =
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Gui.new_button()
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:set_sprites('utility/spawn_flag')
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:set_tooltip{'player-list.report-player'}
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:set_style('tool_button',tool_button_style)
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:on_click(function(player,element)
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local report_player = new_button('utility/spawn_flag',{'player-list.report-player'})
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:on_click(function(player)
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local selected_player_name = get_action_player_name(player)
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if Reports.is_reported(selected_player_name,player.name) then
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player.print({'expcom-report.already-reported'},Colors.orange_red)
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@@ -133,12 +123,8 @@ end
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--- Gives the action player a warning, requires a reason
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-- @element warn_player
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local warn_player =
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Gui.new_button()
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:set_sprites('utility/spawn_flag')
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:set_tooltip{'player-list.warn-player'}
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:set_style('tool_button',tool_button_style)
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:on_click(function(player,element)
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local warn_player = new_button('utility/spawn_flag',{'player-list.warn-player'})
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:on_click(function(player)
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Store.set(selected_action_store,player,'command/give-warning')
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end)
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@@ -151,12 +137,8 @@ end
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--- Jails the action player, requires a reason
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-- @element jail_player
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local jail_player =
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Gui.new_button()
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:set_sprites('utility/item_editor_icon')
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:set_tooltip{'player-list.jail-player'}
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:set_style('tool_button',tool_button_style)
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:on_click(function(player,element)
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local jail_player = new_button('utility/multiplayer_waiting_icon',{'player-list.jail-player'})
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:on_click(function(player)
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local selected_player_name, selected_player_color = get_action_player_name(player)
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if Jail.is_jailed(selected_player_name) then
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player.print({'expcom-jail.already-jailed', selected_player_color},Colors.orange_red)
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@@ -174,12 +156,8 @@ end
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--- Temp bans the action player, requires a reason
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-- @element temp_ban_player
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local temp_ban_player =
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Gui.new_button()
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:set_sprites('utility/clock')
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:set_tooltip{'player-list.temp-ban-player'}
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:set_style('tool_button',tool_button_style)
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:on_click(function(player,element)
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local temp_ban_player = new_button('utility/warning_white',{'player-list.temp-ban-player'})
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:on_click(function(player)
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local selected_player_name, selected_player_color = get_action_player_name(player)
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if Jail.is_jailed(selected_player_name) then
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player.print({'expcom-jail.already-banned', selected_player_color},Colors.orange_red)
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@@ -197,12 +175,8 @@ end
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--- Kicks the action player, requires a reason
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-- @element kick_player
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local kick_player =
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Gui.new_button()
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:set_sprites('utility/warning_icon')
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:set_tooltip{'player-list.kick-player'}
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:set_style('tool_button',tool_button_style)
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:on_click(function(player,element)
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local kick_player = new_button('utility/warning_icon',{'player-list.kick-player'})
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:on_click(function(player)
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Store.set(selected_action_store,player,'command/kick')
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end)
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@@ -213,12 +187,8 @@ end
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--- Bans the action player, requires a reason
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-- @element ban_player
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local ban_player =
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Gui.new_button()
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:set_sprites('utility/danger_icon')
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:set_tooltip{'player-list.ban-player'}
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:set_style('tool_button',tool_button_style)
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:on_click(function(player,element)
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local ban_player = new_button('utility/danger_icon',{'player-list.ban-player'})
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:on_click(function(player)
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Store.set(selected_action_store,player,'command/ban')
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end)
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@@ -61,7 +61,8 @@ Roles.new_role('Administrator','Admin')
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:set_flag('instance-respawn')
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:set_parent('Moderator')
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:allow{
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'gui/warp-list/no-limit',
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'gui/warp-list/bypass-cooldown',
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'gui/warp-list/bypass-proximity',
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}
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Roles.new_role('Moderator','Mod')
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@@ -181,7 +182,9 @@ Roles.new_role('Member','Mem')
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:set_custom_color{r=24,g=172,b=188}
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:set_parent('Regular')
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:allow{
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'gui/task-list/add',
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'gui/task-list/edit',
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'gui/warp-list/add',
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'gui/warp-list/edit'
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}
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@@ -217,7 +220,7 @@ local default = Roles.new_role('Guest','')
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'gui/rocket-info',
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'gui/science-info',
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'gui/task-list',
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'gui/warp-list',
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'gui/warp-list'
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}
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--- Jail role
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@@ -2,8 +2,12 @@
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-- @config Tasks
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return {
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any_user_can_add_new_task = true, --- @setting any_user_can_add_new_task when false only people with edit permission can make new reports
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user_can_edit_own_tasks = true, --- @setting user_can_edit_own_tasks when false only people with edit permission can edit reports
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only_admins_can_edit = false, --- @setting only_admins_can_edit true will hide the edit and delete buttons from non (game) admins
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edit_tasks_role_permission = 'gui/task-list/edit' --- @setting edit_tasks_role_permission value used with custom permission system
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-- Adding tasks
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allow_add_task = 'all', --- @setting allow_add_task dictates who is allowed to add new tasks; values: all, admin, expcore.roles, none
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expcore_roles_allow_add_task = 'gui/task-list/add', --- @setting expcore_roles_allow_add_task if expcore.roles is used then this is the required permission
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-- Editing tasks
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allow_edit_task = 'expcore.roles', --- @setting allow_edit_task dictates who is allowed to edit existing tasks; values: all, admin, expcore.roles, none
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expcore_roles_allow_edit_task = 'gui/task-list/edit', --- @setting expcore_roles_allow_edit_task if expcore.roles is used then this is the required permission
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user_can_edit_own_tasks = true --- @settings if true then the user who made the task can edit it regardless of the allow_edit_task setting
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}
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@@ -2,24 +2,39 @@
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-- @config Warps
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return {
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recharge_time = 60, --- @setting recharge_time The amount of time in seconds that the player must wait between warps, acts as a balance
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update_smoothing = 10, --- @setting update_smoothing Higher is better, the amount of smoothing applied to recharge timer and other gui updates, max is 60
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minimum_distance = 100, --- @setting minimum_distance The minimum distance that must be between warp points, creating new ones is blocked when too close
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activation_range = 4, --- @setting activation_range The distance the player must be to a warp in order to use the warp gui, gui can still be viewed but not used
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spawn_activation_range = 20, --- @setting spawn_activation_range A second activation range which is used for the forces spawn point
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default_icon = 'discharge-defense-equipment', --- @setting default_icon The default icon which is used by warps; must be an item name
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user_can_edit_own_warps = false, --- @setting user_can_edit_own_warps When true the user can always edit warps which they created regardless of other settings
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any_user_can_add_new_warp = false, --- @setting any_user_can_add_new_warp When true any user is able to create new warps, however editing may still be restricted
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only_admins_can_edit = false, --- @setting only_admins_can_edit When true only admins can edit warps
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edit_warps_role_permission = 'gui/warp-list/edit', --- @setting edit_warps_role_permission Role permission used by the role system to allow editing warps
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bypass_warp_limits_permission = 'gui/warp-list/no-limit', --- @setting bypass_warp_limits_permission Role permission used by the role system to allow bypassing the time and distance restrictions
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entities = { --- @setting entities The entities which are created for warps
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-- General config
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update_smoothing = 10, --- @setting update_smoothing the amount of smoothing applied to updates to the cooldown timer, higher is better, max is 60
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minimum_distance = 100, --- @setting minimum_distance the minimum distance that is allowed between warps on the same force
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default_icon = 'discharge-defense-equipment', --- @setting default_icon the default icon that will be used for warps
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-- Warp cooldowns
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bypass_warp_cooldown = 'expcore.roles', --- @setting bypass_warp_cooldown dictates who the warp cooldown is applied to; values: all, admin, expcore.roles, none
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expcore_roles_bypass_warp_cooldown = 'gui/warp-list/bypass-cooldown', --- @setting expcore_roles_bypass_warp_cooldown if expcore.roles is used then this is the required permission
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cooldown_duraction = 60, --- @setting cooldown_duraction the duration of the warp cooldown in seconds
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|
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-- Warp proximity
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bypass_warp_proximity = 'expcore.roles', --- @setting bypass_warp_proximity dictates who the warp proximity is applied to; values: all, admin, expcore.roles, none
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expcore_roles_bypass_warp_proximity = 'gui/warp-list/bypass-proximity', --- @setting expcore_roles_bypass_warp_proximity if expcore.roles is used then this is the required permission
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standard_proximity_radius = 4, --- @setting standard_proximity_radius the minimum distance a player is allowed to be to a warp in order to use it
|
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spawn_proximity_radius = 20, --- @setting spawn_proximity_radius the minimum distance a player is allowed to be from they spawn point to use warps
|
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|
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-- Adding warps
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||||
allow_add_warp = 'expcore.roles', --- @setting allow_add_warp dictates who is allowed to add warps; values: all, admin, expcore.roles, none
|
||||
expcore_roles_allow_add_warp = 'gui/warp-list/add', --- @setting expcore_roles_allow_add_warp if expcore.roles is used then this is the required permission
|
||||
|
||||
-- Editing warps
|
||||
allow_edit_warp = 'expcore.roles', --- @setting allow_edit_warp dictates who is allowed to edit warps; values: all, admin, expcore.roles, none
|
||||
expcore_roles_allow_edit_warp = 'gui/warp-list/edit', --- @setting expcore_roles_allow_edit_warp if expcore.roles is used then this is the required permission
|
||||
user_can_edit_own_warps = false, --- @settings user_can_edit_own_warps if true then the user who made the warp can edit it regardless of the allow_edit_warp setting
|
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|
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-- Warp area generation
|
||||
entities = { --- @setting entities The entities which are created for warp areas
|
||||
{'small-lamp',-3,-2},{'small-lamp',-3,2},{'small-lamp',3,-2},{'small-lamp',3,2},
|
||||
{'small-lamp',-2,-3},{'small-lamp',2,-3},{'small-lamp',-2,3},{'small-lamp',2,3},
|
||||
{'small-electric-pole',-3,-3},{'small-electric-pole',3,3},{'small-electric-pole',-3,3},{'small-electric-pole',3,-3}
|
||||
},
|
||||
base_tile = 'tutorial-grid', --- @setting base_tile The tile which is used for the warps
|
||||
tiles = { --- @setting tiles The tiles which are created for warps
|
||||
base_tile = 'tutorial-grid', --- @setting base_tile The tile which is used for the warp areas
|
||||
tiles = { --- @setting tiles The tiles which are created for warp areas
|
||||
{-3,-2},{-3,-1},{-3,0},{-3,1},{-3,2},{3,-2},{3,-1},{3,0},{3,1},{3,2},
|
||||
{-2,-3},{-1,-3},{0,-3},{1,-3},{2,-3},{-2,3},{-1,3},{0,3},{1,3},{2,3}
|
||||
}
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||||
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||||
@@ -348,7 +348,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -349,7 +349,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -376,7 +376,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -585,7 +585,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -349,7 +349,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -404,7 +404,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -460,7 +460,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -404,7 +404,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -320,7 +320,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -404,7 +404,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -376,7 +376,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
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|
||||
|
||||
@@ -388,7 +388,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
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|
||||
</div>
|
||||
</div>
|
||||
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|
||||
|
||||
@@ -500,7 +500,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
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|
||||
</div>
|
||||
</div>
|
||||
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|
||||
|
||||
@@ -361,7 +361,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -388,7 +388,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -365,7 +365,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -360,7 +360,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -404,7 +404,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -458,7 +458,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
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|
||||
|
||||
@@ -416,7 +416,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
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|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -611,7 +611,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -389,7 +389,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -360,7 +360,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -388,7 +388,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
@@ -321,7 +321,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
@@ -585,7 +585,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
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|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
@@ -557,7 +557,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
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|
||||
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|
||||
</div>
|
||||
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|
||||
|
||||
@@ -389,7 +389,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
@@ -443,7 +443,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
@@ -484,7 +484,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
@@ -569,7 +569,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -506,7 +506,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
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|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -237,7 +237,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
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|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -485,7 +485,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -294,7 +294,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -320,7 +320,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -442,7 +442,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -354,7 +354,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -338,7 +338,7 @@ see ./expcore/commands.lua for more details</p>
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -354,7 +354,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -416,7 +416,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -237,7 +237,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -240,7 +240,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -295,7 +295,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -812,7 +812,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -384,7 +384,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -414,7 +414,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -324,7 +324,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -414,7 +414,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -834,7 +834,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -292,7 +292,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -354,7 +354,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -388,7 +388,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -744,7 +744,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -241,16 +241,16 @@
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="name"><a href="#any_user_can_add_new_task">any_user_can_add_new_task</a></td>
|
||||
<td class="name"><a href="#allow_add_task">allow_add_task</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#user_can_edit_own_tasks">user_can_edit_own_tasks</a></td>
|
||||
<td class="name"><a href="#expcore_roles_allow_add_task">expcore_roles_allow_add_task</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#only_admins_can_edit">only_admins_can_edit</a></td>
|
||||
<td class="name"><a href="#allow_edit_task">allow_edit_task</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#edit_tasks_role_permission">edit_tasks_role_permission</a></td>
|
||||
<td class="name"><a href="#expcore_roles_allow_edit_task">expcore_roles_allow_edit_task</a></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -264,15 +264,15 @@
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#any_user_can_add_new_task" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="any_user_can_add_new_task">any_user_can_add_new_task</span>
|
||||
<a href="#allow_add_task" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="allow_add_task">allow_add_task</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary"></p>
|
||||
<p class="section-item-description"> when false only people with edit permission can make new reports</p>
|
||||
<p class="section-item-description"> dictates who is allowed to add new tasks; values: all, admin, expcore.roles, none</p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
@@ -291,15 +291,15 @@
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#user_can_edit_own_tasks" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="user_can_edit_own_tasks">user_can_edit_own_tasks</span>
|
||||
<a href="#expcore_roles_allow_add_task" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="expcore_roles_allow_add_task">expcore_roles_allow_add_task</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary"></p>
|
||||
<p class="section-item-description"> when false only people with edit permission can edit reports</p>
|
||||
<p class="section-item-description"> if expcore.roles is used then this is the required permission</p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
@@ -318,15 +318,15 @@
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#only_admins_can_edit" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="only_admins_can_edit">only_admins_can_edit</span>
|
||||
<a href="#allow_edit_task" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="allow_edit_task">allow_edit_task</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary"></p>
|
||||
<p class="section-item-description"> true will hide the edit and delete buttons from non (game) admins</p>
|
||||
<p class="section-item-description"> dictates who is allowed to edit existing tasks; values: all, admin, expcore.roles, none</p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
@@ -345,15 +345,15 @@
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#edit_tasks_role_permission" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="edit_tasks_role_permission">edit_tasks_role_permission</span>
|
||||
<a href="#expcore_roles_allow_edit_task" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="expcore_roles_allow_edit_task">expcore_roles_allow_edit_task</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary"></p>
|
||||
<p class="section-item-description"> value used with custom permission system</p>
|
||||
<p class="section-item-description"> if expcore.roles is used then this is the required permission</p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
@@ -384,7 +384,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -355,7 +355,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -241,37 +241,46 @@
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="name"><a href="#recharge_time">recharge_time</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#update_smoothing">update_smoothing</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#minimum_distance">minimum_distance</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#activation_range">activation_range</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#spawn_activation_range">spawn_activation_range</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#default_icon">default_icon</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#user_can_edit_own_warps">user_can_edit_own_warps</a></td>
|
||||
<td class="name"><a href="#bypass_warp_cooldown">bypass_warp_cooldown</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#any_user_can_add_new_warp">any_user_can_add_new_warp</a></td>
|
||||
<td class="name"><a href="#expcore_roles_bypass_warp_cooldown">expcore_roles_bypass_warp_cooldown</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#only_admins_can_edit">only_admins_can_edit</a></td>
|
||||
<td class="name"><a href="#cooldown_duraction">cooldown_duraction</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#edit_warps_role_permission">edit_warps_role_permission</a></td>
|
||||
<td class="name"><a href="#bypass_warp_proximity">bypass_warp_proximity</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#bypass_warp_limits_permission">bypass_warp_limits_permission</a></td>
|
||||
<td class="name"><a href="#expcore_roles_bypass_warp_proximity">expcore_roles_bypass_warp_proximity</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#standard_proximity_radius">standard_proximity_radius</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#spawn_proximity_radius">spawn_proximity_radius</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#allow_add_warp">allow_add_warp</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#expcore_roles_allow_add_warp">expcore_roles_allow_add_warp</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#allow_edit_warp">allow_edit_warp</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#expcore_roles_allow_edit_warp">expcore_roles_allow_edit_warp</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#entities">entities</a></td>
|
||||
@@ -294,33 +303,6 @@
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#recharge_time" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="recharge_time">recharge_time</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary"></p>
|
||||
<p class="section-item-description"> The amount of time in seconds that the player must wait between warps, acts as a balance</p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#update_smoothing" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="update_smoothing">update_smoothing</span>
|
||||
</div>
|
||||
@@ -329,7 +311,7 @@
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary"></p>
|
||||
<p class="section-item-description"> Higher is better, the amount of smoothing applied to recharge timer and other gui updates, max is 60</p>
|
||||
<p class="section-item-description"> the amount of smoothing applied to updates to the cooldown timer, higher is better, max is 60</p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
@@ -356,61 +338,7 @@
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary"></p>
|
||||
<p class="section-item-description"> The minimum distance that must be between warp points, creating new ones is blocked when too close</p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#activation_range" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="activation_range">activation_range</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary"></p>
|
||||
<p class="section-item-description"> The distance the player must be to a warp in order to use the warp gui, gui can still be viewed but not used</p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#spawn_activation_range" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="spawn_activation_range">spawn_activation_range</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary"></p>
|
||||
<p class="section-item-description"> A second activation range which is used for the forces spawn point</p>
|
||||
<p class="section-item-description"> the minimum distance that is allowed between warps on the same force</p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
@@ -437,7 +365,7 @@
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary"></p>
|
||||
<p class="section-item-description"> The default icon which is used by warps; must be an item name</p>
|
||||
<p class="section-item-description"> the default icon that will be used for warps</p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
@@ -456,15 +384,15 @@
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#user_can_edit_own_warps" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="user_can_edit_own_warps">user_can_edit_own_warps</span>
|
||||
<a href="#bypass_warp_cooldown" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="bypass_warp_cooldown">bypass_warp_cooldown</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary"></p>
|
||||
<p class="section-item-description"> When true the user can always edit warps which they created regardless of other settings</p>
|
||||
<p class="section-item-description"> dictates who the warp cooldown is applied to; values: all, admin, expcore.roles, none</p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
@@ -483,15 +411,15 @@
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#any_user_can_add_new_warp" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="any_user_can_add_new_warp">any_user_can_add_new_warp</span>
|
||||
<a href="#expcore_roles_bypass_warp_cooldown" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="expcore_roles_bypass_warp_cooldown">expcore_roles_bypass_warp_cooldown</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary"></p>
|
||||
<p class="section-item-description"> When true any user is able to create new warps, however editing may still be restricted</p>
|
||||
<p class="section-item-description"> if expcore.roles is used then this is the required permission</p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
@@ -510,15 +438,15 @@
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#only_admins_can_edit" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="only_admins_can_edit">only_admins_can_edit</span>
|
||||
<a href="#cooldown_duraction" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="cooldown_duraction">cooldown_duraction</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary"></p>
|
||||
<p class="section-item-description"> When true only admins can edit warps</p>
|
||||
<p class="section-item-description"> the duration of the warp cooldown in seconds</p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
@@ -537,15 +465,15 @@
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#edit_warps_role_permission" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="edit_warps_role_permission">edit_warps_role_permission</span>
|
||||
<a href="#bypass_warp_proximity" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="bypass_warp_proximity">bypass_warp_proximity</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary"></p>
|
||||
<p class="section-item-description"> Role permission used by the role system to allow editing warps</p>
|
||||
<p class="section-item-description"> dictates who the warp proximity is applied to; values: all, admin, expcore.roles, none</p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
@@ -564,15 +492,177 @@
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#bypass_warp_limits_permission" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="bypass_warp_limits_permission">bypass_warp_limits_permission</span>
|
||||
<a href="#expcore_roles_bypass_warp_proximity" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="expcore_roles_bypass_warp_proximity">expcore_roles_bypass_warp_proximity</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary"></p>
|
||||
<p class="section-item-description"> Role permission used by the role system to allow bypassing the time and distance restrictions</p>
|
||||
<p class="section-item-description"> if expcore.roles is used then this is the required permission</p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#standard_proximity_radius" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="standard_proximity_radius">standard_proximity_radius</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary"></p>
|
||||
<p class="section-item-description"> the minimum distance a player is allowed to be to a warp in order to use it</p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#spawn_proximity_radius" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="spawn_proximity_radius">spawn_proximity_radius</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary"></p>
|
||||
<p class="section-item-description"> the minimum distance a player is allowed to be from they spawn point to use warps</p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#allow_add_warp" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="allow_add_warp">allow_add_warp</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary"></p>
|
||||
<p class="section-item-description"> dictates who is allowed to add warps; values: all, admin, expcore.roles, none</p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#expcore_roles_allow_add_warp" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="expcore_roles_allow_add_warp">expcore_roles_allow_add_warp</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary"></p>
|
||||
<p class="section-item-description"> if expcore.roles is used then this is the required permission</p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#allow_edit_warp" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="allow_edit_warp">allow_edit_warp</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary"></p>
|
||||
<p class="section-item-description"> dictates who is allowed to edit warps; values: all, admin, expcore.roles, none</p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#expcore_roles_allow_edit_warp" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="expcore_roles_allow_edit_warp">expcore_roles_allow_edit_warp</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary"></p>
|
||||
<p class="section-item-description"> if expcore.roles is used then this is the required permission</p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
@@ -599,7 +689,7 @@
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary"></p>
|
||||
<p class="section-item-description"> The entities which are created for warps</p>
|
||||
<p class="section-item-description"> The entities which are created for warp areas</p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
@@ -626,7 +716,7 @@
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary"></p>
|
||||
<p class="section-item-description"> The tile which is used for the warps</p>
|
||||
<p class="section-item-description"> The tile which is used for the warp areas</p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
@@ -653,7 +743,7 @@
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary"></p>
|
||||
<p class="section-item-description"> The tiles which are created for warps</p>
|
||||
<p class="section-item-description"> The tiles which are created for warp areas</p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
@@ -684,7 +774,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1208,7 +1208,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1329,7 +1329,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1110,7 +1110,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -984,7 +984,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -998,7 +998,7 @@ Tasks.update_task(task_id,<span class="string">'We need more iron!'</span>,game.
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1465,7 +1465,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1563,7 +1563,7 @@ Warps.make_warp_tag(warp_id)</code></pre>
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1972,7 +1972,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -2746,7 +2746,7 @@ Common.table_insert(tbl,<span class="number">50</span>,tbl2)</code></pre>
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
10950
docs/core/Gui.html
10950
docs/core/Gui.html
File diff suppressed because it is too large
Load Diff
@@ -1432,7 +1432,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -3152,7 +3152,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -262,7 +262,7 @@ Store.set(scenario_diffculty,<span class="string">'hard'</span>) <span class="co
|
||||
<span class="keyword">end</span>)
|
||||
|
||||
<span class="comment">-- When any key in the store is changed this function will trigger
|
||||
</span>Store.watch(player_scores,<span class="keyword">function</span>(value,key)
|
||||
</span>Store.watch(player_scores,<span class="keyword">function</span>(value,key,old_value)
|
||||
game.<span class="global">print</span>(key..<span class="string">' now has a score of '</span>..value)
|
||||
<span class="keyword">end</span>)
|
||||
|
||||
@@ -370,7 +370,7 @@ Store.set(player_scores,game.player,<span class="number">10</span>) <span class=
|
||||
<td class="summary">Used to trigger watcher functions, this may be used to trigger them if you did not use Store.update or Store.set</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#raw_trigger">raw_trigger(store[, key][, value])</a></td>
|
||||
<td class="name"><a href="#raw_trigger">raw_trigger(store[, key][, value][, old_value])</a></td>
|
||||
<td class="summary">Used to trigger watcher functions, the value and key are passed directly to the watchers regardless if the value is correct</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
@@ -791,7 +791,7 @@ Store.set(player_scores,game.player,<span class="number">10</span>) <span class=
|
||||
<span class="keyword">end</span>)
|
||||
|
||||
<span class="comment">-- Register the watcher so that when we change the value the message is printed
|
||||
</span>Store.watch(player_scores,<span class="keyword">function</span>(value,key)
|
||||
</span>Store.watch(player_scores,<span class="keyword">function</span>(value,key,old_value)
|
||||
game.<span class="global">print</span>(key..<span class="string">' now has a score of '</span>..value)
|
||||
<span class="keyword">end</span>)
|
||||
|
||||
@@ -1361,7 +1361,7 @@ Store.set(player_scores,game.player,<span class="number">10</span>) <span class=
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#raw_trigger" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="raw_trigger">raw_trigger(store[, key][, value])</span>
|
||||
<span class="section-item-title" id="raw_trigger">raw_trigger(store[, key][, value][, old_value])</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
@@ -1426,6 +1426,23 @@ Store.set(player_scores,game.player,<span class="number">10</span>) <span class=
|
||||
</li>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="section-subitem-li">
|
||||
|
||||
<strong><em>old_value</em></strong>
|
||||
|
||||
<strong> : </strong>
|
||||
|
||||
(<span class="types"><span class="type">any</span></span>)
|
||||
|
||||
the old value that was at this key or store often the same if value is a table, passed directly to the watcher
|
||||
|
||||
(<em>optional</em>)
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
|
||||
<!-- parameters end -->
|
||||
@@ -1445,7 +1462,7 @@ Store.set(player_scores,game.player,<span class="number">10</span>) <span class=
|
||||
|
||||
<span class="comment">-- Trigger the watchers with a fake change of diffculty
|
||||
</span><span class="comment">-- This is mostly used internally but it can be useful in other cases
|
||||
</span>Store.raw_trigger(scenario_diffculty,<span class="keyword">nil</span>,<span class="string">'normal'</span>)</code></pre>
|
||||
</span>Store.raw_trigger(scenario_diffculty,<span class="keyword">nil</span>,<span class="string">'normal'</span>,<span class="string">'normal'</span>)</code></pre>
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
@@ -1464,7 +1481,7 @@ Store.set(player_scores,game.player,<span class="number">10</span>) <span class=
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -544,7 +544,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -626,7 +626,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -629,7 +629,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -247,6 +247,9 @@
|
||||
<td class="name"><a href="#expcore.gui">expcore.gui</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#expcore.gui">expcore.gui</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#utils.event">utils.event</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -267,8 +270,20 @@
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="name"><a href="#science_info">science_info</a></td>
|
||||
<td class="summary">Registers the science info</td>
|
||||
<td class="name"><a href="#production_label">production_label</a></td>
|
||||
<td class="summary">Data label that contains the value and the surfix</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#science_pack_base">science_pack_base</a></td>
|
||||
<td class="summary">Adds 4 elements that show the data for a science pack</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#task_list_container">task_list_container</a></td>
|
||||
<td class="summary">Main task list container for the left flow</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#task_list_toggle">task_list_toggle</a></td>
|
||||
<td class="summary">Button on the top flow used to toggle the task list container</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -297,6 +312,31 @@
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#expcore.gui" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="expcore.gui">expcore.gui</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
@@ -410,14 +450,95 @@
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#science_info" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="science_info">science_info</span>
|
||||
<a href="#production_label" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="production_label">production_label</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Registers the science info</p>
|
||||
<p class="section-item-summary">Data label that contains the value and the surfix</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#science_pack_base" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="science_pack_base">science_pack_base</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Adds 4 elements that show the data for a science pack</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#task_list_container" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="task_list_container">task_list_container</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Main task list container for the left flow</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#task_list_toggle" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="task_list_toggle">task_list_toggle</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Button on the top flow used to toggle the task list container</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
@@ -449,7 +570,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -271,27 +271,43 @@
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="name"><a href="#add_new_task">add_new_task</a></td>
|
||||
<td class="summary">Button in the header to add a new task</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#confirm_edit">confirm_edit</a></td>
|
||||
<td class="summary">Used to save changes to a task</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#cancel_edit">cancel_edit</a></td>
|
||||
<td class="summary">Used to cancel any changes you made to a task</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#discard_task">discard_task</a></td>
|
||||
<td class="summary">Removes the task from the list</td>
|
||||
<td class="summary">Button displayed in the ehader bar, used to add a new task</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#edit_task">edit_task</a></td>
|
||||
<td class="summary">Opens edit mode for the task</td>
|
||||
<td class="summary">Button displayed next to tasks which the user is can edit, used to start editing a task</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#task_list">task_list</a></td>
|
||||
<td class="summary">Registers the task list</td>
|
||||
<td class="name"><a href="#discard_task">discard_task</a></td>
|
||||
<td class="summary">Button displayed next to tasks which the user is can edit, used to delete a task from the list</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#add_task_base">add_task_base</a></td>
|
||||
<td class="summary">Set of three elements which make up each row of the task table</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#confirm_edit">confirm_edit</a></td>
|
||||
<td class="summary">Button displayed next to tasks which the user is currently editing, used to save changes</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#cancel_edit">cancel_edit</a></td>
|
||||
<td class="summary">Button displayed next to tasks which the user is currently editing, used to discard changes</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#task_editing">task_editing</a></td>
|
||||
<td class="summary">Editing state for a task, contrins a text field and the two edit buttons</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#task_label">task_label</a></td>
|
||||
<td class="summary">Default state for a task, contains only a label with the task message</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#task_list_container">task_list_container</a></td>
|
||||
<td class="summary">Main task list container for the left flow</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#task_list_toggle">task_list_toggle</a></td>
|
||||
<td class="summary">Button on the top flow used to toggle the task list container</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -465,88 +481,7 @@
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Button in the header to add a new task</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#confirm_edit" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="confirm_edit">confirm_edit</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Used to save changes to a task</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#cancel_edit" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="cancel_edit">cancel_edit</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Used to cancel any changes you made to a task</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#discard_task" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="discard_task">discard_task</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Removes the task from the list</p>
|
||||
<p class="section-item-summary">Button displayed in the ehader bar, used to add a new task</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
@@ -573,7 +508,7 @@
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Opens edit mode for the task</p>
|
||||
<p class="section-item-summary">Button displayed next to tasks which the user is can edit, used to start editing a task</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
@@ -593,14 +528,203 @@
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#task_list" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="task_list">task_list</span>
|
||||
<a href="#discard_task" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="discard_task">discard_task</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Registers the task list</p>
|
||||
<p class="section-item-summary">Button displayed next to tasks which the user is can edit, used to delete a task from the list</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#add_task_base" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="add_task_base">add_task_base</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Set of three elements which make up each row of the task table</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#confirm_edit" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="confirm_edit">confirm_edit</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Button displayed next to tasks which the user is currently editing, used to save changes</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#cancel_edit" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="cancel_edit">cancel_edit</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Button displayed next to tasks which the user is currently editing, used to discard changes</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#task_editing" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="task_editing">task_editing</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Editing state for a task, contrins a text field and the two edit buttons</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#task_label" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="task_label">task_label</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Default state for a task, contains only a label with the task message</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#task_list_container" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="task_list_container">task_list_container</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Main task list container for the left flow</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#task_list_toggle" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="task_list_toggle">task_list_toggle</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Button on the top flow used to toggle the task list container</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
@@ -632,7 +756,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -282,30 +282,10 @@
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="name"><a href="#zoom_to_map">zoom_to_map</a></td>
|
||||
<td class="summary">Used on the name label to allow zoom to map</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#warp_timer">warp_timer</a></td>
|
||||
<td class="summary">This timer controls when a player is able to warp, eg every 60 seconds</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#goto_warp">goto_warp</a></td>
|
||||
<td class="summary">When the button is clicked it will teleport the player</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#add_new_warp">add_new_warp</a></td>
|
||||
<td class="summary">Will add a new warp to the list, checks if the player is too close to an existing one</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#confirm_edit">confirm_edit</a></td>
|
||||
<td class="summary">Confirms the edit to name or icon of the warp</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#cancel_edit">cancel_edit</a></td>
|
||||
<td class="summary">Cancels the editing changes of the selected warp name or icon</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#discard_warp">discard_warp</a></td>
|
||||
<td class="summary">Removes a warp from the list, including the physical area and map tag</td>
|
||||
</tr>
|
||||
@@ -314,8 +294,44 @@
|
||||
<td class="summary">Opens edit mode for the warp</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#warp_list">warp_list</a></td>
|
||||
<td class="summary">Registers the warp list</td>
|
||||
<td class="name"><a href="#add_warp_base">add_warp_base</a></td>
|
||||
<td class="summary">Set of three elements which make up each row of the warp table</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#confirm_edit">confirm_edit</a></td>
|
||||
<td class="summary">Confirms the edit to name or icon of the warp</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#cancel_edit">cancel_edit</a></td>
|
||||
<td class="summary">Cancels the editing changes of the selected warp name or icon</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#warp_editing">warp_editing</a></td>
|
||||
<td class="summary">Editing state for a warp, contrins a text field and the two edit buttons</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#warp_label">warp_label</a></td>
|
||||
<td class="summary">Default state for a warp, contains only a label with the warp name</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#warp_icon_button">warp_icon_button</a></td>
|
||||
<td class="summary">Default state for the warp icon, when pressed teleports the player</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#warp_icon_editing">warp_icon_editing</a></td>
|
||||
<td class="summary">Editing state for the warp icon, chose elem used to chosse icon</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#warp_timer">warp_timer</a></td>
|
||||
<td class="summary">This timer controls when a player is able to warp, eg every 60 seconds</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#warp_list_container">warp_list_container</a></td>
|
||||
<td class="summary">Main warp list container for the left flow</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#warp_list_toggle">warp_list_toggle</a></td>
|
||||
<td class="summary">Button on the top flow used to toggle the warp list container</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -582,87 +598,6 @@
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#zoom_to_map" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="zoom_to_map">zoom_to_map</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Used on the name label to allow zoom to map</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#warp_timer" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="warp_timer">warp_timer</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">This timer controls when a player is able to warp, eg every 60 seconds</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#goto_warp" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="goto_warp">goto_warp</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">When the button is clicked it will teleport the player</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#add_new_warp" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="add_new_warp">add_new_warp</span>
|
||||
</div>
|
||||
@@ -680,60 +615,6 @@
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#confirm_edit" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="confirm_edit">confirm_edit</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Confirms the edit to name or icon of the warp</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#cancel_edit" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="cancel_edit">cancel_edit</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Cancels the editing changes of the selected warp name or icon</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
@@ -798,14 +679,257 @@
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#warp_list" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="warp_list">warp_list</span>
|
||||
<a href="#add_warp_base" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="add_warp_base">add_warp_base</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Registers the warp list</p>
|
||||
<p class="section-item-summary">Set of three elements which make up each row of the warp table</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#confirm_edit" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="confirm_edit">confirm_edit</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Confirms the edit to name or icon of the warp</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#cancel_edit" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="cancel_edit">cancel_edit</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Cancels the editing changes of the selected warp name or icon</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#warp_editing" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="warp_editing">warp_editing</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Editing state for a warp, contrins a text field and the two edit buttons</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#warp_label" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="warp_label">warp_label</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Default state for a warp, contains only a label with the warp name</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#warp_icon_button" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="warp_icon_button">warp_icon_button</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Default state for the warp icon, when pressed teleports the player</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#warp_icon_editing" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="warp_icon_editing">warp_icon_editing</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Editing state for the warp icon, chose elem used to chosse icon</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#warp_timer" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="warp_timer">warp_timer</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">This timer controls when a player is able to warp, eg every 60 seconds</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#warp_list_container" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="warp_list_container">warp_list_container</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Main warp list container for the left flow</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#warp_list_toggle" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="warp_list_toggle">warp_list_toggle</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Button on the top flow used to toggle the warp list container</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
@@ -837,7 +961,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -57,10 +57,7 @@
|
||||
<tr>
|
||||
<td class="name"><a href="core/Gui.html">Gui</a></td>
|
||||
<td class="summary"><span>Core Module - Gui
|
||||
- This file is used to require all the different elements of the gui module
|
||||
- each module has an outline here but for more details see their separate files in ./gui
|
||||
- please read the files for more documentation that cant be shown here
|
||||
- please note there is a rework planned but not started</span></td>
|
||||
- Used to define new gui elements and gui event handlers</span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="core/Permissions-Groups.html">Permissions-Groups</a></td>
|
||||
@@ -514,7 +511,7 @@ see ./expcore/commands.lua for more details</span></td>
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -351,7 +351,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -419,7 +419,7 @@ fraction will decide a chance to spawn. 1 alien for 2 spawner's will have 50% on
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1164,7 +1164,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -654,7 +654,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -323,7 +323,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1292,7 +1292,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -434,7 +434,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -353,7 +353,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -441,7 +441,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -752,7 +752,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1418,7 +1418,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -651,7 +651,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -442,7 +442,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -789,7 +789,7 @@ Public License instead of this License. But first, please read
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -228,26 +228,29 @@
|
||||
</p>
|
||||
<h1 align="center">ExpGaming Scenario Repository</h2>
|
||||
<p>## Explosive Gaming
|
||||
<p>Explosive Gaming (often ExpGaming) is a server hosting community with a strong focus on Factorio and games that follow similar ideas. Our factorio server are known for hosting large maps with the main goal of being a "mega base" which can produce as much as possible with in our reset schedule. Although these server tend to the more experienced players our server are open to everyone. You can find us through our [website], [discord], [wiki], or in the public games tab in factorio (ExpGaming S1).
|
||||
<p>Explosive Gaming (often ExpGaming) is a server hosting community with a strong focus on Factorio and games that follow similar ideas. Our Factorio server are known for hosting large maps with the main goal of being a "mega base" which can produce as much as possible within our reset schedule. Although these servers tend to attract the more experienced players, our servers are open to everyone. You can find us through our [website], [discord], [wiki], or in the public games tab in Factorio (ExpGaming S1, ExpGaming S2, etc.).
|
||||
<p>## Use and Installation
|
||||
<p>1) Download this [git repository](https://github.com/explosivegaming/scenario/archive/master.zip) for the stable release. The dev branch can be found [here](https://github.com/explosivegaming/scenario/archive/dev.zip) for those who want the latest features. See [releases](#releases) for other release branches.
|
||||
<p>2) Extract the downloaded zip file from the branch you downloaded into factorio's scenario directory:
|
||||
<p>2) Extract the downloaded zip file from the branch you downloaded into Factorio's scenario directory:
|
||||
* Windows: `%appdata%\Factorio\scenarios`
|
||||
* Linux: `~/.factorio/scenarios`
|
||||
<p>3) Within the scenario you can find `./config/_file_loader.lua` which contains a list of all the modules that will be loaded by the scenario; simply comment out (or remove) features you do not want but note that some modules may load other modules as dependencies even when removed from the list.
|
||||
<p>4) More advanced users may want to play with the other configs files within `./config` but please be aware that some of the config files will require a basic understanding of lua while others may just be a list of values.
|
||||
<p>5) Once you have made any config changes that you wish to make open factorio, select play, then start scenario (or host scenario from within multiplayer tab), and select the scenario which will be called `scenario-master` if you have downloaded the latest stable release and have not changed the folder name.
|
||||
<p>6) The scenario will now load all the selected modules and start the map, any errors or exceptions raised in the scenario should not cause a game/server crash so if any features don't work as expected then it may be returning an error in the log, please report these errors to [the issues page](issues).
|
||||
<p>5) Once you have made any config changes that you wish to make open Factorio, select play, then start scenario (or host scenario from within multiplayer tab), and select the scenario which will be called `scenario-master` if you have downloaded the latest stable release and have not changed the folder name.
|
||||
<p>6) The scenario will now load all the selected modules and start the map, any errors or exceptions raised in the scenario should not cause a game/server crash, so if any features do not work as expected then it may be returning an error in the log.
|
||||
Please report these errors to [the issues page](issues).
|
||||
<p>## Contributing
|
||||
<p>All are welcome to make pull requests and issues for this scenario, if you are in any doubt please ask someone in our [discord]. If you do not know lua and don't feel like learning you can always make a [feature request]. All our docs can be found [here][docs]. Please keep in mind while making code changes:
|
||||
<p>All are welcome to make pull requests and issues for this scenario, if you are in any doubt, please ask someone in our [discord]. If you do not know lua and don't feel like learning you can always make a [feature request]. All our docs can be found [here][docs]. Please keep in mind while making code changes:
|
||||
<p>* New features should have the branch names: `feature/feature-name`
|
||||
* New features are merged into `dev` after it has been completed.
|
||||
* After a number of features have been added a release branch is made: `release/X.Y.0`; this branch should have no new features and only bug fixes or localization.
|
||||
* A release is merged into `master` on the following friday in time for the the weekly reset.
|
||||
* Patches may be named `patch/X.Y.Z` and fill be merged into `master` and `dev` when appropriate.
|
||||
* New features are merged into `dev` after it has been completed, this can be done through a pull request.
|
||||
* After a number of features have been added a release branch is made: `release/X.Y.0`
|
||||
* Bug fixes and localization can be made to the release branch with a pull request rather than into dev.
|
||||
* A release is merged into `master` on the following friday after it is considered stable.
|
||||
* Patches may be named `patch/X.Y.Z` and will be merged into `dev` and then `master` when appropriate.
|
||||
<p>## Releases
|
||||
<p>| Scenario Version* | Version Name | Factorio Version** |
|
||||
|---|---|---|
|
||||
| [v5.10][s5.10] | Data Store Rewrite | [v0.17.71][f0.17.71] |
|
||||
| [v5.9][s5.9] | Control Modules and Documentation | [v0.17.63][f0.17.63] |
|
||||
| [v5.8][s5.8] | Home and Chat Bot | [v0.17.47][f0.17.49] |
|
||||
| [v5.7][s5.7] | Warp System | [v0.17.47][f0.17.47] |
|
||||
@@ -265,7 +268,8 @@
|
||||
| [v0.1][s0.1] | First Tracked Version | [v0.14][f0.14] |
|
||||
<p>\* Scenario patch versions have been omitted.
|
||||
<p>\*\* Factorio versions show the version they were made for, often the minimum requirement.
|
||||
<p>[s5.9]: https://github.com/explosivegaming/scenario/releases/tag/5.9.0
|
||||
<p>[s5.10]: https://github.com/explosivegaming/scenario/releases/tag/5.10.0
|
||||
[s5.9]: https://github.com/explosivegaming/scenario/releases/tag/5.9.0
|
||||
[s5.8]: https://github.com/explosivegaming/scenario/releases/tag/5.8.0
|
||||
[s5.7]: https://github.com/explosivegaming/scenario/releases/tag/5.7.0
|
||||
[s5.6]: https://github.com/explosivegaming/scenario/releases/tag/5.6.0
|
||||
@@ -280,7 +284,8 @@
|
||||
[s2.0]: https://github.com/explosivegaming/scenario/releases/tag/v2.0
|
||||
[s1.0]: https://github.com/explosivegaming/scenario/releases/tag/v1.0
|
||||
[s0.1]: https://github.com/explosivegaming/scenario/releases/tag/v0.1
|
||||
<p>[f0.17.63]: https://wiki.factorio.com/Version_history/0.17.0#0.17.63
|
||||
<p>[f0.17.71]: https://wiki.factorio.com/Version_history/0.17.0#0.17.71
|
||||
[f0.17.63]: https://wiki.factorio.com/Version_history/0.17.0#0.17.63
|
||||
[f0.17.49]: https://wiki.factorio.com/Version_history/0.17.0#0.17.49
|
||||
[f0.17.47]: https://wiki.factorio.com/Version_history/0.17.0#0.17.47
|
||||
[f0.17.44]: https://wiki.factorio.com/Version_history/0.17.0#0.17.44
|
||||
@@ -333,7 +338,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-15 22:37:40 UTC</i>
|
||||
<i>Last updated 2019-10-25 23:42:24 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
285
expcore/gui.lua
285
expcore/gui.lua
@@ -1,284 +1 @@
|
||||
--[[-- Core Module - Gui
|
||||
- This file is used to require all the different elements of the gui module
|
||||
- each module has an outline here but for more details see their separate files in ./gui
|
||||
- please read the files for more documentation that cant be shown here
|
||||
- please note there is a rework planned but not started
|
||||
@core Gui
|
||||
@alias Gui
|
||||
]]
|
||||
|
||||
local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
|
||||
|
||||
--[[
|
||||
Core
|
||||
|
||||
Gui.new_define(prototype) --- Used internally to create new element defines from a class prototype
|
||||
Gui.draw(name,element) --- Draws a copy of the element define to the parent element, see draw_to
|
||||
|
||||
Gui.categorize_by_player(element) --- A categorize function to be used with add_store, each player has their own value
|
||||
Gui.categorize_by_force(element) --- A categorize function to be used with add_store, each force has its own value
|
||||
Gui.categorize_by_surface(element) --- A categorize function to be used with add_store, each surface has its own value
|
||||
|
||||
Gui.toggle_enabled(element) --- Will toggle the enabled state of an element
|
||||
Gui.toggle_visible(element) --- Will toggle the visibility of an element
|
||||
Gui.set_padding(element,up,down,left,right) --- Sets the padding for a gui element
|
||||
Gui.set_padding_style(style,up,down,left,right) --- Sets the padding for a gui style
|
||||
Gui.create_alignment(element,flow_name) --- Allows the creation of a right align flow to place elements into
|
||||
Gui.destroy_if_valid(element) --- Destroys an element but tests for it being present and valid first
|
||||
Gui.create_scroll_table(element,table_size,maximal_height,name) --- Creates a scroll area with a table inside, table can be any size
|
||||
Gui.create_header(element,caption,tooltip,right_align,name) --- Creates a header section with a label and button area
|
||||
|
||||
Prototype Constructor
|
||||
|
||||
Constructor.event(event_name) --- Creates a new function to add functions to an event handler
|
||||
Constructor.extend(new_prototype) --- Extents a prototype with the base functions of all gui prototypes, no metatables
|
||||
Constructor.store(sync,callback) --- Creates a new function which adds a store to a gui define
|
||||
Constructor.setter(value_type,key,second_key) --- Creates a setter function that checks the type when a value is set
|
||||
|
||||
Base Prototype
|
||||
|
||||
Prototype:uid() --- Gets the uid for the element define
|
||||
Prototype:debug_name(value) --- Sets a debug alias for the define
|
||||
Prototype:set_caption(value) --- Sets the caption for the element define
|
||||
Prototype:set_tooltip(value) --- Sets the tooltip for the element define
|
||||
Prototype:set_style(style,callback) --- Sets the style for the element define
|
||||
Prototype:set_embedded_flow(state) --- Sets the element to be drawn inside a nameless flow, can be given a name using a function
|
||||
|
||||
Prototype:set_pre_authenticator --- Sets an authenticator that blocks the draw function if check fails
|
||||
Prototype:set_post_authenticator --- Sets an authenticator that disables the element if check fails
|
||||
|
||||
Prototype:raise_event(event_name,...) --- Raises a custom event for this define, any number of params can be given
|
||||
Prototype:draw_to(element,...) --- The main function for defines, when called will draw an instance of this define to the given element
|
||||
|
||||
Prototype:get_store(category) --- Gets the value in this elements store, category needed if categorize function used
|
||||
Prototype:set_store(category,value) --- Sets the value in this elements store, category needed if categorize function used
|
||||
Prototype:clear_store(category) --- Sets the value in this elements store to nil, category needed if categorize function used
|
||||
]]
|
||||
|
||||
local Instances = require 'expcore.gui.instances' --- @dep expcore.gui.instances
|
||||
Gui.new_instance_group = Instances.registers
|
||||
Gui.get_instances = Instances.get_elements
|
||||
Gui.add_instance = Instances.get_elements
|
||||
Gui.update_instances = Instances.apply_to_elements
|
||||
Gui.classes.instances = Instances
|
||||
--[[
|
||||
Instances.has_categories(name) --- Returns if a instance group has a categorise function; must be registered
|
||||
Instances.is_registered(name) --- Returns if the given name is a registered instance group
|
||||
Instances.register(name,categorise) --- Registers the name of an instance group to allow for storing element instances
|
||||
|
||||
Instances.add_element(name,element) --- Adds an element to the instance group under the correct category; must be registered
|
||||
Instances.get_elements_raw(name,category) --- Gets all element instances without first removing any invalid ones; used internally and must be registered
|
||||
Instances.get_valid_elements(name,category,callback) --- Gets all valid element instances and has the option of running a callback on those that are valid
|
||||
|
||||
Instances.unregistered_add_element(name,category,element) --- A version of add_element that does not require the group to be registered
|
||||
Instances.unregistered_get_elements(name,category,callback) --- A version of get_elements that does not require the group to be registered
|
||||
]]
|
||||
|
||||
local Button = require 'expcore.gui.elements.buttons' --- @dep expcore.gui.elements.buttons
|
||||
Gui.new_button = Button.new_button
|
||||
Gui.classes.button = Button
|
||||
--[[
|
||||
Button.new_button(name) --- Creates a new button element define
|
||||
|
||||
Button._prototype:on_click(player,element) --- Registers a handler for when the button is clicked
|
||||
Button._prototype:on_left_click(player,element) --- Registers a handler for when the button is clicked with the left mouse button
|
||||
Button._prototype:on_right_click(player,element) --- Registers a handler for when the button is clicked with the right mouse button
|
||||
|
||||
Button._prototype:set_sprites(sprite,hovered_sprite,clicked_sprite) --- Adds sprites to a button making it a sprite button
|
||||
Button._prototype:set_click_filter(filter,...) --- Adds a click / mouse button filter to the button
|
||||
Button._prototype:set_key_filter(filter,...) --- Adds a control key filter to the button
|
||||
]]
|
||||
|
||||
local Checkbox = require 'expcore.gui.elements.checkbox' --- @dep expcore.gui.elements.checkbox
|
||||
Gui.new_checkbox = Checkbox.new_checkbox
|
||||
Gui.new_radiobutton = Checkbox.new_radiobutton
|
||||
Gui.new_radiobutton_option_set = Checkbox.new_option_set
|
||||
Gui.draw_option_set = Checkbox.draw_option_set
|
||||
Gui.classes.checkbox = Checkbox
|
||||
--[[
|
||||
Checkbox.new_checkbox(name) --- Creates a new checkbox element define
|
||||
Checkbox._prototype_checkbox:on_element_update(callback) --- Registers a handler for when an element instance updates
|
||||
Checkbox._prototype_checkbox:on_store_update(callback) --- Registers a handler for when the stored value updates
|
||||
|
||||
Checkbox.new_radiobutton(name) --- Creates a new radiobutton element define
|
||||
Checkbox._prototype_radiobutton:on_element_update(callback) --- Registers a handler for when an element instance updates
|
||||
Checkbox._prototype_radiobutton:on_store_update(callback) --- Registers a handler for when the stored value updates
|
||||
Checkbox._prototype_radiobutton:add_as_option(option_set,option_name) --- Adds this radiobutton to be an option in the given option set (only one can be true at a time)
|
||||
|
||||
Checkbox.new_option_set(callback,categorize) --- Registers a new option set that can be linked to radiobuttons (only one can be true at a time)
|
||||
Checkbox.draw_option_set(name,element) --- Draws all radiobuttons that are part of an option set at once (Gui.draw will not work)
|
||||
|
||||
Checkbox.reset_radiobutton(element,exclude,recursive) --- Sets all radiobuttons in a element to false (unless excluded) and can act recursively
|
||||
]]
|
||||
|
||||
local Dropdown = require 'expcore.gui.elements.dropdown' --- @dep expcore.gui.elements.dropdown
|
||||
Gui.new_dropdown = Dropdown.new_dropdown
|
||||
Gui.new_list_box = Dropdown.new_list_box
|
||||
Gui.classes.dropdown = Dropdown
|
||||
--[[
|
||||
Dropdown.new_dropdown(name) --- Creates a new dropdown element define
|
||||
Dropdown.new_list_box(name) --- Creates a new list box element define
|
||||
|
||||
Dropdown._prototype:on_element_update(callback) --- Registers a handler for when an element instance updates
|
||||
Dropdown._prototype:on_store_update(callback) --- Registers a handler for when the stored value updates
|
||||
|
||||
Dropdown._prototype:new_static_options(options,...) --- Adds new static options to the dropdown which will trigger the general callback
|
||||
Dropdown._prototype:new_dynamic_options(callback) --- Adds a callback which should return a table of values to be added as options for the dropdown (appended after static options)
|
||||
Dropdown._prototype:add_option_callback(option,callback) --- Adds a case specific callback which will only run when that option is selected (general case still triggered)
|
||||
|
||||
Dropdown.select_value(element,value) --- Selects the option from a dropdown or list box given the value rather than key
|
||||
Dropdown.get_selected_value(element) --- Returns the currently selected value rather than index
|
||||
]]
|
||||
|
||||
local Slider = require 'expcore.gui.elements.slider' --- @dep expcore.gui.elements.slider
|
||||
Gui.new_slider = Slider.new_slider
|
||||
Gui.classes.slider = Slider
|
||||
--[[
|
||||
Slider.new_slider(name) --- Creates a new slider element define
|
||||
|
||||
Slider._prototype:on_element_update(callback) --- Registers a handler for when an element instance updates
|
||||
Slider._prototype:on_store_update(callback) --- Registers a handler for when the stored value updates
|
||||
|
||||
Slider._prototype:set_range(min,max) --- Sets the range of a slider, if not used will use default values for a slider
|
||||
Slider._prototype:draw_label(element) --- Draws a new label and links its value to the value of this slider, if no store then it will only show one value per player
|
||||
Slider._prototype:enable_auto_draw_label(state) --- Enables auto draw of the label, the label will share the same parent element as the slider
|
||||
]]
|
||||
|
||||
local Text = require 'expcore.gui.elements.text' --- @dep expcore.gui.elements.text
|
||||
Gui.new_text_filed = Text.new_text_field
|
||||
Gui.new_text_box = Text.new_text_box
|
||||
Gui.classes.text = Text
|
||||
--[[
|
||||
Text.new_text_field(name) --- Creates a new text field element define
|
||||
Text._prototype_field:on_element_update(callback) --- Registers a handler for when an element instance updates
|
||||
Text._prototype_field:on_store_update(callback) --- Registers a handler for when the stored value updates
|
||||
|
||||
Text.new_text_box(name) --- Creates a new text box element define
|
||||
Text._prototype_field:on_element_update(callback) --- Registers a handler for when an element instance updates
|
||||
Text._prototype_field:on_store_update(callback) --- Registers a handler for when the stored value updates
|
||||
Text._prototype_box:set_selectable(state) --- Sets the text box to be selectable
|
||||
Text._prototype_box:set_word_wrap(state) --- Sets the text box to have word wrap
|
||||
Text._prototype_box:set_read_only(state) --- Sets the text box to be read only
|
||||
]]
|
||||
|
||||
local ElemButton = require 'expcore.gui.elements.elem-button' --- @dep expcore.gui.elements.elem-button
|
||||
Gui.new_elem_button = ElemButton.new_elem_button
|
||||
Gui.classes.elem_button = ElemButton
|
||||
--[[
|
||||
ElemButton.new_elem_button(name) --- Creates a new elem button element define
|
||||
|
||||
ElemButton._prototype:on_element_update(callback) --- Registers a handler for when an element instance updates
|
||||
ElemButton._prototype:on_store_update(callback) --- Registers a handler for when the stored value updates
|
||||
|
||||
ElemButton._prototype:set_type(type) --- Sets the type of the elem button, the type is required so this must be called at least once
|
||||
ElemButton._prototype:set_default(value) --- Sets the default value for the elem button, this may be a function or a string
|
||||
]]
|
||||
|
||||
local ProgressBar = require 'expcore.gui.elements.progress-bar' --- @dep expcore.gui.elements.progress-bar
|
||||
Gui.new_progressbar = ProgressBar.new_progressbar
|
||||
Gui.set_progressbar_maximum = ProgressBar.set_maximum
|
||||
Gui.increment_progressbar = ProgressBar.increment
|
||||
Gui.decrement_progressbar = ProgressBar.decrement
|
||||
Gui.classes.progressbar = ProgressBar
|
||||
--[[
|
||||
ProgressBar.set_maximum(element,amount,count_down) --- Sets the maximum value that represents the end value of the progress bar
|
||||
ProgressBar.increment(element,amount) --- Increases the value of the progressbar, if a define is given all of its instances are incremented
|
||||
ProgressBar.decrement(element,amount) --- Decreases the value of the progressbar, if a define is given all of its instances are decreased
|
||||
|
||||
ProgressBar.new_progressbar(name) --- Creates a new progressbar element define
|
||||
ProgressBar._prototype:set_maximum(amount,count_down) --- Sets the maximum value that represents the end value of the progress bar
|
||||
ProgressBar._prototype:use_count_down(state) --- Will set the progress bar to start at 1 and trigger when it hits 0
|
||||
ProgressBar._prototype:increment(amount,category) --- Increases the value of the progressbar
|
||||
ProgressBar._prototype:increment_filtered(amount,filter) --- Increases the value of the progressbar, if the filter condition is met, does not work with store
|
||||
ProgressBar._prototype:decrement(amount,category) --- Decreases the value of the progressbar
|
||||
ProgressBar._prototype:decrement_filtered(amount,filter) --- Decreases the value of the progressbar, if the filter condition is met, does not work with store
|
||||
ProgressBar._prototype:add_element(element,maximum) --- Adds an element into the list of instances that will are waiting to complete, does not work with store
|
||||
ProgressBar._prototype:reset_element(element) --- Resets an element, or its store, to be back at the start, either 1 or 0
|
||||
|
||||
ProgressBar._prototype:on_complete(callback) --- Triggers when a progress bar element completes (hits 0 or 1)
|
||||
ProgressBar._prototype:on_complete(callback) --- Triggers when a store value completes (hits 0 or 1)
|
||||
ProgressBar._prototype:event_counter(filter) --- Event handler factory that counts up by 1 every time the event triggers, can filter which elements are incremented
|
||||
ProgressBar._prototype:event_countdown(filter) --- Event handler factory that counts down by 1 every time the event triggers, can filter which elements are decremented
|
||||
]]
|
||||
|
||||
local Toolbar = require 'expcore.gui.concepts.toolbar' --- @dep expcore.gui.concepts.toolbar
|
||||
Gui.new_toolbar_button = Toolbar.new_button
|
||||
Gui.add_button_to_toolbar = Toolbar.add_button
|
||||
Gui.update_toolbar = Toolbar.update
|
||||
Gui.classes.toolbar = Toolbar
|
||||
--[[
|
||||
Toolbar.new_button(name) --- Adds a new button to the toolbar
|
||||
Toolbar.add_button(button) --- Adds an existing buttton to the toolbar
|
||||
Toolbar.update(player) --- Updates the player's toolbar with an new buttons or expected change in auth return
|
||||
]]
|
||||
|
||||
local LeftFrames = require 'expcore.gui.concepts.left' --- @dep expcore.gui.concepts.left
|
||||
Gui.get_left_frame_flow = LeftFrames.get_flow
|
||||
Gui.toggle_left_frame = LeftFrames.toggle_frame
|
||||
Gui.new_left_frame = LeftFrames.new_frame
|
||||
Gui.classes.left_frames = LeftFrames
|
||||
--[[
|
||||
LeftFrames.get_flow(player) --- Gets the left frame flow for a player
|
||||
LeftFrames.get_frame(name,player) --- Gets one frame from the left flow by its name
|
||||
LeftFrames.get_open(player) --- Gets all open frames for a player, if non are open it will remove the close all button
|
||||
LeftFrames.toggle_frame(name,player,state) --- Toggles the visibility of a left frame, or sets its visibility state
|
||||
|
||||
LeftFrames.new_frame(permission_name) --- Creates a new left frame define
|
||||
LeftFrames._prototype:set_open_by_default(state) --- Sets if the frame is visible when a player joins, can also be a function to return a boolean
|
||||
LeftFrames._prototype:set_direction(direction) --- Sets the direction of the frame, either vertical or horizontal
|
||||
LeftFrames._prototype:get_frame(player) --- Gets the frame for this define from the left frame flow
|
||||
LeftFrames._prototype:is_open(player) --- Returns if the player currently has this define visible
|
||||
LeftFrames._prototype:toggle(player) --- Toggles the visibility of the left frame
|
||||
|
||||
LeftFrames._prototype:update(player) --- Updates the contents of the left frame, first tries update callback, other wise will clear and redraw
|
||||
LeftFrames._prototype:update_all(update_offline) --- Updates the frame for all players, see update
|
||||
LeftFrames._prototype:redraw(player) --- Redraws the frame by calling on_draw, will always clear the frame
|
||||
LeftFrames._prototype:redraw_all(update_offline) --- Redraws the frame for all players, see redraw
|
||||
|
||||
LeftFrames._prototype:on_draw(player,frame) --- Use to draw your elements to the new frame
|
||||
LeftFrames._prototype:on_update(player,frame) --- Use to edit your frame when there is no need to redraw it
|
||||
LeftFrames._prototype:on_player_toggle(player,frame) --- Triggered when the player toggle the left frame
|
||||
LeftFrames._prototype:event_handler(action) --- Creates an event handler that will trigger one of its functions, use with Event.add
|
||||
]]
|
||||
|
||||
local CenterFrames = require 'expcore.gui.concepts.center' --- @dep expcore.gui.concepts.center
|
||||
Gui.get_center_flow = CenterFrames.get_flow
|
||||
Gui.toggle_center_frame = CenterFrames.toggle_frame
|
||||
Gui.draw_center_frame = CenterFrames.draw_frame
|
||||
Gui.redraw_center_frame = CenterFrames.redraw_frames
|
||||
Gui.new_center_frame = CenterFrames.new_frame
|
||||
Gui.classes.center_frames = CenterFrames
|
||||
--[[
|
||||
CenterFrames.get_flow(player) --- Gets the center flow for a player
|
||||
CenterFrames.clear_flow(player) --- Clears the center flow for a player
|
||||
CenterFrames.draw_frame(player,name) --- Draws the center frame for a player, if already open then will do nothing
|
||||
CenterFrames.redraw_frame(player,name) --- Draws the center frame for a player, if already open then will destroy it and redraw
|
||||
CenterFrames.toggle_frame(player,name,state) --- Toggles if the frame is currently open or not, will open if closed and close if open
|
||||
|
||||
CenterFrames.new_frame(permission_name) --- Sets the frame to be the current active gui when opened and closes all other frames
|
||||
CenterFrames._prototype:on_draw(player,frame) --- Use to draw your elements onto the new frame
|
||||
CenterFrames._prototype:set_auto_focus(state) --- Sets the frame to be the current active gui when opened and closes all other frames
|
||||
CenterFrames._prototype:draw_frame(player) --- Draws this frame to the player, if already open does nothing (will call on_draw to draw to the frame)
|
||||
CenterFrames._prototype:redraw_frame(player) --- Draws this frame to the player, if already open it will remove it and redraw it (will call on_draw to draw to the frame)
|
||||
CenterFrames._prototype:toggle_frame(player) --- Toggles if the frame is open, if open it will close it and if closed it will open it
|
||||
CenterFrames._prototype:event_handler(action) --- Creates an event handler that will trigger one of its functions, use with Event.add
|
||||
]]
|
||||
|
||||
local PopupFrames = require 'expcore.gui.concepts.popups' --- @dep expcore.gui.concepts.popups
|
||||
Gui.get_popup_flow = PopupFrames.get_flow
|
||||
Gui.open_popup = PopupFrames.open
|
||||
Gui.new_popup = PopupFrames.new_popup
|
||||
Gui.classes.popup_frames = PopupFrames
|
||||
--[[
|
||||
PopupFrames.get_flow(player) --- Gets the left flow that contains the popup frames
|
||||
PopupFrames.open(define_name,player,open_time,...) --- Opens a popup for the player, can give the amount of time it is open as well as params for the draw function
|
||||
|
||||
PopupFrames.close_progress --- Progress bar which when depleted will close the popup frame
|
||||
PopupFrames.close_button --- A button which can be used to close the gui before the timer runs out
|
||||
|
||||
PopupFrames.new_popup(name) --- Creates a new popup frame define
|
||||
PopupFrames._prototype:set_default_open_time(amount) --- Sets the default open time for the popup, will be used if non is provided with open
|
||||
PopupFrames._prototype:open(player,open_time,...) --- Opens this define for a player, can be given open time and any other params for the draw function
|
||||
]]
|
||||
|
||||
return Gui
|
||||
return require 'expcore.gui.require'
|
||||
@@ -1,198 +0,0 @@
|
||||
--[[-- Core Module - Gui
|
||||
@module Gui
|
||||
@alias Prototype
|
||||
]]
|
||||
|
||||
--- Center Guis.
|
||||
-- Gui structure define for center gui frames
|
||||
-- @section center
|
||||
|
||||
--[[
|
||||
>>>> Functions
|
||||
CenterFrames.get_flow(player) --- Gets the center flow for a player
|
||||
CenterFrames.clear_flow(player) --- Clears the center flow for a player
|
||||
CenterFrames.draw_frame(player,name) --- Draws the center frame for a player, if already open then will do nothing
|
||||
CenterFrames.redraw_frame(player,name) --- Draws the center frame for a player, if already open then will destroy it and redraw
|
||||
CenterFrames.toggle_frame(player,name,state) --- Toggles if the frame is currently open or not, will open if closed and close if open
|
||||
|
||||
CenterFrames.new_frame(permission_name) --- Sets the frame to be the current active gui when opened and closes all other frames
|
||||
CenterFrames._prototype:on_draw(player,frame) --- Use to draw your elements onto the new frame
|
||||
CenterFrames._prototype:set_auto_focus(state) --- Sets the frame to be the current active gui when opened and closes all other frames
|
||||
CenterFrames._prototype:draw_frame(player) --- Draws this frame to the player, if already open does nothing (will call on_draw to draw to the frame)
|
||||
CenterFrames._prototype:redraw_frame(player) --- Draws this frame to the player, if already open it will remove it and redraw it (will call on_draw to draw to the frame)
|
||||
CenterFrames._prototype:toggle_frame(player) --- Toggles if the frame is open, if open it will close it and if closed it will open it
|
||||
CenterFrames._prototype:event_handler(action) --- Creates an event handler that will trigger one of its functions, use with Event.add
|
||||
]]
|
||||
local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
|
||||
local Prototype = require 'expcore.gui.prototype' --- @dep expcore.gui.prototype
|
||||
local Toolbar = require 'expcore.gui.concepts.toolbar' --- @dep expcore.gui.concepts.toolbar
|
||||
local Game = require 'utils.game' --- @dep utils.game
|
||||
|
||||
local CenterFrames = {
|
||||
_prototype = Prototype.extend{
|
||||
on_creation = Prototype.event
|
||||
}
|
||||
}
|
||||
|
||||
--- Gets the center flow for a player
|
||||
-- @tparam LuaPlayer player the player to get the flow for
|
||||
-- @treturn LuaGuiElement the center flow
|
||||
function CenterFrames.get_flow(player)
|
||||
player = Game.get_player_from_any(player)
|
||||
return player.gui.center
|
||||
end
|
||||
|
||||
--- Clears the center flow for a player
|
||||
-- @tparam LuaPlayer player the player to clear the flow for
|
||||
function CenterFrames.clear_flow(player)
|
||||
local flow = CenterFrames.get_flow(player)
|
||||
flow.clear()
|
||||
end
|
||||
|
||||
--- Draws the center frame for a player, if already open then will do nothing
|
||||
-- @tparam LuaPlayer player the player that will have the frame drawn
|
||||
-- @tparam string name the name of the hui that will drawn
|
||||
-- @treturn LuaGuiElement the new frame that was made
|
||||
function CenterFrames.draw_frame(player,name)
|
||||
local define = Gui.get_define(name,true)
|
||||
if define then
|
||||
return define:draw_frame(player)
|
||||
end
|
||||
end
|
||||
|
||||
--- Draws the center frame for a player, if already open then will destroy it and redraw
|
||||
-- @tparam LuaPlayer player the player that will have the frame drawn
|
||||
-- @tparam string name the name of the hui that will drawn
|
||||
-- @treturn LuaGuiElement the new frame that was made
|
||||
function CenterFrames.redraw_frame(player,name)
|
||||
local define = Gui.get_define(name,true)
|
||||
if define then
|
||||
return define:draw_frame(player)
|
||||
end
|
||||
end
|
||||
|
||||
--- Toggles if the frame is currently open or not, will open if closed and close if open
|
||||
-- @tparam LuaPlayer player the player that will have the frame toggled
|
||||
-- @tparam string name the name of the hui that will be toggled
|
||||
-- @tparam[opt] boolean state when set will force a state for the frame
|
||||
-- @treturn boolean if the frame if no open or closed
|
||||
function CenterFrames.toggle_frame(player,name,state)
|
||||
local define = Gui.get_define(name,true)
|
||||
if define then
|
||||
if state == true then
|
||||
define:draw_frame(player)
|
||||
return true
|
||||
elseif state == false then
|
||||
local flow = CenterFrames.get_flow(player)
|
||||
if flow[define.name..'-frame'] then
|
||||
flow[define.name..'-frame'].destroy()
|
||||
end
|
||||
return false
|
||||
else
|
||||
return define:toggle_frame(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Creates a new center frame define
|
||||
-- @tparam string permission_name the name that can be used with the permission system
|
||||
-- @treturn table the new center frame define
|
||||
function CenterFrames.new_frame(permission_name)
|
||||
local self = Toolbar.new_button(permission_name)
|
||||
|
||||
self:on_click(function(player,element)
|
||||
self:toggle_frame(player)
|
||||
end)
|
||||
|
||||
local mt = getmetatable(self)
|
||||
mt.__index = CenterFrames._prototype
|
||||
mt.__call = self.event_handler
|
||||
|
||||
Gui.on_custom_close(self.name..'-frame',function(event)
|
||||
local element = event.element
|
||||
if element and element.valid then element.destroy() end
|
||||
end)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Sets the frame to be the current active gui when opened and closes all other frames
|
||||
-- @tparam[opt=true] boolean state when true will auto close other frames and set this frame as player.opened
|
||||
function CenterFrames._prototype:set_auto_focus(state)
|
||||
if state == false then
|
||||
self.auto_focus = false
|
||||
else
|
||||
self.auto_focus = true
|
||||
end
|
||||
end
|
||||
|
||||
--- Draws this frame to the player, if already open does nothing (will call on_draw to draw to the frame)
|
||||
-- @tparam LuaPlayer player the player to draw the frame for
|
||||
-- @treturn LuaGuiElement the new frame that was drawn
|
||||
function CenterFrames._prototype:draw_frame(player)
|
||||
player = Game.get_player_from_any(player)
|
||||
local flow = CenterFrames.get_flow(player)
|
||||
|
||||
if flow[self.name..'-frame'] then
|
||||
return flow[self.name..'-frame']
|
||||
end
|
||||
|
||||
if self.auto_focus then
|
||||
flow.clear()
|
||||
end
|
||||
|
||||
local frame = flow.add{
|
||||
type='frame',
|
||||
name=self.name..'-frame'
|
||||
}
|
||||
|
||||
if self.auto_focus then
|
||||
player.opened = frame
|
||||
end
|
||||
|
||||
self:raise_event('on_creation',player,frame)
|
||||
|
||||
return frame
|
||||
end
|
||||
|
||||
--- Draws this frame to the player, if already open it will remove it and redraw it (will call on_draw to draw to the frame)
|
||||
-- @tparam LuaPlayer player the player to draw the frame for
|
||||
-- @treturn LuaGuiElement the new frame that was drawn
|
||||
function CenterFrames._prototype:redraw_frame(player)
|
||||
player = Game.get_player_from_any(player)
|
||||
local flow = CenterFrames.get_flow(player)
|
||||
|
||||
if flow[self.name..'-frame'] then
|
||||
flow[self.name..'-frame'].destroy()
|
||||
end
|
||||
|
||||
return self:draw_frame(player)
|
||||
end
|
||||
|
||||
--- Toggles if the frame is open, if open it will close it and if closed it will open it
|
||||
-- @tparam LuaPlayer player the player to draw the frame for
|
||||
-- @treturn boolean with the gui frame is now open
|
||||
function CenterFrames._prototype:toggle_frame(player)
|
||||
player = Game.get_player_from_any(player)
|
||||
local flow = CenterFrames.get_flow(player)
|
||||
|
||||
if flow[self.name..'-frame'] then
|
||||
flow[self.name..'-frame'].destroy()
|
||||
return false
|
||||
else
|
||||
self:draw_frame(player)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--- Creates an event handler that will trigger one of its functions, use with Event.add
|
||||
-- @tparam[opt=update] string action the action to take on this event
|
||||
function CenterFrames._prototype:event_handler(action)
|
||||
action = action or 'update'
|
||||
return function(event)
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
self[action](self,player)
|
||||
end
|
||||
end
|
||||
|
||||
return CenterFrames
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user