Added redmew compatibilty

This commit is contained in:
Cooldude2606
2020-02-16 16:27:34 +00:00
parent cc120390c0
commit 2a5d30961b
8 changed files with 230 additions and 204 deletions

View File

@@ -1,11 +1,7 @@
local Token = require 'utils.token' --- @dep utils.token
local Event = require 'utils.event' --- @dep utils.event
local Game = require 'utils.game' --- @dep utils.game
local Global = require 'utils.global' --- @dep utils.global
local mod_gui = require 'mod-gui' --- @dep mod-gui
local ExpGui = require 'expcore.gui' --- @dep expcore.gui
local Gui = {}
local data = {}
Global.register(
@@ -15,12 +11,9 @@ Global.register(
end
)
local top_elements = {}
local on_visible_handlers = {}
local on_pre_hidden_handlers = {}
function Gui.uid_name()
return tostring(Token.uid())
local new_element = ExpGui.element()
return new_element.name
end
-- Associates data with the LuaGuiElement. If data is nil then removes the data
@@ -75,219 +68,62 @@ function Gui.clear(element)
element.clear()
end
local function handler_factory(event_id)
local handlers
local function on_event(event)
local element = event.element
if not element or not element.valid then
return
end
local handler = handlers[element.name]
if not handler then
return
end
local player = Game.get_player_by_index(event.player_index)
if not player or not player.valid then
return
end
event.player = player
handler(event)
end
local function handler_factory(event_name)
return function(element_name, handler)
if not handlers then
handlers = {}
Event.add(event_id, on_event)
end
handlers[element_name] = handler
local element = ExpGui.defines[element_name]
if not element then return end
element[event_name](element,function(_,_,event)
handler(event)
end)
end
end
local function custom_handler_factory(handlers)
return function(element_name, handler)
handlers[element_name] = handler
end
end
local function custom_raise(handlers, element, player)
local handler = handlers[element.name]
if not handler then
return
end
handler({element = element, player = player})
end
-- Register a handler for the on_gui_checked_state_changed event for LuaGuiElements with element_name.
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
-- Adds a player field to the event table.
Gui.on_checked_state_changed = handler_factory(defines.events.on_gui_checked_state_changed)
Gui.on_checked_state_changed = handler_factory('on_checked_changed')
-- Register a handler for the on_gui_click event for LuaGuiElements with element_name.
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
-- Adds a player field to the event table.
Gui.on_click = handler_factory(defines.events.on_gui_click)
Gui.on_click = handler_factory('on_click')
-- Register a handler for the on_gui_closed event for a custom LuaGuiElements with element_name.
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
-- Adds a player field to the event table.
Gui.on_custom_close = handler_factory(defines.events.on_gui_closed)
Gui.on_custom_close = handler_factory('on_closed')
-- Register a handler for the on_gui_elem_changed event for LuaGuiElements with element_name.
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
-- Adds a player field to the event table.
Gui.on_elem_changed = handler_factory(defines.events.on_gui_elem_changed)
Gui.on_elem_changed = handler_factory('on_elem_changed')
-- Register a handler for the on_gui_selection_state_changed event for LuaGuiElements with element_name.
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
-- Adds a player field to the event table.
Gui.on_selection_state_changed = handler_factory(defines.events.on_gui_selection_state_changed)
Gui.on_selection_state_changed = handler_factory('on_selection_changed')
-- Register a handler for the on_gui_text_changed event for LuaGuiElements with element_name.
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
-- Adds a player field to the event table.
Gui.on_text_changed = handler_factory(defines.events.on_gui_text_changed)
Gui.on_text_changed = handler_factory('on_text_changed')
-- Register a handler for the on_gui_value_changed event for LuaGuiElements with element_name.
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
-- Adds a player field to the event table.
Gui.on_value_changed = handler_factory(defines.events.on_gui_value_changed)
-- Register a handler for when the player shows the top LuaGuiElements with element_name.
-- Assuming the element_name has been added with Gui.allow_player_to_toggle_top_element_visibility.
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
-- Adds a player field to the event table.
Gui.on_player_show_top = custom_handler_factory(on_visible_handlers)
-- Register a handler for when the player hides the top LuaGuiElements with element_name.
-- Assuming the element_name has been added with Gui.allow_player_to_toggle_top_element_visibility.
-- Can only have one handler per element name.
-- Guarantees that the element and the player are valid when calling the handler.
-- Adds a player field to the event table.
Gui.on_pre_player_hide_top = custom_handler_factory(on_pre_hidden_handlers)
--- Allows the player to show / hide this element.
-- The element must be in Gui.get_top_element_flow(player)
-- This function must be called in the control stage, i.e not inside an event.
-- @param element_name<string> This name must be globally unique.
function Gui.allow_player_to_toggle_top_element_visibility(element_name)
if _LIFECYCLE ~= _STAGE.control then
error('can only be called during the control stage', 2)
end
top_elements[#top_elements + 1] = element_name
end
Gui.on_value_changed = handler_factory('on_value_changed')
--- Returns the flow where top elements can be added and will be effected by google visibility
-- For the toggle to work it must be registed with Gui.allow_player_to_toggle_top_element_visibility(element_name)
-- @tparam LuaPlayer player pointer to the player who has the gui
-- @treturn LuaGuiElement the top element flow
function Gui.get_top_element_flow(player)
player = Game.get_player_from_any(player)
return mod_gui.get_button_flow(player)
end
local toggle_button_name = Gui.uid_name()
Gui.top_toggle_button_name = toggle_button_name
Event.add(
defines.events.on_player_created,
function(event)
local player = Game.get_player_by_index(event.player_index)
if not player or not player.valid then
return
end
local top = Gui.get_top_element_flow(player)
local b = top.add {
type = 'button',
name = toggle_button_name,
style = mod_gui.button_style,
caption = '<',
tooltip = {'gui_util.button_tooltip'}
}
local style = b.style
style.width = 18
style.height = 36
style.left_padding = 0
style.top_padding = 0
style.right_padding = 0
style.bottom_padding = 0
style.font = 'default-small-bold'
end
)
Gui.on_click(
toggle_button_name,
function(event)
local button = event.element
local player = event.player
local top = Gui.get_top_element_flow(player)
if button.caption == '<' then
for i = 1, #top_elements do
local name = top_elements[i]
local ele = top[name]
if ele and ele.valid then
if ele.visible then
custom_raise(on_pre_hidden_handlers, ele, player)
ele.visible = false
end
end
end
button.caption = '>'
button.style.height = 24
else
for i = 1, #top_elements do
local name = top_elements[i]
local ele = top[name]
if ele and ele.valid then
if not ele.visible then
ele.visible = true
custom_raise(on_visible_handlers, ele, player)
end
end
end
button.caption = '<'
button.style.height = 36
end
end
)
if _DEBUG then
local concat = table.concat
local names = {}
Gui.names = names
function Gui.uid_name()
local info = debug.getinfo(2, 'Sl')
local filepath = info.source:match('^.+/currently%-playing/(.+)$'):sub(1, -5)
local line = info.currentline
local token = tostring(Token.uid())
local name = concat {token, ' - ', filepath, ':line:', line}
names[token] = name
return token
end
end
Gui.get_top_element_flow = ExpGui.get_top_flow
return Gui