mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 03:25:23 +09:00
Added redmew compatibilty
This commit is contained in:
@@ -44,7 +44,7 @@ return {
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'modules.gui.warp-list',
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'modules.gui.task-list',
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'modules.gui.player-list',
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--'modules.commands.debug',
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'modules.commands.debug',
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-- Config Files
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'config.expcore-commands.auth_admin', -- commands tagged with admin_only are blocked for non admins
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'config.expcore-commands.auth_roles', -- commands must be allowed via the role config
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@@ -87,6 +87,9 @@ local Gui = {
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--- An index used for debuging to find the file where different elements where registered
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-- @table file_paths
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file_paths = {},
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--- An index used for debuging to show the raw data used to define an element
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-- @table debug_info
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debug_info = {},
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--- The element prototype which is returned from Gui.element
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-- @table _prototype_element
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_prototype_element = {},
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@@ -154,14 +157,17 @@ function Gui.element(element_define)
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Gui.uid = uid
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local name = tostring(uid)
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element.name = name
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Gui.debug_info[name] = { draw = 'None', style = 'None', events = {} }
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-- Add the defination function
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if type(element_define) == 'table' then
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Gui.debug_info[name].draw = element_define
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element_define.name = name
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element._draw = function(_,parent)
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return parent.add(element_define)
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end
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else
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Gui.debug_info[name].draw = 'Function'
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element._draw = element_define
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end
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@@ -206,12 +212,14 @@ end)
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function Gui._prototype_element:style(style_define)
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-- Add the defination function
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if type(style_define) == 'table' then
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Gui.debug_info[self.name].style = style_define
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self._style = function(style)
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for key,value in pairs(style_define) do
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style[key] = value
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end
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end
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else
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Gui.debug_info[self.name].style = 'Function'
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self._style = style_define
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end
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@@ -281,6 +289,7 @@ local function event_handler_factory(event_name)
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Event.add(event_name, general_event_handler)
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return function(self,handler)
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table.insert(Gui.debug_info[self.name].events,debug.getinfo(1, "n").name)
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self[event_name] = handler
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return self
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end
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@@ -331,7 +340,7 @@ Gui._prototype_element.on_switch_changed = event_handler_factory(defines.events.
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--- Called when LuaGuiElement text is changed by the player.
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-- @tparam function handler the event handler which will be called
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Gui._prototype_element.on_text_change = event_handler_factory(defines.events.on_gui_text_changed)
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Gui._prototype_element.on_text_changed = event_handler_factory(defines.events.on_gui_text_changed)
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--- Called when LuaGuiElement slider value is changed (related to the slider element).
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-- @tparam function handler the event handler which will be called
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@@ -9,6 +9,6 @@ local Commands = require 'expcore.commands' --- @dep expcore.commands
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--- Opens the debug pannel for viewing tables.
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-- @command debug
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Commands.new_command('debug','Opens the debug pannel for viewing tables.')
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:register(function(player,raw)
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:register(function(player)
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DebugView.open_dubug(player)
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end)
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@@ -1,7 +1,7 @@
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local Event = require 'utils.event' --- @dep utils.event
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local table = require 'utils.table' --- @dep utils.table
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local Gui = require 'utils.gui' --- @dep utils.gui
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local Model = require 'modules.gui.debug.model' --- @dep modules.gui.debug.model
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local Event = require 'utils.event'
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local table = require 'utils.table'
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local Gui = require 'utils.gui'
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local Model = require 'modules.gui.debug.model'
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local format = string.format
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local insert = table.insert
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@@ -19,13 +19,16 @@ local name_lookup = {}
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-- GUI names
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local checkbox_name = Gui.uid_name()
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local filter_name = Gui.uid_name()
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local clear_filter_name = Gui.uid_name()
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-- global tables
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local enabled = {}
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local last_events = {}
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global.debug_event_view = {
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enabled = enabled,
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last_events = last_events
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last_events = last_events,
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filter = ''
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}
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function Public.on_open_debug()
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@@ -90,24 +93,73 @@ end
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table.sort(grid_builder)
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function Public.show(container)
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local main_frame_flow = container.add({type = 'flow', direction = 'vertical'})
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local scroll_pane = main_frame_flow.add({type = 'scroll-pane'})
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local gui_table = scroll_pane.add({type = 'table', column_count = 3, draw_horizontal_lines = true})
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local function redraw_event_table(gui_table, filter)
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for _, event_name in pairs(grid_builder) do
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local index = events[event_name]
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gui_table.add({type = 'flow'}).add {
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name = checkbox_name,
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type = 'checkbox',
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state = enabled[index] or false,
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caption = event_name
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}
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if filter == '' or event_name:find(filter) then
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local index = events[event_name]
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gui_table.add({type = 'flow'}).add {
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name = checkbox_name,
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type = 'checkbox',
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state = enabled[index] or false,
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caption = event_name
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}
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end
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end
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end
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function Public.show(container)
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local filter = global.debug_event_view.filter
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local main_frame_flow = container.add({type = 'flow', direction = 'vertical'})
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local filter_flow = main_frame_flow.add({type = 'flow', direction = 'horizontal'})
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filter_flow.add({type = 'label', caption = 'filter'})
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local filter_textfield = filter_flow.add({type = 'textfield', name = filter_name, text = filter})
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local clear_button = filter_flow.add({type = 'button', name = clear_filter_name, caption = 'clear'})
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local scroll_pane = main_frame_flow.add({type = 'scroll-pane'})
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local gui_table = scroll_pane.add({type = 'table', column_count = 3, draw_horizontal_lines = true})
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Gui.set_data(filter_textfield, gui_table)
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Gui.set_data(clear_button, {gui_table = gui_table, filter_textfield = filter_textfield})
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redraw_event_table(gui_table, filter)
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end
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Gui.on_checked_state_changed(checkbox_name, on_gui_checked_state_changed)
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Gui.on_text_changed(
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filter_name,
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function(event)
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local element = event.element
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local gui_table = Gui.get_data(element)
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local filter = element.text:gsub(' ', '_')
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global.debug_event_view.filter = filter
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element.text = filter
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gui_table.clear()
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redraw_event_table(gui_table, filter)
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end
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)
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Gui.on_click(
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clear_filter_name,
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function(event)
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local element = event.element
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local data = Gui.get_data(element)
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local filter_textfield = data.filter_textfield
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local gui_table = data.gui_table
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filter_textfield.text = ''
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global.debug_event_view.filter = ''
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gui_table.clear()
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redraw_event_table(gui_table, '')
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end
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)
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-- Event registers (TODO: turn to removable hooks.. maybe)
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for name, id in pairs(events) do
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name_lookup[id] = name
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128
modules/gui/debug/expcore_gui_view.lua
Normal file
128
modules/gui/debug/expcore_gui_view.lua
Normal file
@@ -0,0 +1,128 @@
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local Gui = require 'utils.gui' --- @dep utils.gui
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local ExpGui = require 'expcore.gui' --- @dep utils.global
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local Color = require 'resources.color_presets' --- @dep resources.color_presets
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local Model = require 'modules.gui.debug.model' --- @dep modules.gui.debug.model
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local dump = Model.dump
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local dump_text = Model.dump_text
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local concat = table.concat
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local Public = {}
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local header_name = Gui.uid_name()
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local left_panel_name = Gui.uid_name()
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local right_panel_name = Gui.uid_name()
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local input_text_box_name = Gui.uid_name()
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local refresh_name = Gui.uid_name()
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Public.name = 'Elements'
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function Public.show(container)
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local main_flow = container.add {type = 'flow', direction = 'horizontal'}
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local left_panel = main_flow.add {type = 'scroll-pane', name = left_panel_name}
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local left_panel_style = left_panel.style
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left_panel_style.width = 300
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for element_id, file_path in pairs(ExpGui.file_paths) do
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local header = left_panel.add({type = 'flow'}).add {type = 'label', name = header_name, caption = element_id..' - '..file_path}
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Gui.set_data(header, element_id)
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end
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local right_flow = main_flow.add {type = 'flow', direction = 'vertical'}
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local right_top_flow = right_flow.add {type = 'flow', direction = 'horizontal'}
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local input_text_box = right_top_flow.add {type = 'text-box', name = input_text_box_name}
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local input_text_box_style = input_text_box.style
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input_text_box_style.horizontally_stretchable = true
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input_text_box_style.height = 32
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input_text_box_style.maximal_width = 1000
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local refresh_button =
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right_top_flow.add {type = 'sprite-button', name = refresh_name, sprite = 'utility/reset', tooltip = 'refresh'}
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local refresh_button_style = refresh_button.style
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refresh_button_style.width = 32
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refresh_button_style.height = 32
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local right_panel = right_flow.add {type = 'text-box', name = right_panel_name}
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right_panel.read_only = true
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right_panel.selectable = true
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local right_panel_style = right_panel.style
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right_panel_style.vertically_stretchable = true
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right_panel_style.horizontally_stretchable = true
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right_panel_style.maximal_width = 1000
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right_panel_style.maximal_height = 1000
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local data = {
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right_panel = right_panel,
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input_text_box = input_text_box,
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selected_header = nil
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}
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Gui.set_data(input_text_box, data)
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Gui.set_data(left_panel, data)
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Gui.set_data(refresh_button, data)
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end
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Gui.on_click(
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header_name,
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function(event)
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local element = event.element
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local element_id = Gui.get_data(element)
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local left_panel = element.parent.parent
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local data = Gui.get_data(left_panel)
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local right_panel = data.right_panel
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local selected_header = data.selected_header
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local input_text_box = data.input_text_box
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if selected_header then
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selected_header.style.font_color = Color.white
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end
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element.style.font_color = Color.orange
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data.selected_header = element
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input_text_box.text = concat {'Gui.defines[', element_id, ']'}
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input_text_box.style.font_color = Color.black
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local content = dump(ExpGui.debug_info[element_id]) or 'nil'
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right_panel.text = content
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end
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)
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local function update_dump(text_input, data, player)
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local suc, ouput = dump_text(text_input.text, player)
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if not suc then
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text_input.style.font_color = Color.red
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else
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text_input.style.font_color = Color.black
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data.right_panel.text = ouput
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end
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end
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Gui.on_text_changed(
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input_text_box_name,
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function(event)
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local element = event.element
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local data = Gui.get_data(element)
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update_dump(element, data, event.player)
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end
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)
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Gui.on_click(
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refresh_name,
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function(event)
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local element = event.element
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local data = Gui.get_data(element)
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local input_text_box = data.input_text_box
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update_dump(input_text_box, data, event.player)
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end
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)
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return Public
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@@ -24,8 +24,8 @@ function Public.show(container)
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local left_panel_style = left_panel.style
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left_panel_style.width = 300
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for store_id, token_name in pairs(Store.file_paths) do
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local header = left_panel.add({type = 'flow'}).add {type = 'label', name = header_name, caption = store_id..' - '..token_name}
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for store_id, file_path in pairs(Store.file_paths) do
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local header = left_panel.add({type = 'flow'}).add {type = 'label', name = header_name, caption = store_id..' - '..file_path}
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Gui.set_data(header, store_id)
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end
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@@ -6,6 +6,7 @@ local Public = {}
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local pages = {
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require 'modules.gui.debug.redmew_global_view',
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require 'modules.gui.debug.expcore_store_view',
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require 'modules.gui.debug.expcore_gui_view',
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require 'modules.gui.debug.global_view',
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require 'modules.gui.debug.package_view',
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require 'modules.gui.debug._g_view',
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@@ -31,7 +32,7 @@ function Public.open_dubug(player)
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return
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end
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frame = center.add {type = 'frame', name = main_frame_name, caption = 'Debuggertron 3001', direction = 'vertical'}
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frame = center.add {type = 'frame', name = main_frame_name, caption = 'Debuggertron 3002', direction = 'vertical'}
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local frame_style = frame.style
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frame_style.height = 600
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frame_style.width = 900
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198
utils/gui.lua
198
utils/gui.lua
@@ -1,11 +1,7 @@
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local Token = require 'utils.token' --- @dep utils.token
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local Event = require 'utils.event' --- @dep utils.event
|
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local Game = require 'utils.game' --- @dep utils.game
|
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local Global = require 'utils.global' --- @dep utils.global
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local mod_gui = require 'mod-gui' --- @dep mod-gui
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local ExpGui = require 'expcore.gui' --- @dep expcore.gui
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local Gui = {}
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local data = {}
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Global.register(
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@@ -15,12 +11,9 @@ Global.register(
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end
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)
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local top_elements = {}
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local on_visible_handlers = {}
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local on_pre_hidden_handlers = {}
|
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|
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function Gui.uid_name()
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return tostring(Token.uid())
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local new_element = ExpGui.element()
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return new_element.name
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end
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||||
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-- Associates data with the LuaGuiElement. If data is nil then removes the data
|
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@@ -75,219 +68,62 @@ function Gui.clear(element)
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element.clear()
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||||
end
|
||||
|
||||
local function handler_factory(event_id)
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||||
local handlers
|
||||
|
||||
local function on_event(event)
|
||||
local element = event.element
|
||||
if not element or not element.valid then
|
||||
return
|
||||
end
|
||||
|
||||
local handler = handlers[element.name]
|
||||
if not handler then
|
||||
return
|
||||
end
|
||||
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
if not player or not player.valid then
|
||||
return
|
||||
end
|
||||
event.player = player
|
||||
|
||||
handler(event)
|
||||
end
|
||||
|
||||
local function handler_factory(event_name)
|
||||
return function(element_name, handler)
|
||||
if not handlers then
|
||||
handlers = {}
|
||||
Event.add(event_id, on_event)
|
||||
end
|
||||
|
||||
handlers[element_name] = handler
|
||||
local element = ExpGui.defines[element_name]
|
||||
if not element then return end
|
||||
element[event_name](element,function(_,_,event)
|
||||
handler(event)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
local function custom_handler_factory(handlers)
|
||||
return function(element_name, handler)
|
||||
handlers[element_name] = handler
|
||||
end
|
||||
end
|
||||
|
||||
local function custom_raise(handlers, element, player)
|
||||
local handler = handlers[element.name]
|
||||
if not handler then
|
||||
return
|
||||
end
|
||||
|
||||
handler({element = element, player = player})
|
||||
end
|
||||
|
||||
-- Register a handler for the on_gui_checked_state_changed event for LuaGuiElements with element_name.
|
||||
-- Can only have one handler per element name.
|
||||
-- Guarantees that the element and the player are valid when calling the handler.
|
||||
-- Adds a player field to the event table.
|
||||
Gui.on_checked_state_changed = handler_factory(defines.events.on_gui_checked_state_changed)
|
||||
Gui.on_checked_state_changed = handler_factory('on_checked_changed')
|
||||
|
||||
-- Register a handler for the on_gui_click event for LuaGuiElements with element_name.
|
||||
-- Can only have one handler per element name.
|
||||
-- Guarantees that the element and the player are valid when calling the handler.
|
||||
-- Adds a player field to the event table.
|
||||
Gui.on_click = handler_factory(defines.events.on_gui_click)
|
||||
Gui.on_click = handler_factory('on_click')
|
||||
|
||||
-- Register a handler for the on_gui_closed event for a custom LuaGuiElements with element_name.
|
||||
-- Can only have one handler per element name.
|
||||
-- Guarantees that the element and the player are valid when calling the handler.
|
||||
-- Adds a player field to the event table.
|
||||
Gui.on_custom_close = handler_factory(defines.events.on_gui_closed)
|
||||
Gui.on_custom_close = handler_factory('on_closed')
|
||||
|
||||
-- Register a handler for the on_gui_elem_changed event for LuaGuiElements with element_name.
|
||||
-- Can only have one handler per element name.
|
||||
-- Guarantees that the element and the player are valid when calling the handler.
|
||||
-- Adds a player field to the event table.
|
||||
Gui.on_elem_changed = handler_factory(defines.events.on_gui_elem_changed)
|
||||
Gui.on_elem_changed = handler_factory('on_elem_changed')
|
||||
|
||||
-- Register a handler for the on_gui_selection_state_changed event for LuaGuiElements with element_name.
|
||||
-- Can only have one handler per element name.
|
||||
-- Guarantees that the element and the player are valid when calling the handler.
|
||||
-- Adds a player field to the event table.
|
||||
Gui.on_selection_state_changed = handler_factory(defines.events.on_gui_selection_state_changed)
|
||||
Gui.on_selection_state_changed = handler_factory('on_selection_changed')
|
||||
|
||||
-- Register a handler for the on_gui_text_changed event for LuaGuiElements with element_name.
|
||||
-- Can only have one handler per element name.
|
||||
-- Guarantees that the element and the player are valid when calling the handler.
|
||||
-- Adds a player field to the event table.
|
||||
Gui.on_text_changed = handler_factory(defines.events.on_gui_text_changed)
|
||||
Gui.on_text_changed = handler_factory('on_text_changed')
|
||||
|
||||
-- Register a handler for the on_gui_value_changed event for LuaGuiElements with element_name.
|
||||
-- Can only have one handler per element name.
|
||||
-- Guarantees that the element and the player are valid when calling the handler.
|
||||
-- Adds a player field to the event table.
|
||||
Gui.on_value_changed = handler_factory(defines.events.on_gui_value_changed)
|
||||
|
||||
-- Register a handler for when the player shows the top LuaGuiElements with element_name.
|
||||
-- Assuming the element_name has been added with Gui.allow_player_to_toggle_top_element_visibility.
|
||||
-- Can only have one handler per element name.
|
||||
-- Guarantees that the element and the player are valid when calling the handler.
|
||||
-- Adds a player field to the event table.
|
||||
Gui.on_player_show_top = custom_handler_factory(on_visible_handlers)
|
||||
|
||||
-- Register a handler for when the player hides the top LuaGuiElements with element_name.
|
||||
-- Assuming the element_name has been added with Gui.allow_player_to_toggle_top_element_visibility.
|
||||
-- Can only have one handler per element name.
|
||||
-- Guarantees that the element and the player are valid when calling the handler.
|
||||
-- Adds a player field to the event table.
|
||||
Gui.on_pre_player_hide_top = custom_handler_factory(on_pre_hidden_handlers)
|
||||
|
||||
--- Allows the player to show / hide this element.
|
||||
-- The element must be in Gui.get_top_element_flow(player)
|
||||
-- This function must be called in the control stage, i.e not inside an event.
|
||||
-- @param element_name<string> This name must be globally unique.
|
||||
function Gui.allow_player_to_toggle_top_element_visibility(element_name)
|
||||
if _LIFECYCLE ~= _STAGE.control then
|
||||
error('can only be called during the control stage', 2)
|
||||
end
|
||||
top_elements[#top_elements + 1] = element_name
|
||||
end
|
||||
Gui.on_value_changed = handler_factory('on_value_changed')
|
||||
|
||||
--- Returns the flow where top elements can be added and will be effected by google visibility
|
||||
-- For the toggle to work it must be registed with Gui.allow_player_to_toggle_top_element_visibility(element_name)
|
||||
-- @tparam LuaPlayer player pointer to the player who has the gui
|
||||
-- @treturn LuaGuiElement the top element flow
|
||||
function Gui.get_top_element_flow(player)
|
||||
player = Game.get_player_from_any(player)
|
||||
return mod_gui.get_button_flow(player)
|
||||
end
|
||||
|
||||
local toggle_button_name = Gui.uid_name()
|
||||
Gui.top_toggle_button_name = toggle_button_name
|
||||
|
||||
Event.add(
|
||||
defines.events.on_player_created,
|
||||
function(event)
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
|
||||
if not player or not player.valid then
|
||||
return
|
||||
end
|
||||
|
||||
local top = Gui.get_top_element_flow(player)
|
||||
|
||||
local b = top.add {
|
||||
type = 'button',
|
||||
name = toggle_button_name,
|
||||
style = mod_gui.button_style,
|
||||
caption = '<',
|
||||
tooltip = {'gui_util.button_tooltip'}
|
||||
}
|
||||
local style = b.style
|
||||
style.width = 18
|
||||
style.height = 36
|
||||
style.left_padding = 0
|
||||
style.top_padding = 0
|
||||
style.right_padding = 0
|
||||
style.bottom_padding = 0
|
||||
style.font = 'default-small-bold'
|
||||
end
|
||||
)
|
||||
|
||||
Gui.on_click(
|
||||
toggle_button_name,
|
||||
function(event)
|
||||
local button = event.element
|
||||
local player = event.player
|
||||
local top = Gui.get_top_element_flow(player)
|
||||
|
||||
if button.caption == '<' then
|
||||
for i = 1, #top_elements do
|
||||
local name = top_elements[i]
|
||||
local ele = top[name]
|
||||
if ele and ele.valid then
|
||||
if ele.visible then
|
||||
custom_raise(on_pre_hidden_handlers, ele, player)
|
||||
ele.visible = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
button.caption = '>'
|
||||
button.style.height = 24
|
||||
else
|
||||
for i = 1, #top_elements do
|
||||
local name = top_elements[i]
|
||||
local ele = top[name]
|
||||
if ele and ele.valid then
|
||||
if not ele.visible then
|
||||
ele.visible = true
|
||||
custom_raise(on_visible_handlers, ele, player)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
button.caption = '<'
|
||||
button.style.height = 36
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
if _DEBUG then
|
||||
local concat = table.concat
|
||||
|
||||
local names = {}
|
||||
Gui.names = names
|
||||
|
||||
function Gui.uid_name()
|
||||
local info = debug.getinfo(2, 'Sl')
|
||||
local filepath = info.source:match('^.+/currently%-playing/(.+)$'):sub(1, -5)
|
||||
local line = info.currentline
|
||||
|
||||
local token = tostring(Token.uid())
|
||||
|
||||
local name = concat {token, ' - ', filepath, ':line:', line}
|
||||
names[token] = name
|
||||
|
||||
return token
|
||||
end
|
||||
end
|
||||
Gui.get_top_element_flow = ExpGui.get_top_flow
|
||||
|
||||
return Gui
|
||||
Reference in New Issue
Block a user