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https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Update all code styles
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@@ -10,7 +10,7 @@ return {
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unlimited_surface_area = false, --- @setting unlimited_surface_area When true the vlayer has an unlimited surface area, landfill is not required
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modded_auto_downgrade = false, --- @setting modded_auto_downgrade When true modded items will be converted into their base game equivalent, original items can not be recovered
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mimic_surface = 'nauvis', --- @setting mimic_surface Surface name/index the vlayer will copy its settings from, use nil to use the settings below
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mimic_surface = "nauvis", --- @setting mimic_surface Surface name/index the vlayer will copy its settings from, use nil to use the settings below
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surface = { --- @setting surface When mimic_surface is nil these settings will be used instead, see LuaSurface for details
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always_day = false,
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solar_power_multiplier = 1,
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@@ -20,14 +20,14 @@ return {
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dusk = 0.25,
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evening = 0.45,
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morning = 0.55,
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dawn = 0.75
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dawn = 0.75,
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},
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interface_limit = { --- @setting interface_limit Sets the limit for the number of vlayer interfaces that can be created
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energy = 1, -- >1 allows for disconnected power networks to receive power
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circuit = 10, -- No caveats
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storage_input = 10, -- No caveats
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storage_output = 1 -- >0 allows for item teleportation (allowed_items only)
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storage_output = 1, -- >0 allows for item teleportation (allowed_items only)
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},
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allowed_items = { --- @setting allowed_items List of all items allowed in vlayer storage and their properties
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@@ -40,36 +40,36 @@ return {
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capacity = 0: The energy capacity of the item in MJ, used for accumulators
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surface_area = 0: The surface area provided by the item, used for landfill
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]]
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['solar-panel'] = {
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["solar-panel"] = {
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starting_value = 0,
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required_area = 9,
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production = 0.06 -- MW
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production = 0.06, -- MW
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},
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['accumulator'] = {
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["accumulator"] = {
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starting_value = 0,
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required_area = 4,
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discharge = 0.3, -- MW
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capacity = 5 -- MJ
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capacity = 5, -- MJ
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},
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['landfill'] = {
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["landfill"] = {
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starting_value = 0,
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required_area = 0,
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surface_area = 6 -- Tiles
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surface_area = 6, -- Tiles
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},
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['wood'] = {
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["wood"] = {
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starting_value = 0,
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required_area = 0,
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surface_area = 0,
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fuel_value = 2, -- MJ
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power = true -- turn all wood to power to reduce trash
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power = true, -- turn all wood to power to reduce trash
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},
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['coal'] = {
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["coal"] = {
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starting_value = 0,
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required_area = 0,
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surface_area = 0,
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fuel_value = 4, -- MJ
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power = false -- turn all coal to power to reduce trash
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}
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power = false, -- turn all coal to power to reduce trash
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},
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--[[
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['iron-ore'] = {
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starting_value = 0,
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@@ -100,75 +100,75 @@ return {
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},
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modded_items = { --- @setting modded_items List of all modded items allowed in vlayer storage and their base game equivalent
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['solar-panel-2'] = {
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["solar-panel-2"] = {
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starting_value = 0,
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base_game_equivalent = 'solar-panel',
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multiplier = 4
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base_game_equivalent = "solar-panel",
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multiplier = 4,
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},
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['solar-panel-3'] = {
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["solar-panel-3"] = {
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starting_value = 0,
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base_game_equivalent = 'solar-panel',
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multiplier = 16
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base_game_equivalent = "solar-panel",
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multiplier = 16,
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},
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['solar-panel-4'] = {
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["solar-panel-4"] = {
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starting_value = 0,
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base_game_equivalent = 'solar-panel',
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multiplier = 64
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base_game_equivalent = "solar-panel",
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multiplier = 64,
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},
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['solar-panel-5'] = {
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["solar-panel-5"] = {
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starting_value = 0,
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base_game_equivalent = 'solar-panel',
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multiplier = 256
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base_game_equivalent = "solar-panel",
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multiplier = 256,
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},
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['solar-panel-6'] = {
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["solar-panel-6"] = {
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starting_value = 0,
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base_game_equivalent = 'solar-panel',
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multiplier = 1024
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base_game_equivalent = "solar-panel",
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multiplier = 1024,
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},
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['solar-panel-7'] = {
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["solar-panel-7"] = {
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starting_value = 0,
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base_game_equivalent = 'solar-panel',
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multiplier = 4096
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base_game_equivalent = "solar-panel",
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multiplier = 4096,
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},
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['solar-panel-8'] = {
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["solar-panel-8"] = {
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starting_value = 0,
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base_game_equivalent = 'solar-panel',
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multiplier = 16384
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base_game_equivalent = "solar-panel",
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multiplier = 16384,
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},
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['accumulator-2'] = {
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["accumulator-2"] = {
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starting_value = 0,
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base_game_equivalent = 'accumulator',
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multiplier = 4
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base_game_equivalent = "accumulator",
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multiplier = 4,
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},
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['accumulator-3'] = {
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["accumulator-3"] = {
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starting_value = 0,
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base_game_equivalent = 'accumulator',
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multiplier = 16
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base_game_equivalent = "accumulator",
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multiplier = 16,
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},
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['accumulator-4'] = {
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["accumulator-4"] = {
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starting_value = 0,
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base_game_equivalent = 'accumulator',
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multiplier = 64
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base_game_equivalent = "accumulator",
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multiplier = 64,
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},
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['accumulator-5'] = {
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["accumulator-5"] = {
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starting_value = 0,
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base_game_equivalent = 'accumulator',
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multiplier = 256
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base_game_equivalent = "accumulator",
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multiplier = 256,
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},
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['accumulator-6'] = {
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["accumulator-6"] = {
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starting_value = 0,
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base_game_equivalent = 'accumulator',
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multiplier = 1024
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base_game_equivalent = "accumulator",
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multiplier = 1024,
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},
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['accumulator-7'] = {
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["accumulator-7"] = {
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starting_value = 0,
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base_game_equivalent = 'accumulator',
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multiplier = 4096
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base_game_equivalent = "accumulator",
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multiplier = 4096,
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},
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['accumulator-8'] = {
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["accumulator-8"] = {
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starting_value = 0,
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base_game_equivalent = 'accumulator',
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multiplier = 16384
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base_game_equivalent = "accumulator",
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multiplier = 16384,
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},
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}
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},
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}
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