Files
factorio-scenario-ExpCluster/exp_legacy/module/config/vlayer.lua
2024-11-19 22:29:35 +00:00

175 lines
6.3 KiB
Lua

--- Settings for vlayer including the allowed items, the update frequency, and some cheats
-- @config Vlayer
return {
update_tick_storage = 60, --- @setting update_tick_storage The number of ticks between each update of the storage interfaces
update_tick_energy = 10, --- @setting update_tick_energy The number of ticks between each update of the energy and circuit interfaces
update_tick_gui = 60, --- @setting update_tick_gui The number of ticks between each update of the gui
unlimited_capacity = false, --- @setting unlimited_capacity When true the vlayer has an unlimited energy capacity, accumulators are not required
unlimited_surface_area = false, --- @setting unlimited_surface_area When true the vlayer has an unlimited surface area, landfill is not required
modded_auto_downgrade = false, --- @setting modded_auto_downgrade When true modded items will be converted into their base game equivalent, original items can not be recovered
mimic_surface = "nauvis", --- @setting mimic_surface Surface name/index the vlayer will copy its settings from, use nil to use the settings below
surface = { --- @setting surface When mimic_surface is nil these settings will be used instead, see LuaSurface for details
always_day = false,
solar_power_multiplier = 1,
min_brightness = 0.15,
ticks_per_day = 25000,
daytime = 0,
dusk = 0.25,
evening = 0.45,
morning = 0.55,
dawn = 0.75,
},
interface_limit = { --- @setting interface_limit Sets the limit for the number of vlayer interfaces that can be created
energy = 1, -- >1 allows for disconnected power networks to receive power
circuit = 10, -- No caveats
storage_input = 10, -- No caveats
storage_output = 1, -- >0 allows for item teleportation (allowed_items only)
},
allowed_items = { --- @setting allowed_items List of all items allowed in vlayer storage and their properties
--[[
Allowed properties:
starting_value = 0: The amount of the item placed into the vlayer on game start, ignores area requirements
required_area = 0: When greater than 0 the items properties are not applied unless their is sufficient surplus surface area
production = 0: The energy production of the item in MW, used for solar panels
discharge = 0: The energy discharge of the item in MW, used for accumulators
capacity = 0: The energy capacity of the item in MJ, used for accumulators
surface_area = 0: The surface area provided by the item, used for landfill
]]
["solar-panel"] = {
starting_value = 0,
required_area = 9,
production = 0.06, -- MW
},
["accumulator"] = {
starting_value = 0,
required_area = 4,
discharge = 0.3, -- MW
capacity = 5, -- MJ
},
["landfill"] = {
starting_value = 0,
required_area = 0,
surface_area = 6, -- Tiles
},
["wood"] = {
starting_value = 0,
required_area = 0,
surface_area = 0,
fuel_value = 2, -- MJ
power = true, -- turn all wood to power to reduce trash
},
["coal"] = {
starting_value = 0,
required_area = 0,
surface_area = 0,
fuel_value = 4, -- MJ
power = false, -- turn all coal to power to reduce trash
},
--[[
['iron-ore'] = {
starting_value = 0,
required_area = 0,
surface_area = 0
},
['copper-ore'] = {
starting_value = 0,
required_area = 0,
surface_area = 0
},
['coal'] = {
starting_value = 0,
required_area = 0,
surface_area = 0
},
['stone'] = {
starting_value = 0,
required_area = 0,
surface_area = 0
},
['uranium-ore'] = {
starting_value = 0,
required_area = 0,
surface_area = 0
},
]]
},
modded_items = { --- @setting modded_items List of all modded items allowed in vlayer storage and their base game equivalent
["solar-panel-2"] = {
starting_value = 0,
base_game_equivalent = "solar-panel",
multiplier = 4,
},
["solar-panel-3"] = {
starting_value = 0,
base_game_equivalent = "solar-panel",
multiplier = 16,
},
["solar-panel-4"] = {
starting_value = 0,
base_game_equivalent = "solar-panel",
multiplier = 64,
},
["solar-panel-5"] = {
starting_value = 0,
base_game_equivalent = "solar-panel",
multiplier = 256,
},
["solar-panel-6"] = {
starting_value = 0,
base_game_equivalent = "solar-panel",
multiplier = 1024,
},
["solar-panel-7"] = {
starting_value = 0,
base_game_equivalent = "solar-panel",
multiplier = 4096,
},
["solar-panel-8"] = {
starting_value = 0,
base_game_equivalent = "solar-panel",
multiplier = 16384,
},
["accumulator-2"] = {
starting_value = 0,
base_game_equivalent = "accumulator",
multiplier = 4,
},
["accumulator-3"] = {
starting_value = 0,
base_game_equivalent = "accumulator",
multiplier = 16,
},
["accumulator-4"] = {
starting_value = 0,
base_game_equivalent = "accumulator",
multiplier = 64,
},
["accumulator-5"] = {
starting_value = 0,
base_game_equivalent = "accumulator",
multiplier = 256,
},
["accumulator-6"] = {
starting_value = 0,
base_game_equivalent = "accumulator",
multiplier = 1024,
},
["accumulator-7"] = {
starting_value = 0,
base_game_equivalent = "accumulator",
multiplier = 4096,
},
["accumulator-8"] = {
starting_value = 0,
base_game_equivalent = "accumulator",
multiplier = 16384,
},
},
}