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https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Merge pull request #235 from oof2win2/bugfix/jail
fix: set roles after jailing
This commit is contained in:
@@ -267,6 +267,7 @@ Roles.new_role('Jail')
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:set_permission_group('Restricted')
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:set_custom_color{r=50,g=50,b=50}
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:set_block_auto_assign(true)
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:set_flag("defer_role_changes")
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:disallow(default.allowed)
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--- System defaults which are required to be set
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@@ -117,14 +117,15 @@ local Colours = require 'utils.color_presets' --- @dep utils.color_presets
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local write_json = _C.write_json --- @dep expcore.common
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local Roles = {
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_prototype={},
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config={
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order = {}, -- Contains the order of the roles, lower index is better
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roles = {}, -- Contains the raw info for the roles, indexed by role name
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flags = {}, -- Contains functions that run when a flag is added/removed from a player
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internal = {}, -- Contains all internally accessed roles, such as root, default
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players = {}, -- Contains the roles that players have
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auto_assign = {} -- Contains references to all roles which have auto assign conditions
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_prototype = {},
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config = {
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order = {}, -- Contains the order of the roles, lower index is better
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roles = {}, -- Contains the raw info for the roles, indexed by role name
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flags = {}, -- Contains functions that run when a flag is added/removed from a player
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internal = {}, -- Contains all internally accessed roles, such as root, default
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players = {}, -- Contains the roles that players have
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auto_assign = {}, -- Contains references to all roles which have auto assign conditions
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deferred_roles = {}, -- Contains the roles that are to be assigned to players when they are unjailed
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},
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events = {
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on_role_assigned = script.generate_event_name(),
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@@ -133,8 +134,9 @@ local Roles = {
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}
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--- When global is loaded it will have the metatable re-assigned to the roles
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Global.register(Roles.config.players, function(tbl)
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Roles.config.players = tbl
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Global.register({ Roles.config.players, Roles.config.deferred_roles }, function(tbl)
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Roles.config.players = tbl[1]
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Roles.config.deferred_roles = tbl[2]
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end)
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--- Getter.
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@@ -145,7 +147,7 @@ end)
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-- this is the raw internal trigger as the other function is called at other times
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-- there is a second half called role_update which triggers after the event call, it also is called when a player joins
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local function emit_player_roles_updated(player, type, roles, by_player_name, skip_game_print)
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by_player_name = game.player and game.player.name or by_player_name or '<server>'
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by_player_name = by_player_name or game.player and game.player.name or '<server>'
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local by_player = game.players[by_player_name]
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local by_player_index = by_player and by_player.index or 0
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-- get the event id from the type of emit
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@@ -153,14 +155,10 @@ local function emit_player_roles_updated(player, type, roles, by_player_name, sk
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if type == 'unassign' then
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event = Roles.events.on_role_unassigned
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end
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-- convert the roles to objects and get the names of the roles
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local index, role_names = 0, {}
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for _, role in ipairs(roles) do
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role = Roles.get_role_from_any(role)
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if role then
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index = index + 1
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role_names[index] = role.name
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end
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-- Get the names of the roles
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local role_names = {}
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for index, role in ipairs(roles) do
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role_names[index] = role.name
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end
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-- output to all the different locations: game print, player sound, event trigger and role log
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if not skip_game_print then
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@@ -367,17 +365,46 @@ function Roles.assign_player(player, roles, by_player_name, skip_checks, silent)
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local valid_player = Game.get_player_from_any(player)
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if not skip_checks and not valid_player then return end
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if not player then return end
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-- Convert the roles into a table (allows for optional array)
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if type(roles) ~= 'table' or roles.name then
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roles = {roles}
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roles = { roles }
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end
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-- Convert to role objects
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local role_objects = {}
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for _, role in ipairs(roles) do
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role = Roles.get_role_from_any(role)
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if role then
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role:add_player(valid_player or player, valid_player == nil, true)
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end
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local role_object = Roles.get_role_from_any(role)
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if role_object then table.insert(role_objects, role_object) end
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end
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-- If the player has a role that needs to defer the role changes, save the roles that need to be assigned later into a table
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if valid_player and Roles.player_has_flag(player, "defer_role_changes") then
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local assign_later = Roles.config.deferred_roles[valid_player.name] or {}
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for _, role in ipairs(role_objects) do
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local role_change = assign_later[role.name]
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if role_change then
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role_change.count = role_change.count + 1
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if role_change.count == 1 then
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role_change.by_player_name = by_player_name or "<server>"
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role_change.silent = silent
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end
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else
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assign_later[role.name] = {
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count = 1, by_player_name = by_player_name or "<server>", silent = silent
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}
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end
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end
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Roles.config.deferred_roles[valid_player.name] = assign_later
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return
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end
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for _, role in ipairs(role_objects) do
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role:add_player(valid_player or player, valid_player == nil, true)
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end
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if valid_player then
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emit_player_roles_updated(valid_player, 'assign', roles, by_player_name, silent)
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emit_player_roles_updated(valid_player, 'assign', role_objects, by_player_name, silent)
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end
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end
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@@ -399,17 +426,78 @@ function Roles.unassign_player(player, roles, by_player_name, skip_checks, silen
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local valid_player = Game.get_player_from_any(player)
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if not skip_checks and not valid_player then return end
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if not player then return end
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-- Convert the roles into a table (allows for optional array)
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if type(roles) ~= 'table' or roles.name then
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roles = {roles}
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roles = { roles }
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end
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-- Convert to role objects
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local role_objects = {}
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for _, role in ipairs(roles) do
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role = Roles.get_role_from_any(role)
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if role then
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local role_object = Roles.get_role_from_any(role)
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if role_object then table.insert(role_objects, role_object) end
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end
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-- If the player has a role that needs to defer the role changes, save the roles that need to be unassigned later into a table
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local defer_changes = Roles.player_has_flag(player, "defer_role_changes")
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if defer_changes then
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local assign_later = Roles.config.deferred_roles[valid_player.name] or {}
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for _, role in ipairs(role_objects) do
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local role_change = assign_later[role.name]
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if role_change then
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role_change.count = role_change.count - 1
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if role_change.count == -1 then
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role_change.by_player_name = by_player_name or "<server>"
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role_change.silent = silent
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end
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else
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assign_later[role.name] = {
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count = -1, by_player_name = by_player_name or "<server>", silent = silent
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}
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end
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end
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Roles.config.deferred_roles[valid_player.name] = assign_later
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end
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-- Remove the player from roles
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local role_changes = {}
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for _, role in ipairs(role_objects) do
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if not defer_changes or role:has_flag("defer_role_changes") then
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role:remove_player(valid_player or player, valid_player == nil, true)
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table.insert(role_changes, role)
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end
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end
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if valid_player then
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emit_player_roles_updated(valid_player, 'unassign', roles, by_player_name, silent)
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-- If there are deferred role changes, apply them now
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if defer_changes and not Roles.player_has_flag(valid_player, "defer_role_changes") then
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local assign_later = Roles.config.deferred_roles[player.name] or {}
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local assigns, unassigns = {}, {}
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for role_name, details in pairs(assign_later) do
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local role = Roles.get_role_from_any(role_name)
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if role then
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if details.count > 0 then
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role:add_player(valid_player or player, valid_player == nil, true)
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if not assigns[details.by_player_name] then assigns[details.by_player_name] = {} end
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if not details.silent then table.insert(assigns[details.by_player_name], role) end
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elseif details.count < 0 then
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role:remove_player(valid_player or player, valid_player == nil, true)
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if not unassigns[details.by_player_name] then unassigns[details.by_player_name] = {} end
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if not details.silent then table.insert(unassigns[details.by_player_name], role) end
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end
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end
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end
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for assign_by_player_name, assign_roles in pairs(assigns) do
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if #assign_roles > 0 then emit_player_roles_updated(valid_player, 'assign', assign_roles, assign_by_player_name) end
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end
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for unassign_by_player_name, unassign_roles in pairs(unassigns) do
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if #unassign_roles > 0 then emit_player_roles_updated(valid_player, 'unassign', unassign_roles, unassign_by_player_name) end
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end
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Roles.config.deferred_roles[player.name] = nil
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end
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if valid_player and #role_changes > 0 then
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emit_player_roles_updated(valid_player, 'unassign', role_changes, by_player_name, silent)
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end
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end
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@@ -18,7 +18,6 @@
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local Roles = require 'expcore.roles' --- @dep expcore.roles
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local Game = require 'utils.game' --- @dep utils.game
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local Global = require 'utils.global' --- @dep utils.global
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local valid_player = Game.get_player_from_any
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local assign_roles = Roles.assign_player
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@@ -43,12 +42,6 @@ local Jail = {
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}
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}
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local old_roles = Jail.old_roles
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Global.register(old_roles, function(tbl)
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Jail.old_roles = tbl
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old_roles = tbl
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end)
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--- Used to emit the jail related events
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-- @tparam number event the name of the event that will be emited
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-- @tparam LuaPlayer player the player who is being acted on
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@@ -89,7 +82,6 @@ function Jail.jail_player(player, by_player_name, reason)
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if has_role(player, 'Jail') then return end
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local roles = get_roles(player)
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old_roles[player.name] = roles
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player.walking_state = { walking = false }
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player.riding_state = { acceleration = defines.riding.acceleration.nothing, direction = player.riding_state.direction }
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@@ -98,8 +90,9 @@ function Jail.jail_player(player, by_player_name, reason)
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player.picking_state = false
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player.repair_state = { repairing = false }
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assign_roles(player, 'Jail', by_player_name, nil, true)
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unassign_roles(player, roles, by_player_name, nil, true)
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assign_roles(player, 'Jail', by_player_name, nil, true)
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assign_roles(player, roles, by_player_name, nil, true)
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event_emit(Jail.events.on_player_jailed, player, by_player_name, reason)
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@@ -116,9 +109,7 @@ function Jail.unjail_player(player, by_player_name)
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if not by_player_name then return end
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if not has_role(player, 'Jail') then return end
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local roles = old_roles[player.name] or {}
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assign_roles(player, roles, by_player_name, nil, true)
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unassign_roles(player, 'Jail', by_player_name, nil, true)
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event_emit(Jail.events.on_player_unjailed, player, by_player_name)
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@@ -126,4 +117,4 @@ function Jail.unjail_player(player, by_player_name)
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return true
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end
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return Jail
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return Jail
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