mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Updated player list
This commit is contained in:
@@ -15,8 +15,12 @@ local Jail = require 'modules.control.jail' --- @dep modules.control.jail
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local Colors = require 'resources.color_presets' --- @dep resources.color_presets
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local format_chat_player_name = ext_require('expcore.common','format_chat_player_name') --- @dep expcore.common
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local action_player_store = 'gui.left.player-list.action-player'
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local action_name_store = 'gui.left.player-list.action-name'
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local selected_player_store = ''
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local selected_action_store = ''
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local function set_store_uids(player,action)
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selected_player_store = player
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selected_action_store = action
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end
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-- common style used by all action buttons
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local function tool_button_style(style)
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@@ -26,9 +30,9 @@ local function tool_button_style(style)
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end
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-- auth that will only allow when on player's of lower roles
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local function auth_lower_role(player,action_player_name)
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local function auth_lower_role(player,selected_player_name)
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local player_highest = Roles.get_player_highest_role(player)
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local action_player_highest = Roles.get_player_highest_role(action_player_name)
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local action_player_highest = Roles.get_player_highest_role(selected_player_name)
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if player_highest.index < action_player_highest.index then
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return true
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end
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@@ -36,10 +40,10 @@ end
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-- gets the action player and a coloured name for the action to be used on
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local function get_action_player_name(player)
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local action_player_name = Store.get(action_player_store,player.name)
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local action_player = Game.get_player_from_any(action_player_name)
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local action_player_name_color = format_chat_player_name(action_player)
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return action_player,action_player_name_color
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local selected_player_name = Store.get(selected_player_store,player)
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local selected_player = Game.get_player_from_any(selected_player_name)
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local selected_player_color = format_chat_player_name(selected_player)
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return selected_player_name, selected_player_color
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end
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-- telports one player to another
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@@ -60,12 +64,12 @@ Gui.new_button()
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:set_tooltip{'player-list.goto-player'}
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:set_style('tool_button',tool_button_style)
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:on_click(function(player,element)
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local action_player_name = get_action_player_name(player)
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local action_player = Game.get_player_from_any(action_player_name)
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if not player.character or not action_player.character then
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local selected_player_name = get_action_player_name(player)
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local selected_player = Game.get_player_from_any(selected_player_name)
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if not player.character or not selected_player.character then
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player.print({'expcore-commands.reject-player-alive'},Colors.orange_red)
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else
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teleport(player,action_player)
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teleport(player,selected_player)
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end
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end)
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@@ -77,12 +81,12 @@ Gui.new_button()
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:set_tooltip{'player-list.bring-player'}
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:set_style('tool_button',tool_button_style)
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:on_click(function(player,element)
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local action_player_name = get_action_player_name(player)
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local action_player = Game.get_player_from_any(action_player_name)
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if not player.character or not action_player.character then
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local selected_player_name = get_action_player_name(player)
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local selected_player = Game.get_player_from_any(selected_player_name)
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if not player.character or not selected_player.character then
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player.print({'expcore-commands.reject-player-alive'},Colors.orange_red)
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else
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teleport(action_player,player)
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teleport(selected_player,player)
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end
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end)
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@@ -94,10 +98,10 @@ Gui.new_button()
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:set_tooltip{'player-list.kill-player'}
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:set_style('tool_button',tool_button_style)
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:on_click(function(player,element)
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local action_player_name = get_action_player_name(player)
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local action_player = Game.get_player_from_any(action_player_name)
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if action_player.character then
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action_player.character.die()
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local selected_player_name = get_action_player_name(player)
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local selected_player = Game.get_player_from_any(selected_player_name)
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if selected_player.character then
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selected_player.character.die()
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else
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player.print({'expcom-kill.already-dead'},Colors.orange_red)
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end
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@@ -111,20 +115,20 @@ Gui.new_button()
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:set_tooltip{'player-list.report-player'}
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:set_style('tool_button',tool_button_style)
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:on_click(function(player,element)
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local action_player_name = get_action_player_name(player)
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if Reports.is_reported(action_player_name,player.name) then
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local selected_player_name = get_action_player_name(player)
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if Reports.is_reported(selected_player_name,player.name) then
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player.print({'expcom-report.already-reported'},Colors.orange_red)
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else
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Store.set(action_name_store,player.name,'command/report')
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Store.set(selected_action_store,player,'command/report')
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end
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end)
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local function report_player_callback(player,reason)
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local action_player_name,action_player_name_color = get_action_player_name(player)
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local selected_player_name, selected_player_color = get_action_player_name(player)
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local by_player_name_color = format_chat_player_name(player)
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game.print{'expcom-report.non-admin',action_player_name_color,reason}
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Roles.print_to_roles_higher('Trainee',{'expcom-report.admin',action_player_name_color,by_player_name_color,reason})
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Reports.report_player(action_player_name,player.name,reason)
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game.print{'expcom-report.non-admin', selected_player_color,reason}
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Roles.print_to_roles_higher('Trainee',{'expcom-report.admin', selected_player_color,by_player_name_color,reason})
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Reports.report_player(selected_player_name,player.name,reason)
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end
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--- Gives the action player a warning, requires a reason
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@@ -135,14 +139,14 @@ Gui.new_button()
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:set_tooltip{'player-list.warn-player'}
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:set_style('tool_button',tool_button_style)
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:on_click(function(player,element)
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Store.set(action_name_store,player.name,'command/give-warning')
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Store.set(selected_action_store,player,'command/give-warning')
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end)
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local function warn_player_callback(player,reason)
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local action_player_name,action_player_name_color = get_action_player_name(player)
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local selected_player_name, selected_player_color = get_action_player_name(player)
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local by_player_name_color = format_chat_player_name(player)
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game.print{'expcom-warnings.received',action_player_name_color,by_player_name_color,reason}
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Warnings.add_warning(action_player_name,player.name,reason)
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game.print{'expcom-warnings.received', selected_player_color,by_player_name_color,reason}
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Warnings.add_warning(selected_player_name,player.name,reason)
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end
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--- Jails the action player, requires a reason
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@@ -153,19 +157,19 @@ Gui.new_button()
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:set_tooltip{'player-list.jail-player'}
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:set_style('tool_button',tool_button_style)
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:on_click(function(player,element)
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local action_player_name,action_player_name_color = get_action_player_name(player)
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if Jail.is_jailed(action_player_name) then
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player.print({'expcom-jail.already-jailed',action_player_name_color},Colors.orange_red)
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local selected_player_name, selected_player_color = get_action_player_name(player)
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if Jail.is_jailed(selected_player_name) then
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player.print({'expcom-jail.already-jailed', selected_player_color},Colors.orange_red)
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else
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Store.set(action_name_store,player.name,'command/jail')
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Store.set(selected_action_store,player,'command/jail')
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end
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end)
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local function jail_player_callback(player,reason)
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local action_player_name,action_player_name_color = get_action_player_name(player)
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local selected_player_name, selected_player_color = get_action_player_name(player)
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local by_player_name_color = format_chat_player_name(player)
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game.print{'expcom-jail.give',action_player_name_color,by_player_name_color,reason}
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Jail.jail_player(action_player_name,player.name,reason)
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game.print{'expcom-jail.give', selected_player_color,by_player_name_color,reason}
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Jail.jail_player(selected_player_name,player.name,reason)
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end
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--- Temp bans the action player, requires a reason
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@@ -176,19 +180,19 @@ Gui.new_button()
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:set_tooltip{'player-list.temp-ban-player'}
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:set_style('tool_button',tool_button_style)
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:on_click(function(player,element)
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local action_player_name,action_player_name_color = get_action_player_name(player)
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if Jail.is_jailed(action_player_name) then
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player.print({'expcom-jail.already-banned',action_player_name_color},Colors.orange_red)
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local selected_player_name, selected_player_color = get_action_player_name(player)
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if Jail.is_jailed(selected_player_name) then
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player.print({'expcom-jail.already-banned', selected_player_color},Colors.orange_red)
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else
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Store.set(action_name_store,player.name,'command/temp-ban')
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Store.set(selected_action_store,player,'command/temp-ban')
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end
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end)
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local function temp_ban_player_callback(player,reason)
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local action_player,action_player_name_color = get_action_player_name(player)
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local selected_player, selected_player_color = get_action_player_name(player)
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local by_player_name_color = format_chat_player_name(player)
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game.print{'expcom-jail.temp-ban',action_player_name_color,by_player_name_color,reason}
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Jail.temp_ban_player(action_player,player.name,reason)
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game.print{'expcom-jail.temp-ban', selected_player_color,by_player_name_color,reason}
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Jail.temp_ban_player(selected_player,player.name,reason)
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end
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--- Kicks the action player, requires a reason
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@@ -199,12 +203,12 @@ Gui.new_button()
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:set_tooltip{'player-list.kick-player'}
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:set_style('tool_button',tool_button_style)
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:on_click(function(player,element)
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Store.set(action_name_store,player.name,'command/kick')
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Store.set(selected_action_store,player,'command/kick')
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end)
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local function kick_player_callback(player,reason)
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local action_player = get_action_player_name(player)
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game.kick_player(action_player,reason)
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local selected_player = get_action_player_name(player)
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game.kick_player(selected_player,reason)
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end
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--- Bans the action player, requires a reason
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@@ -215,36 +219,38 @@ Gui.new_button()
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:set_tooltip{'player-list.ban-player'}
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:set_style('tool_button',tool_button_style)
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:on_click(function(player,element)
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Store.set(action_name_store,player.name,'command/ban')
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Store.set(selected_action_store,player,'command/ban')
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end)
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local function ban_player_callback(player,reason)
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local action_player = get_action_player_name(player)
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game.ban_player(action_player,reason)
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local selected_player = get_action_player_name(player)
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game.ban_player(selected_player,reason)
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end
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return {
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set_store_uids = set_store_uids,
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buttons = {
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['command/teleport'] = {
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auth=function(player,action_player)
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return player.name ~= action_player.name
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auth=function(player,selected_player)
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return player.name ~= selected_player.name
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end, -- cant teleport to your self
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goto_player,
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bring_player
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},
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['command/kill'] = {
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auth=function(player,action_player)
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if player.name == action_player.name then
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auth=function(player,selected_player)
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if player.name == selected_player.name then
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return true
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elseif Roles.player_allowed(player,'command/kill/always') then
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return auth_lower_role(player,action_player)
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return auth_lower_role(player,selected_player)
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end
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end, -- player must be lower role, or your self
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kill_player
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},
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['command/report'] = {
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auth=function(player,action_player)
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auth=function(player,selected_player)
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if not Roles.player_allowed(player,'command/give-warning') then
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return not Roles.player_has_flag(action_player,'report-immune')
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return not Roles.player_has_flag(selected_player,'report-immune')
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end
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end, -- can report any player that isn't immune and you aren't able to give warnings
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reason_callback=report_player_callback,
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@@ -276,3 +282,4 @@ return {
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ban_player
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}
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}
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}
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@@ -50,12 +50,15 @@ local Store = {
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serializers = {},
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--- An array of watchers that stores will trigger, key is store uids
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-- @table watchers
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watchers = {}
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watchers = {},
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--- An index used for debuging to find the file where different stores where registered
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-- @table file_paths
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file_paths = {}
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}
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-- All data is stored in global.data_store and is accessed here with data_store
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local data_store = {}
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global.data_store = {}
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global.data_store = data_store
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Event.on_load(function()
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data_store = global.data_store
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end)
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@@ -95,15 +98,17 @@ function Store.validate(store,key,error_stack)
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-- Key is present and so it is serialized and returned
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local serializer = Store.serializers[store]
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if type(key) ~= 'string' then
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local success, key = pcall(serializer,key)
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local success, serialized_key = pcall(serializer,key)
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if not success then
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-- Serializer casued an error while serializing the key
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error('Store watcher casued an error:\n\t'..key,error_stack+1)
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elseif type(key) ~= 'string' then
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elseif type(serialized_key) ~= 'string' then
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-- Serializer was successful but failed to return a string value
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error('Store key serializer did not return a string; recived type '..type(key),error_stack+1)
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end
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return serialized_key
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end
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return key
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@@ -139,6 +144,10 @@ function Store.register(serializer)
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Store.serializers[uid] = serializer
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end
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-- Add entry in the debug table
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local file_path = debug.getinfo(2, 'S').source:match('^.+/currently%-playing/(.+)$'):sub(1, -5)
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Store.file_paths[uid] = file_path
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-- Return the new uid
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return uid
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end
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128
modules/gui/debug/expcore_store_view.lua
Normal file
128
modules/gui/debug/expcore_store_view.lua
Normal file
@@ -0,0 +1,128 @@
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local Gui = require 'utils.gui' --- @dep utils.gui
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local Store = require 'expcore.store' --- @dep utils.global
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local Color = require 'resources.color_presets' --- @dep resources.color_presets
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local Model = require 'modules.gui.debug.model' --- @dep modules.gui.debug.model
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local dump = Model.dump
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local dump_text = Model.dump_text
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local concat = table.concat
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local Public = {}
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local header_name = Gui.uid_name()
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local left_panel_name = Gui.uid_name()
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local right_panel_name = Gui.uid_name()
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local input_text_box_name = Gui.uid_name()
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local refresh_name = Gui.uid_name()
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Public.name = 'Store'
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function Public.show(container)
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local main_flow = container.add {type = 'flow', direction = 'horizontal'}
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local left_panel = main_flow.add {type = 'scroll-pane', name = left_panel_name}
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local left_panel_style = left_panel.style
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left_panel_style.width = 300
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for store_id, token_name in pairs(Store.file_paths) do
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local header = left_panel.add({type = 'flow'}).add {type = 'label', name = header_name, caption = store_id..' - '..token_name}
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Gui.set_data(header, store_id)
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end
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local right_flow = main_flow.add {type = 'flow', direction = 'vertical'}
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local right_top_flow = right_flow.add {type = 'flow', direction = 'horizontal'}
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local input_text_box = right_top_flow.add {type = 'text-box', name = input_text_box_name}
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local input_text_box_style = input_text_box.style
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input_text_box_style.horizontally_stretchable = true
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input_text_box_style.height = 32
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input_text_box_style.maximal_width = 1000
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local refresh_button =
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right_top_flow.add {type = 'sprite-button', name = refresh_name, sprite = 'utility/reset', tooltip = 'refresh'}
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local refresh_button_style = refresh_button.style
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refresh_button_style.width = 32
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refresh_button_style.height = 32
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local right_panel = right_flow.add {type = 'text-box', name = right_panel_name}
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right_panel.read_only = true
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right_panel.selectable = true
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local right_panel_style = right_panel.style
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right_panel_style.vertically_stretchable = true
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right_panel_style.horizontally_stretchable = true
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right_panel_style.maximal_width = 1000
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right_panel_style.maximal_height = 1000
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local data = {
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right_panel = right_panel,
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input_text_box = input_text_box,
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selected_header = nil
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}
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Gui.set_data(input_text_box, data)
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Gui.set_data(left_panel, data)
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Gui.set_data(refresh_button, data)
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end
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Gui.on_click(
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header_name,
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function(event)
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local element = event.element
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local store_id = Gui.get_data(element)
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local left_panel = element.parent.parent
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local data = Gui.get_data(left_panel)
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local right_panel = data.right_panel
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local selected_header = data.selected_header
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local input_text_box = data.input_text_box
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if selected_header then
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selected_header.style.font_color = Color.white
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end
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||||
|
||||
element.style.font_color = Color.orange
|
||||
data.selected_header = element
|
||||
|
||||
input_text_box.text = concat {'global.data_store[', store_id, ']'}
|
||||
input_text_box.style.font_color = Color.black
|
||||
|
||||
local content = dump(Store.get(store_id)) or 'nil'
|
||||
right_panel.text = content
|
||||
end
|
||||
)
|
||||
|
||||
local function update_dump(text_input, data, player)
|
||||
local suc, ouput = dump_text(text_input.text, player)
|
||||
if not suc then
|
||||
text_input.style.font_color = Color.red
|
||||
else
|
||||
text_input.style.font_color = Color.black
|
||||
data.right_panel.text = ouput
|
||||
end
|
||||
end
|
||||
|
||||
Gui.on_text_changed(
|
||||
input_text_box_name,
|
||||
function(event)
|
||||
local element = event.element
|
||||
local data = Gui.get_data(element)
|
||||
|
||||
update_dump(element, data, event.player)
|
||||
end
|
||||
)
|
||||
|
||||
Gui.on_click(
|
||||
refresh_name,
|
||||
function(event)
|
||||
local element = event.element
|
||||
local data = Gui.get_data(element)
|
||||
|
||||
local input_text_box = data.input_text_box
|
||||
|
||||
update_dump(input_text_box, data, event.player)
|
||||
end
|
||||
)
|
||||
|
||||
return Public
|
||||
@@ -8,7 +8,7 @@ local concat = table.concat
|
||||
|
||||
local Public = {}
|
||||
|
||||
local ignore = {tokens = true}
|
||||
local ignore = {tokens = true, data_store = true}
|
||||
|
||||
local header_name = Gui.uid_name()
|
||||
local left_panel_name = Gui.uid_name()
|
||||
|
||||
@@ -5,6 +5,7 @@ local Public = {}
|
||||
|
||||
local pages = {
|
||||
require 'modules.gui.debug.redmew_global_view',
|
||||
require 'modules.gui.debug.expcore_store_view',
|
||||
require 'modules.gui.debug.global_view',
|
||||
require 'modules.gui.debug.package_view',
|
||||
require 'modules.gui.debug._g_view',
|
||||
|
||||
@@ -13,26 +13,36 @@ local format_time = ext_require('expcore.common','format_time') --- @dep expcore
|
||||
local config = require 'config.action_buttons' --- @dep config.action_buttons
|
||||
local Colors = require 'resources.color_presets' --- @dep resources.color_presets
|
||||
|
||||
local action_player_store = 'gui.left.player-list.action-player'
|
||||
local action_name_store = 'gui.left.player-list.action-name'
|
||||
-- Stores the name of the player a player has selected
|
||||
local selected_player_store = Store.register(function(player)
|
||||
return player.name
|
||||
end)
|
||||
|
||||
--- used on player name label to allow zoom to map
|
||||
-- Stores the current action that a player wants to do
|
||||
local selected_action_store = Store.register(function(player)
|
||||
return player.name
|
||||
end)
|
||||
|
||||
-- Set the config to use these stores
|
||||
config.set_store_uids(selected_player_store,selected_action_store)
|
||||
|
||||
--- Used to open the map on a player or toggle the settings
|
||||
local zoom_to_map_name = Gui.uid_name()
|
||||
Gui.on_click(zoom_to_map_name,function(event)
|
||||
local action_player_name = event.element.caption
|
||||
local action_player = Game.get_player_from_any(action_player_name)
|
||||
local selected_player_name = event.element.caption
|
||||
local selected_player = Game.get_player_from_any(selected_player_name)
|
||||
if event.button == defines.mouse_button_type.left then
|
||||
-- lmb will zoom to map
|
||||
local position = action_player.position
|
||||
-- LMB will open the map to the selected player
|
||||
local position = selected_player.position
|
||||
event.player.zoom_to_world(position,1.75)
|
||||
else
|
||||
-- rmb will open settings
|
||||
local player_name = event.player.name
|
||||
local old_action_player_name = Store.get(action_player_store,player_name)
|
||||
if action_player_name == old_action_player_name then
|
||||
Store.clear(action_player_store,player_name) -- will close if already open
|
||||
-- RMB will toggle the settings
|
||||
local player = event.player
|
||||
local old_selected_player_name = Store.get(selected_player_store,player)
|
||||
if selected_player_name == old_selected_player_name then
|
||||
Store.clear(selected_player_store,player)
|
||||
else
|
||||
Store.set(action_player_store,player_name,action_player_name)
|
||||
Store.set(selected_player_store,player,selected_player_name)
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -43,8 +53,8 @@ local open_action_bar =
|
||||
Gui.new_button()
|
||||
:set_sprites('utility/expand_dots_white')
|
||||
:set_tooltip{'player-list.open-action-bar'}
|
||||
:set_embedded_flow(function(element,action_player_name)
|
||||
return action_player_name
|
||||
:set_embedded_flow(function(element,selected_player_name)
|
||||
return selected_player_name
|
||||
end)
|
||||
:set_style('frame_button',function(style)
|
||||
Gui.set_padding_style(style,-2,-2,-2,-2)
|
||||
@@ -52,12 +62,12 @@ end)
|
||||
style.height = 14
|
||||
end)
|
||||
:on_click(function(player,element)
|
||||
local new_action_player_name = element.parent.name
|
||||
local action_player_name = Store.get(action_player_store,player.name)
|
||||
if action_player_name == new_action_player_name then
|
||||
Store.clear(action_player_store,player.name) -- will close if already open
|
||||
local selected_player_name = element.parent.name
|
||||
local old_selected_player_name = Store.get(selected_player_store,player)
|
||||
if selected_player_name == old_selected_player_name then
|
||||
Store.clear(selected_player_store,player)
|
||||
else
|
||||
Store.set(action_player_store,player.name,new_action_player_name)
|
||||
Store.set(selected_player_store,player,selected_player_name)
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -73,8 +83,8 @@ Gui.new_button()
|
||||
style.width = 28
|
||||
end)
|
||||
:on_click(function(player,element)
|
||||
Store.clear(action_player_store,player.name)
|
||||
Store.clear(action_name_store,player.name)
|
||||
Store.clear(selected_player_store,player)
|
||||
Store.clear(selected_action_store,player)
|
||||
end)
|
||||
|
||||
--- Button used to confirm a reason
|
||||
@@ -90,11 +100,11 @@ Gui.new_button()
|
||||
end)
|
||||
:on_click(function(player,element)
|
||||
local reason = element.parent.entry.text or 'Non Given'
|
||||
local action_name = Store.get(action_name_store,player.name)
|
||||
local reason_callback = config[action_name].reason_callback
|
||||
local action_name = Store.get(selected_action_store,player)
|
||||
local reason_callback = config.buttons[action_name].reason_callback
|
||||
reason_callback(player,reason)
|
||||
Store.clear(action_player_store,player.name)
|
||||
Store.clear(action_name_store,player.name)
|
||||
Store.clear(selected_player_store,player)
|
||||
Store.clear(selected_action_store,player)
|
||||
element.parent.entry.text = ''
|
||||
end)
|
||||
|
||||
@@ -143,7 +153,7 @@ local function generate_container(player,element)
|
||||
Gui.set_padding(reason_bar,-1,-1,3,3)
|
||||
reason_bar.style.horizontally_stretchable = true
|
||||
reason_bar.style.height = 35
|
||||
local action_name = Store.get(action_name_store,player.name)
|
||||
local action_name = Store.get(selected_action_store,player)
|
||||
reason_bar.visible = action_name ~= nil
|
||||
|
||||
-- text entry for the reason bar
|
||||
@@ -166,9 +176,9 @@ end
|
||||
--- Adds buttons and permission flows to the action bar
|
||||
local function generate_action_bar(player,element)
|
||||
close_action_bar(element)
|
||||
local action_player = Store.get(action_player_store,player.name)
|
||||
local selected_player_name = Store.get(selected_player_store,player)
|
||||
|
||||
for action_name,buttons in pairs(config) do
|
||||
for action_name,buttons in pairs(config.buttons) do
|
||||
local permission_flow =
|
||||
element.add{
|
||||
type='flow',
|
||||
@@ -183,12 +193,12 @@ local function generate_action_bar(player,element)
|
||||
permission_flow.visible = false
|
||||
end
|
||||
|
||||
if buttons.auth and action_player and not buttons.auth(player,action_player) then
|
||||
if buttons.auth and selected_player_name and not buttons.auth(player,selected_player_name) then
|
||||
permission_flow.visible = false
|
||||
end
|
||||
end
|
||||
|
||||
if not action_player then
|
||||
if not selected_player_name then
|
||||
element.visible = false
|
||||
end
|
||||
end
|
||||
@@ -198,25 +208,30 @@ local player_list_name
|
||||
local function update_action_bar(player)
|
||||
local frame = Gui.classes.left_frames.get_frame(player_list_name,player)
|
||||
local element = frame.container.action_bar
|
||||
local action_player_name = Store.get(action_player_store,player.name)
|
||||
local selected_player_name = Store.get(selected_player_store,player)
|
||||
|
||||
if not action_player_name then
|
||||
if not selected_player_name then
|
||||
element.visible = false
|
||||
|
||||
else
|
||||
local action_player = Game.get_player_from_any(action_player_name)
|
||||
if not action_player.connected then
|
||||
local selected_player = Game.get_player_from_any(selected_player_name)
|
||||
if not selected_player.connected then
|
||||
-- If the player is offline then reest stores
|
||||
element.visible = false
|
||||
Store.clear(action_player_store,player.name) -- clears store if player is offline
|
||||
Store.clear(action_name_store,player.name)
|
||||
Store.clear(selected_player_store,player)
|
||||
Store.clear(selected_action_store,player)
|
||||
|
||||
else
|
||||
-- Otherwise check what actions the player is allowed to use
|
||||
element.visible = true
|
||||
for action_name,buttons in pairs(config) do
|
||||
if buttons.auth and not buttons.auth(player,action_player) then
|
||||
for action_name,buttons in pairs(config.buttons) do
|
||||
if buttons.auth and not buttons.auth(player,selected_player) then
|
||||
element[action_name].visible = false
|
||||
elseif Roles.player_allowed(player,action_name) then
|
||||
element[action_name].visible = true
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -323,10 +338,11 @@ end)
|
||||
player_list_name = player_list:uid()
|
||||
|
||||
--- When the action player is changed the action bar will update
|
||||
Store.register(action_player_store,function(value,category)
|
||||
local player = Game.get_player_from_any(category)
|
||||
Store.watch(selected_player_store,function(value,player_name)
|
||||
local player = Game.get_player_from_any(player_name)
|
||||
update_action_bar(player)
|
||||
|
||||
-- Change the style of the option buttons
|
||||
local frame = player_list:get_frame(player)
|
||||
local data_table = frame.container.scroll.table
|
||||
for _,next_player in pairs(game.connected_players) do
|
||||
@@ -343,21 +359,25 @@ Store.register(action_player_store,function(value,category)
|
||||
end)
|
||||
|
||||
--- When the action name is changed the reason input will update
|
||||
Store.register(action_name_store,function(value,category)
|
||||
local player = Game.get_player_from_any(category)
|
||||
Store.watch(selected_action_store,function(value,player_name)
|
||||
local player = Game.get_player_from_any(player_name)
|
||||
local frame = Gui.classes.left_frames.get_frame(player_list_name,player)
|
||||
local element = frame.container.reason_bar
|
||||
if value then
|
||||
local action_player_name = Store.get(action_player_store,category)
|
||||
local action_player = Game.get_player_from_any(action_player_name)
|
||||
if action_player.connected then
|
||||
-- if there is a new value then check the player is still online
|
||||
local selected_player_name = Store.get(selected_player_store,player_name)
|
||||
local selected_player = Game.get_player_from_any(selected_player_name)
|
||||
if selected_player.connected then
|
||||
element.visible = true
|
||||
else
|
||||
Store.clear(action_player_store,category) -- clears store if player is offline
|
||||
Store.clear(action_name_store,category)
|
||||
-- Clear if the player is offline
|
||||
Store.clear(selected_player_store,player_name)
|
||||
Store.clear(selected_action_store,player_name)
|
||||
end
|
||||
|
||||
else
|
||||
element.visible = false
|
||||
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user