mirror of
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Updated warps
This commit is contained in:
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<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -240,7 +240,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -295,7 +295,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -812,7 +812,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -384,7 +384,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -414,7 +414,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -324,7 +324,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -414,7 +414,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -834,7 +834,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -292,7 +292,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -354,7 +354,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -388,7 +388,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -744,7 +744,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -384,7 +384,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -355,7 +355,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -684,7 +684,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
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|
||||
</div>
|
||||
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|
||||
|
||||
@@ -1208,7 +1208,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
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|
||||
|
||||
@@ -1329,7 +1329,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
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|
||||
</div>
|
||||
|
||||
@@ -1110,7 +1110,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -984,7 +984,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -288,7 +288,7 @@ Tasks.update_task(task_id,<span class="string">'We need more iron!'</span>,game.
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="name"><a href="#add_task">add_task(force_name[, task_number][, player_name])</a></td>
|
||||
<td class="name"><a href="#add_task">add_task(force_name[, task_number][, player_name][, task_message])</a></td>
|
||||
<td class="summary">Add a new task for a force, the task can be placed into a certain position for that force</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -597,7 +597,7 @@ Tasks.update_task(task_id,<span class="string">'We need more iron!'</span>,game.
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#add_task" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="add_task">add_task(force_name[, task_number][, player_name])</span>
|
||||
<span class="section-item-title" id="add_task">add_task(force_name[, task_number][, player_name][, task_message])</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
@@ -662,6 +662,23 @@ Tasks.update_task(task_id,<span class="string">'We need more iron!'</span>,game.
|
||||
</li>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="section-subitem-li">
|
||||
|
||||
<strong><em>task_message</em></strong>
|
||||
|
||||
<strong> : </strong>
|
||||
|
||||
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
|
||||
|
||||
the message that is used for this task, if not given default is used
|
||||
|
||||
(<em>optional</em>)
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
|
||||
<!-- parameters end -->
|
||||
@@ -981,7 +998,7 @@ Tasks.update_task(task_id,<span class="string">'We need more iron!'</span>,game.
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1465,7 +1465,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1972,7 +1972,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -2746,7 +2746,7 @@ Common.table_insert(tbl,<span class="number">50</span>,tbl2)</code></pre>
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
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|
||||
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|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -10987,7 +10987,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
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|
||||
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|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
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|
||||
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|
||||
|
||||
@@ -1432,7 +1432,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
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|
||||
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|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
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|
||||
</div>
|
||||
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|
||||
|
||||
@@ -3152,7 +3152,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
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|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -362,8 +362,12 @@ Store.set(player_scores,game.player,<span class="number">10</span>) <span class=
|
||||
<td class="summary">Used to update all values that are in a store, similar to Store.update but acts on all keys at once, will trigger watchers for every key present</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#trigger">trigger(store[, key][, value])</a></td>
|
||||
<td class="summary">Used to trigger any watchers that are on this store, the key and value are passed to the watcher functions</td>
|
||||
<td class="name"><a href="#trigger">trigger(store[, key])</a></td>
|
||||
<td class="summary">Used to trigger watcher functions, this may be used to trigger them if you did not use Store.update or Store.set</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name"><a href="#raw_trigger">raw_trigger(store[, key][, value])</a></td>
|
||||
<td class="summary">Used to trigger watcher functions, the value and key are passed directly to the watchers regardless if the value is correct</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -1252,13 +1256,87 @@ Store.set(player_scores,game.player,<span class="number">10</span>) <span class=
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#trigger" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="trigger">trigger(store[, key][, value])</span>
|
||||
<span class="section-item-title" id="trigger">trigger(store[, key])</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Used to trigger any watchers that are on this store, the key and value are passed to the watcher functions</p>
|
||||
<p class="section-item-summary">Used to trigger watcher functions, this may be used to trigger them if you did not use Store.update or Store.set</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
<strong>Parameters:</strong>
|
||||
|
||||
<ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="section-subitem-li">
|
||||
|
||||
<strong><em>store</em></strong>
|
||||
|
||||
<strong> : </strong>
|
||||
|
||||
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.3.html">number</a></span>)
|
||||
|
||||
the uid of the store that you want to trigger
|
||||
|
||||
</li>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="section-subitem-li">
|
||||
|
||||
<strong><em>key</em></strong>
|
||||
|
||||
<strong> : </strong>
|
||||
|
||||
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a> or <span class="type">any</span></span>)
|
||||
|
||||
the key that you want to trigger, must be a string unless you have a serializer
|
||||
|
||||
(<em>optional</em>)
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
|
||||
<!-- parameters end -->
|
||||
|
||||
<!-- returns start -->
|
||||
<!-- returns end -->
|
||||
|
||||
|
||||
<!-- see also start -->
|
||||
<!-- see also end -->
|
||||
|
||||
<!-- usage start -->
|
||||
<strong>Usage:</strong>
|
||||
<pre class="code" data-lang="Lua"><code><span class="comment">-- Faking the update to a store
|
||||
</span><span class="comment">-- The type of store we use does not really matter for this as long as you pass it what you watchers are expecting
|
||||
</span><span class="keyword">local</span> scenario_diffculty = Store.register()
|
||||
|
||||
<span class="comment">-- Trigger the watchers with a fake change of diffculty
|
||||
</span>Store.trigger(scenario_diffculty)</code></pre>
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<div class="divider divider-custom"></div>
|
||||
<div class="block section-item-header">
|
||||
<a href="#raw_trigger" class="fragment-hashtag">#</a>
|
||||
<span class="section-item-title" id="raw_trigger">raw_trigger(store[, key][, value])</span>
|
||||
</div>
|
||||
</dt>
|
||||
<dd>
|
||||
<div class="section-item-body">
|
||||
|
||||
<p class="section-item-summary">Used to trigger watcher functions, the value and key are passed directly to the watchers regardless if the value is correct</p>
|
||||
<p class="section-item-description"></p>
|
||||
|
||||
<!-- parameters start -->
|
||||
@@ -1336,7 +1414,7 @@ Store.set(player_scores,game.player,<span class="number">10</span>) <span class=
|
||||
|
||||
<span class="comment">-- Trigger the watchers with a fake change of diffculty
|
||||
</span><span class="comment">-- This is mostly used internally but it can be useful in other cases
|
||||
</span>Store.trigger(scenario_diffculty,<span class="keyword">nil</span>,<span class="string">'normal'</span>)</code></pre>
|
||||
</span>Store.raw_trigger(scenario_diffculty,<span class="keyword">nil</span>,<span class="string">'normal'</span>)</code></pre>
|
||||
<!-- usage end -->
|
||||
|
||||
</dd>
|
||||
@@ -1355,7 +1433,7 @@ Store.set(player_scores,game.player,<span class="number">10</span>) <span class=
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -544,7 +544,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -626,7 +626,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -629,7 +629,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -449,7 +449,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -632,7 +632,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -837,7 +837,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -118,7 +118,7 @@
|
||||
<tr>
|
||||
<td class="name"><a href="control/Warps.html">Warps</a></td>
|
||||
<td class="summary"><span>Control Module - Warps
|
||||
- Stores warps for each force.</span></td>
|
||||
- Stores warps for each force.</span></td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2>Addons</h2>
|
||||
@@ -514,7 +514,7 @@ see ./expcore/commands.lua for more details</span></td>
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -351,7 +351,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -419,7 +419,7 @@ fraction will decide a chance to spawn. 1 alien for 2 spawner's will have 50% on
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1164,7 +1164,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -654,7 +654,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -323,7 +323,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1292,7 +1292,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -434,7 +434,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -353,7 +353,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -441,7 +441,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -752,7 +752,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1418,7 +1418,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -651,7 +651,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -442,7 +442,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -789,7 +789,7 @@ Public License instead of this License. But first, please read
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -333,7 +333,7 @@
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
|
||||
</div>
|
||||
<div class="content-footer column col-9 col-sm-12">
|
||||
<i>Last updated 2019-10-11 23:24:57 UTC</i>
|
||||
<i>Last updated 2019-10-13 00:25:15 UTC</i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -98,11 +98,7 @@ function Constructor.store(sync,callback)
|
||||
|
||||
if not sync then
|
||||
categorize = location
|
||||
location = Store.uid_location()
|
||||
end
|
||||
|
||||
if Store.is_registered(location) then
|
||||
return error('Location for store is already registered: '..location,2)
|
||||
location = Store.register()
|
||||
end
|
||||
|
||||
self.store = location
|
||||
@@ -110,7 +106,7 @@ function Constructor.store(sync,callback)
|
||||
|
||||
Instances.register(self.name,self.categorize)
|
||||
|
||||
Store.register(self.store,sync,function(value,category)
|
||||
Store.watch(self.store,function(value,category)
|
||||
self:raise_event('on_store_update',value,category)
|
||||
|
||||
if Instances.is_registered(self.name) then
|
||||
|
||||
@@ -650,8 +650,8 @@ end)
|
||||
Event.add(defines.events.on_tick,function()
|
||||
progressbar_one:increment()
|
||||
progressbar_three:decrement()
|
||||
local categories = Store.get_children(progressbar_two.store)
|
||||
for _,category in pairs(categories) do
|
||||
local categories = Store.get(progressbar_two.store) or {}
|
||||
for category,_ in pairs(categories) do
|
||||
progressbar_two:increment(1,category)
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -99,7 +99,7 @@ function Store.validate(store,key,error_stack)
|
||||
|
||||
if not success then
|
||||
-- Serializer casued an error while serializing the key
|
||||
error('Store watcher casued an error: '..key,error_stack+1)
|
||||
error('Store watcher casued an error:\n\t'..key,error_stack+1)
|
||||
elseif type(key) ~= 'string' then
|
||||
-- Serializer was successful but failed to return a string value
|
||||
error('Store key serializer did not return a string; recived type '..type(key),error_stack+1)
|
||||
@@ -227,7 +227,12 @@ function Store.get(store,key)
|
||||
-- Get the data from the data store
|
||||
local data = data_store[store]
|
||||
if key then
|
||||
return data[key]
|
||||
if type(data) ~= 'table' then
|
||||
data_store[store] = {_value = data_store[store]}
|
||||
return nil
|
||||
else
|
||||
return data[key]
|
||||
end
|
||||
end
|
||||
|
||||
-- Return all data if there is no key
|
||||
@@ -269,7 +274,7 @@ function Store.clear(store,key)
|
||||
end
|
||||
|
||||
-- Trigger any watch functions
|
||||
Store.trigger(store,key,nil)
|
||||
Store.raw_trigger(store,key,nil)
|
||||
end
|
||||
|
||||
--[[-- Used to set the data in a store, will trigger any watchers, key is optional depending on if you are using them
|
||||
@@ -321,7 +326,7 @@ function Store.set(store,key,value)
|
||||
end
|
||||
|
||||
-- Trigger any watchers
|
||||
Store.trigger(store,key,value)
|
||||
Store.raw_trigger(store,key,value)
|
||||
end
|
||||
|
||||
--[[-- Used to update the data in a store, use this with tables, will trigger any watchers, key is optional depending on if you are using them
|
||||
@@ -396,7 +401,7 @@ function Store.update(store,key,updater)
|
||||
end
|
||||
|
||||
-- Trigger any watchers
|
||||
Store.trigger(store,key,value)
|
||||
Store.raw_trigger(store,key,value)
|
||||
end
|
||||
|
||||
--[[-- Used to update all values that are in a store, similar to Store.update but acts on all keys at once, will trigger watchers for every key present
|
||||
@@ -439,11 +444,34 @@ function Store.map(store,updater)
|
||||
if rtn then
|
||||
data[key] = rtn
|
||||
end
|
||||
Store.trigger(store,key,data[key])
|
||||
Store.raw_trigger(store,key,data[key])
|
||||
end
|
||||
end
|
||||
|
||||
--[[-- Used to trigger any watchers that are on this store, the key and value are passed to the watcher functions
|
||||
--[[-- Used to trigger watcher functions, this may be used to trigger them if you did not use Store.update or Store.set
|
||||
@tparam number store the uid of the store that you want to trigger
|
||||
@tparam[opt] ?string|any key the key that you want to trigger, must be a string unless you have a serializer
|
||||
@usage-- Faking the update to a store
|
||||
-- The type of store we use does not really matter for this as long as you pass it what you watchers are expecting
|
||||
local scenario_diffculty = Store.register()
|
||||
|
||||
-- Trigger the watchers with a fake change of diffculty
|
||||
Store.trigger(scenario_diffculty)
|
||||
|
||||
]]
|
||||
function Store.trigger(store,key)
|
||||
key = Store.validate(store,key,2)
|
||||
|
||||
-- Get the data from the data store
|
||||
local data = data_store[store]
|
||||
if key then
|
||||
Store.raw_trigger(store,key,data[key])
|
||||
else
|
||||
Store.raw_trigger(store,key,data)
|
||||
end
|
||||
end
|
||||
|
||||
--[[-- Used to trigger watcher functions, the value and key are passed directly to the watchers regardless if the value is correct
|
||||
@tparam number store the uid of the store that you want to trigger
|
||||
@tparam[opt] ?string|any key the key that you want to trigger, must be a string unless you have a serializer
|
||||
@tparam[opt] any value the new value that is at this key or store, passed directly to the watcher
|
||||
@@ -454,18 +482,18 @@ local scenario_diffculty = Store.register()
|
||||
|
||||
-- Trigger the watchers with a fake change of diffculty
|
||||
-- This is mostly used internally but it can be useful in other cases
|
||||
Store.trigger(scenario_diffculty,nil,'normal')
|
||||
Store.raw_trigger(scenario_diffculty,nil,'normal')
|
||||
|
||||
]]
|
||||
function Store.trigger(store,key,value)
|
||||
function Store.raw_trigger(store,key,value)
|
||||
key = Store.validate(store,key,2)
|
||||
|
||||
-- Get the watchers and then loop over them
|
||||
local watchers = Store.watchers[store]
|
||||
local watchers = Store.watchers[store] or {}
|
||||
for _,watcher in pairs(watchers) do
|
||||
local success, err = pcall(watcher,value,key)
|
||||
if not success then
|
||||
error('Store watcher casued an error: '..err)
|
||||
error('Store watcher casued an error:\n\t'..err)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -34,15 +34,17 @@ Tasks.store = task_store
|
||||
@tparam string force_name the name of the force to add the task for
|
||||
@tparam[opt] number task_number the order place to add the task to, appends to end if omited
|
||||
@tparam[opt] string player_name the player who added this task, will cause them to be listed under editing
|
||||
@tparam[opt] string task_message the message that is used for this task, if not given default is used
|
||||
@treturn string the uid of the task which was created
|
||||
|
||||
@usage-- Adding a new task for your force
|
||||
local task_id = Tasks.add_task(game.player.force.name,nil,game.player.name)
|
||||
|
||||
]]
|
||||
function Tasks.add_task(force_name,task_number,player_name)
|
||||
function Tasks.add_task(force_name,task_number,player_name,task_message)
|
||||
-- Get a new task id
|
||||
local task_id = tostring(Token.uid())
|
||||
task_message = task_message or 'New Task'
|
||||
|
||||
-- Get the existing tasks for this force
|
||||
local tasks = force_tasks[force_name]
|
||||
@@ -68,7 +70,7 @@ function Tasks.add_task(force_name,task_number,player_name)
|
||||
Store.set(task_store,task_id,{
|
||||
task_id = task_id,
|
||||
force_name = force_name,
|
||||
message = 'New Task',
|
||||
message = task_message,
|
||||
last_edit_name = player_name or '<server>',
|
||||
last_edit_time = game.tick,
|
||||
curently_editing = editing
|
||||
|
||||
@@ -1,27 +1,23 @@
|
||||
--[[-- Control Module - Warps
|
||||
- Stores warps for each force.
|
||||
@control Warps
|
||||
@alias Warps
|
||||
- Stores warps for each force.
|
||||
@control Warps
|
||||
@alias Warps
|
||||
|
||||
@usage
|
||||
-- import the module from the control modules
|
||||
local Warps = require 'modules.control.warps' --- @dep modules.control.warps
|
||||
@usage-- Making a new spawn warp
|
||||
local player = game.player
|
||||
local force = player.force
|
||||
local spawn_id = Warps.add_warp(force.name,player.surface,player.position,player.name,'Spawn')
|
||||
|
||||
-- Adding a warp require a force, surface and postion, and the option to set this as the spawn
|
||||
-- this function will also create the warp area unless set other wise
|
||||
Warps.new_warp('player',surface,{x=0,y=0})
|
||||
Warps.set_spawn_warp(spawn_id, force)
|
||||
Warps.make_warp_tag(spawn_id)
|
||||
|
||||
-- You can then update the warp information, name and icon, with the update function
|
||||
Warps.update_warp(warp_id,'Best Warp','iron-plate')
|
||||
@usage-- Making a new warp with a warp area
|
||||
local player = game.player
|
||||
local force = player.force
|
||||
local warp_id = Warps.add_warp(force.name,player.surface,player.position,player.name)
|
||||
|
||||
-- Removeing a warp will restore the land that as under it, and remove any data linked with it
|
||||
Warps.remove_warp(warp_id)
|
||||
|
||||
-- You can get the deatils for a warp which include last edit and postion
|
||||
Warps.get_details(warp_id)
|
||||
|
||||
-- You can teleport a player to a warp, note that there is no limit on this action
|
||||
Warps.teleport_player(warp_id,player)
|
||||
Warps.make_warp_area(warp_id)
|
||||
Warps.make_warp_tag(warp_id)
|
||||
|
||||
]]
|
||||
|
||||
@@ -31,153 +27,139 @@ local Token = require 'utils.token' --- @dep utils.token
|
||||
local config = require 'config.warps' --- @dep config.warps
|
||||
local table_values,table_keysort = ext_require('expcore.common','table_values','table_keysort') --- @dep expcore.common
|
||||
|
||||
local Warps = {
|
||||
store = {
|
||||
names = 'gui.left.warps.names',
|
||||
icons = 'gui.left.warps.tags'
|
||||
},
|
||||
details = {},
|
||||
forces = {},
|
||||
handlers = {}
|
||||
}
|
||||
local Warps = {}
|
||||
|
||||
local warp_details = Warps.details
|
||||
local force_warps = Warps.forces
|
||||
Global.register({
|
||||
warp_details=warp_details,
|
||||
force_warps=force_warps
|
||||
},function(tbl)
|
||||
Warps.details = tbl.warp_details
|
||||
Warps.forces = tbl.force_warps
|
||||
warp_details = Warps.details
|
||||
force_warps = Warps.forces
|
||||
-- Global lookup table for force name to task ids
|
||||
local force_warps = {}
|
||||
Global.register(force_warps,function(tbl)
|
||||
force_warps = tbl
|
||||
end)
|
||||
|
||||
local warp_names = Warps.store.names
|
||||
Store.register(warp_names,function(value,warp_id)
|
||||
local details = warp_details[warp_id]
|
||||
local force_name = details.force
|
||||
local force = game.forces[force_name]
|
||||
local warps = force_warps[force_name]
|
||||
local spawn_id = warps.spawn
|
||||
-- Warp store is keyed by warp id, value is a table
|
||||
local warp_store = Store.register()
|
||||
Warps.store = warp_store
|
||||
|
||||
local names = {}
|
||||
for _,next_warp_id in pairs(warps) do
|
||||
local warp_name = Store.get(warp_names,next_warp_id)
|
||||
if next_warp_id ~= spawn_id then
|
||||
names[warp_name..next_warp_id] = next_warp_id
|
||||
-- When a warp is updated change its chat tag and resort the warp order
|
||||
Store.watch(warp_store,function(warp,warp_id)
|
||||
if warp then
|
||||
-- Update the map chart tag if there is one
|
||||
if warp.tag then
|
||||
Warps.make_warp_tag(warp_id)
|
||||
end
|
||||
end
|
||||
|
||||
force_warps[force_name] = table_values(table_keysort(names))
|
||||
table.insert(force_warps[force.name],1,spawn_id)
|
||||
force_warps[force_name].spawn = spawn_id
|
||||
-- Check that the name of the warp has been changed
|
||||
if warp.name == warp.old_name then return end
|
||||
|
||||
for _,handler in pairs(Warps.handlers) do
|
||||
handler(force,warp_id)
|
||||
-- Get the names of all the warp points for this force
|
||||
local force_name = warp.force_name
|
||||
local warp_ids = force_warps[force_name]
|
||||
local spawn_id = warp_ids.spawn
|
||||
|
||||
local warp_names = {}
|
||||
for _,next_warp_id in pairs(warp_ids) do
|
||||
local next_warp = Store.get(warp_store,next_warp_id)
|
||||
if next_warp_id ~= spawn_id then
|
||||
warp_names[next_warp.name..next_warp_id] = next_warp_id
|
||||
end
|
||||
end
|
||||
|
||||
-- Sort the warp names in alphabetical order
|
||||
local new_warp_ids = table_values(table_keysort(warp_names))
|
||||
table.insert(new_warp_ids,1,spawn_id)
|
||||
new_warp_ids.spawn = spawn_id
|
||||
force_warps[force_name] = new_warp_ids
|
||||
end
|
||||
end)
|
||||
|
||||
local warp_icons = Warps.store.icons
|
||||
Store.register(warp_icons,function(value,warp_id)
|
||||
if value then
|
||||
Warps.make_chart_tag(warp_id)
|
||||
else
|
||||
local warp = warp_details[warp_id]
|
||||
if warp.tag and warp.tag.valid then warp.tag.destroy() end
|
||||
end
|
||||
end)
|
||||
|
||||
--- Generators.
|
||||
--- Map Intergration.
|
||||
-- functions used to create and alter warps with in the map
|
||||
-- @section generators
|
||||
-- @section mapIntergration
|
||||
|
||||
--- Adds or updates the chart tag for a warp
|
||||
-- @tparam string warp_id the uid of the warp you want to make the chart tag for
|
||||
-- @treturn boolean true if a new tag was made, false if it was updated
|
||||
function Warps.make_chart_tag(warp_id)
|
||||
local warp = warp_details[warp_id]
|
||||
--[[-- Add or update the chat tag for this warp
|
||||
@tparam string warp_id the uid of the warp you want the chart tag for
|
||||
@treturn boolean true if a new tag was made, false if it was updated
|
||||
|
||||
local name = Store.get(warp_names,warp_id)
|
||||
local icon = Store.get(warp_icons,warp_id)
|
||||
@usage-- Adding a chart tag for a new warp
|
||||
local tag_added = Warps.make_warp_tag(warp_id)
|
||||
|
||||
if warp.tag and warp.tag.valid then
|
||||
warp.tag.text = 'Warp: '..name
|
||||
warp.tag.icon = {type='item',name=icon}
|
||||
]]
|
||||
function Warps.make_warp_tag(warp_id)
|
||||
local warp = Store.get(warp_store,warp_id)
|
||||
local name = warp.name
|
||||
local icon = warp.icon
|
||||
|
||||
-- Edit the existing tag if it is present
|
||||
local tag = warp.tag
|
||||
if tag and tag.valid then
|
||||
tag.text = 'Warp: '..name
|
||||
tag.icon = {type='item',name=icon}
|
||||
return false
|
||||
end
|
||||
|
||||
local force = game.forces[warp.force]
|
||||
-- Make a new tag if one did not exist
|
||||
local force = game.forces[warp.force_name]
|
||||
local surface = warp.surface
|
||||
local position = warp.position
|
||||
|
||||
local tag = force.add_chart_tag(surface,{
|
||||
position={position.x+0.5,position.y+0.5},
|
||||
text='Warp: '..name,
|
||||
icon={type='item',name=icon}
|
||||
tag = force.add_chart_tag(surface,{
|
||||
position = {position.x+0.5,position.y+0.5},
|
||||
text = 'Warp: '..name,
|
||||
icon = {type='item',name=icon}
|
||||
})
|
||||
|
||||
-- Add the tag to this warp, store.update not needed as we dont want it to trigger
|
||||
warp.tag = tag
|
||||
return true
|
||||
end
|
||||
|
||||
--- Adds a new warp to a force and makes the in game warp area
|
||||
-- @tparam string force_name the name of the force to add a new warp for
|
||||
-- @tparam LuaSurface surface the surface to add the warp to
|
||||
-- @tparam Position position the postion to have the warp go to
|
||||
-- @tparam[opt='server'] string player_name the name of the player who added this warp
|
||||
-- @tparam[opt='New warp'] string warp_name the name of the warp that will be made
|
||||
-- @tparam[opt=false] boolean block_generation when true a in game area will not be made
|
||||
-- @tparam[opt=false] boolean set_spawn when true this warp will become the spawn for the force
|
||||
function Warps.new_warp(force_name,surface,position,player_name,warp_name,block_generation,set_spawn)
|
||||
local warp_id = tostring(Token.uid())
|
||||
warp_name = warp_name or 'New warp'
|
||||
--[[-- Remove the chart tag for this warp
|
||||
@tparam string warp_id the uid for the warp that you want to remove the chart tag from
|
||||
@treturn boolean true if the tag was valid and was removed, false if the tag was invalid
|
||||
|
||||
if not force_warps[force_name] then
|
||||
force_warps[force_name] = {}
|
||||
end
|
||||
table.insert(force_warps[force_name],warp_id)
|
||||
@usage-- Removing the chart tag from a warp
|
||||
local removed = Warps.remove_warp_tag(warp_id)
|
||||
|
||||
warp_details[warp_id] = {
|
||||
warp_id = warp_id,
|
||||
force = force_name,
|
||||
position = {
|
||||
x=math.floor(position.x),
|
||||
y=math.floor(position.y)
|
||||
},
|
||||
surface = surface,
|
||||
last_edit_player=player_name or '<server>',
|
||||
last_edit_time=game.tick,
|
||||
editing={}
|
||||
}
|
||||
]]
|
||||
function Warps.remove_warp_tag(warp_id)
|
||||
local warp = Store.get(warp_store,warp_id)
|
||||
|
||||
local warp = warp_details[warp_id]
|
||||
|
||||
if player_name then
|
||||
warp.editing[player_name] = true
|
||||
-- Check there is a tag to remove
|
||||
local tag = warp.tag
|
||||
if not tag or not tag.valid then
|
||||
warp.tag = nil
|
||||
return false
|
||||
end
|
||||
|
||||
if set_spawn then
|
||||
force_warps[force_name].spawn = warp_id
|
||||
game.forces[force_name].set_spawn_position(position,surface)
|
||||
end
|
||||
-- Remove the warp chart tag if it is valid
|
||||
tag.destroy()
|
||||
warp.tag = nil
|
||||
|
||||
Store.set(warp_names,warp_id,warp_name)
|
||||
Store.set(warp_icons,warp_id,config.default_icon)
|
||||
return true
|
||||
end
|
||||
|
||||
if block_generation then return warp_id end
|
||||
--[[-- Add a warp area for the warp, purely cosmetic
|
||||
@tparam string warp_id the uid of the warp you want the area for
|
||||
|
||||
@usage-- Adding a warp area for a warp
|
||||
Warps.make_warp_area(warp_id)
|
||||
|
||||
]]
|
||||
function Warps.make_warp_area(warp_id)
|
||||
local warp = Store.get(warp_store,warp_id)
|
||||
local surface = warp.surface
|
||||
local position = warp.position
|
||||
local posx = position.x
|
||||
local posy = position.y
|
||||
local radius = config.activation_range
|
||||
local radius2 = radius^2
|
||||
|
||||
-- Get the tile that is being replaced, store.update not needed as we dont want it to trigger
|
||||
local old_tile = surface.get_tile(position).name
|
||||
warp.old_tile = old_tile
|
||||
|
||||
-- Make a circle that acts as a base for the warp structure
|
||||
local base_tile = config.base_tile
|
||||
local base_tiles = {}
|
||||
-- this makes a base plate to make the warp point
|
||||
for x = -radius, radius do
|
||||
local x2 = x^2
|
||||
for y = -radius, radius do
|
||||
@@ -189,14 +171,14 @@ function Warps.new_warp(force_name,surface,position,player_name,warp_name,block_
|
||||
end
|
||||
surface.set_tiles(base_tiles)
|
||||
|
||||
-- this adds the tile pattern
|
||||
-- Add a tile patern ontop of the base
|
||||
local tiles = {}
|
||||
for _,pos in pairs(config.tiles) do
|
||||
table.insert(tiles,{name=base_tile,position={pos[1]+posx,pos[2]+posy}})
|
||||
end
|
||||
surface.set_tiles(tiles)
|
||||
|
||||
-- this adds the enitites
|
||||
-- Add entities to the warp structure
|
||||
for _,entity in pairs(config.entities) do
|
||||
entity = surface.create_entity{
|
||||
name=entity[1],
|
||||
@@ -208,29 +190,28 @@ function Warps.new_warp(force_name,surface,position,player_name,warp_name,block_
|
||||
entity.minable = false
|
||||
entity.rotatable = false
|
||||
end
|
||||
|
||||
return warp_id
|
||||
end
|
||||
|
||||
--- Removes a warp and clears the area where it was added
|
||||
-- @tparam string warp_id the uid of the warp that you want to remove
|
||||
function Warps.remove_warp(warp_id)
|
||||
local force_name = warp_details[warp_id].force
|
||||
local warps = force_warps[force_name]
|
||||
local key = table.index_of(warps,warp_id)
|
||||
warps[key] = nil
|
||||
Store.clear(warp_names,warp_id)
|
||||
Store.clear(warp_icons,warp_id)
|
||||
--[[-- Remove the warp area for a warp
|
||||
@tparam string warp_id the uid of the warp that you want to remove the area for
|
||||
|
||||
local warp = warp_details[warp_id]
|
||||
@usage-- Remove the warp area for a warp
|
||||
Warps.remove_warp_area(warp_id)
|
||||
|
||||
]]
|
||||
function Warps.remove_warp_area(warp_id)
|
||||
local warp = Store.get(warp_store,warp_id)
|
||||
local position = warp.position
|
||||
local surface = warp.surface
|
||||
local radius = config.activation_range
|
||||
local radius2 = radius^2
|
||||
|
||||
-- Check that a warp area was created previously
|
||||
local base_tile = warp.old_tile
|
||||
if not base_tile then return end
|
||||
|
||||
-- Reset all the tiles that were replaced
|
||||
local tiles = {}
|
||||
-- clears the area where the warp was
|
||||
for x = -radius, radius do
|
||||
local x2 = x^2
|
||||
for y = -radius, radius do
|
||||
@@ -242,7 +223,7 @@ function Warps.remove_warp(warp_id)
|
||||
end
|
||||
surface.set_tiles(tiles)
|
||||
|
||||
-- removes all entites (in the area) on the neutral force
|
||||
-- Remove all the entites that are in the area
|
||||
local entities = surface.find_entities_filtered{
|
||||
force='neutral',
|
||||
area={
|
||||
@@ -251,108 +232,230 @@ function Warps.remove_warp(warp_id)
|
||||
}
|
||||
}
|
||||
for _,entity in pairs(entities) do if entity.name ~= 'player' then entity.destroy() end end
|
||||
|
||||
warp_details[warp_id] = nil
|
||||
end
|
||||
|
||||
--- Setters.
|
||||
-- functions used to created and alter warps
|
||||
-- @section setters
|
||||
--[[-- Set a warp to be the spawn point for a force, force must own this warp
|
||||
@tparam string warp_id the uid of the warp that you want to be the spawn for the force
|
||||
@tparam LuaForce force the force that you want to set the spawn for
|
||||
|
||||
--- Adds a new handler for when a warp is updated
|
||||
-- @tparam function callback the callback which is ran when a warp is updated
|
||||
-- @treturn boolean true if the callback was added
|
||||
function Warps.add_handler(callback)
|
||||
if type(callback) == 'function' then
|
||||
table.insert(Warps.handlers,callback)
|
||||
return true
|
||||
@usage-- Set your forces spawn to a warp
|
||||
Warps.set_spawn_warp(warp_id,game.player.force)
|
||||
|
||||
]]
|
||||
function Warps.set_spawn_warp(warp_id,force)
|
||||
-- Check the force owns this warp
|
||||
local warp = Store.get(warp_store,warp_id)
|
||||
if warp.force_name ~= force.name then return end
|
||||
|
||||
-- Set this warp as the spawn
|
||||
local warp_ids = force_warps[warp.force_name]
|
||||
if not warp_ids then
|
||||
warp_ids = {}
|
||||
force_warps[warp.force_name] = warp_ids
|
||||
end
|
||||
return false
|
||||
warp_ids.spawn = warp_id
|
||||
|
||||
-- Set the forces spawn to this warp
|
||||
force.set_spawn_position(warp.position, warp.surface)
|
||||
end
|
||||
|
||||
--- Sets a player to be editing this warp, used with is_editing
|
||||
-- @tparam string warp_id the uid of the warp that you want to editing for
|
||||
-- @tparam string player_name the name of the player you want to set editing for
|
||||
-- @tparam[opt] boolean state the new state to set editing to
|
||||
function Warps.set_editing(warp_id,player_name,state)
|
||||
local details = warp_details[warp_id]
|
||||
details.editing[player_name] = state
|
||||
end
|
||||
--[[-- Teleport a player to a warp point
|
||||
@tparam string warp_id the uid of the warp to send the player to
|
||||
@tparam LuaPlayer player the player to teleport to the warp
|
||||
|
||||
--- Updates a warp to a differecnt name and icon, both must be given
|
||||
-- @tparam string warp_id the uid of the warp that you want to update
|
||||
-- @tparam string name the name that you want the warp to have
|
||||
-- @tparam string icon the new icon that you want the warp to have
|
||||
-- @tparam[opt='server'] string player_name the name of the player that is updating the warp
|
||||
function Warps.update_warp(warp_id,name,icon,player_name)
|
||||
local warp = warp_details[warp_id]
|
||||
warp.last_edit_player = player_name or '<server>'
|
||||
warp.last_edit_time = game.tick
|
||||
Store.set(warp_icons,warp_id,icon)
|
||||
Store.set(warp_names,warp_id,name)
|
||||
end
|
||||
@usage-- Teleport yourself to a warp point
|
||||
Warps.teleport_player(warp_id,game.player)
|
||||
|
||||
--- Getters.
|
||||
-- function used to get information about warps
|
||||
-- @section getters
|
||||
|
||||
--- Gets the name of a warp
|
||||
-- @tparam string warp_id the uid of the warp you want to get
|
||||
-- @treturn string the warp name that was stored here
|
||||
function Warps.get_warp_name(warp_id)
|
||||
return Store.get(warp_names,warp_id)
|
||||
end
|
||||
|
||||
--- Gets the icon of a warp
|
||||
-- @tparam string warp_id the uid of the warp you want to get
|
||||
-- @treturn string the warp icon that was stored here
|
||||
function Warps.get_warp_icon(warp_id)
|
||||
return Store.get(warp_icons,warp_id) or config.default_icon
|
||||
end
|
||||
|
||||
--- Gets the task details stored at this id
|
||||
-- @tparam string warp_id the uid of the warp you want to get
|
||||
-- @treturn table the warp details that was stored here
|
||||
function Warps.get_details(warp_id)
|
||||
return warp_details[warp_id]
|
||||
end
|
||||
|
||||
--- Gets all warps for a force
|
||||
-- @tparam string force_name the name of the force to get the warps for
|
||||
-- @treturn table an array of warp ids that belong to this force, spawn key is included
|
||||
function Warps.get_warps(force_name)
|
||||
return force_warps[force_name] or {}
|
||||
end
|
||||
|
||||
--- Gets all warps from all forces
|
||||
-- @treturn table array of all warp details
|
||||
function Warps.get_all_warps()
|
||||
return warp_details
|
||||
end
|
||||
|
||||
--- Gets if a player is currently editing this warp
|
||||
-- @tparam string warp_id the uid of the warp you want to check
|
||||
-- @tparam string player_name the name of the player that you want to check
|
||||
-- @treturn boolean weather the player is currently editing this warp
|
||||
function Warps.is_editing(warp_id,player_name)
|
||||
local details = warp_details[warp_id]
|
||||
return details.editing[player_name]
|
||||
end
|
||||
|
||||
--- Teleports a player to a warp point
|
||||
-- @tparam string warp_id the uid of the warp to send the player to
|
||||
-- @tparam LuaPlayer player the player to teleport to the warp
|
||||
]]
|
||||
function Warps.teleport_player(warp_id,player)
|
||||
local warp = warp_details[warp_id]
|
||||
local warp = Store.get(warp_store,warp_id)
|
||||
local surface = warp.surface
|
||||
local position = {
|
||||
x=warp.position.x+0.5,
|
||||
y=warp.position.y+0.5
|
||||
}
|
||||
|
||||
-- Teleport the player
|
||||
local goto_position = surface.find_non_colliding_position('character',position,32,1)
|
||||
if player.driving then player.driving = false end
|
||||
player.teleport(goto_position,surface)
|
||||
end
|
||||
|
||||
--- Setters.
|
||||
-- functions used to created and alter warps
|
||||
-- @section setters
|
||||
|
||||
--[[-- Add a new warp for a force, the warp must have a surface and a position
|
||||
@tparam string force_name the name of the force to add the warp for
|
||||
@tparam LuaSurface surface the surface that the warp will be on
|
||||
@tparam Concepts.Position position the position that the warp will be on
|
||||
@tparam[opt] string player_name the name of the player that is adding the warp
|
||||
@tparam[opt] string warp_name the name of the warp that is being added, if omited default is used
|
||||
@treturn string the uid of the warp which was created
|
||||
|
||||
@usage-- Adding a new warp for your force at your position
|
||||
local player = game.player
|
||||
local warp_id = Warps.add_warp(player.force.name,player.surface,player.position,player.name)
|
||||
|
||||
]]
|
||||
function Warps.add_warp(force_name,surface,position,player_name,warp_name)
|
||||
-- Get new warp id
|
||||
local warp_id = tostring(Token.uid())
|
||||
warp_name = warp_name or 'New warp'
|
||||
|
||||
-- Get the existing warps for this force
|
||||
local warps = force_warps[force_name]
|
||||
if not warps then
|
||||
force_warps[force_name] = {}
|
||||
warps = force_warps[force_name]
|
||||
end
|
||||
|
||||
-- Insert the warp id into the force warps
|
||||
table.insert(warps,warp_id)
|
||||
|
||||
-- Create the editing table
|
||||
local editing = {}
|
||||
if player_name then
|
||||
editing[player_name] = true
|
||||
end
|
||||
|
||||
-- Add the new warp to the store
|
||||
Store.set(warp_store,warp_id,{
|
||||
warp_id = warp_id,
|
||||
force_name = force_name,
|
||||
name = warp_name,
|
||||
icon = config.default_icon,
|
||||
surface = surface,
|
||||
position = {
|
||||
x = math.floor(position.x),
|
||||
y = math.floor(position.y)
|
||||
},
|
||||
last_edit_name = player_name or '<server>',
|
||||
last_edit_time = game.tick,
|
||||
currently_editing = editing
|
||||
})
|
||||
|
||||
return warp_id
|
||||
end
|
||||
|
||||
--[[-- Removes a warp and any data linked to it
|
||||
@tparam string warp_id the uid of the warp that you want to remove
|
||||
|
||||
@usage-- Removing a warp
|
||||
Warps.remove_warp(warp_id)
|
||||
|
||||
]]
|
||||
function Warps.remove_warp(warp_id)
|
||||
local warp = Store.get(warp_store,warp_id)
|
||||
local force_name = warp.force_name
|
||||
Warps.remove_warp_tag(warp_id)
|
||||
Warps.remove_warp_area(warp_id)
|
||||
Store.clear(warp_store,warp_id)
|
||||
table.remove_element(force_warps[force_name],warp_id)
|
||||
end
|
||||
|
||||
--[[-- Update the name and icon for a warp
|
||||
@tparam string warp_id the uid of the warp that you want to update
|
||||
@tparam[opt] string new_name the new name that you want the warp to have
|
||||
@tparam[opt] string new_icon the new icon that you want the warp to have
|
||||
@tparam[opt='server'] string player_name the name of the player that made the edit
|
||||
|
||||
@usage-- Changing the name and icon for a warp
|
||||
Warps.update_warp(warp_id,'My Warp','iron-plate',game.player.name)
|
||||
|
||||
]]
|
||||
function Warps.update_warp(warp_id,new_name,new_icon,player_name)
|
||||
Store.update(warp_store,warp_id,function(warp)
|
||||
warp.last_edit_name = player_name or '<server>'
|
||||
warp.last_edit_time = game.tick
|
||||
warp.old_name = warp.name
|
||||
warp.name = new_name or warp.name
|
||||
warp.icon = new_icon or warp.icon
|
||||
end)
|
||||
end
|
||||
|
||||
--[[-- Set the editing state for a player, can be used as a warning or to display a text field
|
||||
@tparam string warp_id the uid of the warp that you want to effect
|
||||
@tparam string player_name the name of the player you want to set the state for
|
||||
@tparam boolean state the new state to set editing to
|
||||
|
||||
@usage-- Setting your editing state to true
|
||||
Warps.set_editing(warp_id,game.player.name,true)
|
||||
|
||||
]]
|
||||
function Warps.set_editing(warp_id,player_name,state)
|
||||
Store.update(warp_store,warp_id,function(warp)
|
||||
warp.currently_editing[player_name] = state
|
||||
end)
|
||||
end
|
||||
|
||||
--[[-- Adds an update handler for when a warp is added, removed, or updated
|
||||
@tparam function handler the handler which is called when a warp is updated
|
||||
|
||||
@usage-- Add a game print when a warp is updated
|
||||
Warps.on_update(function(warp)
|
||||
game.print(warp.force_name..' now has the warp: '..warp.name)
|
||||
end)
|
||||
|
||||
]]
|
||||
function Warps.on_update(handler)
|
||||
Store.watch(warp_store,handler)
|
||||
end
|
||||
|
||||
--- Getters.
|
||||
-- function used to get information about warps
|
||||
-- @section getters
|
||||
|
||||
--[[-- Gets the warp information that is linked with this id
|
||||
@tparam string warp_id the uid of the warp you want to get
|
||||
@treturn table the warp information
|
||||
|
||||
@usage-- Getting warp information outside of on_update
|
||||
local warp = Warps.get_warp(warp_id)
|
||||
|
||||
]]
|
||||
function Warps.get_warp(warp_id)
|
||||
return Store.get(warp_store,warp_id)
|
||||
end
|
||||
|
||||
--[[-- Gets all the warp ids that a force has
|
||||
@tparam string force_name the name of the force that you want the warp ids for
|
||||
@treturn table an array of all the warp ids
|
||||
|
||||
@usage-- Getting the warp ids for a force
|
||||
local warp_ids = Warps.get_force_warp_ids(game.player.force.name)
|
||||
|
||||
]]
|
||||
function Warps.get_force_warp_ids(force_name)
|
||||
return force_warps[force_name] or {}
|
||||
end
|
||||
|
||||
--[[-- Get the id of the spawn warp
|
||||
@tparam string force_name the name of the force that you want to get the spawn warp for
|
||||
@treturn ?string|nil the uid of the spawn warp for this force if there is one
|
||||
|
||||
@usage-- Getting the spawn warp id
|
||||
local spawn_id = Warps.get_spawn_warp_id(game.player.force.name)
|
||||
|
||||
]]
|
||||
function Warps.get_spawn_warp_id(force_name)
|
||||
local warp_ids = force_warps[force_name] or {}
|
||||
return warp_ids.spawn
|
||||
end
|
||||
|
||||
--[[-- Gets the editing state for a player
|
||||
@tparam string warp_id the uid of the warp you want to check
|
||||
@tparam string player_name the name of the player that you want to check
|
||||
@treturn boolean weather the player is currently editing this warp
|
||||
|
||||
@usage-- Check if a player is editing a warp or not
|
||||
local editing = Warps.get_editing(warp_id,game.player.name)
|
||||
|
||||
]]
|
||||
function Warps.get_editing(warp_id,player_name)
|
||||
local warp = Store.get(warp_store,warp_id)
|
||||
return warp.currently_editing[player_name]
|
||||
end
|
||||
|
||||
-- Module return
|
||||
return Warps
|
||||
@@ -14,7 +14,7 @@ local Tasks = require 'modules.control.tasks' --- @dep modules.control.tasks
|
||||
--- If a player is allowed to use the edit buttons
|
||||
local function player_allowed_edit(player,task)
|
||||
if task then
|
||||
if config.user_can_edit_own_tasks and task.last_edit_player == player.name then
|
||||
if config.user_can_edit_own_tasks and task.last_edit_name == player.name then
|
||||
return true
|
||||
end
|
||||
else
|
||||
|
||||
@@ -15,22 +15,25 @@ local config = require 'config.warps' --- @dep config.warps
|
||||
local format_time,table_keys = ext_require('expcore.common','format_time','table_keys') --- @dep expcore.common
|
||||
local Warps = require 'modules.control.warps' --- @dep modules.control.warps
|
||||
|
||||
local warp_player_in_range_store = 'gui.left.warps.in_range'
|
||||
-- Stores a boolean value indexed by player name
|
||||
local player_in_range_store = Store.register(function(player)
|
||||
return player.name
|
||||
end)
|
||||
|
||||
local keep_open = {}
|
||||
Global.register(keep_open,function(tbl)
|
||||
keep_open = tbl
|
||||
-- Table that stores a boolean value of weather to keep the warp gui open
|
||||
local keep_gui_open = {}
|
||||
Global.register(keep_gui_open,function(tbl)
|
||||
keep_gui_open = tbl
|
||||
end)
|
||||
|
||||
--- Returns if a player is allowed to edit the given warp
|
||||
local function player_allowed_edit(player,warp_id)
|
||||
if warp_id then
|
||||
local details = Warps.get_details(warp_id)
|
||||
local warps = Warps.get_warps(player.force.name)
|
||||
if warps.spawn == warp_id then
|
||||
local function player_allowed_edit(player,warp)
|
||||
if warp then
|
||||
local spawn_id = Warps.get_spawn_warp_id(player.force.name)
|
||||
if spawn_id == warp.warp_id then
|
||||
return false
|
||||
end
|
||||
if config.user_can_edit_own_warps and details.last_edit_player == player.name then
|
||||
if config.user_can_edit_own_warps and warp.last_edit_name == player.name then
|
||||
return true
|
||||
end
|
||||
else
|
||||
@@ -55,7 +58,7 @@ end
|
||||
local zoom_to_map_name = Gui.uid_name()
|
||||
Gui.on_click(zoom_to_map_name,function(event)
|
||||
local warp_id = event.element.parent.name
|
||||
local warp = Warps.get_details(warp_id)
|
||||
local warp = Warps.get_warp(warp_id)
|
||||
local position = warp.position
|
||||
event.player.zoom_to_world(position,1.5)
|
||||
end)
|
||||
@@ -73,9 +76,7 @@ Gui.new_progressbar()
|
||||
style.color = Colors.light_blue
|
||||
end)
|
||||
:on_store_complete(function(player_name,reset)
|
||||
-- this is to force an update of the button
|
||||
local in_range = Store.get(warp_player_in_range_store,player_name)
|
||||
Store.set(warp_player_in_range_store,player_name,in_range)
|
||||
Store.trigger(player_in_range_store,player_name)
|
||||
end)
|
||||
|
||||
--- When the button is clicked it will teleport the player
|
||||
@@ -92,11 +93,10 @@ end)
|
||||
local warp_id = element.parent.caption
|
||||
Warps.teleport_player(warp_id,player)
|
||||
|
||||
-- Reset the warp cooldown if the player does not have unlimited warps
|
||||
if config.bypass_warp_limits_permision and not Roles.player_allowed(player,config.bypass_warp_limits_permision) then
|
||||
warp_timer:set_store(player.name,0)
|
||||
-- this is to force an update of the buttons
|
||||
local in_range = Store.get(warp_player_in_range_store,player.name)
|
||||
Store.set(warp_player_in_range_store,player.name,in_range)
|
||||
Store.trigger(player_in_range_store,player)
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -112,22 +112,28 @@ Gui.new_button()
|
||||
style.width = 20
|
||||
end)
|
||||
:on_click(function(player,element)
|
||||
local force_name = player.force.name
|
||||
local surface = player.surface
|
||||
local position = player.position
|
||||
local px = position.x
|
||||
local py = position.y
|
||||
local dist2 = config.minimum_distance^2
|
||||
|
||||
local warps = Warps.get_all_warps()
|
||||
for warp_id,warp in pairs(warps) do
|
||||
-- Check the distance to all existing warps
|
||||
local warp_ids = Warps.get_force_warp_ids(force_name)
|
||||
for _,warp_id in pairs(warp_ids) do
|
||||
local warp = Warps.get_warp(warp_id)
|
||||
local pos = warp.position
|
||||
if (px-pos.x)^2+(py-pos.y)^2 < dist2 then
|
||||
local warp_name = Warps.get_warp_name(warp_id)
|
||||
player.print{'warp-list.too-close',warp_name}
|
||||
if surface == warp.surface and (px-pos.x)^2+(py-pos.y)^2 < dist2 then
|
||||
player.print{'warp-list.too-close',warp.name}
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
Warps.new_warp(player.force.name,player.surface,position,player.name)
|
||||
-- Add the new warp
|
||||
local warp_id = Warps.add_warp(force_name,surface,position,player.name)
|
||||
Warps.make_warp_tag(warp_id)
|
||||
Warps.make_warp_area(warp_id)
|
||||
end)
|
||||
|
||||
--- Confirms the edit to name or icon of the warp
|
||||
@@ -151,7 +157,6 @@ end)
|
||||
|
||||
--- Cancels the editing changes of the selected warp name or icon
|
||||
-- @element cancel_edit
|
||||
local generate_warp
|
||||
local cancel_edit =
|
||||
Gui.new_button()
|
||||
:set_sprites('utility/close_black')
|
||||
@@ -164,7 +169,6 @@ end)
|
||||
:on_click(function(player,element)
|
||||
local warp_id = element.parent.name
|
||||
Warps.set_editing(warp_id,player.name)
|
||||
generate_warp(player,element.parent.parent,warp_id)
|
||||
end)
|
||||
|
||||
--- Removes a warp from the list, including the physical area and map tag
|
||||
@@ -197,7 +201,6 @@ end)
|
||||
:on_click(function(player,element)
|
||||
local warp_id = element.parent.name
|
||||
Warps.set_editing(warp_id,player.name,true)
|
||||
generate_warp(player,element.parent.parent.parent,warp_id)
|
||||
end)
|
||||
|
||||
--[[ Generates each warp, handles both view and edit mode
|
||||
@@ -213,23 +216,22 @@ end)
|
||||
>>> edit_warp
|
||||
>>> discard_warp
|
||||
]]
|
||||
function generate_warp(player,element,warp_id)
|
||||
local warp_name = Warps.get_warp_name(warp_id)
|
||||
local warp_icon = Warps.get_warp_icon(warp_id)
|
||||
local warp = Warps.get_details(warp_id)
|
||||
|
||||
local editing = Warps.is_editing(warp_id,player.name)
|
||||
local last_edit_player = warp.last_edit_player
|
||||
local last_edit_time = warp.last_edit_time
|
||||
local position = warp.position
|
||||
|
||||
if not warp_name then
|
||||
local function generate_warp(player,element,warp_id)
|
||||
local warp = Warps.get_warp(warp_id)
|
||||
if not warp then
|
||||
-- warp is nil so remove it from the list
|
||||
Gui.destroy_if_valid(element['icon-'..warp_id])
|
||||
Gui.destroy_if_valid(element['edit-'..warp_id])
|
||||
Gui.destroy_if_valid(element[warp_id])
|
||||
|
||||
else
|
||||
local warp_name = warp.name
|
||||
local warp_icon = warp.icon
|
||||
local editing = warp.currently_editing[player.name]
|
||||
local last_edit_name = warp.last_edit_name
|
||||
local last_edit_time = warp.last_edit_time
|
||||
local position = warp.position
|
||||
|
||||
-- if it is not already present then add it now
|
||||
local warp_area = element[warp_id]
|
||||
local icon_area = element['icon-'..warp_id]
|
||||
@@ -261,8 +263,8 @@ function generate_warp(player,element,warp_id)
|
||||
end
|
||||
|
||||
local edit_area = element['edit-'..warp_id][warp_id]
|
||||
local players = warp.editing and table_keys(warp.editing) or {}
|
||||
local allowed = player_allowed_edit(player,warp_id)
|
||||
local players = warp.currently_editing and table_keys(warp.currently_editing) or {}
|
||||
local allowed = player_allowed_edit(player,warp)
|
||||
|
||||
edit_area.visible = allowed
|
||||
|
||||
@@ -278,7 +280,7 @@ function generate_warp(player,element,warp_id)
|
||||
if not editing and element_type == 'label' then
|
||||
-- update the label already present
|
||||
label_element.caption = warp_name
|
||||
label_element.tooltip = {'warp-list.last-edit',last_edit_player,format_time(last_edit_time)}
|
||||
label_element.tooltip = {'warp-list.last-edit',last_edit_name,format_time(last_edit_time)}
|
||||
icon_area[goto_warp.name].sprite = 'item/'..warp_icon
|
||||
|
||||
elseif not editing then
|
||||
@@ -295,7 +297,7 @@ function generate_warp(player,element,warp_id)
|
||||
btn.tooltip = {'warp-list.goto-tooltip',position.x,position.y}
|
||||
|
||||
local timer = warp_timer:get_store(player.name)
|
||||
local enabled = not timer and Store.get(warp_player_in_range_store,player.name)
|
||||
local enabled = not timer and Store.get(player_in_range_store,player)
|
||||
or Roles.player_allowed(player,config.bypass_warp_limits_permission)
|
||||
if not enabled then
|
||||
btn.enabled = false
|
||||
@@ -310,7 +312,7 @@ function generate_warp(player,element,warp_id)
|
||||
name=zoom_to_map_name,
|
||||
type='label',
|
||||
caption=warp_name,
|
||||
tooltip={'warp-list.last-edit',last_edit_player,format_time(last_edit_time)}
|
||||
tooltip={'warp-list.last-edit',last_edit_name,format_time(last_edit_time)}
|
||||
}
|
||||
label.style.single_line = false
|
||||
label.style.maximal_width = 150
|
||||
@@ -412,38 +414,30 @@ Gui.new_left_frame('gui/warp-list')
|
||||
:set_direction('vertical')
|
||||
:on_creation(function(player,element)
|
||||
local data_table = generate_container(player,element)
|
||||
local warps = Warps.get_warps(player.force.name)
|
||||
local warp_ids = Warps.get_force_warp_ids(player.force.name)
|
||||
|
||||
for key,warp_id in pairs(warps) do
|
||||
if key ~= 'spawn' then
|
||||
generate_warp(player,data_table,warp_id)
|
||||
end
|
||||
for _,warp_id in ipairs(warp_ids) do
|
||||
generate_warp(player,data_table,warp_id)
|
||||
end
|
||||
end)
|
||||
:on_update(function(player,element)
|
||||
local data_table = element.container.scroll.table
|
||||
local warps = Warps.get_warps(player.force.name)
|
||||
local warp_ids = Warps.get_force_warp_ids(player.force.name)
|
||||
|
||||
data_table.clear()
|
||||
for key,warp_id in pairs(warps) do
|
||||
if key ~= 'spawn' then
|
||||
generate_warp(player,data_table,warp_id)
|
||||
end
|
||||
for _,warp_id in ipairs(warp_ids) do
|
||||
generate_warp(player,data_table,warp_id)
|
||||
end
|
||||
end)
|
||||
:on_player_toggle(function(player,element,visible)
|
||||
keep_open[player.name] = visible
|
||||
keep_gui_open[player.name] = visible
|
||||
end)
|
||||
|
||||
--- When the name of a warp is updated this is triggered
|
||||
Warps.add_handler(function(force,warp_id)
|
||||
for _,player in pairs(force.players) do
|
||||
warp_list:update(player)
|
||||
end
|
||||
end)
|
||||
Warps.on_update(warp_list 'update_all')
|
||||
|
||||
--- When the player leaves or enters range of a warp this is triggered
|
||||
Store.register(warp_player_in_range_store,function(value,player_name)
|
||||
Store.register(player_in_range_store,function(value,player_name)
|
||||
local player = game.players[player_name]
|
||||
local force = player.force
|
||||
local frame = warp_list:get_frame(player_name)
|
||||
@@ -451,7 +445,7 @@ Store.register(warp_player_in_range_store,function(value,player_name)
|
||||
local timer = warp_timer:get_store(player_name)
|
||||
local state = not timer and value
|
||||
|
||||
if not keep_open[player.name] then
|
||||
if not keep_gui_open[player.name] then
|
||||
Gui.toggle_left_frame(warp_list.name,player,value)
|
||||
end
|
||||
|
||||
@@ -459,8 +453,8 @@ Store.register(warp_player_in_range_store,function(value,player_name)
|
||||
return
|
||||
end
|
||||
|
||||
local warps = Warps.get_warps(force.name)
|
||||
for _,warp_id in pairs(warps) do
|
||||
local warp_ids = Warps.get_force_warp_ids(force.name)
|
||||
for _,warp_id in pairs(warp_ids) do
|
||||
local element = table_area['icon-'..warp_id][goto_warp.name]
|
||||
if element and element.valid then
|
||||
element.enabled = state
|
||||
@@ -478,38 +472,59 @@ end)
|
||||
local r2 = config.activation_range^2
|
||||
local rs2 = config.spawn_activation_range^2
|
||||
Event.on_nth_tick(math.floor(60/config.update_smoothing),function()
|
||||
local categories = Store.get_keys(warp_timer.store)
|
||||
for _,category in pairs(categories) do
|
||||
local categories = Store.get(warp_timer.store) or {}
|
||||
for category,_ in pairs(categories) do
|
||||
warp_timer:increment(1,category)
|
||||
end
|
||||
|
||||
local force_warps = {}
|
||||
local warps = {}
|
||||
for _,player in pairs(game.connected_players) do
|
||||
local was_in_range = Store.get(warp_player_in_range_store,player.name)
|
||||
local force = player.force
|
||||
local warps = Warps.get_warps(force.name)
|
||||
local was_in_range = Store.get(player_in_range_store,player)
|
||||
|
||||
if #warps > 0 then
|
||||
local surface = player.surface.index
|
||||
-- Get the ids of all the warps on the players force
|
||||
local force_name = player.force
|
||||
local warp_ids = force_warps[force_name]
|
||||
if not warp_ids then
|
||||
warp_ids = Warps.get_force_warp_ids(force_name)
|
||||
force_warps[force_name] = warp_ids
|
||||
end
|
||||
|
||||
-- Check if the force has any warps
|
||||
if #warp_ids > 0 then
|
||||
local surface = player.surface
|
||||
local pos = player.position
|
||||
local px,py = pos.x,pos.y
|
||||
for _,warp_id in pairs(warps) do
|
||||
local warp = Warps.get_details(warp_id)
|
||||
|
||||
-- Loop over each warp
|
||||
for _,warp_id in pairs(warp_ids) do
|
||||
-- Check if warp id is chached
|
||||
local warp = warps[warp_id]
|
||||
if not warp then
|
||||
warp = Warps.get(warp_id)
|
||||
warps[warp_id] = warp
|
||||
end
|
||||
|
||||
-- Check if the player is within range
|
||||
local warp_pos = warp.position
|
||||
if warp.surface.index == surface then
|
||||
local dx,dy = px-warp_pos.x,py-warp_pos.y
|
||||
if not warp.editing and (dx*dx)+(dy*dy) < rs2 or (dx*dx)+(dy*dy) < r2 then
|
||||
if warp.surface == surface then
|
||||
local dx, dy = px-warp_pos.x, py-warp_pos.y
|
||||
if (dx*dx)+(dy*dy) < rs2 or (dx*dx)+(dy*dy) < r2 then
|
||||
-- Set in range to true if the player was preiovusly out of range
|
||||
if not was_in_range then
|
||||
Store.set(warp_player_in_range_store,player.name,true)
|
||||
Store.set(player_in_range_store,player,true)
|
||||
end
|
||||
return
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if was_in_range then
|
||||
Store.set(warp_player_in_range_store,player.name,false)
|
||||
end
|
||||
end
|
||||
|
||||
-- Set in range to false if the player was preiovusly in range
|
||||
if was_in_range then
|
||||
Store.set(player_in_range_store,player,false)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@@ -519,30 +534,38 @@ end)
|
||||
Event.add(defines.events.on_player_created,function(event)
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
|
||||
-- Check if a player is allowed unlimited warps
|
||||
local allowed = config.bypass_warp_limits_permission and Roles.player_allowed(player,config.bypass_warp_limits_permission) or false
|
||||
Store.set(warp_player_in_range_store,player.name,allowed)
|
||||
Store.set(player_in_range_store,player,allowed)
|
||||
if allowed then
|
||||
warp_timer:set_store(player.name,1)
|
||||
end
|
||||
|
||||
-- If the force has no spawn then make a spawn warp
|
||||
local force = player.force
|
||||
if not Warps.forces[force.name] then
|
||||
local spawn_id = Warps.get_spawn_warp_id(force.name)
|
||||
if not spawn_id then
|
||||
local spawn_position = force.get_spawn_position(player.surface)
|
||||
Warps.new_warp(force.name,player.surface,spawn_position,nil,'Spawn',true,true)
|
||||
spawn_id = Warps.add_warp(force.name,player.surface,spawn_position,nil,'Spawn')
|
||||
Warps.set_spawn_warp(spawn_id,force)
|
||||
Store.trigger(Warps.store,spawn_id)
|
||||
Warps.make_warp_tag(spawn_id)
|
||||
end
|
||||
end)
|
||||
|
||||
local function maintain_tag(event)
|
||||
if not event.player_index then return end
|
||||
local tag = event.tag
|
||||
local force = event.force
|
||||
local warps = Warps.get_warps(force.name)
|
||||
for _,warp_id in pairs(warps) do
|
||||
local warp = Warps.get_warps(force.name)
|
||||
if not warp.tag or not warp.tag.valid or warp.tag == tag then
|
||||
local force_name = event.force.name
|
||||
local warp_ids = Warps.get_force_warp_ids(force_name)
|
||||
for _,warp_id in pairs(warp_ids) do
|
||||
local warp = Warps.get_warp(warp_id)
|
||||
local wtag = warp.tag
|
||||
if not wtag or not wtag.valid or wtag == tag then
|
||||
if event.name == defines.events.on_chart_tag_removed then
|
||||
warp.tag = nil
|
||||
end
|
||||
Warps.make_chart_tag(warp_id)
|
||||
Warps.make_warp_tag(warp_id)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user