Updated player list

This commit is contained in:
Cooldude2606
2019-10-15 21:44:03 +01:00
parent 06030ff2c2
commit 258ca8dbde
6 changed files with 319 additions and 154 deletions

View File

@@ -15,8 +15,12 @@ local Jail = require 'modules.control.jail' --- @dep modules.control.jail
local Colors = require 'resources.color_presets' --- @dep resources.color_presets local Colors = require 'resources.color_presets' --- @dep resources.color_presets
local format_chat_player_name = ext_require('expcore.common','format_chat_player_name') --- @dep expcore.common local format_chat_player_name = ext_require('expcore.common','format_chat_player_name') --- @dep expcore.common
local action_player_store = 'gui.left.player-list.action-player' local selected_player_store = ''
local action_name_store = 'gui.left.player-list.action-name' local selected_action_store = ''
local function set_store_uids(player,action)
selected_player_store = player
selected_action_store = action
end
-- common style used by all action buttons -- common style used by all action buttons
local function tool_button_style(style) local function tool_button_style(style)
@@ -26,9 +30,9 @@ local function tool_button_style(style)
end end
-- auth that will only allow when on player's of lower roles -- auth that will only allow when on player's of lower roles
local function auth_lower_role(player,action_player_name) local function auth_lower_role(player,selected_player_name)
local player_highest = Roles.get_player_highest_role(player) local player_highest = Roles.get_player_highest_role(player)
local action_player_highest = Roles.get_player_highest_role(action_player_name) local action_player_highest = Roles.get_player_highest_role(selected_player_name)
if player_highest.index < action_player_highest.index then if player_highest.index < action_player_highest.index then
return true return true
end end
@@ -36,10 +40,10 @@ end
-- gets the action player and a coloured name for the action to be used on -- gets the action player and a coloured name for the action to be used on
local function get_action_player_name(player) local function get_action_player_name(player)
local action_player_name = Store.get(action_player_store,player.name) local selected_player_name = Store.get(selected_player_store,player)
local action_player = Game.get_player_from_any(action_player_name) local selected_player = Game.get_player_from_any(selected_player_name)
local action_player_name_color = format_chat_player_name(action_player) local selected_player_color = format_chat_player_name(selected_player)
return action_player,action_player_name_color return selected_player_name, selected_player_color
end end
-- telports one player to another -- telports one player to another
@@ -60,12 +64,12 @@ Gui.new_button()
:set_tooltip{'player-list.goto-player'} :set_tooltip{'player-list.goto-player'}
:set_style('tool_button',tool_button_style) :set_style('tool_button',tool_button_style)
:on_click(function(player,element) :on_click(function(player,element)
local action_player_name = get_action_player_name(player) local selected_player_name = get_action_player_name(player)
local action_player = Game.get_player_from_any(action_player_name) local selected_player = Game.get_player_from_any(selected_player_name)
if not player.character or not action_player.character then if not player.character or not selected_player.character then
player.print({'expcore-commands.reject-player-alive'},Colors.orange_red) player.print({'expcore-commands.reject-player-alive'},Colors.orange_red)
else else
teleport(player,action_player) teleport(player,selected_player)
end end
end) end)
@@ -77,12 +81,12 @@ Gui.new_button()
:set_tooltip{'player-list.bring-player'} :set_tooltip{'player-list.bring-player'}
:set_style('tool_button',tool_button_style) :set_style('tool_button',tool_button_style)
:on_click(function(player,element) :on_click(function(player,element)
local action_player_name = get_action_player_name(player) local selected_player_name = get_action_player_name(player)
local action_player = Game.get_player_from_any(action_player_name) local selected_player = Game.get_player_from_any(selected_player_name)
if not player.character or not action_player.character then if not player.character or not selected_player.character then
player.print({'expcore-commands.reject-player-alive'},Colors.orange_red) player.print({'expcore-commands.reject-player-alive'},Colors.orange_red)
else else
teleport(action_player,player) teleport(selected_player,player)
end end
end) end)
@@ -94,10 +98,10 @@ Gui.new_button()
:set_tooltip{'player-list.kill-player'} :set_tooltip{'player-list.kill-player'}
:set_style('tool_button',tool_button_style) :set_style('tool_button',tool_button_style)
:on_click(function(player,element) :on_click(function(player,element)
local action_player_name = get_action_player_name(player) local selected_player_name = get_action_player_name(player)
local action_player = Game.get_player_from_any(action_player_name) local selected_player = Game.get_player_from_any(selected_player_name)
if action_player.character then if selected_player.character then
action_player.character.die() selected_player.character.die()
else else
player.print({'expcom-kill.already-dead'},Colors.orange_red) player.print({'expcom-kill.already-dead'},Colors.orange_red)
end end
@@ -111,20 +115,20 @@ Gui.new_button()
:set_tooltip{'player-list.report-player'} :set_tooltip{'player-list.report-player'}
:set_style('tool_button',tool_button_style) :set_style('tool_button',tool_button_style)
:on_click(function(player,element) :on_click(function(player,element)
local action_player_name = get_action_player_name(player) local selected_player_name = get_action_player_name(player)
if Reports.is_reported(action_player_name,player.name) then if Reports.is_reported(selected_player_name,player.name) then
player.print({'expcom-report.already-reported'},Colors.orange_red) player.print({'expcom-report.already-reported'},Colors.orange_red)
else else
Store.set(action_name_store,player.name,'command/report') Store.set(selected_action_store,player,'command/report')
end end
end) end)
local function report_player_callback(player,reason) local function report_player_callback(player,reason)
local action_player_name,action_player_name_color = get_action_player_name(player) local selected_player_name, selected_player_color = get_action_player_name(player)
local by_player_name_color = format_chat_player_name(player) local by_player_name_color = format_chat_player_name(player)
game.print{'expcom-report.non-admin',action_player_name_color,reason} game.print{'expcom-report.non-admin', selected_player_color,reason}
Roles.print_to_roles_higher('Trainee',{'expcom-report.admin',action_player_name_color,by_player_name_color,reason}) Roles.print_to_roles_higher('Trainee',{'expcom-report.admin', selected_player_color,by_player_name_color,reason})
Reports.report_player(action_player_name,player.name,reason) Reports.report_player(selected_player_name,player.name,reason)
end end
--- Gives the action player a warning, requires a reason --- Gives the action player a warning, requires a reason
@@ -135,14 +139,14 @@ Gui.new_button()
:set_tooltip{'player-list.warn-player'} :set_tooltip{'player-list.warn-player'}
:set_style('tool_button',tool_button_style) :set_style('tool_button',tool_button_style)
:on_click(function(player,element) :on_click(function(player,element)
Store.set(action_name_store,player.name,'command/give-warning') Store.set(selected_action_store,player,'command/give-warning')
end) end)
local function warn_player_callback(player,reason) local function warn_player_callback(player,reason)
local action_player_name,action_player_name_color = get_action_player_name(player) local selected_player_name, selected_player_color = get_action_player_name(player)
local by_player_name_color = format_chat_player_name(player) local by_player_name_color = format_chat_player_name(player)
game.print{'expcom-warnings.received',action_player_name_color,by_player_name_color,reason} game.print{'expcom-warnings.received', selected_player_color,by_player_name_color,reason}
Warnings.add_warning(action_player_name,player.name,reason) Warnings.add_warning(selected_player_name,player.name,reason)
end end
--- Jails the action player, requires a reason --- Jails the action player, requires a reason
@@ -153,19 +157,19 @@ Gui.new_button()
:set_tooltip{'player-list.jail-player'} :set_tooltip{'player-list.jail-player'}
:set_style('tool_button',tool_button_style) :set_style('tool_button',tool_button_style)
:on_click(function(player,element) :on_click(function(player,element)
local action_player_name,action_player_name_color = get_action_player_name(player) local selected_player_name, selected_player_color = get_action_player_name(player)
if Jail.is_jailed(action_player_name) then if Jail.is_jailed(selected_player_name) then
player.print({'expcom-jail.already-jailed',action_player_name_color},Colors.orange_red) player.print({'expcom-jail.already-jailed', selected_player_color},Colors.orange_red)
else else
Store.set(action_name_store,player.name,'command/jail') Store.set(selected_action_store,player,'command/jail')
end end
end) end)
local function jail_player_callback(player,reason) local function jail_player_callback(player,reason)
local action_player_name,action_player_name_color = get_action_player_name(player) local selected_player_name, selected_player_color = get_action_player_name(player)
local by_player_name_color = format_chat_player_name(player) local by_player_name_color = format_chat_player_name(player)
game.print{'expcom-jail.give',action_player_name_color,by_player_name_color,reason} game.print{'expcom-jail.give', selected_player_color,by_player_name_color,reason}
Jail.jail_player(action_player_name,player.name,reason) Jail.jail_player(selected_player_name,player.name,reason)
end end
--- Temp bans the action player, requires a reason --- Temp bans the action player, requires a reason
@@ -176,19 +180,19 @@ Gui.new_button()
:set_tooltip{'player-list.temp-ban-player'} :set_tooltip{'player-list.temp-ban-player'}
:set_style('tool_button',tool_button_style) :set_style('tool_button',tool_button_style)
:on_click(function(player,element) :on_click(function(player,element)
local action_player_name,action_player_name_color = get_action_player_name(player) local selected_player_name, selected_player_color = get_action_player_name(player)
if Jail.is_jailed(action_player_name) then if Jail.is_jailed(selected_player_name) then
player.print({'expcom-jail.already-banned',action_player_name_color},Colors.orange_red) player.print({'expcom-jail.already-banned', selected_player_color},Colors.orange_red)
else else
Store.set(action_name_store,player.name,'command/temp-ban') Store.set(selected_action_store,player,'command/temp-ban')
end end
end) end)
local function temp_ban_player_callback(player,reason) local function temp_ban_player_callback(player,reason)
local action_player,action_player_name_color = get_action_player_name(player) local selected_player, selected_player_color = get_action_player_name(player)
local by_player_name_color = format_chat_player_name(player) local by_player_name_color = format_chat_player_name(player)
game.print{'expcom-jail.temp-ban',action_player_name_color,by_player_name_color,reason} game.print{'expcom-jail.temp-ban', selected_player_color,by_player_name_color,reason}
Jail.temp_ban_player(action_player,player.name,reason) Jail.temp_ban_player(selected_player,player.name,reason)
end end
--- Kicks the action player, requires a reason --- Kicks the action player, requires a reason
@@ -199,12 +203,12 @@ Gui.new_button()
:set_tooltip{'player-list.kick-player'} :set_tooltip{'player-list.kick-player'}
:set_style('tool_button',tool_button_style) :set_style('tool_button',tool_button_style)
:on_click(function(player,element) :on_click(function(player,element)
Store.set(action_name_store,player.name,'command/kick') Store.set(selected_action_store,player,'command/kick')
end) end)
local function kick_player_callback(player,reason) local function kick_player_callback(player,reason)
local action_player = get_action_player_name(player) local selected_player = get_action_player_name(player)
game.kick_player(action_player,reason) game.kick_player(selected_player,reason)
end end
--- Bans the action player, requires a reason --- Bans the action player, requires a reason
@@ -215,64 +219,67 @@ Gui.new_button()
:set_tooltip{'player-list.ban-player'} :set_tooltip{'player-list.ban-player'}
:set_style('tool_button',tool_button_style) :set_style('tool_button',tool_button_style)
:on_click(function(player,element) :on_click(function(player,element)
Store.set(action_name_store,player.name,'command/ban') Store.set(selected_action_store,player,'command/ban')
end) end)
local function ban_player_callback(player,reason) local function ban_player_callback(player,reason)
local action_player = get_action_player_name(player) local selected_player = get_action_player_name(player)
game.ban_player(action_player,reason) game.ban_player(selected_player,reason)
end end
return { return {
['command/teleport'] = { set_store_uids = set_store_uids,
auth=function(player,action_player) buttons = {
return player.name ~= action_player.name ['command/teleport'] = {
end, -- cant teleport to your self auth=function(player,selected_player)
goto_player, return player.name ~= selected_player.name
bring_player end, -- cant teleport to your self
}, goto_player,
['command/kill'] = { bring_player
auth=function(player,action_player) },
if player.name == action_player.name then ['command/kill'] = {
return true auth=function(player,selected_player)
elseif Roles.player_allowed(player,'command/kill/always') then if player.name == selected_player.name then
return auth_lower_role(player,action_player) return true
end elseif Roles.player_allowed(player,'command/kill/always') then
end, -- player must be lower role, or your self return auth_lower_role(player,selected_player)
kill_player end
}, end, -- player must be lower role, or your self
['command/report'] = { kill_player
auth=function(player,action_player) },
if not Roles.player_allowed(player,'command/give-warning') then ['command/report'] = {
return not Roles.player_has_flag(action_player,'report-immune') auth=function(player,selected_player)
end if not Roles.player_allowed(player,'command/give-warning') then
end, -- can report any player that isn't immune and you aren't able to give warnings return not Roles.player_has_flag(selected_player,'report-immune')
reason_callback=report_player_callback, end
report_player end, -- can report any player that isn't immune and you aren't able to give warnings
}, reason_callback=report_player_callback,
['command/give-warning'] = { report_player
auth=auth_lower_role, -- warn a lower user, replaces report },
reason_callback=warn_player_callback, ['command/give-warning'] = {
warn_player auth=auth_lower_role, -- warn a lower user, replaces report
}, reason_callback=warn_player_callback,
['command/jail'] = { warn_player
auth=auth_lower_role, },
reason_callback=jail_player_callback, ['command/jail'] = {
jail_player auth=auth_lower_role,
}, reason_callback=jail_player_callback,
['command/temp-ban'] = { jail_player
auth=auth_lower_role, },
reason_callback=temp_ban_player_callback, ['command/temp-ban'] = {
temp_ban_player auth=auth_lower_role,
}, reason_callback=temp_ban_player_callback,
['command/kick'] = { temp_ban_player
auth=auth_lower_role, },
reason_callback=kick_player_callback, ['command/kick'] = {
kick_player auth=auth_lower_role,
}, reason_callback=kick_player_callback,
['command/ban'] = { kick_player
auth=auth_lower_role, },
reason_callback=ban_player_callback, ['command/ban'] = {
ban_player auth=auth_lower_role,
reason_callback=ban_player_callback,
ban_player
}
} }
} }

View File

@@ -50,12 +50,15 @@ local Store = {
serializers = {}, serializers = {},
--- An array of watchers that stores will trigger, key is store uids --- An array of watchers that stores will trigger, key is store uids
-- @table watchers -- @table watchers
watchers = {} watchers = {},
--- An index used for debuging to find the file where different stores where registered
-- @table file_paths
file_paths = {}
} }
-- All data is stored in global.data_store and is accessed here with data_store -- All data is stored in global.data_store and is accessed here with data_store
local data_store = {} local data_store = {}
global.data_store = {} global.data_store = data_store
Event.on_load(function() Event.on_load(function()
data_store = global.data_store data_store = global.data_store
end) end)
@@ -95,15 +98,17 @@ function Store.validate(store,key,error_stack)
-- Key is present and so it is serialized and returned -- Key is present and so it is serialized and returned
local serializer = Store.serializers[store] local serializer = Store.serializers[store]
if type(key) ~= 'string' then if type(key) ~= 'string' then
local success, key = pcall(serializer,key) local success, serialized_key = pcall(serializer,key)
if not success then if not success then
-- Serializer casued an error while serializing the key -- Serializer casued an error while serializing the key
error('Store watcher casued an error:\n\t'..key,error_stack+1) error('Store watcher casued an error:\n\t'..key,error_stack+1)
elseif type(key) ~= 'string' then elseif type(serialized_key) ~= 'string' then
-- Serializer was successful but failed to return a string value -- Serializer was successful but failed to return a string value
error('Store key serializer did not return a string; recived type '..type(key),error_stack+1) error('Store key serializer did not return a string; recived type '..type(key),error_stack+1)
end end
return serialized_key
end end
return key return key
@@ -139,6 +144,10 @@ function Store.register(serializer)
Store.serializers[uid] = serializer Store.serializers[uid] = serializer
end end
-- Add entry in the debug table
local file_path = debug.getinfo(2, 'S').source:match('^.+/currently%-playing/(.+)$'):sub(1, -5)
Store.file_paths[uid] = file_path
-- Return the new uid -- Return the new uid
return uid return uid
end end

View File

@@ -0,0 +1,128 @@
local Gui = require 'utils.gui' --- @dep utils.gui
local Store = require 'expcore.store' --- @dep utils.global
local Color = require 'resources.color_presets' --- @dep resources.color_presets
local Model = require 'modules.gui.debug.model' --- @dep modules.gui.debug.model
local dump = Model.dump
local dump_text = Model.dump_text
local concat = table.concat
local Public = {}
local header_name = Gui.uid_name()
local left_panel_name = Gui.uid_name()
local right_panel_name = Gui.uid_name()
local input_text_box_name = Gui.uid_name()
local refresh_name = Gui.uid_name()
Public.name = 'Store'
function Public.show(container)
local main_flow = container.add {type = 'flow', direction = 'horizontal'}
local left_panel = main_flow.add {type = 'scroll-pane', name = left_panel_name}
local left_panel_style = left_panel.style
left_panel_style.width = 300
for store_id, token_name in pairs(Store.file_paths) do
local header = left_panel.add({type = 'flow'}).add {type = 'label', name = header_name, caption = store_id..' - '..token_name}
Gui.set_data(header, store_id)
end
local right_flow = main_flow.add {type = 'flow', direction = 'vertical'}
local right_top_flow = right_flow.add {type = 'flow', direction = 'horizontal'}
local input_text_box = right_top_flow.add {type = 'text-box', name = input_text_box_name}
local input_text_box_style = input_text_box.style
input_text_box_style.horizontally_stretchable = true
input_text_box_style.height = 32
input_text_box_style.maximal_width = 1000
local refresh_button =
right_top_flow.add {type = 'sprite-button', name = refresh_name, sprite = 'utility/reset', tooltip = 'refresh'}
local refresh_button_style = refresh_button.style
refresh_button_style.width = 32
refresh_button_style.height = 32
local right_panel = right_flow.add {type = 'text-box', name = right_panel_name}
right_panel.read_only = true
right_panel.selectable = true
local right_panel_style = right_panel.style
right_panel_style.vertically_stretchable = true
right_panel_style.horizontally_stretchable = true
right_panel_style.maximal_width = 1000
right_panel_style.maximal_height = 1000
local data = {
right_panel = right_panel,
input_text_box = input_text_box,
selected_header = nil
}
Gui.set_data(input_text_box, data)
Gui.set_data(left_panel, data)
Gui.set_data(refresh_button, data)
end
Gui.on_click(
header_name,
function(event)
local element = event.element
local store_id = Gui.get_data(element)
local left_panel = element.parent.parent
local data = Gui.get_data(left_panel)
local right_panel = data.right_panel
local selected_header = data.selected_header
local input_text_box = data.input_text_box
if selected_header then
selected_header.style.font_color = Color.white
end
element.style.font_color = Color.orange
data.selected_header = element
input_text_box.text = concat {'global.data_store[', store_id, ']'}
input_text_box.style.font_color = Color.black
local content = dump(Store.get(store_id)) or 'nil'
right_panel.text = content
end
)
local function update_dump(text_input, data, player)
local suc, ouput = dump_text(text_input.text, player)
if not suc then
text_input.style.font_color = Color.red
else
text_input.style.font_color = Color.black
data.right_panel.text = ouput
end
end
Gui.on_text_changed(
input_text_box_name,
function(event)
local element = event.element
local data = Gui.get_data(element)
update_dump(element, data, event.player)
end
)
Gui.on_click(
refresh_name,
function(event)
local element = event.element
local data = Gui.get_data(element)
local input_text_box = data.input_text_box
update_dump(input_text_box, data, event.player)
end
)
return Public

View File

@@ -8,7 +8,7 @@ local concat = table.concat
local Public = {} local Public = {}
local ignore = {tokens = true} local ignore = {tokens = true, data_store = true}
local header_name = Gui.uid_name() local header_name = Gui.uid_name()
local left_panel_name = Gui.uid_name() local left_panel_name = Gui.uid_name()

View File

@@ -5,6 +5,7 @@ local Public = {}
local pages = { local pages = {
require 'modules.gui.debug.redmew_global_view', require 'modules.gui.debug.redmew_global_view',
require 'modules.gui.debug.expcore_store_view',
require 'modules.gui.debug.global_view', require 'modules.gui.debug.global_view',
require 'modules.gui.debug.package_view', require 'modules.gui.debug.package_view',
require 'modules.gui.debug._g_view', require 'modules.gui.debug._g_view',

View File

@@ -13,26 +13,36 @@ local format_time = ext_require('expcore.common','format_time') --- @dep expcore
local config = require 'config.action_buttons' --- @dep config.action_buttons local config = require 'config.action_buttons' --- @dep config.action_buttons
local Colors = require 'resources.color_presets' --- @dep resources.color_presets local Colors = require 'resources.color_presets' --- @dep resources.color_presets
local action_player_store = 'gui.left.player-list.action-player' -- Stores the name of the player a player has selected
local action_name_store = 'gui.left.player-list.action-name' local selected_player_store = Store.register(function(player)
return player.name
end)
--- used on player name label to allow zoom to map -- Stores the current action that a player wants to do
local selected_action_store = Store.register(function(player)
return player.name
end)
-- Set the config to use these stores
config.set_store_uids(selected_player_store,selected_action_store)
--- Used to open the map on a player or toggle the settings
local zoom_to_map_name = Gui.uid_name() local zoom_to_map_name = Gui.uid_name()
Gui.on_click(zoom_to_map_name,function(event) Gui.on_click(zoom_to_map_name,function(event)
local action_player_name = event.element.caption local selected_player_name = event.element.caption
local action_player = Game.get_player_from_any(action_player_name) local selected_player = Game.get_player_from_any(selected_player_name)
if event.button == defines.mouse_button_type.left then if event.button == defines.mouse_button_type.left then
-- lmb will zoom to map -- LMB will open the map to the selected player
local position = action_player.position local position = selected_player.position
event.player.zoom_to_world(position,1.75) event.player.zoom_to_world(position,1.75)
else else
-- rmb will open settings -- RMB will toggle the settings
local player_name = event.player.name local player = event.player
local old_action_player_name = Store.get(action_player_store,player_name) local old_selected_player_name = Store.get(selected_player_store,player)
if action_player_name == old_action_player_name then if selected_player_name == old_selected_player_name then
Store.clear(action_player_store,player_name) -- will close if already open Store.clear(selected_player_store,player)
else else
Store.set(action_player_store,player_name,action_player_name) Store.set(selected_player_store,player,selected_player_name)
end end
end end
end) end)
@@ -43,8 +53,8 @@ local open_action_bar =
Gui.new_button() Gui.new_button()
:set_sprites('utility/expand_dots_white') :set_sprites('utility/expand_dots_white')
:set_tooltip{'player-list.open-action-bar'} :set_tooltip{'player-list.open-action-bar'}
:set_embedded_flow(function(element,action_player_name) :set_embedded_flow(function(element,selected_player_name)
return action_player_name return selected_player_name
end) end)
:set_style('frame_button',function(style) :set_style('frame_button',function(style)
Gui.set_padding_style(style,-2,-2,-2,-2) Gui.set_padding_style(style,-2,-2,-2,-2)
@@ -52,12 +62,12 @@ end)
style.height = 14 style.height = 14
end) end)
:on_click(function(player,element) :on_click(function(player,element)
local new_action_player_name = element.parent.name local selected_player_name = element.parent.name
local action_player_name = Store.get(action_player_store,player.name) local old_selected_player_name = Store.get(selected_player_store,player)
if action_player_name == new_action_player_name then if selected_player_name == old_selected_player_name then
Store.clear(action_player_store,player.name) -- will close if already open Store.clear(selected_player_store,player)
else else
Store.set(action_player_store,player.name,new_action_player_name) Store.set(selected_player_store,player,selected_player_name)
end end
end) end)
@@ -73,8 +83,8 @@ Gui.new_button()
style.width = 28 style.width = 28
end) end)
:on_click(function(player,element) :on_click(function(player,element)
Store.clear(action_player_store,player.name) Store.clear(selected_player_store,player)
Store.clear(action_name_store,player.name) Store.clear(selected_action_store,player)
end) end)
--- Button used to confirm a reason --- Button used to confirm a reason
@@ -90,11 +100,11 @@ Gui.new_button()
end) end)
:on_click(function(player,element) :on_click(function(player,element)
local reason = element.parent.entry.text or 'Non Given' local reason = element.parent.entry.text or 'Non Given'
local action_name = Store.get(action_name_store,player.name) local action_name = Store.get(selected_action_store,player)
local reason_callback = config[action_name].reason_callback local reason_callback = config.buttons[action_name].reason_callback
reason_callback(player,reason) reason_callback(player,reason)
Store.clear(action_player_store,player.name) Store.clear(selected_player_store,player)
Store.clear(action_name_store,player.name) Store.clear(selected_action_store,player)
element.parent.entry.text = '' element.parent.entry.text = ''
end) end)
@@ -143,7 +153,7 @@ local function generate_container(player,element)
Gui.set_padding(reason_bar,-1,-1,3,3) Gui.set_padding(reason_bar,-1,-1,3,3)
reason_bar.style.horizontally_stretchable = true reason_bar.style.horizontally_stretchable = true
reason_bar.style.height = 35 reason_bar.style.height = 35
local action_name = Store.get(action_name_store,player.name) local action_name = Store.get(selected_action_store,player)
reason_bar.visible = action_name ~= nil reason_bar.visible = action_name ~= nil
-- text entry for the reason bar -- text entry for the reason bar
@@ -166,9 +176,9 @@ end
--- Adds buttons and permission flows to the action bar --- Adds buttons and permission flows to the action bar
local function generate_action_bar(player,element) local function generate_action_bar(player,element)
close_action_bar(element) close_action_bar(element)
local action_player = Store.get(action_player_store,player.name) local selected_player_name = Store.get(selected_player_store,player)
for action_name,buttons in pairs(config) do for action_name,buttons in pairs(config.buttons) do
local permission_flow = local permission_flow =
element.add{ element.add{
type='flow', type='flow',
@@ -183,12 +193,12 @@ local function generate_action_bar(player,element)
permission_flow.visible = false permission_flow.visible = false
end end
if buttons.auth and action_player and not buttons.auth(player,action_player) then if buttons.auth and selected_player_name and not buttons.auth(player,selected_player_name) then
permission_flow.visible = false permission_flow.visible = false
end end
end end
if not action_player then if not selected_player_name then
element.visible = false element.visible = false
end end
end end
@@ -198,25 +208,30 @@ local player_list_name
local function update_action_bar(player) local function update_action_bar(player)
local frame = Gui.classes.left_frames.get_frame(player_list_name,player) local frame = Gui.classes.left_frames.get_frame(player_list_name,player)
local element = frame.container.action_bar local element = frame.container.action_bar
local action_player_name = Store.get(action_player_store,player.name) local selected_player_name = Store.get(selected_player_store,player)
if not action_player_name then if not selected_player_name then
element.visible = false element.visible = false
else else
local action_player = Game.get_player_from_any(action_player_name) local selected_player = Game.get_player_from_any(selected_player_name)
if not action_player.connected then if not selected_player.connected then
-- If the player is offline then reest stores
element.visible = false element.visible = false
Store.clear(action_player_store,player.name) -- clears store if player is offline Store.clear(selected_player_store,player)
Store.clear(action_name_store,player.name) Store.clear(selected_action_store,player)
else else
-- Otherwise check what actions the player is allowed to use
element.visible = true element.visible = true
for action_name,buttons in pairs(config) do for action_name,buttons in pairs(config.buttons) do
if buttons.auth and not buttons.auth(player,action_player) then if buttons.auth and not buttons.auth(player,selected_player) then
element[action_name].visible = false element[action_name].visible = false
elseif Roles.player_allowed(player,action_name) then elseif Roles.player_allowed(player,action_name) then
element[action_name].visible = true element[action_name].visible = true
end end
end end
end end
end end
end end
@@ -323,10 +338,11 @@ end)
player_list_name = player_list:uid() player_list_name = player_list:uid()
--- When the action player is changed the action bar will update --- When the action player is changed the action bar will update
Store.register(action_player_store,function(value,category) Store.watch(selected_player_store,function(value,player_name)
local player = Game.get_player_from_any(category) local player = Game.get_player_from_any(player_name)
update_action_bar(player) update_action_bar(player)
-- Change the style of the option buttons
local frame = player_list:get_frame(player) local frame = player_list:get_frame(player)
local data_table = frame.container.scroll.table local data_table = frame.container.scroll.table
for _,next_player in pairs(game.connected_players) do for _,next_player in pairs(game.connected_players) do
@@ -343,21 +359,25 @@ Store.register(action_player_store,function(value,category)
end) end)
--- When the action name is changed the reason input will update --- When the action name is changed the reason input will update
Store.register(action_name_store,function(value,category) Store.watch(selected_action_store,function(value,player_name)
local player = Game.get_player_from_any(category) local player = Game.get_player_from_any(player_name)
local frame = Gui.classes.left_frames.get_frame(player_list_name,player) local frame = Gui.classes.left_frames.get_frame(player_list_name,player)
local element = frame.container.reason_bar local element = frame.container.reason_bar
if value then if value then
local action_player_name = Store.get(action_player_store,category) -- if there is a new value then check the player is still online
local action_player = Game.get_player_from_any(action_player_name) local selected_player_name = Store.get(selected_player_store,player_name)
if action_player.connected then local selected_player = Game.get_player_from_any(selected_player_name)
if selected_player.connected then
element.visible = true element.visible = true
else else
Store.clear(action_player_store,category) -- clears store if player is offline -- Clear if the player is offline
Store.clear(action_name_store,category) Store.clear(selected_player_store,player_name)
Store.clear(selected_action_store,player_name)
end end
else else
element.visible = false element.visible = false
end end
end) end)