Updated player list

This commit is contained in:
Cooldude2606
2019-10-15 21:44:03 +01:00
parent 06030ff2c2
commit 258ca8dbde
6 changed files with 319 additions and 154 deletions

View File

@@ -13,26 +13,36 @@ local format_time = ext_require('expcore.common','format_time') --- @dep expcore
local config = require 'config.action_buttons' --- @dep config.action_buttons
local Colors = require 'resources.color_presets' --- @dep resources.color_presets
local action_player_store = 'gui.left.player-list.action-player'
local action_name_store = 'gui.left.player-list.action-name'
-- Stores the name of the player a player has selected
local selected_player_store = Store.register(function(player)
return player.name
end)
--- used on player name label to allow zoom to map
-- Stores the current action that a player wants to do
local selected_action_store = Store.register(function(player)
return player.name
end)
-- Set the config to use these stores
config.set_store_uids(selected_player_store,selected_action_store)
--- Used to open the map on a player or toggle the settings
local zoom_to_map_name = Gui.uid_name()
Gui.on_click(zoom_to_map_name,function(event)
local action_player_name = event.element.caption
local action_player = Game.get_player_from_any(action_player_name)
local selected_player_name = event.element.caption
local selected_player = Game.get_player_from_any(selected_player_name)
if event.button == defines.mouse_button_type.left then
-- lmb will zoom to map
local position = action_player.position
-- LMB will open the map to the selected player
local position = selected_player.position
event.player.zoom_to_world(position,1.75)
else
-- rmb will open settings
local player_name = event.player.name
local old_action_player_name = Store.get(action_player_store,player_name)
if action_player_name == old_action_player_name then
Store.clear(action_player_store,player_name) -- will close if already open
-- RMB will toggle the settings
local player = event.player
local old_selected_player_name = Store.get(selected_player_store,player)
if selected_player_name == old_selected_player_name then
Store.clear(selected_player_store,player)
else
Store.set(action_player_store,player_name,action_player_name)
Store.set(selected_player_store,player,selected_player_name)
end
end
end)
@@ -43,8 +53,8 @@ local open_action_bar =
Gui.new_button()
:set_sprites('utility/expand_dots_white')
:set_tooltip{'player-list.open-action-bar'}
:set_embedded_flow(function(element,action_player_name)
return action_player_name
:set_embedded_flow(function(element,selected_player_name)
return selected_player_name
end)
:set_style('frame_button',function(style)
Gui.set_padding_style(style,-2,-2,-2,-2)
@@ -52,12 +62,12 @@ end)
style.height = 14
end)
:on_click(function(player,element)
local new_action_player_name = element.parent.name
local action_player_name = Store.get(action_player_store,player.name)
if action_player_name == new_action_player_name then
Store.clear(action_player_store,player.name) -- will close if already open
local selected_player_name = element.parent.name
local old_selected_player_name = Store.get(selected_player_store,player)
if selected_player_name == old_selected_player_name then
Store.clear(selected_player_store,player)
else
Store.set(action_player_store,player.name,new_action_player_name)
Store.set(selected_player_store,player,selected_player_name)
end
end)
@@ -73,8 +83,8 @@ Gui.new_button()
style.width = 28
end)
:on_click(function(player,element)
Store.clear(action_player_store,player.name)
Store.clear(action_name_store,player.name)
Store.clear(selected_player_store,player)
Store.clear(selected_action_store,player)
end)
--- Button used to confirm a reason
@@ -90,11 +100,11 @@ Gui.new_button()
end)
:on_click(function(player,element)
local reason = element.parent.entry.text or 'Non Given'
local action_name = Store.get(action_name_store,player.name)
local reason_callback = config[action_name].reason_callback
local action_name = Store.get(selected_action_store,player)
local reason_callback = config.buttons[action_name].reason_callback
reason_callback(player,reason)
Store.clear(action_player_store,player.name)
Store.clear(action_name_store,player.name)
Store.clear(selected_player_store,player)
Store.clear(selected_action_store,player)
element.parent.entry.text = ''
end)
@@ -143,7 +153,7 @@ local function generate_container(player,element)
Gui.set_padding(reason_bar,-1,-1,3,3)
reason_bar.style.horizontally_stretchable = true
reason_bar.style.height = 35
local action_name = Store.get(action_name_store,player.name)
local action_name = Store.get(selected_action_store,player)
reason_bar.visible = action_name ~= nil
-- text entry for the reason bar
@@ -166,9 +176,9 @@ end
--- Adds buttons and permission flows to the action bar
local function generate_action_bar(player,element)
close_action_bar(element)
local action_player = Store.get(action_player_store,player.name)
local selected_player_name = Store.get(selected_player_store,player)
for action_name,buttons in pairs(config) do
for action_name,buttons in pairs(config.buttons) do
local permission_flow =
element.add{
type='flow',
@@ -183,12 +193,12 @@ local function generate_action_bar(player,element)
permission_flow.visible = false
end
if buttons.auth and action_player and not buttons.auth(player,action_player) then
if buttons.auth and selected_player_name and not buttons.auth(player,selected_player_name) then
permission_flow.visible = false
end
end
if not action_player then
if not selected_player_name then
element.visible = false
end
end
@@ -198,25 +208,30 @@ local player_list_name
local function update_action_bar(player)
local frame = Gui.classes.left_frames.get_frame(player_list_name,player)
local element = frame.container.action_bar
local action_player_name = Store.get(action_player_store,player.name)
local selected_player_name = Store.get(selected_player_store,player)
if not action_player_name then
if not selected_player_name then
element.visible = false
else
local action_player = Game.get_player_from_any(action_player_name)
if not action_player.connected then
local selected_player = Game.get_player_from_any(selected_player_name)
if not selected_player.connected then
-- If the player is offline then reest stores
element.visible = false
Store.clear(action_player_store,player.name) -- clears store if player is offline
Store.clear(action_name_store,player.name)
Store.clear(selected_player_store,player)
Store.clear(selected_action_store,player)
else
-- Otherwise check what actions the player is allowed to use
element.visible = true
for action_name,buttons in pairs(config) do
if buttons.auth and not buttons.auth(player,action_player) then
for action_name,buttons in pairs(config.buttons) do
if buttons.auth and not buttons.auth(player,selected_player) then
element[action_name].visible = false
elseif Roles.player_allowed(player,action_name) then
element[action_name].visible = true
end
end
end
end
end
@@ -323,10 +338,11 @@ end)
player_list_name = player_list:uid()
--- When the action player is changed the action bar will update
Store.register(action_player_store,function(value,category)
local player = Game.get_player_from_any(category)
Store.watch(selected_player_store,function(value,player_name)
local player = Game.get_player_from_any(player_name)
update_action_bar(player)
-- Change the style of the option buttons
local frame = player_list:get_frame(player)
local data_table = frame.container.scroll.table
for _,next_player in pairs(game.connected_players) do
@@ -343,21 +359,25 @@ Store.register(action_player_store,function(value,category)
end)
--- When the action name is changed the reason input will update
Store.register(action_name_store,function(value,category)
local player = Game.get_player_from_any(category)
Store.watch(selected_action_store,function(value,player_name)
local player = Game.get_player_from_any(player_name)
local frame = Gui.classes.left_frames.get_frame(player_list_name,player)
local element = frame.container.reason_bar
if value then
local action_player_name = Store.get(action_player_store,category)
local action_player = Game.get_player_from_any(action_player_name)
if action_player.connected then
-- if there is a new value then check the player is still online
local selected_player_name = Store.get(selected_player_store,player_name)
local selected_player = Game.get_player_from_any(selected_player_name)
if selected_player.connected then
element.visible = true
else
Store.clear(action_player_store,category) -- clears store if player is offline
Store.clear(action_name_store,category)
-- Clear if the player is offline
Store.clear(selected_player_store,player_name)
Store.clear(selected_action_store,player_name)
end
else
element.visible = false
end
end)