mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Updated player list
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@@ -13,26 +13,36 @@ local format_time = ext_require('expcore.common','format_time') --- @dep expcore
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local config = require 'config.action_buttons' --- @dep config.action_buttons
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local Colors = require 'resources.color_presets' --- @dep resources.color_presets
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local action_player_store = 'gui.left.player-list.action-player'
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local action_name_store = 'gui.left.player-list.action-name'
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-- Stores the name of the player a player has selected
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local selected_player_store = Store.register(function(player)
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return player.name
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end)
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--- used on player name label to allow zoom to map
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-- Stores the current action that a player wants to do
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local selected_action_store = Store.register(function(player)
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return player.name
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end)
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-- Set the config to use these stores
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config.set_store_uids(selected_player_store,selected_action_store)
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--- Used to open the map on a player or toggle the settings
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local zoom_to_map_name = Gui.uid_name()
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Gui.on_click(zoom_to_map_name,function(event)
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local action_player_name = event.element.caption
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local action_player = Game.get_player_from_any(action_player_name)
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local selected_player_name = event.element.caption
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local selected_player = Game.get_player_from_any(selected_player_name)
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if event.button == defines.mouse_button_type.left then
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-- lmb will zoom to map
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local position = action_player.position
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-- LMB will open the map to the selected player
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local position = selected_player.position
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event.player.zoom_to_world(position,1.75)
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else
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-- rmb will open settings
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local player_name = event.player.name
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local old_action_player_name = Store.get(action_player_store,player_name)
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if action_player_name == old_action_player_name then
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Store.clear(action_player_store,player_name) -- will close if already open
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-- RMB will toggle the settings
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local player = event.player
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local old_selected_player_name = Store.get(selected_player_store,player)
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if selected_player_name == old_selected_player_name then
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Store.clear(selected_player_store,player)
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else
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Store.set(action_player_store,player_name,action_player_name)
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Store.set(selected_player_store,player,selected_player_name)
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end
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end
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end)
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@@ -43,8 +53,8 @@ local open_action_bar =
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Gui.new_button()
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:set_sprites('utility/expand_dots_white')
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:set_tooltip{'player-list.open-action-bar'}
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:set_embedded_flow(function(element,action_player_name)
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return action_player_name
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:set_embedded_flow(function(element,selected_player_name)
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return selected_player_name
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end)
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:set_style('frame_button',function(style)
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Gui.set_padding_style(style,-2,-2,-2,-2)
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@@ -52,12 +62,12 @@ end)
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style.height = 14
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end)
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:on_click(function(player,element)
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local new_action_player_name = element.parent.name
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local action_player_name = Store.get(action_player_store,player.name)
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if action_player_name == new_action_player_name then
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Store.clear(action_player_store,player.name) -- will close if already open
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local selected_player_name = element.parent.name
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local old_selected_player_name = Store.get(selected_player_store,player)
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if selected_player_name == old_selected_player_name then
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Store.clear(selected_player_store,player)
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else
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Store.set(action_player_store,player.name,new_action_player_name)
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Store.set(selected_player_store,player,selected_player_name)
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end
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end)
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@@ -73,8 +83,8 @@ Gui.new_button()
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style.width = 28
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end)
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:on_click(function(player,element)
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Store.clear(action_player_store,player.name)
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Store.clear(action_name_store,player.name)
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Store.clear(selected_player_store,player)
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Store.clear(selected_action_store,player)
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end)
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--- Button used to confirm a reason
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@@ -90,11 +100,11 @@ Gui.new_button()
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end)
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:on_click(function(player,element)
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local reason = element.parent.entry.text or 'Non Given'
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local action_name = Store.get(action_name_store,player.name)
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local reason_callback = config[action_name].reason_callback
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local action_name = Store.get(selected_action_store,player)
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local reason_callback = config.buttons[action_name].reason_callback
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reason_callback(player,reason)
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Store.clear(action_player_store,player.name)
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Store.clear(action_name_store,player.name)
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Store.clear(selected_player_store,player)
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Store.clear(selected_action_store,player)
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element.parent.entry.text = ''
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end)
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@@ -143,7 +153,7 @@ local function generate_container(player,element)
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Gui.set_padding(reason_bar,-1,-1,3,3)
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reason_bar.style.horizontally_stretchable = true
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reason_bar.style.height = 35
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local action_name = Store.get(action_name_store,player.name)
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local action_name = Store.get(selected_action_store,player)
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reason_bar.visible = action_name ~= nil
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-- text entry for the reason bar
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@@ -166,9 +176,9 @@ end
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--- Adds buttons and permission flows to the action bar
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local function generate_action_bar(player,element)
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close_action_bar(element)
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local action_player = Store.get(action_player_store,player.name)
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local selected_player_name = Store.get(selected_player_store,player)
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for action_name,buttons in pairs(config) do
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for action_name,buttons in pairs(config.buttons) do
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local permission_flow =
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element.add{
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type='flow',
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@@ -183,12 +193,12 @@ local function generate_action_bar(player,element)
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permission_flow.visible = false
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end
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if buttons.auth and action_player and not buttons.auth(player,action_player) then
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if buttons.auth and selected_player_name and not buttons.auth(player,selected_player_name) then
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permission_flow.visible = false
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end
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end
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if not action_player then
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if not selected_player_name then
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element.visible = false
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end
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end
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@@ -198,25 +208,30 @@ local player_list_name
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local function update_action_bar(player)
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local frame = Gui.classes.left_frames.get_frame(player_list_name,player)
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local element = frame.container.action_bar
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local action_player_name = Store.get(action_player_store,player.name)
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local selected_player_name = Store.get(selected_player_store,player)
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if not action_player_name then
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if not selected_player_name then
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element.visible = false
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else
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local action_player = Game.get_player_from_any(action_player_name)
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if not action_player.connected then
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local selected_player = Game.get_player_from_any(selected_player_name)
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if not selected_player.connected then
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-- If the player is offline then reest stores
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element.visible = false
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Store.clear(action_player_store,player.name) -- clears store if player is offline
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Store.clear(action_name_store,player.name)
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Store.clear(selected_player_store,player)
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Store.clear(selected_action_store,player)
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else
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-- Otherwise check what actions the player is allowed to use
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element.visible = true
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for action_name,buttons in pairs(config) do
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if buttons.auth and not buttons.auth(player,action_player) then
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for action_name,buttons in pairs(config.buttons) do
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if buttons.auth and not buttons.auth(player,selected_player) then
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element[action_name].visible = false
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elseif Roles.player_allowed(player,action_name) then
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element[action_name].visible = true
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end
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end
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end
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end
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end
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@@ -323,10 +338,11 @@ end)
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player_list_name = player_list:uid()
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--- When the action player is changed the action bar will update
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Store.register(action_player_store,function(value,category)
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local player = Game.get_player_from_any(category)
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Store.watch(selected_player_store,function(value,player_name)
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local player = Game.get_player_from_any(player_name)
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update_action_bar(player)
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-- Change the style of the option buttons
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local frame = player_list:get_frame(player)
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local data_table = frame.container.scroll.table
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for _,next_player in pairs(game.connected_players) do
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@@ -343,21 +359,25 @@ Store.register(action_player_store,function(value,category)
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end)
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--- When the action name is changed the reason input will update
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Store.register(action_name_store,function(value,category)
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local player = Game.get_player_from_any(category)
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Store.watch(selected_action_store,function(value,player_name)
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local player = Game.get_player_from_any(player_name)
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local frame = Gui.classes.left_frames.get_frame(player_list_name,player)
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local element = frame.container.reason_bar
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if value then
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local action_player_name = Store.get(action_player_store,category)
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local action_player = Game.get_player_from_any(action_player_name)
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if action_player.connected then
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-- if there is a new value then check the player is still online
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local selected_player_name = Store.get(selected_player_store,player_name)
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local selected_player = Game.get_player_from_any(selected_player_name)
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if selected_player.connected then
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element.visible = true
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else
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Store.clear(action_player_store,category) -- clears store if player is offline
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Store.clear(action_name_store,category)
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-- Clear if the player is offline
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Store.clear(selected_player_store,player_name)
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Store.clear(selected_action_store,player_name)
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end
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else
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element.visible = false
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end
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end)
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