mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-29 12:16:37 +09:00
Updated player list
This commit is contained in:
128
modules/gui/debug/expcore_store_view.lua
Normal file
128
modules/gui/debug/expcore_store_view.lua
Normal file
@@ -0,0 +1,128 @@
|
||||
local Gui = require 'utils.gui' --- @dep utils.gui
|
||||
local Store = require 'expcore.store' --- @dep utils.global
|
||||
local Color = require 'resources.color_presets' --- @dep resources.color_presets
|
||||
local Model = require 'modules.gui.debug.model' --- @dep modules.gui.debug.model
|
||||
|
||||
local dump = Model.dump
|
||||
local dump_text = Model.dump_text
|
||||
local concat = table.concat
|
||||
|
||||
local Public = {}
|
||||
|
||||
local header_name = Gui.uid_name()
|
||||
local left_panel_name = Gui.uid_name()
|
||||
local right_panel_name = Gui.uid_name()
|
||||
local input_text_box_name = Gui.uid_name()
|
||||
local refresh_name = Gui.uid_name()
|
||||
|
||||
Public.name = 'Store'
|
||||
|
||||
function Public.show(container)
|
||||
local main_flow = container.add {type = 'flow', direction = 'horizontal'}
|
||||
|
||||
local left_panel = main_flow.add {type = 'scroll-pane', name = left_panel_name}
|
||||
local left_panel_style = left_panel.style
|
||||
left_panel_style.width = 300
|
||||
|
||||
for store_id, token_name in pairs(Store.file_paths) do
|
||||
local header = left_panel.add({type = 'flow'}).add {type = 'label', name = header_name, caption = store_id..' - '..token_name}
|
||||
Gui.set_data(header, store_id)
|
||||
end
|
||||
|
||||
local right_flow = main_flow.add {type = 'flow', direction = 'vertical'}
|
||||
|
||||
local right_top_flow = right_flow.add {type = 'flow', direction = 'horizontal'}
|
||||
|
||||
local input_text_box = right_top_flow.add {type = 'text-box', name = input_text_box_name}
|
||||
local input_text_box_style = input_text_box.style
|
||||
input_text_box_style.horizontally_stretchable = true
|
||||
input_text_box_style.height = 32
|
||||
input_text_box_style.maximal_width = 1000
|
||||
|
||||
local refresh_button =
|
||||
right_top_flow.add {type = 'sprite-button', name = refresh_name, sprite = 'utility/reset', tooltip = 'refresh'}
|
||||
local refresh_button_style = refresh_button.style
|
||||
refresh_button_style.width = 32
|
||||
refresh_button_style.height = 32
|
||||
|
||||
local right_panel = right_flow.add {type = 'text-box', name = right_panel_name}
|
||||
right_panel.read_only = true
|
||||
right_panel.selectable = true
|
||||
|
||||
local right_panel_style = right_panel.style
|
||||
right_panel_style.vertically_stretchable = true
|
||||
right_panel_style.horizontally_stretchable = true
|
||||
right_panel_style.maximal_width = 1000
|
||||
right_panel_style.maximal_height = 1000
|
||||
|
||||
local data = {
|
||||
right_panel = right_panel,
|
||||
input_text_box = input_text_box,
|
||||
selected_header = nil
|
||||
}
|
||||
|
||||
Gui.set_data(input_text_box, data)
|
||||
Gui.set_data(left_panel, data)
|
||||
Gui.set_data(refresh_button, data)
|
||||
end
|
||||
|
||||
Gui.on_click(
|
||||
header_name,
|
||||
function(event)
|
||||
local element = event.element
|
||||
local store_id = Gui.get_data(element)
|
||||
|
||||
local left_panel = element.parent.parent
|
||||
local data = Gui.get_data(left_panel)
|
||||
local right_panel = data.right_panel
|
||||
local selected_header = data.selected_header
|
||||
local input_text_box = data.input_text_box
|
||||
|
||||
if selected_header then
|
||||
selected_header.style.font_color = Color.white
|
||||
end
|
||||
|
||||
element.style.font_color = Color.orange
|
||||
data.selected_header = element
|
||||
|
||||
input_text_box.text = concat {'global.data_store[', store_id, ']'}
|
||||
input_text_box.style.font_color = Color.black
|
||||
|
||||
local content = dump(Store.get(store_id)) or 'nil'
|
||||
right_panel.text = content
|
||||
end
|
||||
)
|
||||
|
||||
local function update_dump(text_input, data, player)
|
||||
local suc, ouput = dump_text(text_input.text, player)
|
||||
if not suc then
|
||||
text_input.style.font_color = Color.red
|
||||
else
|
||||
text_input.style.font_color = Color.black
|
||||
data.right_panel.text = ouput
|
||||
end
|
||||
end
|
||||
|
||||
Gui.on_text_changed(
|
||||
input_text_box_name,
|
||||
function(event)
|
||||
local element = event.element
|
||||
local data = Gui.get_data(element)
|
||||
|
||||
update_dump(element, data, event.player)
|
||||
end
|
||||
)
|
||||
|
||||
Gui.on_click(
|
||||
refresh_name,
|
||||
function(event)
|
||||
local element = event.element
|
||||
local data = Gui.get_data(element)
|
||||
|
||||
local input_text_box = data.input_text_box
|
||||
|
||||
update_dump(input_text_box, data, event.player)
|
||||
end
|
||||
)
|
||||
|
||||
return Public
|
||||
@@ -8,7 +8,7 @@ local concat = table.concat
|
||||
|
||||
local Public = {}
|
||||
|
||||
local ignore = {tokens = true}
|
||||
local ignore = {tokens = true, data_store = true}
|
||||
|
||||
local header_name = Gui.uid_name()
|
||||
local left_panel_name = Gui.uid_name()
|
||||
|
||||
@@ -5,6 +5,7 @@ local Public = {}
|
||||
|
||||
local pages = {
|
||||
require 'modules.gui.debug.redmew_global_view',
|
||||
require 'modules.gui.debug.expcore_store_view',
|
||||
require 'modules.gui.debug.global_view',
|
||||
require 'modules.gui.debug.package_view',
|
||||
require 'modules.gui.debug._g_view',
|
||||
|
||||
@@ -13,26 +13,36 @@ local format_time = ext_require('expcore.common','format_time') --- @dep expcore
|
||||
local config = require 'config.action_buttons' --- @dep config.action_buttons
|
||||
local Colors = require 'resources.color_presets' --- @dep resources.color_presets
|
||||
|
||||
local action_player_store = 'gui.left.player-list.action-player'
|
||||
local action_name_store = 'gui.left.player-list.action-name'
|
||||
-- Stores the name of the player a player has selected
|
||||
local selected_player_store = Store.register(function(player)
|
||||
return player.name
|
||||
end)
|
||||
|
||||
--- used on player name label to allow zoom to map
|
||||
-- Stores the current action that a player wants to do
|
||||
local selected_action_store = Store.register(function(player)
|
||||
return player.name
|
||||
end)
|
||||
|
||||
-- Set the config to use these stores
|
||||
config.set_store_uids(selected_player_store,selected_action_store)
|
||||
|
||||
--- Used to open the map on a player or toggle the settings
|
||||
local zoom_to_map_name = Gui.uid_name()
|
||||
Gui.on_click(zoom_to_map_name,function(event)
|
||||
local action_player_name = event.element.caption
|
||||
local action_player = Game.get_player_from_any(action_player_name)
|
||||
local selected_player_name = event.element.caption
|
||||
local selected_player = Game.get_player_from_any(selected_player_name)
|
||||
if event.button == defines.mouse_button_type.left then
|
||||
-- lmb will zoom to map
|
||||
local position = action_player.position
|
||||
-- LMB will open the map to the selected player
|
||||
local position = selected_player.position
|
||||
event.player.zoom_to_world(position,1.75)
|
||||
else
|
||||
-- rmb will open settings
|
||||
local player_name = event.player.name
|
||||
local old_action_player_name = Store.get(action_player_store,player_name)
|
||||
if action_player_name == old_action_player_name then
|
||||
Store.clear(action_player_store,player_name) -- will close if already open
|
||||
-- RMB will toggle the settings
|
||||
local player = event.player
|
||||
local old_selected_player_name = Store.get(selected_player_store,player)
|
||||
if selected_player_name == old_selected_player_name then
|
||||
Store.clear(selected_player_store,player)
|
||||
else
|
||||
Store.set(action_player_store,player_name,action_player_name)
|
||||
Store.set(selected_player_store,player,selected_player_name)
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -43,8 +53,8 @@ local open_action_bar =
|
||||
Gui.new_button()
|
||||
:set_sprites('utility/expand_dots_white')
|
||||
:set_tooltip{'player-list.open-action-bar'}
|
||||
:set_embedded_flow(function(element,action_player_name)
|
||||
return action_player_name
|
||||
:set_embedded_flow(function(element,selected_player_name)
|
||||
return selected_player_name
|
||||
end)
|
||||
:set_style('frame_button',function(style)
|
||||
Gui.set_padding_style(style,-2,-2,-2,-2)
|
||||
@@ -52,12 +62,12 @@ end)
|
||||
style.height = 14
|
||||
end)
|
||||
:on_click(function(player,element)
|
||||
local new_action_player_name = element.parent.name
|
||||
local action_player_name = Store.get(action_player_store,player.name)
|
||||
if action_player_name == new_action_player_name then
|
||||
Store.clear(action_player_store,player.name) -- will close if already open
|
||||
local selected_player_name = element.parent.name
|
||||
local old_selected_player_name = Store.get(selected_player_store,player)
|
||||
if selected_player_name == old_selected_player_name then
|
||||
Store.clear(selected_player_store,player)
|
||||
else
|
||||
Store.set(action_player_store,player.name,new_action_player_name)
|
||||
Store.set(selected_player_store,player,selected_player_name)
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -73,8 +83,8 @@ Gui.new_button()
|
||||
style.width = 28
|
||||
end)
|
||||
:on_click(function(player,element)
|
||||
Store.clear(action_player_store,player.name)
|
||||
Store.clear(action_name_store,player.name)
|
||||
Store.clear(selected_player_store,player)
|
||||
Store.clear(selected_action_store,player)
|
||||
end)
|
||||
|
||||
--- Button used to confirm a reason
|
||||
@@ -90,11 +100,11 @@ Gui.new_button()
|
||||
end)
|
||||
:on_click(function(player,element)
|
||||
local reason = element.parent.entry.text or 'Non Given'
|
||||
local action_name = Store.get(action_name_store,player.name)
|
||||
local reason_callback = config[action_name].reason_callback
|
||||
local action_name = Store.get(selected_action_store,player)
|
||||
local reason_callback = config.buttons[action_name].reason_callback
|
||||
reason_callback(player,reason)
|
||||
Store.clear(action_player_store,player.name)
|
||||
Store.clear(action_name_store,player.name)
|
||||
Store.clear(selected_player_store,player)
|
||||
Store.clear(selected_action_store,player)
|
||||
element.parent.entry.text = ''
|
||||
end)
|
||||
|
||||
@@ -143,7 +153,7 @@ local function generate_container(player,element)
|
||||
Gui.set_padding(reason_bar,-1,-1,3,3)
|
||||
reason_bar.style.horizontally_stretchable = true
|
||||
reason_bar.style.height = 35
|
||||
local action_name = Store.get(action_name_store,player.name)
|
||||
local action_name = Store.get(selected_action_store,player)
|
||||
reason_bar.visible = action_name ~= nil
|
||||
|
||||
-- text entry for the reason bar
|
||||
@@ -166,9 +176,9 @@ end
|
||||
--- Adds buttons and permission flows to the action bar
|
||||
local function generate_action_bar(player,element)
|
||||
close_action_bar(element)
|
||||
local action_player = Store.get(action_player_store,player.name)
|
||||
local selected_player_name = Store.get(selected_player_store,player)
|
||||
|
||||
for action_name,buttons in pairs(config) do
|
||||
for action_name,buttons in pairs(config.buttons) do
|
||||
local permission_flow =
|
||||
element.add{
|
||||
type='flow',
|
||||
@@ -183,12 +193,12 @@ local function generate_action_bar(player,element)
|
||||
permission_flow.visible = false
|
||||
end
|
||||
|
||||
if buttons.auth and action_player and not buttons.auth(player,action_player) then
|
||||
if buttons.auth and selected_player_name and not buttons.auth(player,selected_player_name) then
|
||||
permission_flow.visible = false
|
||||
end
|
||||
end
|
||||
|
||||
if not action_player then
|
||||
if not selected_player_name then
|
||||
element.visible = false
|
||||
end
|
||||
end
|
||||
@@ -198,25 +208,30 @@ local player_list_name
|
||||
local function update_action_bar(player)
|
||||
local frame = Gui.classes.left_frames.get_frame(player_list_name,player)
|
||||
local element = frame.container.action_bar
|
||||
local action_player_name = Store.get(action_player_store,player.name)
|
||||
local selected_player_name = Store.get(selected_player_store,player)
|
||||
|
||||
if not action_player_name then
|
||||
if not selected_player_name then
|
||||
element.visible = false
|
||||
|
||||
else
|
||||
local action_player = Game.get_player_from_any(action_player_name)
|
||||
if not action_player.connected then
|
||||
local selected_player = Game.get_player_from_any(selected_player_name)
|
||||
if not selected_player.connected then
|
||||
-- If the player is offline then reest stores
|
||||
element.visible = false
|
||||
Store.clear(action_player_store,player.name) -- clears store if player is offline
|
||||
Store.clear(action_name_store,player.name)
|
||||
Store.clear(selected_player_store,player)
|
||||
Store.clear(selected_action_store,player)
|
||||
|
||||
else
|
||||
-- Otherwise check what actions the player is allowed to use
|
||||
element.visible = true
|
||||
for action_name,buttons in pairs(config) do
|
||||
if buttons.auth and not buttons.auth(player,action_player) then
|
||||
for action_name,buttons in pairs(config.buttons) do
|
||||
if buttons.auth and not buttons.auth(player,selected_player) then
|
||||
element[action_name].visible = false
|
||||
elseif Roles.player_allowed(player,action_name) then
|
||||
element[action_name].visible = true
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -323,10 +338,11 @@ end)
|
||||
player_list_name = player_list:uid()
|
||||
|
||||
--- When the action player is changed the action bar will update
|
||||
Store.register(action_player_store,function(value,category)
|
||||
local player = Game.get_player_from_any(category)
|
||||
Store.watch(selected_player_store,function(value,player_name)
|
||||
local player = Game.get_player_from_any(player_name)
|
||||
update_action_bar(player)
|
||||
|
||||
-- Change the style of the option buttons
|
||||
local frame = player_list:get_frame(player)
|
||||
local data_table = frame.container.scroll.table
|
||||
for _,next_player in pairs(game.connected_players) do
|
||||
@@ -343,21 +359,25 @@ Store.register(action_player_store,function(value,category)
|
||||
end)
|
||||
|
||||
--- When the action name is changed the reason input will update
|
||||
Store.register(action_name_store,function(value,category)
|
||||
local player = Game.get_player_from_any(category)
|
||||
Store.watch(selected_action_store,function(value,player_name)
|
||||
local player = Game.get_player_from_any(player_name)
|
||||
local frame = Gui.classes.left_frames.get_frame(player_list_name,player)
|
||||
local element = frame.container.reason_bar
|
||||
if value then
|
||||
local action_player_name = Store.get(action_player_store,category)
|
||||
local action_player = Game.get_player_from_any(action_player_name)
|
||||
if action_player.connected then
|
||||
-- if there is a new value then check the player is still online
|
||||
local selected_player_name = Store.get(selected_player_store,player_name)
|
||||
local selected_player = Game.get_player_from_any(selected_player_name)
|
||||
if selected_player.connected then
|
||||
element.visible = true
|
||||
else
|
||||
Store.clear(action_player_store,category) -- clears store if player is offline
|
||||
Store.clear(action_name_store,category)
|
||||
-- Clear if the player is offline
|
||||
Store.clear(selected_player_store,player_name)
|
||||
Store.clear(selected_action_store,player_name)
|
||||
end
|
||||
|
||||
else
|
||||
element.visible = false
|
||||
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user