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@@ -102,52 +102,20 @@ if config.fired_rocket then
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local ammo_inv = player.get_inventory(defines.inventory.character_ammo) --- @cast ammo_inv -nil
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if player.character then
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local item = ammo_inv[player.character.selected_gun_index]
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local item_name = ""
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if not item or not item.valid or not item.valid_for_read then
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return
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end
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if item.name == "rocket" then
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add_log(get_secs() .. "," .. player.name .. ",shot-rocket," .. pos_to_string(player.physical_position) .. "," .. pos_to_string(player.shooting_state.position))
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item_name = "shot-rocket"
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elseif item.name == "explosive-rocket" then
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item_name = "shot-explosive-rocket"
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elseif item.name == "atomic-bomb" then
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item_name = "shot-nuke"
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end
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if item.name == "rocket" then
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add_log(get_secs() .. "," .. player.name .. "," .. item_name .. "," .. pos_to_string(player.physical_position) .. "," .. pos_to_string(player.shooting_state.position))
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end
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end
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end)
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end
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if config.fired_explosive_rocket then
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Event.add(defines.events.on_player_ammo_inventory_changed, function(e)
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local player = game.players[e.player_index]
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if Roles.player_has_flag(player, "deconlog-bypass") then
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return
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end
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local ammo_inv = player.get_inventory(defines.inventory.character_ammo) --- @cast ammo_inv -nil
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local item = ammo_inv[player.character.selected_gun_index]
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if not item or not item.valid or not item.valid_for_read then
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return
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end
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if item.name == "explosive-rocket" then
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add_log(get_secs() .. "," .. player.name .. ",shot-explosive-rocket," .. pos_to_string(player.physical_position) .. "," .. pos_to_string(player.shooting_state.position))
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end
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end)
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end
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if config.fired_nuke then
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Event.add(defines.events.on_player_ammo_inventory_changed, function(e)
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local player = game.players[e.player_index]
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if Roles.player_has_flag(player, "deconlog-bypass") then
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return
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end
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local ammo_inv = player.get_inventory(defines.inventory.character_ammo) --- @cast ammo_inv -nil
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local item = ammo_inv[player.character.selected_gun_index]
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if not item or not item.valid or not item.valid_for_read then
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return
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end
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if item.name == "atomic-bomb" then
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add_log(get_secs() .. "," .. player.name .. ",shot-nuke," .. pos_to_string(player.physical_position) .. "," .. pos_to_string(player.shooting_state.position))
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end
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end)
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end
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