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Update surveillance.lua
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@@ -159,7 +159,8 @@ Event.add(defines.events.on_tick, function(_)
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if switch_index == 1 then
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if switch_index == 1 then
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local selected_index = current_camera_set.buttons.table[cctv_player.name].selected_index
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local selected_index = current_camera_set.buttons.table[cctv_player.name].selected_index
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if selected_index > 0 then
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if selected_index ~= 0 then
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selected_index = current_camera_set.buttons.table[cctv_player.name].items[selected_index]
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current_camera_set['cctv_display'].position = game.players[selected_index].position
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current_camera_set['cctv_display'].position = game.players[selected_index].position
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current_camera_set['cctv_display'].surface_index = game.players[selected_index].surface_index
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current_camera_set['cctv_display'].surface_index = game.players[selected_index].surface_index
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