Update bonus.lua

This commit is contained in:
2026-06-23 21:45:47 +09:00
committed by GitHub
parent 4bfd9c3b36
commit 21cbea0bed
+22 -22
View File
@@ -10,14 +10,14 @@ return {
Base point is equal to the amount of standard value in each parameter. Base point is equal to the amount of standard value in each parameter.
CMMS CRS CCS CISB CHB CRDB PBR CMMS CRS CCS CISB CHB CRDB PBR
STD 30 90 32 20 16 12 60 STD 20 60 24 10 12 8 40
= 260 = 174
MAX 60 180 64 40 32 24 120 MAX 40 120 48 20 24 16 80
= 480 = 348
]] ]]
points = { points = {
base = 260, base = 174,
increase_percentage_per_role_level = 0.03, increase_percentage_per_role_level = 0.03,
role_name = "Member", role_name = "Member",
}, },
@@ -27,8 +27,8 @@ return {
name = "character_mining_speed_modifier", name = "character_mining_speed_modifier",
scale = 1, scale = 1,
cost = 10, cost = 10,
max_value = 6, max_value = 4,
initial_value = 3, initial_value = 2,
value_step = 0.5, value_step = 0.5,
is_percentage = true, is_percentage = true,
}, },
@@ -36,8 +36,8 @@ return {
name = "character_running_speed_modifier", name = "character_running_speed_modifier",
scale = 1, scale = 1,
cost = 60, cost = 60,
max_value = 3, max_value = 2,
initial_value = 1.5, initial_value = 1,
value_step = 0.25, value_step = 0.25,
is_percentage = true, is_percentage = true,
}, },
@@ -45,33 +45,33 @@ return {
name = "character_crafting_speed_modifier", name = "character_crafting_speed_modifier",
scale = 1, scale = 1,
cost = 4, cost = 4,
max_value = 16, max_value = 12,
initial_value = 8, initial_value = 6,
value_step = 1, value_step = 1,
is_percentage = true, is_percentage = true,
}, },
{ {
name = "character_inventory_slots_bonus", name = "character_inventory_slots_bonus",
cost = 2,
scale = 10, scale = 10,
max_value = 200, cost = 2,
initial_value = 100, max_value = 100,
initial_value = 50,
value_step = 10, value_step = 10,
}, },
{ {
name = "character_health_bonus", name = "character_health_bonus",
scale = 50, scale = 50,
cost = 4, cost = 4,
max_value = 400, max_value = 300,
initial_value = 200, initial_value = 150,
value_step = 50, value_step = 50,
}, },
{ {
name = "character_reach_distance_bonus", name = "character_reach_distance_bonus",
cost = 1,
scale = 1, scale = 1,
max_value = 24, cost = 1,
initial_value = 12, max_value = 16,
initial_value = 8,
value_step = 2, value_step = 2,
combined_bonus = { combined_bonus = {
"character_resource_reach_distance_bonus", "character_resource_reach_distance_bonus",
@@ -80,11 +80,11 @@ return {
}, },
{ {
name = "personal_battery_recharge", name = "personal_battery_recharge",
initial_value = 6,
max_value = 12,
value_step = 1,
scale = 4, scale = 4,
cost = 40, cost = 40,
max_value = 8,
initial_value = 4,
value_step = 1,
is_special = true, is_special = true,
}, },
--[[ --[[