mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-30 04:21:41 +09:00
Updated ExpGamingCore.Gui
This commit is contained in:
@@ -18,11 +18,11 @@
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"dependencies": {
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"ExpGamingLib": "^4.0.0",
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"ExpGamingCore.Command": "^4.0.0",
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"ExpGamingAdmin.TempBan": "?*",
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"ExpGamingAdmin.Jail": "?*",
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"ExpGamingAdmin.Warnings": "?*",
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"ExpGamingAdmin.Reports": "?*",
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"ExpGamingAdmin.ClearInventory": "?*",
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"ExpGamingAdmin.TempBan": "?^4.0.0",
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"ExpGamingAdmin.Jail": "?^4.0.0",
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"ExpGamingAdmin.Warnings": "?^4.0.0",
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"ExpGamingAdmin.Reports": "?^4.0.0",
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"ExpGamingAdmin.ClearInventory": "?^4.0.0",
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"ExpGamingAdmin.AdminLib": "^4.0.0"
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},
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"collection": "ExpGamingAdmin@4.0.0",
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@@ -11,8 +11,8 @@
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"Message"
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],
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"dependencies": {
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"ExpGamingCore.Server": "*",
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"FactorioStdLib.Game": "*",
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"ExpGamingCore.Server": "^4.0.0",
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"FactorioStdLib.Game": "^0.8.0",
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"ExpGamingCore.Role": "^4.0.0",
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"ExpGamingCore.Sync": "^4.0.0"
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},
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@@ -16,7 +16,7 @@
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"FactorioStdLib": "^0.8.0",
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"ExpGamingCore.Server": "^4.0.0",
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"ExpGamingLib": "^4.0.0",
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"FactorioStdLib.Game": "*"
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"FactorioStdLib.Game": "^0.8.0"
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},
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"collection": "ExpGamingCore@4.0.0",
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"submodules": {}
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@@ -1,16 +1,13 @@
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--- Adds a uniform preset for guis in the center of the screen which allow for different tabs to be opened
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-- @module ExpGamingCore.Gui.Center
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-- @module ExpGamingCore.Gui.center
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-- @alias center
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-- @author Cooldude2606
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-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
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--- This is a submodule of ExpGamingCore.Gui but for ldoc reasons it is under its own module
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-- @function _comment
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local Game = require('FactorioStdLib.Game')
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local Color = require('FactorioStdLib.Color')
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local mod_gui = require("mod-gui")
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local Gui = Gui -- this is to force gui to remain in the ENV
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local Gui = require('ExpGamingCore.Gui')
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local mod_gui = require('mod-gui')
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local center = {}
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center._prototype = {}
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@@ -28,7 +25,7 @@ function center.add(obj)
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obj.tabs = {}
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obj._tabs = {}
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Gui.data('center',obj.name,obj)
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Gui.toolbar(obj.name,obj.caption,obj.tooltip,obj.open)
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if Gui.toolbar then Gui.toolbar(obj.name,obj.caption,obj.tooltip,obj.open) end
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return obj
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end
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@@ -206,10 +203,14 @@ function center._prototype:add_tab(name,caption,tooltip,callback)
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end
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-- used so that when gui close key is pressed this will close the gui
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center._events = {[defines.events.on_gui_closed]=function(event)
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script.on_event(defines.events.on_gui_closed,function(event)
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if event.element and event.element.valid then event.element.destroy() end
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end}
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end)
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center.on_role_change = center.clear
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script.on_event(defines.events.on_player_respawned,center.clear)
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function center:on_init()
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if loaded_modules['ExpGamingCore.Role'] then script.on_event(defines.events.on_role_change,center.clear) end
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end
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-- calling will attempt to add a new gui
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return setmetatable(center,{__call=function(self,...) return self.add(...) end})
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24
modules/ExpGamingCore/Gui/center/softmod.json
Normal file
24
modules/ExpGamingCore/Gui/center/softmod.json
Normal file
@@ -0,0 +1,24 @@
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{
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"name": "ExpGamingCore.Gui.center",
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"version": "4.0.0",
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"description": "Adds a pre-made center gui format.",
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"author": "Cooldude2606",
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"contact": "Discord: Cooldude2606#5241",
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"license": "https://github.com/explosivegaming/scenario/blob/master/LICENSE",
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"location": "FSM_ARCHIVE",
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"keywords": [
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"Gui",
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"Center"
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],
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"collection": "ExpGamingCore.Gui@4.0.0",
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"dependencies": {
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"mod-gui": "*",
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"FactorioStdLib.Game": "^0.8.0",
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"FactorioStdLib.Color": "^0.8.0",
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"ExpGamingCore.Role": "?^4.0.0",
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"ExpGamingCore.Gui": "^4.0.0",
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"ExpGamingCore.Gui.inputs": "^4.0.0",
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"ExpGamingCore.Gui.toolbar": "?^4.0.0"
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},
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"submodules": {}
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}
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@@ -27,23 +27,6 @@ Gui.data = setmetatable({},{
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end
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})
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local events = {}
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local order_config = require(module_path..'/order_config')
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Gui.center = require(module_path..'/src/center',{Gui=Gui})
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table.merge(events,Gui.center._events)
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Gui.center._events = nil
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Gui.inputs = require(module_path..'/src/inputs',{Gui=Gui})
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table.merge(events,Gui.inputs._events)
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Gui.inputs._events = nil
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Gui.left = require(module_path..'/src/left',{Gui=Gui,order_config=order_config,self_global=global})
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Gui.popup = require(module_path..'/src/popup',{Gui=Gui})
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Gui.toolbar = require(module_path..'/src/toolbar',{Gui=Gui,order_config=order_config})
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for event,callback in pairs(events) do script.on_event(event,callback) end
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--- Add a white bar to any gui frame
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-- @usage Gui.bar(frame,100)
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-- @param frame the frame to draw the line to
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@@ -158,11 +141,7 @@ function Gui.cam_link(data)
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end
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script.on_event('on_tick', function(event)
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if Gui.left and ((event.tick+10)/(3600*game.speed)) % 15 == 0 then
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Gui.left.update()
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end
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if loaded_modules['ExpGamingCore.Server'] then return end
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if global.cams and is_type(global.cams,'table') and #global.cams > 0 then
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local update = 4
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if global.cam_index >= #global.cams then global.cam_index = 1 end
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@@ -180,7 +159,6 @@ script.on_event('on_tick', function(event)
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end)
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script.on_event('on_player_respawned',function(event)
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if Gui.center then Gui.center.clear() end
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if loaded_modules['ExpGamingCore.Server'] then return end
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if global.players and is_type(global.players,'table') and #global.players > 0 and global.players[event.player_index] then
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local remove = {}
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@@ -195,26 +173,15 @@ script.on_event('on_player_respawned',function(event)
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end)
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function Gui:on_init()
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self.left:on_init(); self.left.on_init = nil
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self.toolbar:on_init(); self.toolbar.on_init = nil
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if loaded_modules['ExpGamingCore.Server@^4.0.0'] then Server = require('ExpGamingCore.Server@^4.0.0') verbose('ExpGamingCore.Server is installed; Loading server src') script.on_init(require(module_path..'/src/server',{Gui=self})) end
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if loaded_modules['ExpGamingCore.Role@^4.0.0'] then
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verbose('ExpGamingCore.Role is installed; Loading ranking src')
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script.on_event('on_role_change',function(event)
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self.toolbar.on_role_change(event)
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self.center.on_role_change(event)
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end)
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if loaded_modules['ExpGamingCore.Server@^4.0.0'] then
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Server = require('ExpGamingCore.Server@^4.0.0')
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verbose('ExpGamingCore.Server is installed; Loading server src')
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script.on_init(require(module_path..'/src/server',{Gui=self}))
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end
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script.on_event('on_player_joined_game',function(event)
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self.toolbar.on_player_joined_game(event)
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self.popup.on_player_joined_game(event)
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self.left.on_player_joined_game(event)
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end)
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end
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function Gui:on_post()
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Gui.test = require(module_path..'/src/test',{Gui=Gui})
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Gui.popup.load() Gui.popup.load = nil
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end
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@@ -9,14 +9,14 @@
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local Game = require('FactorioStdLib.Game')
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local Color = require('FactorioStdLib.Color')
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local mod_gui = require("mod-gui")
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local Gui = Gui -- this is to force gui to remain in the ENV
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local mod_gui = require('mod-gui')
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local Gui = require('ExpGamingCore.Gui')
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local inputs = {}
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inputs._prototype = {}
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-- these are just so you can have short cuts to this
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inputs.events = {
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error='error',
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--error={}, -- this is added after event calls are added as it is not a script event
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state=defines.events.on_gui_checked_state_changed,
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click=defines.events.on_gui_click,
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elem=defines.events.on_gui_elem_changed,
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@@ -33,7 +33,7 @@ inputs.events = {
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function inputs._prototype:on_event(event,callback)
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if not is_type(callback,'function') then return self end
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if inputs.events[event] then event = inputs.events[event] end
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if event == 'error' then self._error = callback return self end
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if event == inputs.events.error then self._error = callback return self end
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self.events[event] = callback
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return self
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end
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@@ -136,15 +136,8 @@ function inputs._event_handler(event)
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end
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end
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inputs._events = {
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[inputs.events.state]=inputs._event_handler,
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[inputs.events.click]=inputs._event_handler,
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[inputs.events.elem]=inputs._event_handler,
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[inputs.events.state]=inputs._event_handler,
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[inputs.events.text]=inputs._event_handler,
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[inputs.events.slider]=inputs._event_handler,
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[inputs.events.selection]=inputs._event_handler
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}
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script.on_event(inputs.events,inputs._event_handler)
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inputs.events.error = {}
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-- the folwing functions are just to make inputs easier but if what you want is not include use inputs.add(obj)
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--- Used to define a button, can have many function
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@@ -381,5 +374,3 @@ end
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-- calling will attempt to add a new input
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return setmetatable(inputs,{__call=function(self,...) return self.add(...) end})
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-- to see examples look at GuiParts/test.lua
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23
modules/ExpGamingCore/Gui/inputs/softmod.json
Normal file
23
modules/ExpGamingCore/Gui/inputs/softmod.json
Normal file
@@ -0,0 +1,23 @@
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{
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"name": "ExpGamingCore.Gui.inputs",
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"version": "4.0.0",
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"description": "Addds an event manager for gui inputs and easy input creation",
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"author": "Cooldude2606",
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"contact": "Discord: Cooldude2606#5241",
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"license": "https://github.com/explosivegaming/scenario/blob/master/LICENSE",
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"location": "FSM_ARCHIVE",
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"keywords": [
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"Gui",
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"Inputs",
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"Buttons",
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"Text Fields"
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],
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"collection": "ExpGamingCore.Gui@4.0.0",
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"dependencies": {
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"mod-gui": "*",
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"FactorioStdLib.Color": "^0.8.0",
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"FactorioStdLib.Game": "^0.8.0",
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"ExpGamingCore.Gui": "^4.0.0"
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},
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"submodules": {}
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}
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245
modules/ExpGamingCore/Gui/left/control.lua
Normal file
245
modules/ExpGamingCore/Gui/left/control.lua
Normal file
@@ -0,0 +1,245 @@
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--- Adds a organiser for left gui ellements which will automaticaly update there information and have open requirements
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-- @module ExpGamingCore.Gui.Left
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-- @alias left
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-- @author Cooldude2606
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-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
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--- This is a submodule of ExpGamingCore.Gui but for ldoc reasons it is under its own module
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-- @function _comment
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local Game = require('FactorioStdLib.Game')
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local Server = require('ExpGamingCore.Server')
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local Color = require('FactorioStdLib.Color')
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local mod_gui = require('mod-gui')
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local Gui = require('ExpGamingCore.Gui')
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local order_config = require(module_path..'/order_config')
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local Role -- this is optional and is hanndled by it being present, it is loaded on init
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local left = {}
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left._prototype = {}
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left.hide = Gui.inputs{
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name='gui-left-hide',
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type='button',
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caption='<'
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}:on_event('click',function(event)
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for _,child in pairs(event.element.parent.children) do
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if child.name ~= 'popups' then child.style.visible = false end
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end
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end)
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local global = global()
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-- used for debugging
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function left.override_open(state)
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global.over_ride_left_can_open = state
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end
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--- Used to add a left gui frame
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-- @usage Gui.left.add{name='foo',caption='Foo',tooltip='just testing',open_on_join=true,can_open=function,draw=function}
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-- @usage return_value(player) -- toggles visiblity for that player, if no player then updates for all players
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-- @param obj this is what will be made, needs a name and a draw function(root_frame), open_on_join can be used to set the deaful state true/false, can_open is a test to block it from opening but is not needed
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-- @return the object that is made, calling the returned value with out a param will update the gui, else will toggle visiblity for that player
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function left.add(obj)
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if not is_type(obj,'table') then return end
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if not is_type(obj.name,'string') then return end
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verbose('Created Left Gui: '..obj.name)
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setmetatable(obj,{__index=left._prototype,__call=function(self,player) if player then return self:toggle(player) else return left.update(self.name) end end})
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Gui.data('left',obj.name,obj)
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if Gui.toolbar then Gui.toolbar(obj.name,obj.caption,obj.tooltip,function(event) obj:toggle(event) end) end
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return obj
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end
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--- This is used to update all the guis of connected players, good idea to use our thread system as it as nested for loops
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-- @usage Gui.left.update()
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-- @tparam[opt] string frame this is the name of a frame if you only want to update one
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-- @param[opt] players the player to update for, if not given all players are updated, can be one player
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function left.update(frame,players)
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if not Server or not Server._thread then
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local players = is_type(players,'table') and #players > 0 and {unpack(players)} or is_type(players,'table') and {players} or Game.get_player(players) and {Game.get_player(players)} or game.connected_players
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for _,player in pairs(players) do
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local frames = Gui.data.left or {}
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if frame then frames = {[frame]=frames[frame]} or {} end
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for name,left in pairs(frames) do
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if _left then left:first_open(player) end
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end
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end
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else
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local frames = Gui.data.left or {}
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if frame then frames = {[frame]=frames[frame]} or {} end
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local players = is_type(players,'table') and #players > 0 and {unpack(players)} or is_type(players,'table') and {players} or Game.get_player(players) and {Game.get_player(players)} or game.connected_players
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Server.new_thread{
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data={players=players,frames=frames}
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}:on_event('tick',function(thread)
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if #thread.data.players == 0 then thread:close() return end
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local player = table.remove(thread.data.players,1)
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Server.new_thread{
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data={player=player,frames=thread.data.frames}
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}:on_event('resolve',function(thread)
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for name,left in pairs(thread.data.frames) do
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if left then left:first_open(thread.data.player) end
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||||
end
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end):queue()
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end):open()
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end
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||||
end
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|
||||
--- Used to open the left gui of every player
|
||||
-- @usage Gui.left.open('foo')
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-- @tparam string left_name this is the gui that you want to open
|
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-- @tparam[opt] LuaPlayer the player to open the gui for
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function left.open(left_name,player)
|
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local players = player and {player} or game.connected_players
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local _left = Gui.data.left[left_name]
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if not _left then return end
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if not Server or not Server._thread then
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for _,player in pairs(players) do _left:open(player) end
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else
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Server.new_thread{
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data={players=players}
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||||
}:on_event('tick',function(thread)
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if #thread.data.players == 0 then thread:close() return end
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||||
local player = table.remove(thread.data.players,1)
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_left:open(player)
|
||||
end):open()
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||||
end
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end
|
||||
|
||||
--- Used to close the left gui of every player
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||||
-- @usage Gui.left.close('foo')
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-- @tparam string left_name this is the gui that you want to close
|
||||
-- @tparam[opt] LuaPlayer the player to close the gui for
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function left.close(left_name,player)
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local players = player and {player} or game.connected_players
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||||
local _left = Gui.data.left[left_name]
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if not _left then return end
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||||
if not Server or not Server._thread or player then
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||||
for _,player in pairs(players) do _left:close(player) end
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||||
else
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||||
Server.new_thread{
|
||||
data={players=players}
|
||||
}:on_event('tick',function(thread)
|
||||
if #thread.data.players == 0 then thread:close() return end
|
||||
local player = table.remove(thread.data.players,1)
|
||||
_left:close(player)
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||||
end):open()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Used to force the gui open for the player
|
||||
-- @usage left:open(player)
|
||||
-- @tparam luaPlayer player the player to open the gui for
|
||||
function left._prototype:open(player)
|
||||
local player = Game.get_player(player)
|
||||
if not player then error('Invalid Player') end
|
||||
local left_flow = mod_gui.get_frame_flow(player)
|
||||
if not left_flow[self.name] then self:first_open(player) end
|
||||
left_flow[self.name].style.visible = true
|
||||
if left_flow['gui-left-hide'] then left_flow['gui-left-hide'].style.visible = true end
|
||||
end
|
||||
|
||||
--- Used to force the gui closed for the player
|
||||
-- @usage left:open(player)
|
||||
-- @tparam luaPlayer player the player to close the gui for
|
||||
function left._prototype:close(player)
|
||||
local player = Game.get_player(player)
|
||||
if not player then error('Invalid Player') end
|
||||
local left_flow = mod_gui.get_frame_flow(player)
|
||||
if not left_flow[self.name] then self:first_open(player) end
|
||||
left_flow[self.name].style.visible = false
|
||||
local count = 0
|
||||
for _,child in pairs(left_flow.children) do if child.style.visible then count = count+1 end if count > 1 then break end end
|
||||
if count == 1 and left_flow['gui-left-hide'] then left_flow['gui-left-hide'].style.visible = false end
|
||||
end
|
||||
|
||||
--- When the gui is first made or is updated this function is called, used by the script
|
||||
-- @usage left:first_open(player) -- returns the frame
|
||||
-- @tparam LuaPlayer player the player to draw the gui for
|
||||
-- @treturn LuaFrame the frame made/updated
|
||||
function left._prototype:first_open(player)
|
||||
local player = Game.get_player(player)
|
||||
local left_flow = mod_gui.get_frame_flow(player)
|
||||
local frame = nil
|
||||
if left_flow[self.name] then
|
||||
frame = left_flow[self.name]
|
||||
frame.clear()
|
||||
else
|
||||
if not left_flow['gui-left-hide'] then left.hide(left_flow).style.maximal_width=15 end
|
||||
frame = left_flow.add{type='frame',name=self.name,style=mod_gui.frame_style,caption=self.caption,direction='vertical'}
|
||||
frame.style.visible = false
|
||||
if is_type(self.open_on_join,'boolean') then frame.style.visible = self.open_on_join left_flow['gui-left-hide'].style.visible = true end
|
||||
end
|
||||
if is_type(self.draw,'function') then self.draw(frame) else frame.style.visible = false error('No Callback On '..self.name) end
|
||||
return frame
|
||||
end
|
||||
|
||||
--- Toggles the visiblity of the gui based on some conditions
|
||||
-- @usage left:toggle(player) -- returns new state
|
||||
-- @tparam LuaPlayer player the player to toggle the gui for, remember there are condition which need to be met
|
||||
-- @treturn boolean the new state that the gui is in
|
||||
function left._prototype:toggle(player)
|
||||
local player = Game.get_player(player)
|
||||
local left_flow = mod_gui.get_frame_flow(player)
|
||||
if not left_flow[self.name] then self:first_open(player) end
|
||||
local left = left_flow[self.name]
|
||||
local open = false
|
||||
if is_type(self.can_open,'function') then
|
||||
local success, err = pcall(self.can_open,player)
|
||||
if not success then error(err)
|
||||
elseif err == true then open = true
|
||||
elseif global.over_ride_left_can_open then
|
||||
if is_type(Role,'table') then
|
||||
if Role.allowed(player,self.name) then open = true
|
||||
else open = {'ExpGamingCore_Gui.unauthorized'} end
|
||||
else open = true end
|
||||
else open = err end
|
||||
else
|
||||
if is_type(Role,'table') then
|
||||
if Role.allowed(player,self.name) then open = true
|
||||
else open = {'ExpGamingCore_Gui.unauthorized'} end
|
||||
else open = true end
|
||||
end
|
||||
if open == true and left.style.visible ~= true then
|
||||
left.style.visible = true
|
||||
left_flow['gui-left-hide'].style.visible = true
|
||||
else
|
||||
left.style.visible = false
|
||||
local count = 0
|
||||
for _,child in pairs(left_flow.children) do if child.style.visible then count = count+1 end if count > 1 then break end end
|
||||
if count == 1 and left_flow['gui-left-hide'] then left_flow['gui-left-hide'].style.visible = false end
|
||||
end
|
||||
if open == false then player_return({'ExpGamingCore_Gui.cant-open-no-reason'},defines.textcolor.crit,player) player.play_sound{path='utility/cannot_build'}
|
||||
elseif open ~= true then player_return({'ExpGamingCore_Gui.cant-open',open},defines.textcolor.crit,player) player.play_sound{path='utility/cannot_build'} end
|
||||
return left.style.visible
|
||||
end
|
||||
|
||||
script.on_event(defines.events.on_player_joined_game,function(event)
|
||||
-- draws the left guis when a player first joins, fake_event is just because i am lazy
|
||||
local player = Game.get_player(event)
|
||||
local frames = Gui.data.left or {}
|
||||
local left_flow = mod_gui.get_frame_flow(player)
|
||||
if not left_flow['gui-left-hide'] then left.hide(left_flow).style.maximal_width=15 end
|
||||
local done = {}
|
||||
for _,name in pairs(order_config) do
|
||||
local left = Gui.data.left[name]
|
||||
if left then
|
||||
done[name] = true
|
||||
left:first_open(player)
|
||||
end
|
||||
end
|
||||
for name,left in pairs(frames) do
|
||||
if not done[name] then left:first_open(player) end
|
||||
end
|
||||
end)
|
||||
|
||||
script.on_event(defines.events.on_tick,function(event)
|
||||
if ((event.tick+10)/(3600*game.speed)) % 15 == 0 then
|
||||
left.update()
|
||||
end
|
||||
end)
|
||||
|
||||
function left:on_init()
|
||||
if loaded_modules['ExpGamingCore.Role'] then Role = require('ExpGamingCore.Role') end
|
||||
end
|
||||
|
||||
-- calling will attempt to add a new gui
|
||||
return setmetatable(left,{__call=function(self,...) return self.add(...) end})
|
||||
26
modules/ExpGamingCore/Gui/left/softmod.json
Normal file
26
modules/ExpGamingCore/Gui/left/softmod.json
Normal file
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"name": "ExpGamingCore.Gui.left",
|
||||
"version": "4.0.0",
|
||||
"description": "Adds an easy way to create auto updating left guis with toggle buttons.",
|
||||
"author": "Cooldude2606",
|
||||
"contact": "Discord: Cooldude2606#5241",
|
||||
"license": "https://github.com/explosivegaming/scenario/blob/master/LICENSE",
|
||||
"location": "FSM_ARCHIVE",
|
||||
"keywords": [
|
||||
"Gui",
|
||||
"Left",
|
||||
"AutoUpdate"
|
||||
],
|
||||
"collection": "ExpGamingCore.Gui@4.0.0",
|
||||
"dependencies": {
|
||||
"mod-gui": "*",
|
||||
"FactorioStdLib.Game": "^0.8.0",
|
||||
"ExpGamingCore.Server": "^4.0.0",
|
||||
"FactorioStdLib.Color": "^0.8.0",
|
||||
"ExpGamingCore.Gui": "^4.0.0",
|
||||
"ExpGamingCore.Gui.inputs": "^4.0.0",
|
||||
"ExpGamingCore.Gui.toolbar": "?^4.0.0",
|
||||
"ExpGamingCore.Role": "?^4.0.0"
|
||||
},
|
||||
"submodules": {}
|
||||
}
|
||||
@@ -8,25 +8,13 @@
|
||||
-- @function _comment
|
||||
|
||||
local Game = require('FactorioStdLib.Game')
|
||||
local mod_gui = require("mod-gui")
|
||||
local Gui = Gui -- this is to force gui to remain in the ENV
|
||||
local mod_gui = require('mod-gui')
|
||||
local Gui = require('ExpGamingCore.Gui')
|
||||
local Server -- loaded on_init
|
||||
|
||||
local popup = {}
|
||||
popup._prototype = {}
|
||||
|
||||
function popup.load()
|
||||
popup._prototype.close = Gui.inputs.add{
|
||||
type='button',
|
||||
name='popup-close',
|
||||
caption='utility/set_bar_slot',
|
||||
tooltip='Close This Popup'
|
||||
}:on_event('click',function(event)
|
||||
local frame = event.element.parent
|
||||
local parent = frame.parent
|
||||
if frame and frame.valid then frame.destroy() if #parent.children == 0 then parent.style.visible = false end end
|
||||
end)
|
||||
end
|
||||
|
||||
--- Used to add a popup gui style
|
||||
-- @usage Gui.left.add{name='foo',caption='Foo',draw=function}
|
||||
-- @usage return_value(data,player) -- opens popup for one player use popup.open to open for more than one player
|
||||
@@ -113,12 +101,30 @@ function popup.open(style,data,players)
|
||||
end
|
||||
end
|
||||
|
||||
function popup._prototype:add_left(obj)
|
||||
obj.name = obj.name or self.name
|
||||
self.left = Gui.left(obj)
|
||||
function popup:on_init()
|
||||
if loaded_modules['ExpGamingCore.Server'] then Server = require('ExpGamingCore.Server') end
|
||||
if loaded_modules['ExpGamingCore.Gui.left'] then
|
||||
function popup._prototype:add_left(obj)
|
||||
obj.name = obj.name or self.name
|
||||
self.left = Gui.left(obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
popup.on_player_joined_game = popup.flow
|
||||
function popup:on_post()
|
||||
popup._prototype.close = Gui.inputs.add{
|
||||
type='button',
|
||||
name='popup-close',
|
||||
caption='utility/set_bar_slot',
|
||||
tooltip='Close This Popup'
|
||||
}:on_event('click',function(event)
|
||||
local frame = event.element.parent
|
||||
local parent = frame.parent
|
||||
if frame and frame.valid then frame.destroy() if #parent.children == 0 then parent.style.visible = false end end
|
||||
end)
|
||||
end
|
||||
|
||||
script.on_event(defines.events.on_player_joined_game,popup.flow)
|
||||
|
||||
-- calling will attempt to add a new popup style
|
||||
return setmetatable(popup,{__call=function(self,...) return self.add(...) end})
|
||||
24
modules/ExpGamingCore/Gui/popup/softmod.json
Normal file
24
modules/ExpGamingCore/Gui/popup/softmod.json
Normal file
@@ -0,0 +1,24 @@
|
||||
{
|
||||
"name": "ExpGamingCore.Gui.popup",
|
||||
"version": "4.0.0",
|
||||
"description": "Adds popup guis to the gui system which builds upon the left gui system.",
|
||||
"author": "Cooldude2606",
|
||||
"contact": "Discord: Cooldude2606#5241",
|
||||
"license": "https://github.com/explosivegaming/scenario/blob/master/LICENSE",
|
||||
"location": "FSM_ARCHIVE",
|
||||
"keywords": [
|
||||
"Gui",
|
||||
"Popup",
|
||||
"Left"
|
||||
],
|
||||
"collection": "ExpGamingCore.Gui@4.0.0",
|
||||
"dependencies": {
|
||||
"mod-gui": "*",
|
||||
"FactorioStdLib.Game": "^0.8.0",
|
||||
"ExpGamingCore.Gui": "^4.0.0",
|
||||
"ExpGamingCore.Gui.inputs": "^4.0.0",
|
||||
"ExpGamingCore.Server": "?^4.0.0",
|
||||
"ExpGamingCore.Gui.left": "?^4.0.0"
|
||||
},
|
||||
"submodules": {}
|
||||
}
|
||||
@@ -15,11 +15,16 @@
|
||||
"dependencies": {
|
||||
"ExpGamingLib": "^4.0.0",
|
||||
"FactorioStdLib.Table": "^0.8.0",
|
||||
"FactorioStdLib.Color": "*",
|
||||
"FactorioStdLib.Game": "*",
|
||||
"ExpGamingCore.Role": "^4.0.0",
|
||||
"ExpGamingCore.Server": "?*"
|
||||
"FactorioStdLib.Color": "^0.8.0",
|
||||
"FactorioStdLib.Game": "^0.8.0",
|
||||
"ExpGamingCore.Server": "?^4.0.0"
|
||||
},
|
||||
"collection": "ExpGamingCore@4.0.0",
|
||||
"submodules": {}
|
||||
"submodules": {
|
||||
"ExpGamingCore.Gui.center": "4.0.0",
|
||||
"ExpGamingCore.Gui.inputs": "4.0.0",
|
||||
"ExpGamingCore.Gui.left": "4.0.0",
|
||||
"ExpGamingCore.Gui.popup": "4.0.0",
|
||||
"ExpGamingCore.Gui.toolbar": "4.0.0"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,240 +0,0 @@
|
||||
--- Adds a organiser for left gui ellements which will automaticaly update there information and have open requirements
|
||||
-- @module ExpGamingCore.Gui.Left
|
||||
-- @alias left
|
||||
-- @author Cooldude2606
|
||||
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
|
||||
|
||||
--- This is a submodule of ExpGamingCore.Gui but for ldoc reasons it is under its own module
|
||||
-- @function _comment
|
||||
|
||||
local Game = require('FactorioStdLib.Game')
|
||||
local Server = require('ExpGamingCore.Server')
|
||||
local Color = require('FactorioStdLib.Color')
|
||||
local Role -- this is optional and is hanndled by it being present, it is loaded on init
|
||||
local mod_gui = require("mod-gui")
|
||||
local Gui = Gui -- this is to force gui to remain in the ENV
|
||||
local order_config = order_config
|
||||
|
||||
local left = {}
|
||||
left._prototype = {}
|
||||
|
||||
left.hide = Gui.inputs{
|
||||
name='gui-left-hide',
|
||||
type='button',
|
||||
caption='<'
|
||||
}:on_event('click',function(event)
|
||||
for _,child in pairs(event.element.parent.children) do
|
||||
if child.name ~= 'popups' then child.style.visible = false end
|
||||
end
|
||||
end)
|
||||
|
||||
local global = self_global
|
||||
|
||||
-- used for debugging
|
||||
function left.override_open(state)
|
||||
global.over_ride_left_can_open = state
|
||||
end
|
||||
--- Used to add a left gui frame
|
||||
-- @usage Gui.left.add{name='foo',caption='Foo',tooltip='just testing',open_on_join=true,can_open=function,draw=function}
|
||||
-- @usage return_value(player) -- toggles visiblity for that player, if no player then updates for all players
|
||||
-- @param obj this is what will be made, needs a name and a draw function(root_frame), open_on_join can be used to set the deaful state true/false, can_open is a test to block it from opening but is not needed
|
||||
-- @return the object that is made, calling the returned value with out a param will update the gui, else will toggle visiblity for that player
|
||||
function left.add(obj)
|
||||
if not is_type(obj,'table') then return end
|
||||
if not is_type(obj.name,'string') then return end
|
||||
verbose('Created Left Gui: '..obj.name)
|
||||
setmetatable(obj,{__index=left._prototype,__call=function(self,player) if player then return self:toggle(player) else return left.update(self.name) end end})
|
||||
Gui.data('left',obj.name,obj)
|
||||
Gui.toolbar(obj.name,obj.caption,obj.tooltip,function(event) obj:toggle(event) end)
|
||||
return obj
|
||||
end
|
||||
|
||||
--- This is used to update all the guis of connected players, good idea to use our thread system as it as nested for loops
|
||||
-- @usage Gui.left.update()
|
||||
-- @tparam[opt] string frame this is the name of a frame if you only want to update one
|
||||
-- @param[opt] players the player to update for, if not given all players are updated, can be one player
|
||||
function left.update(frame,players)
|
||||
if not Server or not Server._thread then
|
||||
local players = is_type(players,'table') and #players > 0 and {unpack(players)} or is_type(players,'table') and {players} or Game.get_player(players) and {Game.get_player(players)} or game.connected_players
|
||||
for _,player in pairs(players) do
|
||||
local frames = Gui.data.left or {}
|
||||
if frame then frames = {[frame]=frames[frame]} or {} end
|
||||
for name,left in pairs(frames) do
|
||||
if _left then left:first_open(player) end
|
||||
end
|
||||
end
|
||||
else
|
||||
local frames = Gui.data.left or {}
|
||||
if frame then frames = {[frame]=frames[frame]} or {} end
|
||||
local players = is_type(players,'table') and #players > 0 and {unpack(players)} or is_type(players,'table') and {players} or Game.get_player(players) and {Game.get_player(players)} or game.connected_players
|
||||
Server.new_thread{
|
||||
data={players=players,frames=frames}
|
||||
}:on_event('tick',function(thread)
|
||||
if #thread.data.players == 0 then thread:close() return end
|
||||
local player = table.remove(thread.data.players,1)
|
||||
Server.new_thread{
|
||||
data={player=player,frames=thread.data.frames}
|
||||
}:on_event('resolve',function(thread)
|
||||
for name,left in pairs(thread.data.frames) do
|
||||
if left then left:first_open(thread.data.player) end
|
||||
end
|
||||
end):queue()
|
||||
end):open()
|
||||
end
|
||||
end
|
||||
|
||||
--- Used to open the left gui of every player
|
||||
-- @usage Gui.left.open('foo')
|
||||
-- @tparam string left_name this is the gui that you want to open
|
||||
-- @tparam[opt] LuaPlayer the player to open the gui for
|
||||
function left.open(left_name,player)
|
||||
local players = player and {player} or game.connected_players
|
||||
local _left = Gui.data.left[left_name]
|
||||
if not _left then return end
|
||||
if not Server or not Server._thread then
|
||||
for _,player in pairs(players) do _left:open(player) end
|
||||
else
|
||||
Server.new_thread{
|
||||
data={players=players}
|
||||
}:on_event('tick',function(thread)
|
||||
if #thread.data.players == 0 then thread:close() return end
|
||||
local player = table.remove(thread.data.players,1)
|
||||
_left:open(player)
|
||||
end):open()
|
||||
end
|
||||
end
|
||||
|
||||
--- Used to close the left gui of every player
|
||||
-- @usage Gui.left.close('foo')
|
||||
-- @tparam string left_name this is the gui that you want to close
|
||||
-- @tparam[opt] LuaPlayer the player to close the gui for
|
||||
function left.close(left_name,player)
|
||||
local players = player and {player} or game.connected_players
|
||||
local _left = Gui.data.left[left_name]
|
||||
if not _left then return end
|
||||
if not Server or not Server._thread or player then
|
||||
for _,player in pairs(players) do _left:close(player) end
|
||||
else
|
||||
Server.new_thread{
|
||||
data={players=players}
|
||||
}:on_event('tick',function(thread)
|
||||
if #thread.data.players == 0 then thread:close() return end
|
||||
local player = table.remove(thread.data.players,1)
|
||||
_left:close(player)
|
||||
end):open()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Used to force the gui open for the player
|
||||
-- @usage left:open(player)
|
||||
-- @tparam luaPlayer player the player to open the gui for
|
||||
function left._prototype:open(player)
|
||||
local player = Game.get_player(player)
|
||||
if not player then error('Invalid Player') end
|
||||
local left_flow = mod_gui.get_frame_flow(player)
|
||||
if not left_flow[self.name] then self:first_open(player) end
|
||||
left_flow[self.name].style.visible = true
|
||||
if left_flow['gui-left-hide'] then left_flow['gui-left-hide'].style.visible = true end
|
||||
end
|
||||
|
||||
--- Used to force the gui closed for the player
|
||||
-- @usage left:open(player)
|
||||
-- @tparam luaPlayer player the player to close the gui for
|
||||
function left._prototype:close(player)
|
||||
local player = Game.get_player(player)
|
||||
if not player then error('Invalid Player') end
|
||||
local left_flow = mod_gui.get_frame_flow(player)
|
||||
if not left_flow[self.name] then self:first_open(player) end
|
||||
left_flow[self.name].style.visible = false
|
||||
local count = 0
|
||||
for _,child in pairs(left_flow.children) do if child.style.visible then count = count+1 end if count > 1 then break end end
|
||||
if count == 1 and left_flow['gui-left-hide'] then left_flow['gui-left-hide'].style.visible = false end
|
||||
end
|
||||
|
||||
--- When the gui is first made or is updated this function is called, used by the script
|
||||
-- @usage left:first_open(player) -- returns the frame
|
||||
-- @tparam LuaPlayer player the player to draw the gui for
|
||||
-- @treturn LuaFrame the frame made/updated
|
||||
function left._prototype:first_open(player)
|
||||
local player = Game.get_player(player)
|
||||
local left_flow = mod_gui.get_frame_flow(player)
|
||||
local frame = nil
|
||||
if left_flow[self.name] then
|
||||
frame = left_flow[self.name]
|
||||
frame.clear()
|
||||
else
|
||||
if not left_flow['gui-left-hide'] then left.hide(left_flow).style.maximal_width=15 end
|
||||
frame = left_flow.add{type='frame',name=self.name,style=mod_gui.frame_style,caption=self.caption,direction='vertical'}
|
||||
frame.style.visible = false
|
||||
if is_type(self.open_on_join,'boolean') then frame.style.visible = self.open_on_join left_flow['gui-left-hide'].style.visible = true end
|
||||
end
|
||||
if is_type(self.draw,'function') then self.draw(frame) else frame.style.visible = false error('No Callback On '..self.name) end
|
||||
return frame
|
||||
end
|
||||
|
||||
--- Toggles the visiblity of the gui based on some conditions
|
||||
-- @usage left:toggle(player) -- returns new state
|
||||
-- @tparam LuaPlayer player the player to toggle the gui for, remember there are condition which need to be met
|
||||
-- @treturn boolean the new state that the gui is in
|
||||
function left._prototype:toggle(player)
|
||||
local player = Game.get_player(player)
|
||||
local left_flow = mod_gui.get_frame_flow(player)
|
||||
if not left_flow[self.name] then self:first_open(player) end
|
||||
local left = left_flow[self.name]
|
||||
local open = false
|
||||
if is_type(self.can_open,'function') then
|
||||
local success, err = pcall(self.can_open,player)
|
||||
if not success then error(err)
|
||||
elseif err == true then open = true
|
||||
elseif global.over_ride_left_can_open then
|
||||
if is_type(Role,'table') then
|
||||
if Role.allowed(player,self.name) then open = true
|
||||
else open = {'ExpGamingCore_Gui.unauthorized'} end
|
||||
else open = true end
|
||||
else open = err end
|
||||
else
|
||||
if is_type(Role,'table') then
|
||||
if Role.allowed(player,self.name) then open = true
|
||||
else open = {'ExpGamingCore_Gui.unauthorized'} end
|
||||
else open = true end
|
||||
end
|
||||
if open == true and left.style.visible ~= true then
|
||||
left.style.visible = true
|
||||
left_flow['gui-left-hide'].style.visible = true
|
||||
else
|
||||
left.style.visible = false
|
||||
local count = 0
|
||||
for _,child in pairs(left_flow.children) do if child.style.visible then count = count+1 end if count > 1 then break end end
|
||||
if count == 1 and left_flow['gui-left-hide'] then left_flow['gui-left-hide'].style.visible = false end
|
||||
end
|
||||
if open == false then player_return({'ExpGamingCore_Gui.cant-open-no-reason'},defines.textcolor.crit,player) player.play_sound{path='utility/cannot_build'}
|
||||
elseif open ~= true then player_return({'ExpGamingCore_Gui.cant-open',open},defines.textcolor.crit,player) player.play_sound{path='utility/cannot_build'} end
|
||||
return left.style.visible
|
||||
end
|
||||
|
||||
left.on_player_joined_game = function(event)
|
||||
-- draws the left guis when a player first joins, fake_event is just because i am lazy
|
||||
local player = Game.get_player(event)
|
||||
local frames = Gui.data.left or {}
|
||||
local left_flow = mod_gui.get_frame_flow(player)
|
||||
if not left_flow['gui-left-hide'] then left.hide(left_flow).style.maximal_width=15 end
|
||||
local done = {}
|
||||
for _,name in pairs(order_config) do
|
||||
local left = Gui.data.left[name]
|
||||
if left then
|
||||
done[name] = true
|
||||
left:first_open(player)
|
||||
end
|
||||
end
|
||||
for name,left in pairs(frames) do
|
||||
if not done[name] then left:first_open(player) end
|
||||
end
|
||||
end
|
||||
|
||||
function left:on_init()
|
||||
if loaded_modules['ExpGamingCore.Role'] then Role = require('ExpGamingCore.Role') end
|
||||
end
|
||||
|
||||
-- calling will attempt to add a new gui
|
||||
return setmetatable(left,{__call=function(self,...) return self.add(...) end})
|
||||
@@ -8,10 +8,10 @@
|
||||
-- @function _comment
|
||||
|
||||
local Game = require('FactorioStdLib.Game')
|
||||
local mod_gui = require('mod-gui')
|
||||
local Gui = require('ExpGamingCore.Gui')
|
||||
local order_config = require(module_path..'/order_config')
|
||||
local Role -- this is optional and is hanndled by it being present, it is loaded on init
|
||||
local mod_gui = require("mod-gui")
|
||||
local Gui = Gui -- this is to force gui to remain in the ENV
|
||||
local order_config = order_config
|
||||
|
||||
local toolbar = {}
|
||||
|
||||
@@ -85,7 +85,6 @@ function toolbar:on_init()
|
||||
if loaded_modules['ExpGamingCore.Role'] then Role = require('ExpGamingCore.Role') end
|
||||
end
|
||||
|
||||
toolbar.on_role_change = toolbar.draw
|
||||
toolbar.on_player_joined_game = toolbar.draw
|
||||
script.on_event({defines.events.on_role_change,defines.events.on_player_joined_game},toolbar.draw)
|
||||
-- calling with only a player will draw the toolbar for that player, more params will attempt to add a button
|
||||
return setmetatable(toolbar,{__call=function(self,player,extra,...) if extra then return self.add(player,extra,...) else self.draw(player) end end})
|
||||
13
modules/ExpGamingCore/Gui/toolbar/order_config.lua
Normal file
13
modules/ExpGamingCore/Gui/toolbar/order_config.lua
Normal file
@@ -0,0 +1,13 @@
|
||||
return {
|
||||
'server-info',
|
||||
'readme',
|
||||
'science',
|
||||
'rockets',
|
||||
'player-list',
|
||||
'tasklist',
|
||||
'warp-list',
|
||||
'polls',
|
||||
'announcements',
|
||||
'admin-commands',
|
||||
'game-settings'
|
||||
}
|
||||
23
modules/ExpGamingCore/Gui/toolbar/softmod.json
Normal file
23
modules/ExpGamingCore/Gui/toolbar/softmod.json
Normal file
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"name": "ExpGamingCore.Gui.toolbar",
|
||||
"version": "4.0.0",
|
||||
"description": "Adds a toolbar at the top of the screen",
|
||||
"author": "Cooldude2606",
|
||||
"contact": "Discord: Cooldude26060#5241",
|
||||
"license": "https://github.com/explosivegaming/scenario/blob/master/LICENSE",
|
||||
"location": "FSM_ARCHIVE",
|
||||
"keywords": [
|
||||
"Gui",
|
||||
"Toolbar",
|
||||
"Buttons"
|
||||
],
|
||||
"collection": "ExpGamingCore.Gui@4.0.0",
|
||||
"dependencies": {
|
||||
"mod-gui": "*",
|
||||
"FactorioStdLib.Game": "^0.8.0",
|
||||
"ExpGamingCore.Gui": "^4.0.0",
|
||||
"ExpGamingCore.Gui.inputs": "^4.0.0",
|
||||
"ExpGamingCore.Role": "?^4.0.0"
|
||||
},
|
||||
"submodules": {}
|
||||
}
|
||||
@@ -17,10 +17,10 @@
|
||||
"dependencies": {
|
||||
"ExpGamingLib": "^4.0.0",
|
||||
"FactorioStdLib.Table": "^0.8.0",
|
||||
"FactorioStdLib.Color": "*",
|
||||
"FactorioStdLib.Color": "^0.8.0",
|
||||
"FactorioStdLib.String": "^0.8.0",
|
||||
"FactorioStdLib.Game": "*",
|
||||
"ExpGamingCore.Command": "?*"
|
||||
"FactorioStdLib.Game": "^0.8.0",
|
||||
"ExpGamingCore.Command": "?^4.0.0"
|
||||
},
|
||||
"collection": "ExpGamingCore@4.0.0",
|
||||
"submodules": {}
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
"contact": "Discord: Cooldude2606#5241",
|
||||
"license": "https://github.com/explosivegaming/scenario/blob/master/LICENSE",
|
||||
"dependencies": {
|
||||
"FactorioStdLib.Game": "*",
|
||||
"FactorioStdLib.Color": "*",
|
||||
"FactorioStdLib.Game": "^0.8.0",
|
||||
"FactorioStdLib.Color": "^0.8.0",
|
||||
"FactorioStdLib.Table": "^0.8.0"
|
||||
},
|
||||
"submodules": {}
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
"ExpGamingAdmin.AdminLib": "^4.0.0",
|
||||
"ExpGamingAdmin.buttonFlow": "?^4.0.0",
|
||||
"ExpGamingAdmin.reports": "?^4.0.0",
|
||||
"ExpGamingPlayer.playerInfo": "?*",
|
||||
"ExpGamingPlayer.playerInfo": "?^4.0.0",
|
||||
"ExpGamingAdmin.Gui": "^4.0.0"
|
||||
},
|
||||
"collection": "ExpGamingPlayer@4.0.0",
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
testy test
|
||||
Reference in New Issue
Block a user