mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
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Merge branch 'explosivegaming:main' into aperx
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@@ -10,8 +10,9 @@ local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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local format_number = require("util").format_number --- @dep util
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local config = require("modules.exp_legacy.config.vlayer") --- @dep config.vlayer
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local vlayer = require("modules.exp_legacy.modules.control.vlayer")
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local Selection = require("modules.exp_legacy.modules.control.selection") --- @dep modules.control.selection
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local SelectionConvertArea = "VlayerConvertChest"
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local Selection = require("modules/exp_util/selection")
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local SelectArea = Selection.connect("ExpGui_VLayer")
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--- Align an aabb to the grid by expanding it
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local function aabb_align_expand(aabb)
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@@ -72,13 +73,15 @@ local function format_energy(amount, unit)
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return formatted .. " " .. suffix .. unit
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end
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local ExpUtil = require("modules/exp_util")
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--- When an area is selected to add protection to the area
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Selection.on_selection(SelectionConvertArea, function(event)
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SelectArea:on_selection(function(event)
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log(ExpUtil.format_any(event))
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local area = aabb_align_expand(event.area)
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local player = game.players[event.player_index]
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if not player then
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return nil
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return
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end
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local container = Gui.get_left_element(vlayer_container, player)
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@@ -91,7 +94,7 @@ Selection.on_selection(SelectionConvertArea, function(event)
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entities = event.surface.find_entities_filtered{ area = area, name = "constant-combinator", force = player.force }
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else
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player.print{ "vlayer.power-on-space-research", config.power_on_space_research.name, config.power_on_space_research.level }
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return nil
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return
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end
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else
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entities = event.surface.find_entities_filtered{ area = area, name = "steel-chest", force = player.force }
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@@ -99,14 +102,14 @@ Selection.on_selection(SelectionConvertArea, function(event)
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if #entities == 0 then
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player.print{ "vlayer.steel-chest-detect" }
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return nil
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return
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elseif #entities > 1 then
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player.print{ "vlayer.result-unable", { "vlayer.control-type-" .. target:gsub("_", "-") }, { "vlayer.result-multiple" } }
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return nil
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return
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end
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if not entities[1] then
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return nil
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return
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end
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local e = entities[1]
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@@ -115,12 +118,12 @@ Selection.on_selection(SelectionConvertArea, function(event)
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if e.name and e.name == "steel-chest" and (not e.get_inventory(defines.inventory.chest).is_empty()) then
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player.print{ "vlayer.steel-chest-empty" }
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return nil
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return
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end
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if (vlayer.get_interface_counts()[target] >= config.interface_limit[target]) then
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player.print{ "vlayer.result-unable", { "vlayer.control-type-" .. target:gsub("_", "-") }, { "vlayer.result-limit" } }
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return nil
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return
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end
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e.destroy()
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@@ -128,7 +131,7 @@ Selection.on_selection(SelectionConvertArea, function(event)
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if target == "energy" then
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if not vlayer.create_energy_interface(event.surface, e_pos, player) then
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player.print{ "vlayer.result-unable", { "vlayer.control-type-energy" }, { "vlayer.result-space" } }
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return nil
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return
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end
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elseif target == "circuit" then
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vlayer.create_circuit_interface(event.surface, e_pos, e_circ, player)
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@@ -400,11 +403,10 @@ local vlayer_gui_control_build = Gui.define("vlayer_gui_control_build")
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}:style{
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width = 200,
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}:on_click(function(def, player, element)
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if Selection.is_selecting(player, SelectionConvertArea) then
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Selection.stop(player)
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if SelectArea:stop(player) then
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player.print{ "vlayer.exit" }
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else
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Selection.start(player, SelectionConvertArea)
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SelectArea:start(player)
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player.print{ "vlayer.enter" }
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end
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