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Added Debuging tool to print rank details
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@@ -11,6 +11,20 @@ local Ranking = {}
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defines.events.rank_change = script.generate_event_name()
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Ranking._rank = {}
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Ranking._group = {}
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-- this is just for debuging when setting you rank powers
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function Ranking.output_ranks(player)
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local player = Game.get_player(player) or game.player or nil
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if not player then return end
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for power,rank in pairs(Ranking._ranks()) do
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local output = power..') '..rank.name
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output=output..' tag: '..rank.tag
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local admin = 'No'; if rank.is_root then admin = 'Root' elseif rank.is_admin then admin = 'yes' end
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output=output..' admin: '..admin
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output=output..' group: '..rank.group.name
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player_return(output,rank.colour,player)
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end
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end
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-- this function is to avoid errors - see /ranks.lua
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function Ranking._ranks(names)
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return {}
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