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Merge pull request #195 from bbassie/feature/task-list-update
Tasklist redesign
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@@ -31,49 +31,39 @@ end)
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--[[-- Add a new task for a force, the task can be placed into a certain position for that force
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@tparam string force_name the name of the force to add the task for
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@tparam[opt] number task_number the order place to add the task to, appends to end if omited
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@tparam[opt] string player_name the player who added this task, will cause them to be listed under editing
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@tparam[opt] string task_message the message that is used for this task, if not given default is used
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@tparam[opt] string task_title the task title, if not given default is used
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@tparam[opt] string task_body the task body, if not given default is used
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@treturn string the uid of the task which was created
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@usage-- Adding a new task for your force
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local task_id = Tasks.add_task(game.player.force.name, nil, game.player.name)
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local task_id = Tasks.add_task(game.player.force.name, game.player.name, nil, nil)
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]]
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function Tasks.add_task(force_name, task_number, player_name, task_message)
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function Tasks.add_task(force_name, player_name, task_title, task_body)
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-- Get a new task id
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local task_id = tostring(force_tasks._uid)
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task_message = task_message or 'New Task'
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force_tasks._uid = force_tasks._uid + 1
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-- Get the existing tasks for this force
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local tasks = force_tasks[force_name]
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if not tasks then
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force_tasks[force_name] = {}
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tasks = force_tasks[force_name]
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local task_ids = force_tasks[force_name]
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if not task_ids then
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task_ids = {}
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force_tasks[force_name] = task_ids
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end
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-- Insert the task id into the forces tasks
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if task_number then
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table.insert(tasks, task_number, task_id)
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else
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table.insert(tasks, task_id)
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end
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-- Create the editing table
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local editing = {}
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if player_name then
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editing[player_name] = true
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end
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table.insert(task_ids, task_id)
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-- Add the new task to the store
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TaskData:set(task_id, {
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task_id = task_id,
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force_name = force_name,
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message = task_message,
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title = task_title or '',
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body = task_body or '',
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last_edit_name = player_name or '<server>',
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last_edit_time = game.tick,
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currently_editing = editing
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currently_editing = {}
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})
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return task_id
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@@ -94,19 +84,21 @@ function Tasks.remove_task(task_id)
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end
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--[[-- Update the message and last edited information for a task
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@tparam string task_id the uid of the task that you want to update
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@tparam string new_message the message that you want to have for the task
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@tparam[opt='server'] string player_name the name of the player who made the edit
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@tparam string task_id the uid of the task to update
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@tparam string player_name the name of the player who made the edit
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@tparam string task_title the title of the task to update to
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@tparam string task_body the body of the task to update to
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@usage-- Updating the message for on a task
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Task.update_task(task_id, 'We need more iron!', game.player.name)
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Task.update_task(task_id, game.player.name, 'We need more iron!', 'Build more iron outposts.')
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]]
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function Tasks.update_task(task_id, new_message, player_name)
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function Tasks.update_task(task_id, player_name, task_title, task_body)
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TaskData:update(task_id, function(_, task)
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task.last_edit_name = player_name or '<server>'
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task.last_edit_name = player_name
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task.last_edit_time = game.tick
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task.message = new_message
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task.title = task_title
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task.body = task_body
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end)
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end
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@@ -181,4 +173,4 @@ function Tasks.get_editing(task_id, player_name)
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end
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-- Module Return
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return Tasks
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return Tasks
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