extra_logging spaces and fix to player_died (#417)

* extra_logging spaces and fix to player_died

* Update extra_logging.lua

* Update extra_logging.lua

* Update extra_logging.lua

* Remove redundant checks

---------

Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
This commit is contained in:
2026-05-14 04:47:02 +09:00
committed by GitHub
parent 6cbc4e5cfb
commit 1a561f9d1d
@@ -37,8 +37,11 @@ local function on_pre_player_died(event)
local player = assert(game.get_player(event.player_index))
local cause = event.cause
if cause then
local by_player = event.cause.player
add_log_line("[DEATH]", player.name, "died because of", by_player and by_player.name or event.cause.name)
if cause.type == "character" then
add_log_line("[DEATH]", player.name, "died because of", cause.player.name)
else
add_log_line("[DEATH]", player.name, "died because of", cause.name)
end
else
add_log_line("[DEATH]", player.name, "died because of unknown reason")
end
@@ -67,7 +70,7 @@ end
--- @param event EventData.on_player_left_game
local function on_player_left_game(event)
local player = assert(game.get_player(event.player_index))
add_log_line("[LEAVE]", game.players[event.player_index].name, config.disconnect_reason[event.reason])
add_log_line("[LEAVE]", player.name, config.disconnect_reason[event.reason])
end
local e = defines.events