Fixed jail json

This commit is contained in:
Cooldude2606
2017-11-04 18:17:48 +00:00
parent 6881aca2ef
commit 19e2a6f5ed

View File

@@ -176,14 +176,13 @@ end
Event.rank_change = script.generate_event_name()
Event.register(Event.rank_change,function(event)
debug_write({'RANK','EVENT'},event)
local by_player_name = event.by_player
if event.new_rank == event.old_rank then return end
if not event.by_player == 'server' then
game.write_file('rank-change.log','\n'..game.tick..' Player: '..event.player.name..' Was given rank: '..event.new_rank.name..' By: '..event.by_player.name..' Their rank was: '..event.old_rank.name, true, 0)
by_player_name = by_player_name.name
end
if event.new_rank.name == 'Jail' then
json_log({type='JAIL',colour='#ff5400',tick=game.tick,online=#game.connected_players,onlineMods=online_mods,username=event.player.name,by=by_player_name})
local by_name = ''; if event.by_player == 'server' then by_name = '<server>' else by_name = event.by_player.name end
json_log({type='JAIL',colour='#ff5400',tick=game.tick,online=#game.connected_players,onlineMods=online_mods,username=event.player.name,by=by_name})
end
end)
Event.register(Event.soft_init,function()