mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
update
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@@ -5,9 +5,7 @@ local Gui = require 'expcore.gui' --- @dep expcore.gui
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local Roles = require 'expcore.roles' --- @dep expcore.roles
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local Event = require 'utils.event' --- @dep utils.event
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local cctv_container
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cctv_container =
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local cctv_container =
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Gui.element(function(event_trigger, parent)
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local container = Gui.container(parent, event_trigger, 480)
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@@ -41,53 +39,30 @@ Gui.element(function(event_trigger, parent)
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selected_index = 1
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}
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local button_ds =
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Gui.element{
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name = 'cctv_display_' .. i .. 'sl',
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local l = scroll_table_1.add{
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type = 'button',
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caption = 'Set',
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name = 'cctv_display_' .. i .. 'l',
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caption = 'set',
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style = 'button'
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}:on_click(function(player)
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local frame = Gui.get_left_element(player, cctv_container)
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frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].position = player.position
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end):style{
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maximal_width = 36
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}
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local button_za =
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Gui.element{
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name = 'cctv_display_' .. i .. 'mza',
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local a = scroll_table_1.add{
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type = 'button',
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name = 'cctv_display_' .. i .. 'a',
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caption = '+',
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style = 'button'
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}:on_click(function(player)
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local frame = Gui.get_left_element(player, cctv_container)
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if frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].zoom < 2.0 then
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frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].zoom = frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].zoom + 0.05
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end
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end):style{
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maximal_width = 36
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}
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local button_zb =
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Gui.element{
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name = 'cctv_display_' .. i .. 'mzb',
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local b = scroll_table_1.add{
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type = 'button',
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name = 'cctv_display_' .. i .. 'b',
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caption = '-',
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style = 'button'
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}:on_click(function(player)
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local frame = Gui.get_left_element(player, cctv_container)
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if frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].zoom > 0.2 then
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frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].zoom = frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].zoom - 0.05
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end
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end):style{
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maximal_width = 36
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}
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button_ds(scroll_table_1)
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button_za(scroll_table_1)
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button_zb(scroll_table_1)
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l.style.maximal_width = 48
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a.style.maximal_width = 36
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b.style.maximal_width = 36
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local scroll_table_2 = Gui.scroll_table(container, 400, 1, 'cctv_st_' .. i .. '2')
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container['cctv_st_' .. i .. '2'].vertical_scroll_policy = 'never'
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@@ -133,21 +108,36 @@ local function gui_update()
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end
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end
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Event.add(defines.events.on_player_joined_game, function(_)
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gui_update()
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Event.add(defines.events.on_player_joined_game, gui_update)
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Event.add(defines.events.on_player_left_game, gui_update)
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Event.add(defines.events.on_gui_click, function(event)
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if event.element.name:sub(1, 13) == 'cctv_display_' then
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local frame = Gui.get_left_element(game.players[event.player_index], cctv_container)
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local i = event.element.name:sub(-2):sub(1, 1)
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if event.element.name:sub(-1) == 'l' then
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frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].position = game.players[event.player_index].position
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elseif event.element.name:sub(-1) == 'a' then
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if frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].zoom < 2.0 then
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frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].zoom = frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].zoom + 0.05
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end
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elseif event.element.name:sub(-1) == 'b' then
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if frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].zoom > 0.2 then
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frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].zoom = frame.container['cctv_st_' .. i .. '2'].table['cctv_display_' .. i .. 'f']['cctv_display_' .. i .. 'm'].zoom - 0.05
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end
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end
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end
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end)
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Event.add(defines.events.on_player_left_game, function(_)
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gui_update()
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end)
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Event.on_nth_tick(1, function()
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Event.add(defines.events.on_tick, function(_)
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for _, player in pairs(game.connected_players) do
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local frame = Gui.get_left_element(player, cctv_container)
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for i=1, 2 do
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local switch_index = frame.container['cctv_st_' .. i .. '1'].table['cctv_display_' .. i .. 's'].selected_index
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if switch_index == 1 then
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local selected_index = frame.container['cctv_st_' .. i .. '1'].table['cctv_display_' .. i .. 'p'].selected_index
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