mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Merge branch 'release/6.1.0' into dev
This commit is contained in:
@@ -58,6 +58,7 @@ All are welcome to make pull requests and issues for this scenario, if you are i
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| Scenario Version* | Version Name | Factorio Version** |
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|---|---|---|
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| [v6.1][s6.1] | External Data Overhaul | [v1.0.0][f1.0.0] |
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| [v6.0][s6.0] | Gui / 0.18 Overhaul | [v0.18.17][f0.18.17] |
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| [v5.10][s5.10] | Data Store Rewrite | [v0.17.71][f0.17.71] |
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| [v5.9][s5.9] | Control Modules and Documentation | [v0.17.63][f0.17.63] |
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@@ -80,6 +81,7 @@ All are welcome to make pull requests and issues for this scenario, if you are i
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\*\* Factorio versions show the version they were made for, often the minimum requirement.
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[s6.1]: https://github.com/explosivegaming/scenario/releases/tag/6.1.0
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[s6.0]: https://github.com/explosivegaming/scenario/releases/tag/6.0.0
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[s5.10]: https://github.com/explosivegaming/scenario/releases/tag/5.10.0
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[s5.9]: https://github.com/explosivegaming/scenario/releases/tag/5.9.0
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@@ -98,6 +100,7 @@ All are welcome to make pull requests and issues for this scenario, if you are i
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[s1.0]: https://github.com/explosivegaming/scenario/releases/tag/v1.0
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[s0.1]: https://github.com/explosivegaming/scenario/releases/tag/v0.1
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[f1.0.0]: https://wiki.factorio.com/Version_history/1.0.0#1.0.0
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[f0.18.17]: https://wiki.factorio.com/Version_history/0.18.0#0.18.17
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[f0.17.71]: https://wiki.factorio.com/Version_history/0.17.0#0.17.71
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[f0.17.63]: https://wiki.factorio.com/Version_history/0.17.0#0.17.63
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@@ -128,6 +128,7 @@ end)
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Event.add(defines.events.on_player_joined_game, function(event)
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local player = game.players[event.player_index]
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Async.wait(300, check_data_loaded, player)
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PlayerData:raw_set(player.name)
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PlayerData:request(player)
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end)
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@@ -135,7 +136,7 @@ end)
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Event.add(defines.events.on_player_left_game, function(event)
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local player = game.players[event.player_index]
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local player_data = PlayerData:get(player)
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if player_data.valid == true then
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if player_data and player_data.valid == true then
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PlayerData:unload(player)
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else PlayerData:raw_set(player.name) end
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end)
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@@ -153,12 +153,11 @@ local function emit_player_roles_updated(player, type, roles, by_player_name, sk
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event = Roles.events.on_role_unassigned
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end
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-- convert the roles to objects and get the names of the roles
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local index, role_names, valid_roles = 0, {}, {}
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local index, role_names = 0, {}
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for _, role in ipairs(roles) do
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role = Roles.get_role_from_any(role)
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if role then
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index = index + 1
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valid_roles[index] = role
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role_names[index] = role.name
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end
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end
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@@ -176,7 +175,7 @@ local function emit_player_roles_updated(player, type, roles, by_player_name, sk
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tick=game.tick,
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player_index=player.index,
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by_player_index=by_player_index,
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roles=valid_roles
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roles=role_names
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})
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write_json('log/roles.log', {
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player_name=player.name,
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@@ -946,7 +945,7 @@ function Roles._prototype:get_players(online)
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if role_name == self.name then
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local player = game.players[player_name]
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-- Filter by online state if required
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if online == nil or player.connected == online then
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if player and (online == nil or player.connected == online) then
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players[#players+1] = player
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end
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break
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@@ -1001,7 +1000,7 @@ Event.add(defines.events.on_player_joined_game, role_update)
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-- Every 60 seconds the auto promote check is preformed
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Event.on_nth_tick(3600, function()
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local promotes = {}
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for _, player in ipairs(game.connected_players) do
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for _, player in pairs(game.connected_players) do
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for _, role in ipairs(Roles.config.roles) do
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if role.auto_promote_condition then
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local success, err = pcall(role.auto_promote_condition, player)
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@@ -17,6 +17,7 @@ end)
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Event.add(defines.events.on_marked_for_deconstruction, function(event)
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-- Check which type of decon a player is allowed
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local index = event.player_index
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if not index then return end
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if chache[index] == nil then
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local player = game.players[index]
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if Roles.player_allowed(player, 'fast-tree-decon') then chache[index] = 'fast'
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@@ -31,67 +31,75 @@ Global.register(interface_env, function(tbl)
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interface_env = tbl
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end)
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--- Adds a callback function when the interface command is used
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-- nb: returned value is saved in the env that the interface uses
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-- @tparam string name the name that the value is loaded under, cant use upvalues
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-- @tparam function callback the function that will run whent he command is used
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--- Adds a static module that can be accessed with the interface
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-- @tparam string name The name that the value is assigned to
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-- @tparam any value The value that will be accessible in the interface env
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-- callback param - player: LuaPlayer - the player who used the command
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local function add_interface_module(name, value)
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interface_modules[name] = value
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end
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--- Adds a dynamic value that is calculated when the interface is used
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-- @tparam string name The name that the value is assigned to
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-- @tparam function callback The function that will be called to get the value
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local function add_interface_callback(name, callback)
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if type(callback) == 'function' then
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interface_callbacks[name] = callback
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end
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end
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-- this is a meta function for __index when self[key] is nil
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--- Internal, this is a meta function for __index when self[key] is nil
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local function get_index(_, key)
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if interface_env[key] then
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return interface_env[key]
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elseif interface_modules[key] then
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return interface_modules[key]
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elseif _G[key] then
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return _G[key]
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end
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end
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--- Sends an innovation to be ran and returns the result.
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--- Sends an invocation to be ran and returns the result.
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-- @command interface
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-- @tparam string innovation the command that will be run
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Commands.new_command('interface', 'Sends an innovation to be ran and returns the result.')
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:add_param('innovation', false)
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-- @tparam string invocation the command that will be run
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Commands.new_command('interface', 'Sends an invocation to be ran and returns the result.')
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:add_param('invocation', false)
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:enable_auto_concat()
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:set_flag('admin_only')
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:register(function(player, innovation)
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if not innovation:find('%s') and not innovation:find('return') then
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-- if there are no spaces and return is not present then return is appended to the start
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innovation='return '..innovation
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:register(function(player, invocation)
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-- If the invocation has no white space then prepend return to it
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if not invocation:find('%s') and not invocation:find('return') then
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invocation = 'return '..invocation
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end
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-- temp_env will index to interface_env and interface_modules if value not found
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local temp_env = setmetatable({}, {__index=get_index})
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if player then -- player can be nil when it is the server
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-- _env will be the new _ENV that the invocation will run inside of
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local _env = setmetatable({}, {
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__index = get_index,
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__newindex = interface_env
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})
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-- If the command is ran by a player then load the dynamic values
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if player then
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for name, callback in pairs(interface_callbacks) do
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-- loops over callbacks and loads the values returned
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local _, rtn = pcall(callback, player)
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temp_env[name]=rtn
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rawset(_env, name, rtn)
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end
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end
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-- sets the global metatable to prevent new values being made
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-- global will index to temp_env and new indexes saved to interface_sandbox
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local old_mt = getmetatable(_G)
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setmetatable(_G, {__index=temp_env, __newindex=interface_env})
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-- runs the innovation and returns values to the player
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innovation = loadstring(innovation)
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local success, rtn = pcall(innovation)
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setmetatable(_G, old_mt)
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-- Compile the invocation with the custom _env value
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local invocation_func, compile_error = load(invocation, 'interface', nil, _env)
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if compile_error then return Commands.error(compile_error) end
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-- Run the invocation
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local success, rtn = pcall(invocation_func)
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if not success then
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if type(rtn) == 'string' then
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-- there may be stack trace that must be removed to avoid desyncs
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rtn = rtn:gsub('%.%.%..-/temp/currently%-playing', '')
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end
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return Commands.error(rtn)
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else
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return Commands.success(rtn)
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local err = rtn:gsub('%.%.%..-/temp/currently%-playing', '')
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return Commands.error(err)
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end
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return Commands.success(rtn)
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end)
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-- adds some basic callbacks for the interface
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-- Adds some basic callbacks for the interface
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add_interface_callback('player', function(player) return player end)
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add_interface_callback('surface', function(player) return player.surface end)
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add_interface_callback('force', function(player) return player.force end)
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@@ -99,9 +107,10 @@ add_interface_callback('position', function(player) return player.position end)
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add_interface_callback('entity', function(player) return player.selected end)
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add_interface_callback('tile', function(player) return player.surface.get_tile(player.position) end)
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-- Module Return
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return {
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add_interface_callback=add_interface_callback,
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interface_env=interface_env,
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interface_callbacks=interface_callbacks,
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clean_stack_trace=function(str) return str:gsub('%.%.%..-/temp/currently%-playing', '') end
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add_interface_module = add_interface_module,
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add_interface_callback = add_interface_callback,
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interface_env = interface_env,
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clean_stack_trace = function(str) return str:gsub('%.%.%..-/temp/currently%-playing', '') end
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}
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@@ -229,7 +229,7 @@ function Warps.remove_warp_area(warp_id)
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{position.x+radius, position.y+radius}
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}
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}
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for _, entity in pairs(entities) do if entity.name ~= 'player' then entity.destroy() end end
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for _, entity in pairs(entities) do if entity and entity.valid and entity.name ~= 'player' then entity.destroy() end end
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end
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--[[-- Set a warp to be the spawn point for a force, force must own this warp
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@@ -26,18 +26,23 @@ local function compact(colour)
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}
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end
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--- Returns a colour that is a bit lighter than the one given
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local function lighten(c)
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return {r = 255 - (255 - c.r) * 0.5, g = 255 - (255 - c.g) * 0.5, b = 255 - (255 - c.b) * 0.5, a = 255}
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end
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--- When your data loads apply the players colour, or a random on if none is saved
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PlayerColours:on_load(function(player_name, player_colour)
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if not player_colour then
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local preset = config.players[player_name]
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if preset then
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player_colour = {preset, preset}
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player_colour = {preset, lighten(preset)}
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else
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local colour_name = 'white'
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while config.disallow[colour_name] do
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colour_name = table.get_random_dictionary_entry(Colours, true)
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end
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player_colour = {Colours[colour_name], Colours[colour_name]}
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player_colour = {Colours[colour_name], lighten(Colours[colour_name])}
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end
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end
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@@ -89,7 +89,7 @@ if config.DamageDealt then
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local stat = Statistics:combine('DamageDealt')
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Event.add(defines.events.on_entity_damaged, function(event)
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local character = event.cause -- Check character is valid
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if not character.valid or character.type ~= 'character' then return end
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if not character or not character.valid or character.type ~= 'character' then return end
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local player = character.player -- Check player is valid
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if not player.valid or not player.connected then return end
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local entity = event.entity -- Check entity is valid
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@@ -324,6 +324,7 @@ local function get_player_list_order()
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end
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--[[Adds fake players to the player list
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local tick = game.tick+1
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for i = 1, 10 do
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local online_time = math.random(1, tick)
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local afk_time = math.random(online_time-(tick/10), tick)
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@@ -337,7 +338,7 @@ local function get_player_list_order()
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caption = caption,
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tooltip = tooltip
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}
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end]]
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end--]]
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return player_list_order
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end
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@@ -33,7 +33,7 @@ Gui.element{
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UsesServerUps:on_load(function(player_name, visible)
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local player = game.players[player_name]
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local label = player.gui.screen[server_ups.name]
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if not global.ext or not global.ext.server_ups then visible = false end
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if not External.valid() or not global.ext.var.server_ups then visible = false end
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label.visible = visible
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end)
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