Fixed Doc Issues

This commit is contained in:
Cooldude2606
2020-05-30 01:55:15 +01:00
parent 2dacbe9edd
commit 0af93b9bb5
2 changed files with 5 additions and 5 deletions

View File

@@ -5,11 +5,11 @@ local e = defines.events -- order as per lua api as it was easier just to go dow
return {
Playtime = true, --- @setting Playtime If playtime is tracked for a player, play time measured in minutes
AfkTime = true, --- @setting AfkTime If afk time is tracked for a player, play time measured in minutes, afk is once a player does nothing for 5 minutes
DistanceTraveled = true, --- @settings DistanceTraveled If distance traveled is checked, only counts if not afk
DistanceTraveled = true, --- @setting DistanceTraveled If distance traveled is checked, only counts if not afk
MachinesRemoved = true, --- @setting MachinesRemoved If removed machines are tracked, includes marked for decon and player mined entity
OreMined = true, --- @settings OreMined If ore mined is tracked for a player, includes player mined entity but only ore,
DamageDealt = true, --- @settings DamageDealt If damage dealt is tracked for a player, includes any damage to entities not on the same force or neutral
Kills = true, --- @settings Kills If kills are tracked for a player, includes all kills not on same force or neutral
OreMined = true, --- @setting OreMined If ore mined is tracked for a player, includes player mined entity but only ore,
DamageDealt = true, --- @setting DamageDealt If damage dealt is tracked for a player, includes any damage to entities not on the same force or neutral
Kills = true, --- @setting Kills If kills are tracked for a player, includes all kills not on same force or neutral
counters = { --- @setting counters Simple statistics that just go up by one each time an event happens
MachinesBuilt = e.on_built_entity,
MapTagsMade = e.on_chart_tag_added,

View File

@@ -91,7 +91,7 @@ end)
--- When player data loads tell the player if the load had failed previously
PlayerData:on_load(function(player_name, player_data)
if not player_data or not player_data.valid then return end
if not player_data or player_data.valid == false then return end
local existing_data = PlayerData:get(player_name)
if existing_data and existing_data.valid == false then
game.players[player_name].print{'expcore-data.data-restore'}