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Fixed Doc Issues
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@@ -5,11 +5,11 @@ local e = defines.events -- order as per lua api as it was easier just to go dow
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return {
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Playtime = true, --- @setting Playtime If playtime is tracked for a player, play time measured in minutes
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AfkTime = true, --- @setting AfkTime If afk time is tracked for a player, play time measured in minutes, afk is once a player does nothing for 5 minutes
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DistanceTraveled = true, --- @settings DistanceTraveled If distance traveled is checked, only counts if not afk
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DistanceTraveled = true, --- @setting DistanceTraveled If distance traveled is checked, only counts if not afk
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MachinesRemoved = true, --- @setting MachinesRemoved If removed machines are tracked, includes marked for decon and player mined entity
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OreMined = true, --- @settings OreMined If ore mined is tracked for a player, includes player mined entity but only ore,
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DamageDealt = true, --- @settings DamageDealt If damage dealt is tracked for a player, includes any damage to entities not on the same force or neutral
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Kills = true, --- @settings Kills If kills are tracked for a player, includes all kills not on same force or neutral
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OreMined = true, --- @setting OreMined If ore mined is tracked for a player, includes player mined entity but only ore,
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DamageDealt = true, --- @setting DamageDealt If damage dealt is tracked for a player, includes any damage to entities not on the same force or neutral
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Kills = true, --- @setting Kills If kills are tracked for a player, includes all kills not on same force or neutral
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counters = { --- @setting counters Simple statistics that just go up by one each time an event happens
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MachinesBuilt = e.on_built_entity,
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MapTagsMade = e.on_chart_tag_added,
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@@ -91,7 +91,7 @@ end)
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--- When player data loads tell the player if the load had failed previously
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PlayerData:on_load(function(player_name, player_data)
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if not player_data or not player_data.valid then return end
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if not player_data or player_data.valid == false then return end
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local existing_data = PlayerData:get(player_name)
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if existing_data and existing_data.valid == false then
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game.players[player_name].print{'expcore-data.data-restore'}
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