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https://github.com/PHIDIAS0303/ExpCluster.git
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@@ -91,6 +91,7 @@ Roles.new_role("Trainee Moderator", "Trainee")
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:set_flag("is_admin")
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:set_flag("is_spectator")
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:set_flag("report-immune")
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:set_flag("instant-respawn")
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:set_flag("deconlog-bypass")
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:set_parent("Board Member")
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:allow{
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@@ -147,6 +148,7 @@ Roles.new_role("Supporter", "Sup")
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:set_permission_group("Trusted")
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:set_custom_color{ r = 230, g = 99, b = 34 }
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:set_flag("is_spectator")
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:set_flag("instant-respawn")
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:set_flag("deconlog-bypass")
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:set_parent("Partner")
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:allow{
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@@ -156,6 +158,7 @@ Roles.new_role("Partner", "Part")
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:set_permission_group("Trusted")
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:set_custom_color{ r = 24, g = 172, b = 188 }
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:set_flag("is_spectator")
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:set_flag("instant-respawn")
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:set_flag("deconlog-bypass")
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:set_parent("Senior Member")
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:allow{
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@@ -166,6 +169,7 @@ Roles.new_role("Senior Member", "SMem")
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:set_custom_color{ r = 24, g = 172, b = 188 }
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:set_flag("is_spectator")
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:set_flag("deconlog-bypass")
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:set_flag("instant-respawn")
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:set_parent("Member")
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:allow{
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"command/set-join-message",
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@@ -182,6 +186,7 @@ Roles.new_role("Senior Member", "SMem")
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Roles.new_role("Member", "Mem")
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:set_permission_group("Trusted")
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:set_custom_color{ r = 24, g = 172, b = 188 }
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:set_flag("instant-respawn")
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:set_flag("deconlog-bypass")
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:set_parent("Veteran")
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:allow{
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@@ -11,10 +11,7 @@ local vlayer = require("modules.exp_legacy.modules.control.vlayer")
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local format_number = require("util").format_number --- @dep util
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local bonus_container
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local bonus_score = {
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["current"] = 0,
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["limit"] = config.pts.base,
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}
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local bonus_score_limit = config.pts.base
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--- @param player LuaPlayer
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--- @param container LuaGuiElement?
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@@ -71,14 +68,6 @@ local function apply_bonus(player)
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end
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end
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--[[
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local function max_bonus_pts_update(player)
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local frame = Gui.get_left_element(player, bonus_container)
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local disp = frame.container["bonus_st_2"].disp.table
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disp[bonus_gui_control_pts_count.name].caption = math.floor(config.pts.base * (1 + config.pts.increase_percentage_per_role_level * (Roles.get_player_highest_role(player).index - Roles.get_role_by_name(config.pts.role_name).index)))
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end
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]]
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local function apply_periodic_bonus(player)
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if not Roles.player_allowed(player, "gui/bonus") then
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return
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@@ -130,7 +119,7 @@ local bonus_gui_control_pts_count = Gui.element("vlayer_gui_display_item_solar_c
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:draw{
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type = "progressbar",
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name = Gui.property_from_name,
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caption = bonus_score["current"] .. " / " .. bonus_score["limit"],
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caption = "0 / " .. bonus_score_limit,
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value = 0,
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style = "electric_satisfaction_statistics_progressbar",
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}:style{
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@@ -154,18 +143,13 @@ local bonus_gui_control_reset = Gui.element("bonus_gui_control_reset")
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for k, v in pairs(config.conversion) do
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local s = "bonus_display_" .. k .. "_slider"
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disp[s].slider_value = config.player_bonus[v].value
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if config.player_bonus[v].is_percentage then
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disp[disp[s].tags.counter].caption = format_number(disp[s].slider_value * 100, false) .. " %"
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else
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disp[disp[s].tags.counter].caption = format_number(disp[s].slider_value, false)
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end
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disp[disp[s].tags.counter].caption = (config.player_bonus[v].is_percentage and format_number(disp[s].slider_value * 100, false) .. " %") or format_number(disp[s].slider_value, false)
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end
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local slider = disp["bonus_display_personal_battery_recharge_slider"]
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slider.slider_value = config.player_special_bonus["personal_battery_recharge"].value
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disp[slider.tags.counter].caption = format_number(slider.slider_value, false)
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disp[bonus_gui_control_pts_count.name].caption = bonus_gui_pts_needed(player) .. " / " .. bonus_score["limit"]
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disp[bonus_gui_control_pts_count.name].caption = bonus_gui_pts_needed(player) .. " / " .. bonus_score_limit
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end)
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--- A button used for pts apply
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@@ -179,11 +163,9 @@ local bonus_gui_control_apply = Gui.element("bonus_gui_control_apply")
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width = config.gui_display_width["half"],
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}:on_click(function(def, player, element)
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local n = bonus_gui_pts_needed(player)
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element.parent[bonus_gui_control_pts_n_count.name].caption = n
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local r = tonumber(element.parent[bonus_gui_control_pts_count.name].caption) - n
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element.parent[bonus_gui_control_pts_r_count.name].caption = r
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element.parent[bonus_gui_control_pts_count.name].caption = n .. " / " .. bonus_score_limit
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if r >= 0 then
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if n <= bonus_score_limit then
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apply_bonus(player)
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end
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end)
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@@ -215,14 +197,6 @@ local bonus_gui_slider = Gui.element("bonus_gui_slider")
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}
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label.style.width = config.gui_display_width["label"]
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local value = bonus.value
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if bonus.is_percentage then
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value = format_number(value * 100, false) .. " %"
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else
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value = format_number(value, false)
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end
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local slider = parent.add{
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type = "slider",
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name = name .. "_slider",
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@@ -242,7 +216,7 @@ local bonus_gui_slider = Gui.element("bonus_gui_slider")
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local count = parent.add{
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type = "label",
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name = name .. "_count",
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caption = value,
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caption = (bonus.is_percentage and format_number(bonus.value * 100, false) .. " %") or format_number(bonus.value, false),
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style = "heading_2_label",
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}
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count.style.width = config.gui_display_width["count"]
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@@ -250,16 +224,10 @@ local bonus_gui_slider = Gui.element("bonus_gui_slider")
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return slider
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end)
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:on_value_changed(function(def, player, element)
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if element.tags.is_percentage then
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element.parent[element.tags.counter].caption = format_number(element.slider_value * 100, false) .. " %"
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else
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element.parent[element.tags.counter].caption = format_number(element.slider_value, false)
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end
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local r = bonus_gui_pts_needed(player)
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element.parent[element.tags.counter].caption = (element.tags.is_percentage and format_number(element.slider_value * 100, false) .. " %") or format_number(element.slider_value, false)
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local container = Gui.get_left_element(bonus_container, player)
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local disp = container.frame["bonus_st_1"].disp.table
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disp[bonus_gui_control_pts_count.name].caption = 0 .. " / " .. config.pts.base
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disp[bonus_gui_control_pts_count.name].caption = bonus_gui_pts_needed(player) .. " / " .. bonus_score_limit
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end)
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--- A vertical flow containing all the bonus data
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@@ -290,10 +258,8 @@ bonus_container = Gui.element("bonus_container")
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bonus_data_set(container, "bonus_st_2")
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local disp = container["bonus_st_1"].disp.table
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local n = bonus_gui_pts_needed(player, container.parent)
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disp[bonus_gui_control_pts_n_count.name].caption = n
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local r = tonumber(disp[bonus_gui_control_pts_count.name].caption) - n
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disp[bonus_gui_control_pts_r_count.name].caption = r
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bonus_score_limit = math.floor(config.pts.base * (1 + config.pts.increase_percentage_per_role_level * (Roles.get_player_highest_role(player).index - Roles.get_role_by_name(config.pts.role_name).index)))
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disp[bonus_gui_control_pts_count.name].caption = bonus_gui_pts_needed(player) .. " / " .. bonus_score_limit
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return container.parent
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end)
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@@ -325,11 +291,15 @@ Event.add(defines.events.on_player_created, function(event)
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end)
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Event.add(Roles.events.on_role_assigned, function(event)
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apply_bonus(game.players[event.player_index])
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local player = game.players[event.player_index]
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bonus_score_limit = math.floor(config.pts.base * (1 + config.pts.increase_percentage_per_role_level * (Roles.get_player_highest_role(player).index - Roles.get_role_by_name(config.pts.role_name).index)))
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apply_bonus(player)
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end)
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Event.add(Roles.events.on_role_unassigned, function(event)
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apply_bonus(game.players[event.player_index])
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local player = game.players[event.player_index]
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bonus_score_limit = math.floor(config.pts.base * (1 + config.pts.increase_percentage_per_role_level * (Roles.get_player_highest_role(player).index - Roles.get_role_by_name(config.pts.role_name).index)))
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apply_bonus(player)
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end)
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--- When a player respawns re-apply bonus
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@@ -338,11 +308,9 @@ Event.add(defines.events.on_player_respawned, function(event)
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local container = Gui.get_left_element(bonus_container, player)
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local disp = container.frame["bonus_st_1"].disp.table
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local n = bonus_gui_pts_needed(player)
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disp[bonus_gui_control_pts_n_count.name].caption = n
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local r = tonumber(disp[bonus_gui_control_pts_count.name].caption) - n
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disp[bonus_gui_control_pts_r_count.name].caption = r
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disp[bonus_gui_control_pts_count.name].caption = n .. " / " .. bonus_score_limit
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if r >= 0 then
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if n <= bonus_score_limit then
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apply_bonus(player)
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end
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end)
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