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@@ -16,6 +16,9 @@ Gui.element(function(name, parent, player_list)
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selected_index = #player_list > 0 and 1
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selected_index = #player_list > 0 and 1
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}
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}
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end)
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end)
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:style{
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horizontally_stretchable = true
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}
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local cctv_type =
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local cctv_type =
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Gui.element{
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Gui.element{
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@@ -100,22 +103,24 @@ Gui.element(function(_, parent, name, player_list)
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}
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}
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camera.visible = false
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camera.visible = false
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camera.style.minimal_width = 480
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camera.style.minimal_width = 400
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camera.style.minimal_height = 360
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camera.style.minimal_height = 300
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return camera_set
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return camera_set
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end)
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end)
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cctv_container =
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cctv_container =
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Gui.element(function(event_trigger, parent)
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Gui.element(function(event_trigger, parent)
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local container = Gui.container(parent, event_trigger, 480)
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local container = Gui.container(parent, event_trigger, 400)
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local scroll = container.add{name='scroll', type='scroll-pane', direction='vertical'}
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scroll.style.maximal_height = 664
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local player_list = {}
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local player_list = {}
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for _, player in pairs(game.connected_players) do
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for _, player in pairs(game.connected_players) do
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table.insert(player_list, player.name)
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table.insert(player_list, player.name)
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end
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end
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camera_set(container, 'cctv_st_1', player_list)
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camera_set(scroll, 'cctv_st_1', player_list)
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camera_set(container, 'cctv_st_2', player_list)
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camera_set(scroll, 'cctv_st_2', player_list)
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return container.parent
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return container.parent
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end)
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end)
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@@ -134,8 +139,8 @@ local function gui_update()
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for _, player in pairs(game.connected_players) do
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for _, player in pairs(game.connected_players) do
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local frame = Gui.get_left_element(player, cctv_container)
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local frame = Gui.get_left_element(player, cctv_container)
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frame.container['cctv_st_1'].buttons.table[cctv_player.name].items = player_list
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frame.container.scroll['cctv_st_1'].buttons.table[cctv_player.name].items = player_list
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frame.container['cctv_st_2'].buttons.table[cctv_player.name].items = player_list
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frame.container.scroll['cctv_st_2'].buttons.table[cctv_player.name].items = player_list
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end
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end
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end
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end
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@@ -148,7 +153,7 @@ Event.add(defines.events.on_tick, function(_)
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for i=1, 2 do
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for i=1, 2 do
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local scroll_table_name = 'cctv_st_' .. i
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local scroll_table_name = 'cctv_st_' .. i
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local current_camera_set = frame.container[scroll_table_name]
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local current_camera_set = frame.container.scroll[scroll_table_name]
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local switch_index = current_camera_set.buttons.table[cctv_status.name].selected_index
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local switch_index = current_camera_set.buttons.table[cctv_status.name].selected_index
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if switch_index == 1 then
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if switch_index == 1 then
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