Moved ExpGamingLib

This commit is contained in:
Cooldude2606
2019-03-24 15:38:27 +00:00
parent a5d1988dde
commit 06b4ae9b25
2 changed files with 349 additions and 0 deletions

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--- Adds some common functions used though out all ExpGaming modules
-- @module ExpGamingLib
-- @alias ExpLib
-- @author Cooldude2606
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
local Game = require('FactorioStdLib.Game')
local Color = require('FactorioStdLib.Color')
local module_verbose = false -- there is no verbose in this file so true will do nothing
local ExpLib = {}
--- Loads a table into _G even when sandboxes; will not overwrite values or append to tables; will not work during runtime to avoid desyncs
-- @usage unpack_to_G{key1='foo',key2='bar'}
-- @tparam table tbl table to be unpacked
function ExpLib.unpack_to_G(tbl)
if not type(tbl) == 'table' or game then return end
for key,value in pairs(tbl) do
if not _G[key] then rawset(_G,key,value) end
end
end
--- Used to get the current ENV with all _G keys removed; useful when saving function to global
-- @usage get_env() returns current ENV with _G keys removed
-- @treturn table the env table with _G keys removed
-- @warning does not work from console
function ExpLib.get_env(level)
level = level and level+1 or 2
local env = setmetatable({},{__index=_G})
while true do
if not debug.getinfo(level) then break end
local i = 1
while true do
local name, value = debug.getlocal(level,i)
if not name or _G[name] == value then break else env[name] = value end
i=i+1
end
level=level+1
end
return env
end
--- Used to get the current ENV with all _G keys removed; useful when saving function to global
-- @usage get_env() returns current ENV with _G keys removed
-- @treturn table the env table with _G keys removed
-- @warning does not work from console
function ExpLib.get_upvalues(level)
local func = level and ExpLib.is_type(level,'function') and level or nil
level = level and ExpLib.is_type(level,'number') and level+1 or 2
func = func or debug.getinfo(level).func
local upvalues = setmetatable({},{__index=_G})
local i = 1
while true do
local name, value = debug.getupvalue(func,i)
if not name then break else upvalues[name] = value end
i=i+1
end
return upvalues
end
--- Creates a table that will act like a string and a function
-- @usage add_metatable({},function) -- returns table
-- @tparam table tbl the table that will have its metatable set
-- @tparam[opt=tostring] function callback the function that will be used for the call
-- @tparam[opt=table.tostring] ?function|string string a function that resolves to a string or a string
-- @treturn table the new table with its metatable set
function ExpLib.add_metatable(tbl,callback,string)
if not ExpLib.is_type(tbl,'table') then error('No table given to add_metatable',2) end
callback = ExpLib.is_type(callback,'function') and callback or tostring
string = ExpLib.is_type(string,'function') and string or ExpLib.is_type(string,'string') and function() return string end or table.tostring
return setmetatable(tbl,{
__tostring=string,
__concat=function(val1,val2) return type(val1) == 'string' and val1..string(val2) or string(val1)..val2 end,
__call=callback
})
end
--- Compare types faster for faster validation of prams
-- @usage is_type('foo','string') -- return true
-- @usage is_type('foo') -- return false
-- @param v the value to be tested
-- @tparam[opt=nil] string test_type the type to test for if not given then it tests for nil
-- @treturn boolean is v of type test_type
function ExpLib.is_type(v,test_type)
return test_type and v and type(v) == test_type or not test_type and not v or false
end
--- Compare types faster for faster validation of prams, including giving an error if incorrect
-- @usage type_error('foo','string','Value is not a string') -- return true
-- @usage type_error('foo','table','Value is not a string') -- return error
-- @param value the value to be tested
-- @tparam[opt=nil] string type the type that the value should be
-- @tparam string error_message the message given when type is not matched
-- @treturn boolean if it matched or and error
function ExpLib.type_error(value,type,error_message)
return ExpLib.is_type(value,type) or error(error_message,3)
end
--- A specialised version of type_error to test for self
-- @usage self_test(self,'Object','get_name')
-- @tparam table self the table that is the object
-- @tparam string prototype_name the name of the class
-- @tparam string function_name the name of the function
function ExpLib.self_test(self,prototype_name,function_name)
return ExpLib.is_type(self,'table') or error('Call to prototype without context, either supply a '..prototype_name..' or use '..prototype_name..':'..function_name,3)
end
--- Will return a value of any type to the player/server console, allows colour for in-game players
-- @usage player_return('Hello, World!') -- returns 'Hello, World!' to game.player or server console
-- @usage player_return('Hello, World!','green') -- returns 'Hello, World!' to game.player with colour green or server console
-- @usage player_return('Hello, World!',nil,player) -- returns 'Hello, World!' to the given player
-- @param rtn any value of any type that will be returned to the player or console
-- @tparam[opt=defines.colour.white] ?defines.color|string colour the colour of the text for the player, ignored when printing to console
-- @tparam[opt=game.player] LuaPlayer player the player that return will go to, if no game.player then returns to server
function ExpLib.player_return(rtn,colour,player)
colour = ExpLib.is_type(colour,'table') and colour or defines.textcolor[colour] ~= defines.color.white and defines.textcolor[colour] or defines.color[colour]
player = player or game.player
-- converts the value to a string
local returnAsString
if ExpLib.is_type(rtn,'table') then
if ExpLib.is_type(rtn.__self,'userdata') then
-- value is userdata
returnAsString = 'Cant Display Userdata'
elseif ExpLib.is_type(rtn[1],'string') and string.find(rtn[1],'.+[.].+') and not string.find(rtn[1],'%s') then
-- value is a locale string
returnAsString = rtn
elseif getmetatable(rtn) ~= nil and not tostring(rtn):find('table: 0x') then
-- value has a tostring meta method
returnAsString = tostring(rtn)
else
-- value is a table
returnAsString = table.tostring(rtn)
end
elseif ExpLib.is_type(rtn,'function') then
-- value is a function
returnAsString = 'Cant Display Functions'
else returnAsString = tostring(rtn) end
-- returns to the player or the server
if player then
-- allows any valid player identifier to be used
player = Game.get_player(player)
if not player then error('Invalid Player given to player_return',2) end
-- plays a nice sound that is different to normal message sound
player.play_sound{path='utility/scenario_message'}
player.print(returnAsString,colour)
else rcon.print(returnAsString) end
end
--- Convert ticks to hours
-- @usage tick_to_hour(216001) -- return 1
-- @tparam number tick tick to convert to hours
-- @treturn number the number of whole hours from this tick
function ExpLib.tick_to_hour(tick)
if not ExpLib.is_type(tick,'number') then return 0 end
if not game then return math.floor(tick/216000) end
return math.floor(tick/(216000*game.speed))
end
--- Convert ticks to minutes
-- @usage tick_to_hour(3601) -- return 1
-- @tparam number tick tick to convert to minutes
-- @treturn number the number of whole minutes from this tick
function ExpLib.tick_to_min (tick)
if not ExpLib.is_type(tick,'number') then return 0 end
if not game then return math.floor(tick/3600) end
return math.floor(tick/(3600*game.speed))
end
--- Converts a tick into a clean format for end user
-- @usage tick_to_display_format(3600) -- return '1.00 M'
-- @usage tick_to_display_format(234000) -- return '1 H 5 M'
-- @tparam number tick the tick to convert
-- @treturn string the formated string
function ExpLib.tick_to_display_format(tick)
if not ExpLib.is_type(tick,'number') then return '0H 0M' end
if ExpLib.tick_to_min(tick) < 10 then
if not game then return math.floor(tick/3600) end
return string.format('%.2f M',tick/(3600*game.speed))
else
return string.format('%d H %d M',
ExpLib.tick_to_hour(tick),
ExpLib.tick_to_min(tick)-60*ExpLib.tick_to_hour(tick)
)
end
end
--- Used as a way to view the structure of a gui, used for debugging
-- @usage Gui_tree(root) returns all children of gui recursively
-- @tparam LuaGuiElement root the root to start the tree from
-- @treturn table the table that describes the gui
function ExpLib.gui_tree(root)
if not ExpLib.is_type(root,'table') or not root.valid then error('Invalid Gui Element given to gui_tree',2) end
local tree = {}
for _,child in pairs(root.children) do
if #child.children > 0 then
if child.name then tree[child.name] = ExpLib.gui_tree(child)
else table.insert(tree,ExpLib.gui_tree(child)) end
else
if child.name then tree[child.name] = child.type
else table.insert(tree,child.type) end
end
end
return tree
end
--- Extents the table class
-- @type table
-- @alias table
--- Returns a value in a form able to be read as a value, any value to string
-- @usage table.val_to_str{a='foo'} -- return '"foo"'
-- @param v value to convert
-- @treturn string the converted value
function table.val_to_str(v)
if "string" == type( v ) then
v = string.gsub(v,"\n","\\n")
if string.match(string.gsub(v,"[^'\"]",""),'^"+$') then
return "'"..v.."'"
end
return '"'..string.gsub(v,'"', '\\"' )..'"'
else
return "table" == type( v) and table.tostring(v) or
"function" == type(v) and '"cant-display-function"' or
"userdata" == type(v) and '"cant-display-userdata"' or
tostring(v)
end
end
--- Returns a value in a form able to be read as a key, any key to string
-- @usage table.val_to_str{a='foo'} -- return '["a"]'
-- @param k key to convert
-- @treturn string the converted key
function table.key_to_str (k)
if "string" == type(k) and string.match(k,"^[_%player][_%player%d]*$") then
return k
else
return "["..table.val_to_str(k).."]"
end
end
--- Returns a table in a form able to be read as a table
-- @usage table.tostring{k1='foo',k2='bar'} -- return '{["k1"]="foo",["k2"]="bar"}'
-- @tparam table tbl table to convert
-- @treturn string the converted table
function table.tostring(tbl)
if type(tbl) ~= 'table' then return tostring(tbl) end
local result, done = {}, {}
for k, v in ipairs(tbl) do
table.insert(result,table.val_to_str(v))
done[k] = true
end
for k, v in pairs(tbl) do
if not done[k] then
table.insert(result,
table.key_to_str(k).."="..table.val_to_str(v))
end
end
return "{"..table.concat(result,",") .."}"
end
--- Similar to table.tostring but converts a lua table to a json one
-- @usage table.json{k1='foo',k2='bar'} -- return '{"k1":"foo","k2":"bar"}'
-- @tparam table lua_table the table to convert
-- @treturn string the table in a json format
function table.json(lua_table)
--if game and game.table_to_json then return game.table_to_json(lua_table) end
local result, done, only_indexes = {}, {}, true
for key,value in ipairs(lua_table) do
done[key] = true
if type(value) == 'table' then table.insert(result,table.json(value,true))
elseif not value then table.insert(result,'null')
else table.insert(result,table.val_to_str(value))
end
end
for key,value in pairs(lua_table) do
if not done[key] then
only_indexes = false
if type(value) == 'table' then table.insert(result,table.val_to_str(key)..':'..table.json(value,true))
elseif not value then table.insert(result,table.val_to_str(key)..':null')
else table.insert(result,table.val_to_str(key)..':'..table.val_to_str(value))
end
end
end
if only_indexes then return "["..table.concat(result,",").."]"
else return "{"..table.concat(result,",").."}"
end
end
--- Returns the closest match to a key
-- @usage table.autokey({foo=1,bar=2},'f') -- return 1
-- @tparam table tbl the table that will be searched
-- @tparam string str the string that will be looked for in the keys
function table.autokey(tbl,str)
if not ExpLib.is_type(str,'string') then return end
local _return = {}
for key,value in pairs(tbl) do
if string.contains(string.lower(key),string.lower(str)) then table.insert(_return,value) end
end
return _return[1] or false
end
--- Returns the list is a sorted way that would be expected by people (this is by key)
-- @usage tbl = table.alphanumsort(tbl)
-- @tparam table tbl the table to be sorted
-- @treturn table the sorted table
function table.alphanumsort(tbl)
local o = table.keys(tbl)
local function padnum(d) local dec, n = string.match(d, "(%.?)0*(.+)")
return #dec > 0 and ("%.12f"):format(d) or ("%s%03d%s"):format(dec, #n, n) end
table.sort(o, function(a,b)
return tostring(a):gsub("%.?%d+",padnum)..("%3d"):format(#b)
< tostring(b):gsub("%.?%d+",padnum)..("%3d"):format(#a) end)
local _tbl = {}
for _,k in pairs(o) do _tbl[k] = tbl[k] end
return _tbl
end
--- Returns the list is a sorted way that would be expected by people (this is by key) (faster alterative than above)
-- @usage tbl = table.alphanumsort(tbl)
-- @tparam table tbl the table to be sorted
-- @treturn table the sorted table
function table.keysort(tbl)
local o = table.keys(tbl,true)
local _tbl = {}
for _,k in pairs(o) do _tbl[k] = tbl[k] end
return _tbl
end
ExpLib:unpack_to_G()
return ExpLib

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{
"name": "ExpGamingLib",
"version": "4.0.0",
"description": "Adds some common functions used though out all ExpGaming modules",
"location": "FSM_ARCHIVE",
"keywords": [
"ExpGaming",
"Lib"
],
"author": "Cooldude2606",
"contact": "Discord: Cooldude2606#5241",
"license": "https://github.com/explosivegaming/scenario/blob/master/LICENSE",
"dependencies": {
"FactorioStdLib.Game": "^0.8.0",
"FactorioStdLib.Color": "^0.8.0",
"FactorioStdLib.Table": "^0.8.0"
},
"submodules": {}
}