Updated warps

This commit is contained in:
Cooldude2606
2019-10-13 00:25:31 +01:00
parent cf1515c1c8
commit 06030ff2c2
99 changed files with 1517 additions and 1120 deletions

View File

@@ -15,22 +15,25 @@ local config = require 'config.warps' --- @dep config.warps
local format_time,table_keys = ext_require('expcore.common','format_time','table_keys') --- @dep expcore.common
local Warps = require 'modules.control.warps' --- @dep modules.control.warps
local warp_player_in_range_store = 'gui.left.warps.in_range'
-- Stores a boolean value indexed by player name
local player_in_range_store = Store.register(function(player)
return player.name
end)
local keep_open = {}
Global.register(keep_open,function(tbl)
keep_open = tbl
-- Table that stores a boolean value of weather to keep the warp gui open
local keep_gui_open = {}
Global.register(keep_gui_open,function(tbl)
keep_gui_open = tbl
end)
--- Returns if a player is allowed to edit the given warp
local function player_allowed_edit(player,warp_id)
if warp_id then
local details = Warps.get_details(warp_id)
local warps = Warps.get_warps(player.force.name)
if warps.spawn == warp_id then
local function player_allowed_edit(player,warp)
if warp then
local spawn_id = Warps.get_spawn_warp_id(player.force.name)
if spawn_id == warp.warp_id then
return false
end
if config.user_can_edit_own_warps and details.last_edit_player == player.name then
if config.user_can_edit_own_warps and warp.last_edit_name == player.name then
return true
end
else
@@ -55,7 +58,7 @@ end
local zoom_to_map_name = Gui.uid_name()
Gui.on_click(zoom_to_map_name,function(event)
local warp_id = event.element.parent.name
local warp = Warps.get_details(warp_id)
local warp = Warps.get_warp(warp_id)
local position = warp.position
event.player.zoom_to_world(position,1.5)
end)
@@ -73,9 +76,7 @@ Gui.new_progressbar()
style.color = Colors.light_blue
end)
:on_store_complete(function(player_name,reset)
-- this is to force an update of the button
local in_range = Store.get(warp_player_in_range_store,player_name)
Store.set(warp_player_in_range_store,player_name,in_range)
Store.trigger(player_in_range_store,player_name)
end)
--- When the button is clicked it will teleport the player
@@ -92,11 +93,10 @@ end)
local warp_id = element.parent.caption
Warps.teleport_player(warp_id,player)
-- Reset the warp cooldown if the player does not have unlimited warps
if config.bypass_warp_limits_permision and not Roles.player_allowed(player,config.bypass_warp_limits_permision) then
warp_timer:set_store(player.name,0)
-- this is to force an update of the buttons
local in_range = Store.get(warp_player_in_range_store,player.name)
Store.set(warp_player_in_range_store,player.name,in_range)
Store.trigger(player_in_range_store,player)
end
end)
@@ -112,22 +112,28 @@ Gui.new_button()
style.width = 20
end)
:on_click(function(player,element)
local force_name = player.force.name
local surface = player.surface
local position = player.position
local px = position.x
local py = position.y
local dist2 = config.minimum_distance^2
local warps = Warps.get_all_warps()
for warp_id,warp in pairs(warps) do
-- Check the distance to all existing warps
local warp_ids = Warps.get_force_warp_ids(force_name)
for _,warp_id in pairs(warp_ids) do
local warp = Warps.get_warp(warp_id)
local pos = warp.position
if (px-pos.x)^2+(py-pos.y)^2 < dist2 then
local warp_name = Warps.get_warp_name(warp_id)
player.print{'warp-list.too-close',warp_name}
if surface == warp.surface and (px-pos.x)^2+(py-pos.y)^2 < dist2 then
player.print{'warp-list.too-close',warp.name}
return
end
end
Warps.new_warp(player.force.name,player.surface,position,player.name)
-- Add the new warp
local warp_id = Warps.add_warp(force_name,surface,position,player.name)
Warps.make_warp_tag(warp_id)
Warps.make_warp_area(warp_id)
end)
--- Confirms the edit to name or icon of the warp
@@ -151,7 +157,6 @@ end)
--- Cancels the editing changes of the selected warp name or icon
-- @element cancel_edit
local generate_warp
local cancel_edit =
Gui.new_button()
:set_sprites('utility/close_black')
@@ -164,7 +169,6 @@ end)
:on_click(function(player,element)
local warp_id = element.parent.name
Warps.set_editing(warp_id,player.name)
generate_warp(player,element.parent.parent,warp_id)
end)
--- Removes a warp from the list, including the physical area and map tag
@@ -197,7 +201,6 @@ end)
:on_click(function(player,element)
local warp_id = element.parent.name
Warps.set_editing(warp_id,player.name,true)
generate_warp(player,element.parent.parent.parent,warp_id)
end)
--[[ Generates each warp, handles both view and edit mode
@@ -213,23 +216,22 @@ end)
>>> edit_warp
>>> discard_warp
]]
function generate_warp(player,element,warp_id)
local warp_name = Warps.get_warp_name(warp_id)
local warp_icon = Warps.get_warp_icon(warp_id)
local warp = Warps.get_details(warp_id)
local editing = Warps.is_editing(warp_id,player.name)
local last_edit_player = warp.last_edit_player
local last_edit_time = warp.last_edit_time
local position = warp.position
if not warp_name then
local function generate_warp(player,element,warp_id)
local warp = Warps.get_warp(warp_id)
if not warp then
-- warp is nil so remove it from the list
Gui.destroy_if_valid(element['icon-'..warp_id])
Gui.destroy_if_valid(element['edit-'..warp_id])
Gui.destroy_if_valid(element[warp_id])
else
local warp_name = warp.name
local warp_icon = warp.icon
local editing = warp.currently_editing[player.name]
local last_edit_name = warp.last_edit_name
local last_edit_time = warp.last_edit_time
local position = warp.position
-- if it is not already present then add it now
local warp_area = element[warp_id]
local icon_area = element['icon-'..warp_id]
@@ -261,8 +263,8 @@ function generate_warp(player,element,warp_id)
end
local edit_area = element['edit-'..warp_id][warp_id]
local players = warp.editing and table_keys(warp.editing) or {}
local allowed = player_allowed_edit(player,warp_id)
local players = warp.currently_editing and table_keys(warp.currently_editing) or {}
local allowed = player_allowed_edit(player,warp)
edit_area.visible = allowed
@@ -278,7 +280,7 @@ function generate_warp(player,element,warp_id)
if not editing and element_type == 'label' then
-- update the label already present
label_element.caption = warp_name
label_element.tooltip = {'warp-list.last-edit',last_edit_player,format_time(last_edit_time)}
label_element.tooltip = {'warp-list.last-edit',last_edit_name,format_time(last_edit_time)}
icon_area[goto_warp.name].sprite = 'item/'..warp_icon
elseif not editing then
@@ -295,7 +297,7 @@ function generate_warp(player,element,warp_id)
btn.tooltip = {'warp-list.goto-tooltip',position.x,position.y}
local timer = warp_timer:get_store(player.name)
local enabled = not timer and Store.get(warp_player_in_range_store,player.name)
local enabled = not timer and Store.get(player_in_range_store,player)
or Roles.player_allowed(player,config.bypass_warp_limits_permission)
if not enabled then
btn.enabled = false
@@ -310,7 +312,7 @@ function generate_warp(player,element,warp_id)
name=zoom_to_map_name,
type='label',
caption=warp_name,
tooltip={'warp-list.last-edit',last_edit_player,format_time(last_edit_time)}
tooltip={'warp-list.last-edit',last_edit_name,format_time(last_edit_time)}
}
label.style.single_line = false
label.style.maximal_width = 150
@@ -412,38 +414,30 @@ Gui.new_left_frame('gui/warp-list')
:set_direction('vertical')
:on_creation(function(player,element)
local data_table = generate_container(player,element)
local warps = Warps.get_warps(player.force.name)
local warp_ids = Warps.get_force_warp_ids(player.force.name)
for key,warp_id in pairs(warps) do
if key ~= 'spawn' then
generate_warp(player,data_table,warp_id)
end
for _,warp_id in ipairs(warp_ids) do
generate_warp(player,data_table,warp_id)
end
end)
:on_update(function(player,element)
local data_table = element.container.scroll.table
local warps = Warps.get_warps(player.force.name)
local warp_ids = Warps.get_force_warp_ids(player.force.name)
data_table.clear()
for key,warp_id in pairs(warps) do
if key ~= 'spawn' then
generate_warp(player,data_table,warp_id)
end
for _,warp_id in ipairs(warp_ids) do
generate_warp(player,data_table,warp_id)
end
end)
:on_player_toggle(function(player,element,visible)
keep_open[player.name] = visible
keep_gui_open[player.name] = visible
end)
--- When the name of a warp is updated this is triggered
Warps.add_handler(function(force,warp_id)
for _,player in pairs(force.players) do
warp_list:update(player)
end
end)
Warps.on_update(warp_list 'update_all')
--- When the player leaves or enters range of a warp this is triggered
Store.register(warp_player_in_range_store,function(value,player_name)
Store.register(player_in_range_store,function(value,player_name)
local player = game.players[player_name]
local force = player.force
local frame = warp_list:get_frame(player_name)
@@ -451,7 +445,7 @@ Store.register(warp_player_in_range_store,function(value,player_name)
local timer = warp_timer:get_store(player_name)
local state = not timer and value
if not keep_open[player.name] then
if not keep_gui_open[player.name] then
Gui.toggle_left_frame(warp_list.name,player,value)
end
@@ -459,8 +453,8 @@ Store.register(warp_player_in_range_store,function(value,player_name)
return
end
local warps = Warps.get_warps(force.name)
for _,warp_id in pairs(warps) do
local warp_ids = Warps.get_force_warp_ids(force.name)
for _,warp_id in pairs(warp_ids) do
local element = table_area['icon-'..warp_id][goto_warp.name]
if element and element.valid then
element.enabled = state
@@ -478,38 +472,59 @@ end)
local r2 = config.activation_range^2
local rs2 = config.spawn_activation_range^2
Event.on_nth_tick(math.floor(60/config.update_smoothing),function()
local categories = Store.get_keys(warp_timer.store)
for _,category in pairs(categories) do
local categories = Store.get(warp_timer.store) or {}
for category,_ in pairs(categories) do
warp_timer:increment(1,category)
end
local force_warps = {}
local warps = {}
for _,player in pairs(game.connected_players) do
local was_in_range = Store.get(warp_player_in_range_store,player.name)
local force = player.force
local warps = Warps.get_warps(force.name)
local was_in_range = Store.get(player_in_range_store,player)
if #warps > 0 then
local surface = player.surface.index
-- Get the ids of all the warps on the players force
local force_name = player.force
local warp_ids = force_warps[force_name]
if not warp_ids then
warp_ids = Warps.get_force_warp_ids(force_name)
force_warps[force_name] = warp_ids
end
-- Check if the force has any warps
if #warp_ids > 0 then
local surface = player.surface
local pos = player.position
local px,py = pos.x,pos.y
for _,warp_id in pairs(warps) do
local warp = Warps.get_details(warp_id)
-- Loop over each warp
for _,warp_id in pairs(warp_ids) do
-- Check if warp id is chached
local warp = warps[warp_id]
if not warp then
warp = Warps.get(warp_id)
warps[warp_id] = warp
end
-- Check if the player is within range
local warp_pos = warp.position
if warp.surface.index == surface then
local dx,dy = px-warp_pos.x,py-warp_pos.y
if not warp.editing and (dx*dx)+(dy*dy) < rs2 or (dx*dx)+(dy*dy) < r2 then
if warp.surface == surface then
local dx, dy = px-warp_pos.x, py-warp_pos.y
if (dx*dx)+(dy*dy) < rs2 or (dx*dx)+(dy*dy) < r2 then
-- Set in range to true if the player was preiovusly out of range
if not was_in_range then
Store.set(warp_player_in_range_store,player.name,true)
Store.set(player_in_range_store,player,true)
end
return
break
end
end
end
if was_in_range then
Store.set(warp_player_in_range_store,player.name,false)
end
end
-- Set in range to false if the player was preiovusly in range
if was_in_range then
Store.set(player_in_range_store,player,false)
end
end
end
@@ -519,30 +534,38 @@ end)
Event.add(defines.events.on_player_created,function(event)
local player = Game.get_player_by_index(event.player_index)
-- Check if a player is allowed unlimited warps
local allowed = config.bypass_warp_limits_permission and Roles.player_allowed(player,config.bypass_warp_limits_permission) or false
Store.set(warp_player_in_range_store,player.name,allowed)
Store.set(player_in_range_store,player,allowed)
if allowed then
warp_timer:set_store(player.name,1)
end
-- If the force has no spawn then make a spawn warp
local force = player.force
if not Warps.forces[force.name] then
local spawn_id = Warps.get_spawn_warp_id(force.name)
if not spawn_id then
local spawn_position = force.get_spawn_position(player.surface)
Warps.new_warp(force.name,player.surface,spawn_position,nil,'Spawn',true,true)
spawn_id = Warps.add_warp(force.name,player.surface,spawn_position,nil,'Spawn')
Warps.set_spawn_warp(spawn_id,force)
Store.trigger(Warps.store,spawn_id)
Warps.make_warp_tag(spawn_id)
end
end)
local function maintain_tag(event)
if not event.player_index then return end
local tag = event.tag
local force = event.force
local warps = Warps.get_warps(force.name)
for _,warp_id in pairs(warps) do
local warp = Warps.get_warps(force.name)
if not warp.tag or not warp.tag.valid or warp.tag == tag then
local force_name = event.force.name
local warp_ids = Warps.get_force_warp_ids(force_name)
for _,warp_id in pairs(warp_ids) do
local warp = Warps.get_warp(warp_id)
local wtag = warp.tag
if not wtag or not wtag.valid or wtag == tag then
if event.name == defines.events.on_chart_tag_removed then
warp.tag = nil
end
Warps.make_chart_tag(warp_id)
Warps.make_warp_tag(warp_id)
end
end
end