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Updated warps
This commit is contained in:
@@ -1,27 +1,23 @@
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--[[-- Control Module - Warps
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- Stores warps for each force.
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@control Warps
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@alias Warps
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- Stores warps for each force.
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@control Warps
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@alias Warps
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@usage
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-- import the module from the control modules
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local Warps = require 'modules.control.warps' --- @dep modules.control.warps
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@usage-- Making a new spawn warp
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local player = game.player
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local force = player.force
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local spawn_id = Warps.add_warp(force.name,player.surface,player.position,player.name,'Spawn')
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-- Adding a warp require a force, surface and postion, and the option to set this as the spawn
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-- this function will also create the warp area unless set other wise
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Warps.new_warp('player',surface,{x=0,y=0})
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Warps.set_spawn_warp(spawn_id, force)
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Warps.make_warp_tag(spawn_id)
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-- You can then update the warp information, name and icon, with the update function
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Warps.update_warp(warp_id,'Best Warp','iron-plate')
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@usage-- Making a new warp with a warp area
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local player = game.player
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local force = player.force
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local warp_id = Warps.add_warp(force.name,player.surface,player.position,player.name)
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-- Removeing a warp will restore the land that as under it, and remove any data linked with it
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Warps.remove_warp(warp_id)
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-- You can get the deatils for a warp which include last edit and postion
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Warps.get_details(warp_id)
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-- You can teleport a player to a warp, note that there is no limit on this action
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Warps.teleport_player(warp_id,player)
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Warps.make_warp_area(warp_id)
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Warps.make_warp_tag(warp_id)
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]]
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@@ -31,153 +27,139 @@ local Token = require 'utils.token' --- @dep utils.token
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local config = require 'config.warps' --- @dep config.warps
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local table_values,table_keysort = ext_require('expcore.common','table_values','table_keysort') --- @dep expcore.common
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local Warps = {
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store = {
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names = 'gui.left.warps.names',
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icons = 'gui.left.warps.tags'
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},
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details = {},
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forces = {},
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handlers = {}
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}
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local Warps = {}
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local warp_details = Warps.details
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local force_warps = Warps.forces
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Global.register({
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warp_details=warp_details,
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force_warps=force_warps
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},function(tbl)
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Warps.details = tbl.warp_details
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Warps.forces = tbl.force_warps
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warp_details = Warps.details
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force_warps = Warps.forces
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-- Global lookup table for force name to task ids
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local force_warps = {}
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Global.register(force_warps,function(tbl)
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force_warps = tbl
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end)
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local warp_names = Warps.store.names
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Store.register(warp_names,function(value,warp_id)
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local details = warp_details[warp_id]
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local force_name = details.force
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local force = game.forces[force_name]
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local warps = force_warps[force_name]
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local spawn_id = warps.spawn
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-- Warp store is keyed by warp id, value is a table
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local warp_store = Store.register()
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Warps.store = warp_store
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local names = {}
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for _,next_warp_id in pairs(warps) do
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local warp_name = Store.get(warp_names,next_warp_id)
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if next_warp_id ~= spawn_id then
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names[warp_name..next_warp_id] = next_warp_id
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-- When a warp is updated change its chat tag and resort the warp order
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Store.watch(warp_store,function(warp,warp_id)
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if warp then
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-- Update the map chart tag if there is one
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if warp.tag then
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Warps.make_warp_tag(warp_id)
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end
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end
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force_warps[force_name] = table_values(table_keysort(names))
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table.insert(force_warps[force.name],1,spawn_id)
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force_warps[force_name].spawn = spawn_id
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-- Check that the name of the warp has been changed
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if warp.name == warp.old_name then return end
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for _,handler in pairs(Warps.handlers) do
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handler(force,warp_id)
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-- Get the names of all the warp points for this force
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local force_name = warp.force_name
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local warp_ids = force_warps[force_name]
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local spawn_id = warp_ids.spawn
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local warp_names = {}
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for _,next_warp_id in pairs(warp_ids) do
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local next_warp = Store.get(warp_store,next_warp_id)
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if next_warp_id ~= spawn_id then
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warp_names[next_warp.name..next_warp_id] = next_warp_id
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end
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end
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-- Sort the warp names in alphabetical order
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local new_warp_ids = table_values(table_keysort(warp_names))
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table.insert(new_warp_ids,1,spawn_id)
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new_warp_ids.spawn = spawn_id
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force_warps[force_name] = new_warp_ids
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end
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end)
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local warp_icons = Warps.store.icons
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Store.register(warp_icons,function(value,warp_id)
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if value then
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Warps.make_chart_tag(warp_id)
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else
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local warp = warp_details[warp_id]
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if warp.tag and warp.tag.valid then warp.tag.destroy() end
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end
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end)
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--- Generators.
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--- Map Intergration.
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-- functions used to create and alter warps with in the map
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-- @section generators
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-- @section mapIntergration
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--- Adds or updates the chart tag for a warp
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-- @tparam string warp_id the uid of the warp you want to make the chart tag for
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-- @treturn boolean true if a new tag was made, false if it was updated
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function Warps.make_chart_tag(warp_id)
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local warp = warp_details[warp_id]
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--[[-- Add or update the chat tag for this warp
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@tparam string warp_id the uid of the warp you want the chart tag for
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@treturn boolean true if a new tag was made, false if it was updated
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local name = Store.get(warp_names,warp_id)
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local icon = Store.get(warp_icons,warp_id)
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@usage-- Adding a chart tag for a new warp
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local tag_added = Warps.make_warp_tag(warp_id)
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if warp.tag and warp.tag.valid then
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warp.tag.text = 'Warp: '..name
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warp.tag.icon = {type='item',name=icon}
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]]
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function Warps.make_warp_tag(warp_id)
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local warp = Store.get(warp_store,warp_id)
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local name = warp.name
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local icon = warp.icon
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-- Edit the existing tag if it is present
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local tag = warp.tag
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if tag and tag.valid then
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tag.text = 'Warp: '..name
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tag.icon = {type='item',name=icon}
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return false
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end
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local force = game.forces[warp.force]
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-- Make a new tag if one did not exist
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local force = game.forces[warp.force_name]
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local surface = warp.surface
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local position = warp.position
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local tag = force.add_chart_tag(surface,{
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position={position.x+0.5,position.y+0.5},
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text='Warp: '..name,
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icon={type='item',name=icon}
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tag = force.add_chart_tag(surface,{
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position = {position.x+0.5,position.y+0.5},
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text = 'Warp: '..name,
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icon = {type='item',name=icon}
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})
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-- Add the tag to this warp, store.update not needed as we dont want it to trigger
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warp.tag = tag
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return true
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end
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--- Adds a new warp to a force and makes the in game warp area
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-- @tparam string force_name the name of the force to add a new warp for
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-- @tparam LuaSurface surface the surface to add the warp to
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-- @tparam Position position the postion to have the warp go to
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-- @tparam[opt='server'] string player_name the name of the player who added this warp
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-- @tparam[opt='New warp'] string warp_name the name of the warp that will be made
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-- @tparam[opt=false] boolean block_generation when true a in game area will not be made
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-- @tparam[opt=false] boolean set_spawn when true this warp will become the spawn for the force
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function Warps.new_warp(force_name,surface,position,player_name,warp_name,block_generation,set_spawn)
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local warp_id = tostring(Token.uid())
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warp_name = warp_name or 'New warp'
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--[[-- Remove the chart tag for this warp
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@tparam string warp_id the uid for the warp that you want to remove the chart tag from
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@treturn boolean true if the tag was valid and was removed, false if the tag was invalid
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if not force_warps[force_name] then
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force_warps[force_name] = {}
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end
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table.insert(force_warps[force_name],warp_id)
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@usage-- Removing the chart tag from a warp
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local removed = Warps.remove_warp_tag(warp_id)
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warp_details[warp_id] = {
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warp_id = warp_id,
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force = force_name,
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position = {
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x=math.floor(position.x),
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y=math.floor(position.y)
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},
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surface = surface,
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last_edit_player=player_name or '<server>',
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last_edit_time=game.tick,
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editing={}
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}
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]]
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function Warps.remove_warp_tag(warp_id)
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local warp = Store.get(warp_store,warp_id)
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local warp = warp_details[warp_id]
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if player_name then
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warp.editing[player_name] = true
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-- Check there is a tag to remove
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local tag = warp.tag
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if not tag or not tag.valid then
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warp.tag = nil
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return false
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end
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if set_spawn then
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force_warps[force_name].spawn = warp_id
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game.forces[force_name].set_spawn_position(position,surface)
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end
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-- Remove the warp chart tag if it is valid
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tag.destroy()
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warp.tag = nil
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Store.set(warp_names,warp_id,warp_name)
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Store.set(warp_icons,warp_id,config.default_icon)
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return true
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end
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if block_generation then return warp_id end
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--[[-- Add a warp area for the warp, purely cosmetic
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@tparam string warp_id the uid of the warp you want the area for
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@usage-- Adding a warp area for a warp
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Warps.make_warp_area(warp_id)
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]]
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function Warps.make_warp_area(warp_id)
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local warp = Store.get(warp_store,warp_id)
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local surface = warp.surface
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local position = warp.position
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local posx = position.x
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local posy = position.y
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local radius = config.activation_range
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local radius2 = radius^2
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-- Get the tile that is being replaced, store.update not needed as we dont want it to trigger
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local old_tile = surface.get_tile(position).name
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warp.old_tile = old_tile
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-- Make a circle that acts as a base for the warp structure
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local base_tile = config.base_tile
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local base_tiles = {}
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-- this makes a base plate to make the warp point
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for x = -radius, radius do
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local x2 = x^2
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for y = -radius, radius do
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@@ -189,14 +171,14 @@ function Warps.new_warp(force_name,surface,position,player_name,warp_name,block_
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end
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surface.set_tiles(base_tiles)
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-- this adds the tile pattern
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-- Add a tile patern ontop of the base
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local tiles = {}
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for _,pos in pairs(config.tiles) do
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table.insert(tiles,{name=base_tile,position={pos[1]+posx,pos[2]+posy}})
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end
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surface.set_tiles(tiles)
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-- this adds the enitites
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-- Add entities to the warp structure
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for _,entity in pairs(config.entities) do
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entity = surface.create_entity{
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name=entity[1],
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@@ -208,29 +190,28 @@ function Warps.new_warp(force_name,surface,position,player_name,warp_name,block_
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entity.minable = false
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entity.rotatable = false
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end
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return warp_id
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end
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--- Removes a warp and clears the area where it was added
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-- @tparam string warp_id the uid of the warp that you want to remove
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function Warps.remove_warp(warp_id)
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local force_name = warp_details[warp_id].force
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local warps = force_warps[force_name]
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local key = table.index_of(warps,warp_id)
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warps[key] = nil
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Store.clear(warp_names,warp_id)
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Store.clear(warp_icons,warp_id)
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--[[-- Remove the warp area for a warp
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@tparam string warp_id the uid of the warp that you want to remove the area for
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local warp = warp_details[warp_id]
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@usage-- Remove the warp area for a warp
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Warps.remove_warp_area(warp_id)
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]]
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function Warps.remove_warp_area(warp_id)
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local warp = Store.get(warp_store,warp_id)
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local position = warp.position
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local surface = warp.surface
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local radius = config.activation_range
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local radius2 = radius^2
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-- Check that a warp area was created previously
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local base_tile = warp.old_tile
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if not base_tile then return end
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-- Reset all the tiles that were replaced
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local tiles = {}
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-- clears the area where the warp was
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for x = -radius, radius do
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local x2 = x^2
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for y = -radius, radius do
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@@ -242,7 +223,7 @@ function Warps.remove_warp(warp_id)
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end
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surface.set_tiles(tiles)
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-- removes all entites (in the area) on the neutral force
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-- Remove all the entites that are in the area
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local entities = surface.find_entities_filtered{
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force='neutral',
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area={
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@@ -251,108 +232,230 @@ function Warps.remove_warp(warp_id)
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}
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}
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for _,entity in pairs(entities) do if entity.name ~= 'player' then entity.destroy() end end
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warp_details[warp_id] = nil
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end
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--- Setters.
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-- functions used to created and alter warps
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-- @section setters
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--[[-- Set a warp to be the spawn point for a force, force must own this warp
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@tparam string warp_id the uid of the warp that you want to be the spawn for the force
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@tparam LuaForce force the force that you want to set the spawn for
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--- Adds a new handler for when a warp is updated
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-- @tparam function callback the callback which is ran when a warp is updated
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-- @treturn boolean true if the callback was added
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function Warps.add_handler(callback)
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if type(callback) == 'function' then
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table.insert(Warps.handlers,callback)
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return true
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@usage-- Set your forces spawn to a warp
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Warps.set_spawn_warp(warp_id,game.player.force)
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]]
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function Warps.set_spawn_warp(warp_id,force)
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-- Check the force owns this warp
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local warp = Store.get(warp_store,warp_id)
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if warp.force_name ~= force.name then return end
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-- Set this warp as the spawn
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local warp_ids = force_warps[warp.force_name]
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if not warp_ids then
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warp_ids = {}
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force_warps[warp.force_name] = warp_ids
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end
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return false
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warp_ids.spawn = warp_id
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-- Set the forces spawn to this warp
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force.set_spawn_position(warp.position, warp.surface)
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end
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--- Sets a player to be editing this warp, used with is_editing
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-- @tparam string warp_id the uid of the warp that you want to editing for
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-- @tparam string player_name the name of the player you want to set editing for
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-- @tparam[opt] boolean state the new state to set editing to
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function Warps.set_editing(warp_id,player_name,state)
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local details = warp_details[warp_id]
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details.editing[player_name] = state
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end
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--[[-- Teleport a player to a warp point
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@tparam string warp_id the uid of the warp to send the player to
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@tparam LuaPlayer player the player to teleport to the warp
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--- Updates a warp to a differecnt name and icon, both must be given
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-- @tparam string warp_id the uid of the warp that you want to update
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-- @tparam string name the name that you want the warp to have
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-- @tparam string icon the new icon that you want the warp to have
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-- @tparam[opt='server'] string player_name the name of the player that is updating the warp
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function Warps.update_warp(warp_id,name,icon,player_name)
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local warp = warp_details[warp_id]
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warp.last_edit_player = player_name or '<server>'
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warp.last_edit_time = game.tick
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Store.set(warp_icons,warp_id,icon)
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Store.set(warp_names,warp_id,name)
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end
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@usage-- Teleport yourself to a warp point
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Warps.teleport_player(warp_id,game.player)
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--- Getters.
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-- function used to get information about warps
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-- @section getters
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--- Gets the name of a warp
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-- @tparam string warp_id the uid of the warp you want to get
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-- @treturn string the warp name that was stored here
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function Warps.get_warp_name(warp_id)
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return Store.get(warp_names,warp_id)
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end
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--- Gets the icon of a warp
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-- @tparam string warp_id the uid of the warp you want to get
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-- @treturn string the warp icon that was stored here
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function Warps.get_warp_icon(warp_id)
|
||||
return Store.get(warp_icons,warp_id) or config.default_icon
|
||||
end
|
||||
|
||||
--- Gets the task details stored at this id
|
||||
-- @tparam string warp_id the uid of the warp you want to get
|
||||
-- @treturn table the warp details that was stored here
|
||||
function Warps.get_details(warp_id)
|
||||
return warp_details[warp_id]
|
||||
end
|
||||
|
||||
--- Gets all warps for a force
|
||||
-- @tparam string force_name the name of the force to get the warps for
|
||||
-- @treturn table an array of warp ids that belong to this force, spawn key is included
|
||||
function Warps.get_warps(force_name)
|
||||
return force_warps[force_name] or {}
|
||||
end
|
||||
|
||||
--- Gets all warps from all forces
|
||||
-- @treturn table array of all warp details
|
||||
function Warps.get_all_warps()
|
||||
return warp_details
|
||||
end
|
||||
|
||||
--- Gets if a player is currently editing this warp
|
||||
-- @tparam string warp_id the uid of the warp you want to check
|
||||
-- @tparam string player_name the name of the player that you want to check
|
||||
-- @treturn boolean weather the player is currently editing this warp
|
||||
function Warps.is_editing(warp_id,player_name)
|
||||
local details = warp_details[warp_id]
|
||||
return details.editing[player_name]
|
||||
end
|
||||
|
||||
--- Teleports a player to a warp point
|
||||
-- @tparam string warp_id the uid of the warp to send the player to
|
||||
-- @tparam LuaPlayer player the player to teleport to the warp
|
||||
]]
|
||||
function Warps.teleport_player(warp_id,player)
|
||||
local warp = warp_details[warp_id]
|
||||
local warp = Store.get(warp_store,warp_id)
|
||||
local surface = warp.surface
|
||||
local position = {
|
||||
x=warp.position.x+0.5,
|
||||
y=warp.position.y+0.5
|
||||
}
|
||||
|
||||
-- Teleport the player
|
||||
local goto_position = surface.find_non_colliding_position('character',position,32,1)
|
||||
if player.driving then player.driving = false end
|
||||
player.teleport(goto_position,surface)
|
||||
end
|
||||
|
||||
--- Setters.
|
||||
-- functions used to created and alter warps
|
||||
-- @section setters
|
||||
|
||||
--[[-- Add a new warp for a force, the warp must have a surface and a position
|
||||
@tparam string force_name the name of the force to add the warp for
|
||||
@tparam LuaSurface surface the surface that the warp will be on
|
||||
@tparam Concepts.Position position the position that the warp will be on
|
||||
@tparam[opt] string player_name the name of the player that is adding the warp
|
||||
@tparam[opt] string warp_name the name of the warp that is being added, if omited default is used
|
||||
@treturn string the uid of the warp which was created
|
||||
|
||||
@usage-- Adding a new warp for your force at your position
|
||||
local player = game.player
|
||||
local warp_id = Warps.add_warp(player.force.name,player.surface,player.position,player.name)
|
||||
|
||||
]]
|
||||
function Warps.add_warp(force_name,surface,position,player_name,warp_name)
|
||||
-- Get new warp id
|
||||
local warp_id = tostring(Token.uid())
|
||||
warp_name = warp_name or 'New warp'
|
||||
|
||||
-- Get the existing warps for this force
|
||||
local warps = force_warps[force_name]
|
||||
if not warps then
|
||||
force_warps[force_name] = {}
|
||||
warps = force_warps[force_name]
|
||||
end
|
||||
|
||||
-- Insert the warp id into the force warps
|
||||
table.insert(warps,warp_id)
|
||||
|
||||
-- Create the editing table
|
||||
local editing = {}
|
||||
if player_name then
|
||||
editing[player_name] = true
|
||||
end
|
||||
|
||||
-- Add the new warp to the store
|
||||
Store.set(warp_store,warp_id,{
|
||||
warp_id = warp_id,
|
||||
force_name = force_name,
|
||||
name = warp_name,
|
||||
icon = config.default_icon,
|
||||
surface = surface,
|
||||
position = {
|
||||
x = math.floor(position.x),
|
||||
y = math.floor(position.y)
|
||||
},
|
||||
last_edit_name = player_name or '<server>',
|
||||
last_edit_time = game.tick,
|
||||
currently_editing = editing
|
||||
})
|
||||
|
||||
return warp_id
|
||||
end
|
||||
|
||||
--[[-- Removes a warp and any data linked to it
|
||||
@tparam string warp_id the uid of the warp that you want to remove
|
||||
|
||||
@usage-- Removing a warp
|
||||
Warps.remove_warp(warp_id)
|
||||
|
||||
]]
|
||||
function Warps.remove_warp(warp_id)
|
||||
local warp = Store.get(warp_store,warp_id)
|
||||
local force_name = warp.force_name
|
||||
Warps.remove_warp_tag(warp_id)
|
||||
Warps.remove_warp_area(warp_id)
|
||||
Store.clear(warp_store,warp_id)
|
||||
table.remove_element(force_warps[force_name],warp_id)
|
||||
end
|
||||
|
||||
--[[-- Update the name and icon for a warp
|
||||
@tparam string warp_id the uid of the warp that you want to update
|
||||
@tparam[opt] string new_name the new name that you want the warp to have
|
||||
@tparam[opt] string new_icon the new icon that you want the warp to have
|
||||
@tparam[opt='server'] string player_name the name of the player that made the edit
|
||||
|
||||
@usage-- Changing the name and icon for a warp
|
||||
Warps.update_warp(warp_id,'My Warp','iron-plate',game.player.name)
|
||||
|
||||
]]
|
||||
function Warps.update_warp(warp_id,new_name,new_icon,player_name)
|
||||
Store.update(warp_store,warp_id,function(warp)
|
||||
warp.last_edit_name = player_name or '<server>'
|
||||
warp.last_edit_time = game.tick
|
||||
warp.old_name = warp.name
|
||||
warp.name = new_name or warp.name
|
||||
warp.icon = new_icon or warp.icon
|
||||
end)
|
||||
end
|
||||
|
||||
--[[-- Set the editing state for a player, can be used as a warning or to display a text field
|
||||
@tparam string warp_id the uid of the warp that you want to effect
|
||||
@tparam string player_name the name of the player you want to set the state for
|
||||
@tparam boolean state the new state to set editing to
|
||||
|
||||
@usage-- Setting your editing state to true
|
||||
Warps.set_editing(warp_id,game.player.name,true)
|
||||
|
||||
]]
|
||||
function Warps.set_editing(warp_id,player_name,state)
|
||||
Store.update(warp_store,warp_id,function(warp)
|
||||
warp.currently_editing[player_name] = state
|
||||
end)
|
||||
end
|
||||
|
||||
--[[-- Adds an update handler for when a warp is added, removed, or updated
|
||||
@tparam function handler the handler which is called when a warp is updated
|
||||
|
||||
@usage-- Add a game print when a warp is updated
|
||||
Warps.on_update(function(warp)
|
||||
game.print(warp.force_name..' now has the warp: '..warp.name)
|
||||
end)
|
||||
|
||||
]]
|
||||
function Warps.on_update(handler)
|
||||
Store.watch(warp_store,handler)
|
||||
end
|
||||
|
||||
--- Getters.
|
||||
-- function used to get information about warps
|
||||
-- @section getters
|
||||
|
||||
--[[-- Gets the warp information that is linked with this id
|
||||
@tparam string warp_id the uid of the warp you want to get
|
||||
@treturn table the warp information
|
||||
|
||||
@usage-- Getting warp information outside of on_update
|
||||
local warp = Warps.get_warp(warp_id)
|
||||
|
||||
]]
|
||||
function Warps.get_warp(warp_id)
|
||||
return Store.get(warp_store,warp_id)
|
||||
end
|
||||
|
||||
--[[-- Gets all the warp ids that a force has
|
||||
@tparam string force_name the name of the force that you want the warp ids for
|
||||
@treturn table an array of all the warp ids
|
||||
|
||||
@usage-- Getting the warp ids for a force
|
||||
local warp_ids = Warps.get_force_warp_ids(game.player.force.name)
|
||||
|
||||
]]
|
||||
function Warps.get_force_warp_ids(force_name)
|
||||
return force_warps[force_name] or {}
|
||||
end
|
||||
|
||||
--[[-- Get the id of the spawn warp
|
||||
@tparam string force_name the name of the force that you want to get the spawn warp for
|
||||
@treturn ?string|nil the uid of the spawn warp for this force if there is one
|
||||
|
||||
@usage-- Getting the spawn warp id
|
||||
local spawn_id = Warps.get_spawn_warp_id(game.player.force.name)
|
||||
|
||||
]]
|
||||
function Warps.get_spawn_warp_id(force_name)
|
||||
local warp_ids = force_warps[force_name] or {}
|
||||
return warp_ids.spawn
|
||||
end
|
||||
|
||||
--[[-- Gets the editing state for a player
|
||||
@tparam string warp_id the uid of the warp you want to check
|
||||
@tparam string player_name the name of the player that you want to check
|
||||
@treturn boolean weather the player is currently editing this warp
|
||||
|
||||
@usage-- Check if a player is editing a warp or not
|
||||
local editing = Warps.get_editing(warp_id,game.player.name)
|
||||
|
||||
]]
|
||||
function Warps.get_editing(warp_id,player_name)
|
||||
local warp = Store.get(warp_store,warp_id)
|
||||
return warp.currently_editing[player_name]
|
||||
end
|
||||
|
||||
-- Module return
|
||||
return Warps
|
||||
Reference in New Issue
Block a user