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All changes where corrections to spelling and grammar in comments.

Co-authored-by: mark9064 <30447455+mark9064@users.noreply.github.com>
This commit is contained in:
Cooldude2606
2021-03-30 03:39:11 +01:00
committed by GitHub
parent d987a6ca2c
commit 023e142d24
2 changed files with 17 additions and 17 deletions

View File

@@ -37,13 +37,13 @@ Global.register(force_warps, function(tbl)
force_warps = tbl
end)
-- Create a array of entity names that will be added to the remove filter
-- Create an array of entity names that will be added to the remove filter
local remove_warp_area_entity_names = {}
for _, entity in pairs(config.entities) do
table.insert(remove_warp_area_entity_names, entity[1])
end
-- When a warp is updated change its chat tag and resort the warp order
-- When a warp is updated change its chat tag and restore the warp order
WrapData:on_update(function(warp_id, warp, old_warp)
if warp then
warp.updates = warp.updates + 1
@@ -156,7 +156,7 @@ function Warps.make_warp_area(warp_id)
local posx = position.x
local posy = position.y
-- Get the tile that is being replaced, store.update not needed as we dont want it to trigger
-- Get the tile that is being replaced, store.update not needed as we don't want it to trigger
local old_tile = surface.get_tile(position).name
warp.old_tile = old_tile
@@ -203,7 +203,7 @@ function Warps.remove_warp_area(warp_id)
local old_tile = warp.old_tile
if not old_tile then return end
-- Loop over warp tiles and set them to the old tile that was below
-- Restore the original tiles before the creation of the warp
local tiles = {}
for _, tile in pairs(config.tiles) do
table.insert(tiles, {name=old_tile, position={tile[2]+position.x, tile[3]+position.y}})
@@ -218,14 +218,14 @@ function Warps.remove_warp_area(warp_id)
-- Remove warp structure entities
local entities = surface.find_entities_filtered{ force='neutral', area=area, name = remove_warp_area_entity_names }
for _, entity in pairs(entities) do
-- Destroy them, this will leave corpses of the entities that it distroyed.
-- Destroy them, this will leave corpses of the entities that it destroyed.
if entity and entity.valid and entity.destructible == false then
entity.destructible = true
entity.die(entity.force)
end
end
-- Rechart map area, usefull if warp is not covered by a radar
-- Rechart map area, useful if warp is not covered by a radar
game.forces[warp.force_name].chart(surface, area)
end
@@ -459,4 +459,4 @@ function Warps.get_editing(warp_id, player_name)
end
-- Module return
return Warps
return Warps