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https://github.com/PHIDIAS0303/ExpCluster.git
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@@ -19,6 +19,7 @@ Global.register(Store.data,function(tbl)
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Store.data = table
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end)
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--- Returns a factorio object for the sub_location
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local function get_sub_location_object(store_type,sub_location)
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if store_type == Store.types.player then
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sub_location = Game.get_player_from_any(sub_location)
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@@ -35,10 +36,17 @@ local function get_sub_location_object(store_type,sub_location)
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end
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end
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--- Emits an event to the external store that a value was updated
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local function set_global_location_value(location,sub_location,value)
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-- not yet impimented, this will emit to a file in some way to set the value in an external database
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end
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--- Register a new location to store a value, the valu returned from getter will be watched for updates
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-- @tparam location string the location path for the data must be unqiue
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-- @tparam store_type string the type of store this is, see Store.types
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-- @tparam getter function will be called to get the value for the store, the value is watched for updates
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-- @tparam setter function when the store value changes the setter will be called
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-- @tparam[opt=false] no_error boolean when true will skip check for location already registered
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function Store.register(location,store_type,getter,setter,no_error)
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if not no_error and Store.locations[location] then
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return error('The location is already registed: '..location,2)
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@@ -52,6 +60,10 @@ function Store.register(location,store_type,getter,setter,no_error)
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}
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end
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--- Sets the stored values at the location, will call the setter function
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-- @tparam location string the location to be updated, must be registed
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-- @tparam sub_location string sub_location to set, either string,player,force or surface depending on store type
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-- @tparam value any the value to set at the location
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function Store.set(location,sub_location,value)
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if not Store.locations[location] then
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return error('The location is not registed: '..location)
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@@ -68,6 +80,10 @@ function Store.set(location,sub_location,value)
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location.setter(sub_location_object or sub_location,value)
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end
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--- Gets the value at the location, if the value is nil then the getter function is called
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-- @tparam location string the location to be returned, must be registed
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-- @tparam sub_location string sub_location to get, either string,player,force or surface depending on store type
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-- @treturn any the value that was at this location
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function Store.get(location,sub_location)
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if not Store.locations[location] then return end
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location = Store.locations[location]
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@@ -77,6 +93,10 @@ function Store.get(location,sub_location)
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return rtn
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end
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--- Checks if the store value needs updating, and if true will update it calling the setter function
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-- @tparam location string the location to be check, must be registed
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-- @tparam sub_location string sub_location to check, either string,player,force or surface depending on store type
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-- @treturn boolean if the value was updated and setter function called
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function Store.check(location,sub_location)
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if not Store.locations[location] then return false end
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location = Store.locations[location]
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@@ -91,6 +111,7 @@ function Store.check(location,sub_location)
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return false
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end
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--- Checks once per second for changes to the store values
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Event.on_nth_tick(60,function()
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for _,location in pairs(Store.locations) do
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if location.store_type ~= Store.types['local'] then
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