Added Comments

This commit is contained in:
Cooldude2606
2019-05-04 16:27:54 +01:00
parent 9a9284df02
commit 0189253b2c

View File

@@ -19,6 +19,7 @@ Global.register(Store.data,function(tbl)
Store.data = table
end)
--- Returns a factorio object for the sub_location
local function get_sub_location_object(store_type,sub_location)
if store_type == Store.types.player then
sub_location = Game.get_player_from_any(sub_location)
@@ -35,10 +36,17 @@ local function get_sub_location_object(store_type,sub_location)
end
end
--- Emits an event to the external store that a value was updated
local function set_global_location_value(location,sub_location,value)
-- not yet impimented, this will emit to a file in some way to set the value in an external database
end
--- Register a new location to store a value, the valu returned from getter will be watched for updates
-- @tparam location string the location path for the data must be unqiue
-- @tparam store_type string the type of store this is, see Store.types
-- @tparam getter function will be called to get the value for the store, the value is watched for updates
-- @tparam setter function when the store value changes the setter will be called
-- @tparam[opt=false] no_error boolean when true will skip check for location already registered
function Store.register(location,store_type,getter,setter,no_error)
if not no_error and Store.locations[location] then
return error('The location is already registed: '..location,2)
@@ -52,6 +60,10 @@ function Store.register(location,store_type,getter,setter,no_error)
}
end
--- Sets the stored values at the location, will call the setter function
-- @tparam location string the location to be updated, must be registed
-- @tparam sub_location string sub_location to set, either string,player,force or surface depending on store type
-- @tparam value any the value to set at the location
function Store.set(location,sub_location,value)
if not Store.locations[location] then
return error('The location is not registed: '..location)
@@ -68,6 +80,10 @@ function Store.set(location,sub_location,value)
location.setter(sub_location_object or sub_location,value)
end
--- Gets the value at the location, if the value is nil then the getter function is called
-- @tparam location string the location to be returned, must be registed
-- @tparam sub_location string sub_location to get, either string,player,force or surface depending on store type
-- @treturn any the value that was at this location
function Store.get(location,sub_location)
if not Store.locations[location] then return end
location = Store.locations[location]
@@ -77,6 +93,10 @@ function Store.get(location,sub_location)
return rtn
end
--- Checks if the store value needs updating, and if true will update it calling the setter function
-- @tparam location string the location to be check, must be registed
-- @tparam sub_location string sub_location to check, either string,player,force or surface depending on store type
-- @treturn boolean if the value was updated and setter function called
function Store.check(location,sub_location)
if not Store.locations[location] then return false end
location = Store.locations[location]
@@ -91,6 +111,7 @@ function Store.check(location,sub_location)
return false
end
--- Checks once per second for changes to the store values
Event.on_nth_tick(60,function()
for _,location in pairs(Store.locations) do
if location.store_type ~= Store.types['local'] then