Files
factorio-mod-PHI-CL/PHI-EQ/data.lua
2023-04-18 04:16:09 +09:00

309 lines
12 KiB
Lua

local alpha_order = {'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm'}
local graphics_location = '__PHI-EQ__/graphics/'
local items = {
['solar-panel'] = {
enabled = true,
type = 'solar-panel',
name = 'solar-panel',
tech = 'solar-panel-equipment',
min = 2,
max = 8,
base = 30,
graphics_source = nil
},
['fusion-reactor'] = {
enabled = true,
type = 'fusion-reactor',
name = 'fusion-reactor',
tech = 'fusion-reactor-equipment',
min = 2,
max = 8,
base = 750,
graphics_source = nil
},
['battery'] = {
enabled = true,
type = 'battery',
name = 'battery',
tech = 'battery-mk2-equipment',
min = 3,
max = 8,
base = 100,
graphics_source = nil
},
['personal-laser-defense'] = {
enabled = true,
type = 'personal-laser-defense',
name = 'personal-laser-defense',
tech = 'personal-laser-defense-equipment',
min = 2,
max = 8,
base = 3,
graphics_source = nil
},
['energy-shield'] = {
enabled = true,
type = 'energy-shield',
name = 'energy-shield',
tech = 'energy-shield-mk2-equipment',
min = 3,
max = 8,
base = 150,
graphics_source = nil
},
['personal-roboport'] = {
enabled = true,
type = 'personal-roboport',
name = 'personal-roboport',
tech = 'personal-roboport-mk2-equipment',
min = 3,
max = 8,
base = 0.5,
graphics_source = nil
},
['night-vision'] = {
enabled = true,
type = 'night-vision',
name = 'night-vision',
tech = 'night-vision-equipment',
min = 2,
max = 2,
base = 1,
graphics_source = nil
},
['exoskeleton'] = {
enabled = true,
type = 'exoskeleton',
name = 'exoskeleton',
tech = 'exoskeleton-equipment',
min = 2,
max = 2,
base = 0.6,
graphics_source = nil
}
}
if mods['space-exploration'] then
items['solar-panel'].base = 40
items['fusion-reactor'].name = 'se-rtg'
items['fusion-reactor'].tech = 'se-rtg-equipment'
items['fusion-reactor'].base = 800
items['fusion-reactor'].graphics_source = '__space-exploration-graphics__/graphics/equipment/rtg-equipment.png'
items['night-vision'].enabled = false
items['exoskeleton'].enabled = false
items['battery'].tech = 'battery-equipment'
items['battery'].base = 25
items['energy-shield'].tech = 'energy-shield-equipment'
items['personal-roboport'].tech = 'personal-roboport-equipment'
else
data:extend({
{
type = 'equipment-grid',
name = 'equipment-grid-14x14',
width = 14,
height = 14,
equipment_categories = {'armor'}
},
{
type = 'armor',
name = 'power-armor-mk3',
icon = '__base__/graphics/icons/power-armor-mk2.png',
icon_size = 64, icon_mipmaps = 4,
resistances = {{type = 'physical', decrease = 20, percent = 50}, {type = 'acid', decrease = 20, percent = 80},
{type = 'explosion', decrease = 70, percent = 60}, {type = 'fire', decrease = 20, percent = 80},
{type = 'laser', decrease = 20, percent = 50}, {type = 'electric', decrease = 20, percent = 50},
{type = 'impact', decrease = 20, percent = 50}, {type = 'poison', decrease = 20, percent = 50}},
subgroup = 'armor',
order = 'eb[power-armor-mk3]',
stack_size = 1,
infinite = true,
equipment_grid = 'equipment-grid-14x14',
inventory_size_bonus = 40,
open_sound = {filename = '__base__/sound/armor-open.ogg', volume = 1},
close_sound = {filename = '__base__/sound/armor-close.ogg', volume = 1}
}
})
data:extend({{
type = 'recipe',
name = 'power-armor-mk3',
energy_required = 5,
enabled = 'false',
ingredients = {{'power-armor-mk2', 2}},
result = 'power-armor-mk3'
}})
for _, animation in ipairs(data.raw['character']['character']['animations']) do
if animation.armors then
for _, armor in ipairs(animation.armors) do
if armor == 'power-armor-mk2' then
animation.armors[#animation.armors + 1] = 'power-armor-mk3'
break
end
end
end
end
table.insert(data.raw.technology['power-armor-mk2'].effects, {type='unlock-recipe', recipe='power-armor-mk3'})
end
-- equipment
local function EE(source, tier)
local item = {}
item['name'] = source.name .. '-mk' .. tier .. '-equipment'
item['categories'] = {'armor'}
local w = 1
local h = 1
if (source.type == 'solar-panel') then
item['type'] = 'solar-panel-equipment'
item['power'] = (source.base * (2 ^ (tier - 1))) .. 'kW'
item['energy_source'] = {type = 'electric', usage_priority = 'primary-output'}
elseif (source.type == 'battery') then
h = 2
item['type'] = 'battery-equipment'
item['energy_source'] = {type = 'electric', usage_priority = 'tertiary', buffer_capacity= (base * (2 ^ (tier - 2))) .. 'MJ'}
elseif (source.type == 'fusion-reactor') then
w = 4
h = 4
item['type'] = 'generator-equipment'
item['power'] = (source.base * (2 ^ (tier - 1))) .. 'kW'
item['energy_source'] = {type = 'electric', usage_priority = 'primary-output'}
elseif (source.type == 'personal-laser-defense') then
w = 2
h = 2
item['type'] = 'active-defense-equipment'
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (250 * (2 ^ (tier - 1))) .. 'kJ'}
-- item['source_direction_count'] = 64
-- item['source_offset'] = {0, -3.423489 / 4}
item['attack_parameters'] = {type = 'beam', cooldown = 60, range = (18 + tier), damage_modifier = (source.base * (2 ^ (tier - 1))), ammo_type = {category = 'laser', energy_consumption = (50 * (2 ^ (tier - 1))) .. 'kJ', action = {type = 'direct', action_delivery = {type = 'beam', beam = 'laser-beam', max_length = (18 + tier), duration = 60, source_offset = {0, -1.31439}}}}}
item['automatic'] = true
elseif (source.type == 'energy-shield') then
w = 2
h = 2
item['type'] = 'energy-shield-equipment'
item['energy_source'] = {type = 'electric', usage_priority = 'primary-input', input_flow_limit = (1000 * (2 ^ (tier - 1))) .. 'kW', buffer_capacity = (480 * (2 ^ (tier - 1))) .. 'kJ'}
item['max_shield_value'] = (source.base * (2 ^ (tier - 2)))
item['energy_per_shield'] = '80kJ'
elseif (source.type == 'personal-roboport') then
w = 2
h = 2
item['type'] = 'roboport-equipment'
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (source.base * 32 * (2 ^ (tier - 1))) .. 'MJ'}
item['robot_limit'] = 50
item['construction_radius'] = 32
item['spawn_and_station_height'] = 0.4
item['spawn_and_station_shadow_height_offset'] = 0.5
item['charge_approach_distance'] = 2.6
item['robots_shrink_when_entering_and_exiting'] = true
item['recharging_animation'] = {filename = '__base__/graphics/entity/roboport/roboport-recharging.png', draw_as_glow = true, priority = 'high', width = 37, height = 35, frame_count = 16, scale = 1.5, animation_speed = 0.5}
item['recharging_light'] = {intensity = 0.2, size = 3, color = {r = 0.5, g = 0.5, b = 1.0}}
item['stationing_offset'] = {0, -0.6}
item['charging_station_shift'] = {0, 0.5}
item['charging_station_count'] = 16
item['charging_energy'] = (source.base * (2 ^ (tier - 2))) .. 'MW'
item['charging_distance'] = 1.6
item['charging_threshold_distance'] = 5
elseif (source.type == 'night-vision') then
w = 2
h = 2
item['type'] = 'night-vision-equipment'
item['energy_source'] = {type = 'electric', usage_priority = 'primary-input', buffer_capacity = '1MJ'}
item['energy_input'] = '20kW'
item['activate_sound'] = {filename = '__base__/sound/nightvision-on.ogg', volume = 0.5}
item['deactivate_sound'] = {filename = '__base__/sound/nightvision-off.ogg', volume = 0.5}
item['darkness_to_turn_on'] = source.base
item['color_lookup'] = {{0, '__core__/graphics/color_luts/lut-sunset.png'}}
elseif (source.type == 'exoskeleton') then
w = 2
h = 4
item['type'] = 'movement-bonus-equipment'
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = '10MJ'}
item['energy_consumption'] = '400kW'
item['movement_bonus'] = source.base
end
item['shape'] = {width = w, height = h, type = 'full'}
if source.graphics_source == nil then
item['sprite'] = {filename = graphics_location .. source.name .. '-equipment-e.png', width = w * 32, height = h * 32, priority = 'medium', hr_version = {filename = graphics_location .. source.name .. '-equipment-eh.png', width = w * 64, height = h *64, priority = 'medium', scale = 0.5}}
else
item['sprite'] = {filename = source.graphics_source, width = w * 32, height = h * 32, priority = 'medium'}
end
data:extend({item})
end
-- item
local function EI(source, tier)
local item = table.deepcopy(data.raw.item[source.name .. '-equipment'])
item.name = source.name .. '-mk' .. tier .. '-equipment'
item.placed_as_equipment_result = source.name .. '-mk' .. tier .. '-equipment'
item.subgroup = 'equipment'
item.stack_size = 20
item.default_request_amount = 5
item.icons = {{icon = graphics_location .. source.name .. '-equipment-i.png', icon_mipmaps = 4, icon_size = 64}}
if (source.type == 'solar-panel') then
item.order = 'a[energy-source]-a' .. alpha_order[tier - 1] .. '[' .. source.name .. '-mk' .. tier .. ']'
elseif (source.type == 'battery') then
item.order = 'b[battery]-b' .. alpha_order[tier] .. '[' .. source.name .. 'equipment-mk' .. tier .. ']'
elseif (source.type == 'fusion-reactor') then
item.order = 'a[energy-source]-b' .. alpha_order[tier - 1] .. '[' .. source.name .. '-mk' .. tier .. ']'
elseif (source.type == 'personal-laser-defense') then
item.order = 'd[active-defense]-b' .. alpha_order[tier - 1] .. '[' .. source.name .. '-mk' .. tier .. ']'
elseif (source.type == 'energy-shield') then
item.order = 'b[shield]-c' .. alpha_order[tier - 1] .. '[' .. source.name .. '-equipment-mk' .. tier .. ']'
elseif (source.type == 'personal-roboport') then
item.order = 'e[robotics]-b' .. alpha_order[tier - 1] .. '[' .. source.name .. '-mk' .. tier .. '-equipment]'
elseif (source.type == 'night-vision') then
item.order = 'f[night-vision]-a' .. alpha_order[tier - 1] .. '[' .. source.name .. '-mk' .. tier .. ']'
elseif (source.type == 'exoskeleton') then
item.order = 'd[exoskeleton]-a' .. alpha_order[tier - 1] .. '[' .. source.name .. 'equipment-mk' .. tier .. ']'
end
data:extend({item})
end
-- recipe
local function ER(source, tier)
na = source.name
if (tier == 2) then
na = source.name .. '-equipment'
elseif (tier >= 3) then
na = source.name .. '-mk' .. (tier - 1) .. '-equipment'
end
data:extend({{
type = 'recipe',
name = source.name .. '-mk' .. tier .. '-equipment',
energy_required = 2,
enabled = false,
ingredients = {{na, 2}},
result = source.name .. '-mk' .. tier .. '-equipment',
}})
end
-- tech
local function ET(source, tier)
table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=source.name .. '-mk' .. tier .. '-equipment'})
end
for _, v in pairs(items) do
if v.enabled then
for j=v.min, v.max, 1 do
EE(v, j)
EI(v, j)
ER(v, j)
ET(v, j)
end
end
end