Files
factorio-mod-PHI-CL/PHI-CL/main.lua
2024-06-18 02:26:11 +09:00

407 lines
17 KiB
Lua

local alpha_order = {'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm'}
-- local graphics_location = '__PHI-EN__/graphics/'
local items = require 'config'
local main = {}
-- entity
function main.EEE(source, tier)
local item = table.deepcopy(data.raw[source.type][source.ref_name])
item.name = source.name .. '-' .. tier
item.minable.result = source.name .. '-' .. tier
item.max_health = item.max_health * (2 ^ (tier - source.min + 1))
if (tier < source.max) then
item.next_upgrade = source.name .. '-' .. (tier + 1)
end
if item.energy_usage then
item.energy_usage = tonumber(string.match(item.energy_usage, '%d+')) * (2 ^ (tier - source.min + 1)) .. 'kW'
end
if (source.type == 'electric-turret') or (source.type == 'ammo-turret') or (source.type == 'fluid-turret') then
item.attack_parameters.damage_modifier = (2 ^ (tier - source.min + 1))
item.attack_parameters.range = source.range + (2 * (tier - source.min + 1))
item.call_for_help_radius = 40 + (2 * (tier - source.min + 1))
if source.type == 'electric-turret' then
item.attack_parameters.damage_modifier = item.attack_parameters.damage_modifier * 2
item.glow_light_intensity = 1
item.attack_parameters.ammo_type.action.action_delivery.max_length = source.range + (2 * (tier - source.min + 1))
item.attack_parameters.ammo_type.energy_consumption = tonumber(string.match(item.attack_parameters.ammo_type.energy_consumption, '%d+')) * (2 ^ (tier - source.min + 1)) .. 'kJ'
item.energy_source.input_flow_limit = tonumber(string.match(item.energy_source.input_flow_limit, '%d+')) * (2 ^ (tier - source.min + 1)) .. 'kW'
item.energy_source.buffer_capacity = tonumber(string.match(item.energy_source.buffer_capacity, '%d+')) * (2 ^ (tier - source.min + 1)) .. 'kJ'
elseif source.type == 'fluid-turret' then
item.prepare_range = 35 + (2 * (tier - source.min + 1))
end
end
if item.fluid_boxes then
for k, _ in pairs(item.fluid_boxes) do
if (item.fluid_boxes[k] and (not item.fluid_boxes[k])) then
if item.fluid_boxes[k].production_type then
item.fluid_boxes[k].height = 4
if item.fluid_boxes[k].base_level then
item.fluid_boxes[k].base_level = item.fluid_boxes[k].base_level * 4
end
end
end
end
end
if source.tech == 'compound-energy' then
if (source.type == 'accumulator') then
item.energy_source.buffer_capacity = (source.base * 4 ^ (tier - source.min + 1)) .. 'MJ'
item.energy_source.input_flow_limit = (source.base * 60 * (4 ^ (tier - source.min + 1))) .. 'kW'
item.energy_source.output_flow_limit = (source.base * 60 * (4 ^ (tier - source.min + 1))) .. 'kW'
--[[
item.charge_animation.layers[1].layers[1].filename = item.picture.layers[1].filename
item.charge_animation.layers[1].layers[1].tint = {r = 1, g = 1, b = 1, a = 1}
item.charge_animation.layers[1].layers[1].hr_version.filename = item.picture.layers[1].hr_version.filename
item.charge_animation.layers[1].layers[1].hr_version.tint = {r = 1, g = 1, b = 1, a = 1}
item.discharge_animation.layers[1].layers[1].filename = item.picture.layers[1].filename
item.discharge_animation.layers[1].layers[1].tint = {r = 1, g = 1, b = 1, a = 1}
item.discharge_animation.layers[1].layers[1].hr_version.filename = item.picture.layers[1].hr_version.filename
item.discharge_animation.layers[1].layers[1].hr_version.tint = {r = 1, g = 1, b = 1, a = 1}
]]
elseif (source.type == 'solar-panel') then
item.production = (source.base * (4 ^ (tier - source.min + 1))) .. 'kW'
elseif (source.type == 'boiler') then
item.fluid_box.height = 4
item.output_fluid_box.height = 4
item.output_fluid_box.base_level = 5
item.energy_consumption = source.base * tier .. 'kW'
item.target_temperature = 15 + (source.temp * tier)
item.fluid_usage_per_tick = source.fluid
if (source.name == 'heat-exchanger') then
item.energy_source.min_working_temperature = 15 + (source.temp * tier)
item.energy_source.max_temperature = source.temp * (tier + 1)
item.energy_source.max_transfer = 2000 + (2000 * tier) .. 'MW'
end
elseif (source.type == 'generator') then
item.fluid_box.height = 4
item.maximum_temperature = 15 + (source.base * tier)
item.fluid_usage_per_tick = source.fluid
elseif (source.type == 'reactor') then
item.consumption = source.base * tier .. 'MW'
item.neighbour_bonus = source.bonus
item.heat_buffer.max_temperature = source.temp * (tier + 1)
item.heat_buffer.max_transfer = source.temp * (tier + 1) * 0.02 .. 'GW'
elseif (source.type == 'heat-pipe') then
item.heat_buffer.max_temperature = source.temp * (tier + 1)
item.heat_buffer.max_transfer = source.temp * (tier + 1) * 0.01 .. 'GW'
end
end
if (source.type == 'lab') then
item.researching_speed = item.researching_speed * (2 ^ (tier - source.min + 1))
elseif (source.type == 'mining-drill') then
item.mining_speed = item.mining_speed * (2 ^ (tier - source.min + 1))
elseif source.type == 'radar' then
item.max_distance_of_sector_revealed = item.max_distance_of_sector_revealed + (2 * tier)
item.max_distance_of_nearby_sector_revealed = item.max_distance_of_nearby_sector_revealed + (2 * tier)
end
if item.crafting_speed then
item.crafting_speed = item.crafting_speed * (2 ^ (tier - source.min + 1))
end
if item.energy_source then
if item.energy_source.emissions_per_minute then
item.energy_source.emissions_per_minute = item.energy_source.emissions_per_minute * (2 ^ (tier - source.min + 1))
end
end
if source.name == 'electric-filter-furnace' then
item.type = 'assembling-machine'
end
-- item.animation.layers[1].filename = graphics_location .. source .. '-e.png'
-- item.animation.layers[1].hr_version.filename = graphics_location .. source ..'-eh.png'
-- item.icon = graphics_location .. source .. '-i.png'
-- item.icon_size = 64
-- item.icon_mipmaps = 4
data:extend({item})
end
-- equipment
function main.EEQ(source, tier)
local item = {}
item['name'] = source.name .. '-mk' .. tier .. '-equipment'
item['type'] = source.type
item['categories'] = {'armor'}
local w = 1
local h = 1
if (source.name == 'solar-panel') then
item['power'] = (source.base * (2 ^ (tier - source.min + 1))) .. 'kW'
item['energy_source'] = {type = 'electric', usage_priority = 'primary-output'}
elseif (source.name == 'battery') then
h = 2
item['energy_source'] = {type = 'electric', usage_priority = 'tertiary', buffer_capacity= (source.base * (2 ^ (tier - source.min + 1))) .. 'MJ'}
elseif (source.name == 'fusion-reactor') then
w = 4
h = 4
item['power'] = (source.base * (2 ^ (tier - source.min + 1))) .. 'kW'
item['energy_source'] = {type = 'electric', usage_priority = 'primary-output'}
elseif (source.name == 'personal-laser-defense') then
w = 2
h = 2
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (250 * (2 ^ (tier - source.min + 1))) .. 'kJ'}
-- item['source_direction_count'] = 64
-- item['source_offset'] = {0, -3.423489 / 4}
item['attack_parameters'] = {type = 'beam', cooldown = 40, range = (18 + tier), damage_modifier = (source.base * (2 ^ (tier - source.min + 1))), ammo_type = {category = 'laser', energy_consumption = (50 * (2 ^ (tier - 1))) .. 'kJ', action = {type = 'direct', action_delivery = {type = 'beam', beam = 'laser-beam', max_length = (18 + tier), duration = 60, source_offset = {0, -1.31439}}}}}
item['automatic'] = true
elseif (source.name == 'energy-shield') then
w = 2
h = 2
item['energy_source'] = {type = 'electric', usage_priority = 'primary-input', input_flow_limit = (source.base * 4 * (2 ^ (tier - source.min + 1))) .. 'kW', buffer_capacity = (source.base * 2 * (2 ^ (tier - 1))) .. 'kJ'}
item['max_shield_value'] = (source.base * (2 ^ (tier - 2)))
item['energy_per_shield'] = '80kJ'
elseif (source.name == 'personal-roboport') then
w = 2
h = 2
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (source.base * 32 * (2 ^ (tier - source.min + 1))) .. 'MJ'}
item['robot_limit'] = 50
item['construction_radius'] = 32
item['spawn_and_station_height'] = 0.4
item['spawn_and_station_shadow_height_offset'] = 0.5
item['charge_approach_distance'] = 2.6
item['robots_shrink_when_entering_and_exiting'] = true
item['recharging_animation'] = {filename = '__base__/graphics/entity/roboport/roboport-recharging.png', draw_as_glow = true, priority = 'high', width = 37, height = 35, frame_count = 16, scale = 1.5, animation_speed = 0.5}
item['recharging_light'] = {intensity = 0.2, size = 3, color = {r = 0.5, g = 0.5, b = 1.0}}
item['stationing_offset'] = {0, -0.6}
item['charging_station_shift'] = {0, 0.5}
item['charging_station_count'] = 16
item['charging_energy'] = (source.base * (2 ^ (tier - source.min + 1))) .. 'MW'
item['charging_distance'] = 1.6
item['charging_threshold_distance'] = 5
elseif (source.name == 'night-vision') then
w = 2
h = 2
item['energy_source'] = {type = 'electric', usage_priority = 'primary-input', buffer_capacity = '1MJ'}
item['energy_input'] = '20kW'
item['activate_sound'] = {filename = '__base__/sound/nightvision-on.ogg', volume = 0.5}
item['deactivate_sound'] = {filename = '__base__/sound/nightvision-off.ogg', volume = 0.5}
item['darkness_to_turn_on'] = source.base
item['color_lookup'] = {{0, '__core__/graphics/color_luts/lut-sunset.png'}}
elseif (source.name == 'exoskeleton') then
w = 2
h = 4
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = '10MJ'}
item['energy_consumption'] = '400kW'
item['movement_bonus'] = source.base
end
item['shape'] = {width = w, height = h, type = 'full'}
item['sprite'] = {filename = '__base__/graphics/equipment/' .. source.graphics_name .. '.png', width = w * 32, height = h * 32, priority = 'medium', hr_version = {filename = '__base__/graphics/equipment/hr-' .. source.graphics_name .. '.png', width = w * 64, height = h * 64, priority = 'medium', scale = 0.5}}
data:extend({item})
end
-- item
function main.EI(source, tier)
local item = table.deepcopy(data.raw.item[source.ref_name])
if source.category == 'equipment' then
item['name'] = source.name .. '-mk' .. tier .. '-equipment'
item.placed_as_equipment_result = source.name .. '-mk' .. tier .. '-equipment'
-- item.subgroup = 'equipment'
-- item.stack_size = 20
-- item.default_request_amount = 5
-- item.icons = {{icon = '__base__/graphics/icons/' .. source.graphics_name .. '.png', icon_mipmaps = 4, icon_size = 64}}
else
if tier > 1 then
item.name = source.name .. '-' .. tier
item.place_result = source.name .. '-' .. tier
else
item.name = source.name
item.place_result = source.name
-- item.icons = {{icon = graphics_location .. source.name .. '-i.png', icon_mipmaps = 4, icon_size = 64}}
end
end
item.order = item.order .. tier
data:extend({item})
end
-- recipe
function main.ER(source, tier)
local new_name = source.name
local ingredient_name = source.name
local result_name = source.name
if source.category == 'equipment' then
if (tier == 2) then
ingredient_name = ingredient_name .. '-equipment'
else
ingredient_name = ingredient_name .. '-mk' .. (tier - 1) .. '-equipment'
end
new_name = new_name .. '-mk' .. tier .. '-equipment'
result_name = result_name .. '-mk' .. tier .. '-equipment'
else
if tier > 2 then
ingredient_name = ingredient_name .. '-' .. (tier - 1)
end
new_name = new_name .. '-' .. tier
result_name = result_name .. '-' .. tier
end
local ingredient_amount = 2
if (source.type == 'solar-panel') or (source.type == 'accumulator') then
ingredient_amount = 4
end
if (source.tech == 'compound-energy') and (tier > 2) then
data:extend({{
type = 'recipe',
name = new_name ,
energy_required = 2,
enabled = false,
ingredients = {{ingredient_name, 1}, {source.name, 1}},
result = result_name,
}})
else
data:extend({{
type = 'recipe',
name = new_name,
energy_required = 2,
enabled = false,
ingredients = {{ingredient_name, ingredient_amount}},
result = result_name,
}})
end
end
-- technology
function main.ET(source, tier)
if (source.tech == 'compound-energy') then
if not data.raw.technology['compound-energy-' .. (tier - 1)] then
local prereq
if (tier == 2) then
prereq = {'solar-energy', 'advanced-electronics', 'electric-energy-accumulators'}
else
prereq = {'compound-energy-' .. (tier - 2)}
end
local item = {
type = 'technology',
name = 'compound-energy-' .. (tier - 1),
icon_size = 256,
icon = '__base__/graphics/technology/solar-energy.png',
effects = {
{type='unlock-recipe', recipe=source.name .. '-' .. tier}
},
prerequisites = prereq,
unit = {
count = 100,
ingredients = {
{'automation-science-pack', 2},
{'logistic-science-pack', 2}
},
time = 120
},
order = 'a-h-' .. alpha_order[tier + 1]
}
data:extend({item})
else
if tier <= source.max then
table.insert(data.raw.technology['compound-energy-' .. (tier - 1)].effects, {type='unlock-recipe', recipe=source.name .. '-' .. tier})
end
end
elseif data.raw.technology[source.tech] then
local recipe_name = source.name
if source.category == 'equipment' then
recipe_name = recipe_name .. '-mk' .. tier .. '-equipment'
else
recipe_name = recipe_name .. '-' .. tier
end
table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=recipe_name})
if source.type == 'ammo-turret' or source.type == 'fluid-turret' then
for i=1, #items['research_modifier'][source.type], 1 do
for j=1, #data.raw.technology[items['research_modifier'][source.type][i]].effects, 1 do
if (data.raw.technology[items['research_modifier'][source.type][i]].effects[j].type == 'turret-attack') then
if (data.raw.technology[items['research_modifier'][source.type][i]].effects[j].turret_id == source.ref_name) then
table.insert(data.raw.technology[items['research_modifier'][source.type][i]].effects, {type='turret-attack', turret_id=source.name .. '-' .. tier, modifier=data.raw.technology[items['research_modifier'][source.type][i]].effects[j].modifier})
end
end
end
end
end
end
end
-- fast replace group
function main.EL(source)
if not data.raw[source.type][source.ref_name].fast_replaceable_group then
data.raw[source.type][source.ref_name].fast_replaceable_group = source.ref_name
end
local min = source.min
local max = source.max
if (max - min) < 1 then
return
elseif ((max - min) > 0) and (min > 1) then
min = 2
end
local base_type = source.type
local base_name = source.ref_name .. '-'
local new_type = source.type
local new_name = source.name .. '-'
for j=min, max, 1 do
if (source.name == 'electric-filter-furnace') and (j == 2) then
if j == 2 then
base_type = 'furnace'
else
base_type = source.type
end
end
data.raw[base_type][base_name .. (j - 1)].fast_replaceable_group = data.raw[new_type][new_name .. j].fast_replaceable_group
end
end
return main