Files
factorio-mod-PHI-CL/PHI-CL/control.lua
2025-07-10 23:23:34 +09:00

311 lines
12 KiB
Lua

local items = require 'config'
local inserter_direction = {
[1] = defines.direction.north,
[2] = defines.direction.northnortheast,
[3] = defines.direction.northeast,
[4] = defines.direction.eastnortheast,
[5] = defines.direction.east,
[6] = defines.direction.eastsoutheast,
[7] = defines.direction.southeast,
[8] = defines.direction.southsoutheast,
[9] = defines.direction.south,
[10] = defines.direction.southsouthwest,
[11] = defines.direction.southwest,
[12] = defines.direction.westsouthwest,
[13] = defines.direction.west,
[14] = defines.direction.westnorthwest,
[15] = defines.direction.northwest,
[16] = defines.direction.northnorthwest,
}
local inserter_direction_reversed = {}
for k, v in pairs(inserter_direction) do
inserter_direction_reversed[v] = k
end
local rail_support_pole = {
'rail-support-pole-electric',
'rail-support-pole-lightning'
}
--[[
TODO
Valve
GUI set 0 ~ 1
entity.valve_threshold_override
]]
local function gui_create(player)
if player.gui.relative.phi_cl_inserter_config then
player.gui.relative.phi_cl_inserter_config.destroy()
end
if player.gui.relative.phi_cl_combinator_config then
player.gui.relative.phi_cl_combinator_config.destroy()
end
do
local frame = player.gui.relative.add({type = 'frame', name = 'phi_cl_inserter_config', anchor = {gui = defines.relative_gui_type.inserter_gui, position = defines.relative_gui_position.right}})
frame.add({type = 'drop-down', name = 'i_sub_direction', items = {'[virtual-signal=signal-0]', '[virtual-signal=signal-1]', '[virtual-signal=signal-2]', '[virtual-signal=signal-3]'}, selected_index = 1})
end
do
local frame = player.gui.relative.add({type = 'frame', name = 'phi_cl_combinator_config', anchor = {gui = defines.relative_gui_type.constant_combinator_gui, position = defines.relative_gui_position.right}})
local table = frame.add({type = 'table', name = 'default', column_count = 1, style = 'table'})
table.add({type = 'label', name = 'read_type', caption = {'gui-control-behavior-modes.read-contents'}, style = 'heading_2_label'})
local read_type_table = table.add({type = 'table', name = 'read_type_table', column_count = 2, style = 'table'})
read_type_table.add({type = 'label', name = 'read_type_technology', caption = {'gui-technology-queue.title'}, style = 'heading_2_label'})
read_type_table.add({type = 'drop-down', name = 'read_type_technology_dropdown', items = {'[virtual-signal=signal-no-entry]', '[virtual-signal=signal-green]', '[virtual-signal=signal-red]'}, selected_index = 1})
table.add({type = 'label', name = 'set_type', caption = {'gui-control-behavior-modes.set-filter'}, style = 'heading_2_label'})
local set_type_table = table.add({type = 'table', name = 'set_type_table', column_count = 2, style = 'table'})
set_type_table.add({type = 'label', name = 'set_type_technology', caption = {'gui-technology-queue.title'}, style = 'heading_2_label'})
set_type_table.add({type = 'drop-down', name = 'set_type_technology_dropdown', items = {'[virtual-signal=signal-no-entry]', '[virtual-signal=signal-green]', '[virtual-signal=signal-red]'}, selected_index = 1})
end
end
local function gui_update(player, entity)
if entity.type == 'proxy-container' and entity.proxy_target_inventory and entity.proxy_target_inventory == defines.inventory.lab_input then
player.opened = nil
return
end
if entity.type and (entity.type == 'inserter' or (entity.type == 'entity-ghost' and entity.ghost_type == 'inserter')) then
player.gui.relative.phi_cl_inserter_config['i_sub_direction'].selected_index = ((inserter_direction_reversed[entity.direction] - 1) % 4) + 1
end
end
local function inserter_changed(event)
local player = game.players[event.player_index]
if event.entity and player.opened == event.entity then
gui_update(player, player.opened)
end
end
local function hidden_recipe_enable(event)
if not settings.startup['PHI-CT'].value then
return
end
local enable = (event.name == defines.events.on_player_cheat_mode_enabled)
local force = game.players[event.player_index].force
for _, v in pairs(prototypes.fluid) do
if force.recipes['pump-' .. v.name] then
force.recipes['pump-' .. v.name].enabled = enable
end
end
force.recipes['super-radar'].enabled = enable
force.recipes['passive-energy-void'].enabled = enable
force.recipes['linked-chest'].enabled = enable
force.recipes['infinity-chest'].enabled = enable
force.recipes['infinity-cargo-wagon'].enabled = enable
force.recipes['infinity-pipe'].enabled = enable
end
local function entity_build(event)
if event.entity.type == 'rail-support' then
for _, v in pairs(rail_support_pole) do
if prototypes.entity[v] then
local p = event.entity.surface.create_entity{name = v, position = {event.entity.position.x, event.entity.position.y}, force = 'neutral', quality = event.entity.quality.name}
p.destructible = false
end
end
return
end
if event.entity.type == 'lab' and prototypes.entity['proxy-container'] then
local p = event.entity.surface.create_entity{name = 'proxy-container', position = {event.entity.position.x, event.entity.position.y}, force = 'neutral', quality = event.entity.quality.name}
p.destructible = false
p.proxy_target_entity = event.entity
p.proxy_target_inventory = defines.inventory.lab_input
return
end
if event.entity.type == 'infinity-container' and event.entity.name == 'trash-chest' then
event.entity.remove_unfiltered_items = true
elseif event.entity.type == 'infinity-pipe' and event.entity.name == 'trash-pipe' then
event.entity.set_infinity_pipe_filter(nil)
end
end
local function entity_destroy(event)
if event.entity.type == 'rail-support' then
for _, v in pairs(rail_support_pole) do
if prototypes.entity[v] then
local p = event.entity.surface.find_entity({name = v, force = 'neutral', quality = event.entity.quality.name}, {event.entity.position.x, event.entity.position.y})
if p then
p.destroy()
end
end
end
return
end
if event.entity.type == 'lab' and prototypes.entity['proxy-container'] then
local p = event.entity.surface.find_entity({name = 'proxy-container', force = 'neutral', quality = event.entity.quality.name}, {event.entity.position.x, event.entity.position.y})
if p then
p.destroy()
end
return
end
end
script.on_init(function()
if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then
for _, player in pairs(game.players) do
gui_create(player)
end
end
end)
script.on_configuration_changed(function()
if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then
for _, player in pairs(game.players) do
gui_create(player)
if player.opened and player.opened.object_name == 'LuaEntity' then
gui_update(player, player.opened.entity)
end
end
end
end)
if settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '' then
script.on_nth_tick(3600, function(_)
for _, s in pairs(game.surfaces) do
local ec = s.find_entities_filtered{type='cargo-landing-pad', force='player'}
if (not ec) then
return
end
local ec_count = #ec
if ec_count == 1 then
return
end
local ic = {}
for _, e in pairs(ec) do
local inv = e.get_inventory(defines.inventory.cargo_landing_pad_main)
if inv then
local item = inv.get_contents()
for _, v in pairs(item) do
if ic[v.name] and (ic[v.name].quality == v.quality) then
ic[v.name].count = ic[v.name].count + v.count
else
ic[v.name] = {count = v.count, quality = v.quality}
end
end
inv.clear()
end
end
for k, v in pairs(ic) do
local c = math.floor(v.count / ec_count)
local remainder = v.count % ec_count
if c > 0 then
for _, e in ipairs(ec) do
e.insert{name = k, count = c, quality = v.quality}
end
end
if remainder > 0 then
ec[1].insert{name = k, count = remainder, quality = v.quality}
end
end
end
end)
end
if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then
script.on_event(defines.events.on_player_created, function(event)
gui_create(game.players[event.player_index])
end)
script.on_event(defines.events.on_gui_opened, function(event)
local player = game.players[event.player_index]
if event.entity and player.opened and player.opened == event.entity then
gui_update(player, event.entity)
end
end)
script.on_event(defines.events.on_gui_selection_state_changed, function(event)
local player = game.players[event.player_index]
if not (player.opened and player.opened.object_name == 'LuaEntity') then
return
end
if (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) and player.gui.relative.phi_cl_inserter_config then
player.opened.direction = inserter_direction[(math.floor(inserter_direction_reversed[player.opened.direction] / 4) * 4 + (event.element.parent['i_sub_direction'].selected_index - 1)) % 16 + 1]
end
if player.opened.type == 'constant-combinator' and player.opened.name == 'super-combinator' and player.gui.relative.phi_cl_inserter_config then
local circuit_oc = player.opened.get_or_create_control_behavior()
if circuit_oc and circuit_oc.sections_count and circuit_oc.sections_count == 0 then
circuit_oc.add_section()
end
circuit_oc = circuit_oc.sections[1]
local signal_index = 1
local circuit = vlayer.get_circuits()
circuit_oc.set_slot(signal_index, {value = {type = 'virtual', name = '', quality = 'normal'}, min = math.floor(stats[stat_name])})
for clear_index = signal_index, #circuit do
if not circuit_oc.get_slot(clear_index).signal then
break -- There are no more signals to clear
end
circuit_oc.clear_slot(clear_index)
end
interface.combinator_description = vlayer_circuits_string
end
end)
script.on_event({defines.events.on_player_rotated_entity, defines.events.on_player_flipped_entity}, function(event)
inserter_changed(event)
end)
script.on_event({defines.events.on_built_entity, defines.events.on_robot_built_entity, defines.events.on_space_platform_built_entity, defines.events.script_raised_built, defines.events.script_raised_revive}, function(event)
entity_build(event)
end)
script.on_event(defines.events.on_entity_cloned, function(event)
entity_build({entity=event.destination})
end)
script.on_event({defines.events.on_entity_died, defines.events.on_player_mined_entity, defines.events.on_robot_pre_mined, defines.events.script_raised_destroy}, function(event)
entity_destroy(event)
end)
end
if settings.startup['PHI-CT'].value then
script.on_event({defines.events.on_player_cheat_mode_enabled, defines.events.on_player_cheat_mode_disabled}, function(event)
hidden_recipe_enable(event)
end)
end