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https://github.com/PHIDIAS0303/factorio-mod-PHI.git
synced 2025-12-27 02:55:22 +09:00
311 lines
12 KiB
Lua
311 lines
12 KiB
Lua
local items = require 'config'
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local inserter_direction = {
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[1] = defines.direction.north,
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[2] = defines.direction.northnortheast,
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[3] = defines.direction.northeast,
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[4] = defines.direction.eastnortheast,
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[5] = defines.direction.east,
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[6] = defines.direction.eastsoutheast,
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[7] = defines.direction.southeast,
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[8] = defines.direction.southsoutheast,
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[9] = defines.direction.south,
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[10] = defines.direction.southsouthwest,
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[11] = defines.direction.southwest,
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[12] = defines.direction.westsouthwest,
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[13] = defines.direction.west,
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[14] = defines.direction.westnorthwest,
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[15] = defines.direction.northwest,
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[16] = defines.direction.northnorthwest,
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}
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local inserter_direction_reversed = {}
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for k, v in pairs(inserter_direction) do
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inserter_direction_reversed[v] = k
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end
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local rail_support_pole = {
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'rail-support-pole-electric',
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'rail-support-pole-lightning'
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}
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--[[
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TODO
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Valve
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GUI set 0 ~ 1
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entity.valve_threshold_override
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]]
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local function gui_create(player)
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if player.gui.relative.phi_cl_inserter_config then
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player.gui.relative.phi_cl_inserter_config.destroy()
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end
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if player.gui.relative.phi_cl_combinator_config then
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player.gui.relative.phi_cl_combinator_config.destroy()
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end
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do
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local frame = player.gui.relative.add({type = 'frame', name = 'phi_cl_inserter_config', anchor = {gui = defines.relative_gui_type.inserter_gui, position = defines.relative_gui_position.right}})
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frame.add({type = 'drop-down', name = 'i_sub_direction', items = {'[virtual-signal=signal-0]', '[virtual-signal=signal-1]', '[virtual-signal=signal-2]', '[virtual-signal=signal-3]'}, selected_index = 1})
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end
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do
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local frame = player.gui.relative.add({type = 'frame', name = 'phi_cl_combinator_config', anchor = {gui = defines.relative_gui_type.constant_combinator_gui, position = defines.relative_gui_position.right}})
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local table = frame.add({type = 'table', name = 'default', column_count = 1, style = 'table'})
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table.add({type = 'label', name = 'read_type', caption = {'gui-control-behavior-modes.read-contents'}, style = 'heading_2_label'})
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local read_type_table = table.add({type = 'table', name = 'read_type_table', column_count = 2, style = 'table'})
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read_type_table.add({type = 'label', name = 'read_type_technology', caption = {'gui-technology-queue.title'}, style = 'heading_2_label'})
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read_type_table.add({type = 'drop-down', name = 'read_type_technology_dropdown', items = {'[virtual-signal=signal-no-entry]', '[virtual-signal=signal-green]', '[virtual-signal=signal-red]'}, selected_index = 1})
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table.add({type = 'label', name = 'set_type', caption = {'gui-control-behavior-modes.set-filter'}, style = 'heading_2_label'})
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local set_type_table = table.add({type = 'table', name = 'set_type_table', column_count = 2, style = 'table'})
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set_type_table.add({type = 'label', name = 'set_type_technology', caption = {'gui-technology-queue.title'}, style = 'heading_2_label'})
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set_type_table.add({type = 'drop-down', name = 'set_type_technology_dropdown', items = {'[virtual-signal=signal-no-entry]', '[virtual-signal=signal-green]', '[virtual-signal=signal-red]'}, selected_index = 1})
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end
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end
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local function gui_update(player, entity)
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if entity.type == 'proxy-container' and entity.proxy_target_inventory and entity.proxy_target_inventory == defines.inventory.lab_input then
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player.opened = nil
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return
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end
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if entity.type and (entity.type == 'inserter' or (entity.type == 'entity-ghost' and entity.ghost_type == 'inserter')) then
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player.gui.relative.phi_cl_inserter_config['i_sub_direction'].selected_index = ((inserter_direction_reversed[entity.direction] - 1) % 4) + 1
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end
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end
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local function inserter_changed(event)
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local player = game.players[event.player_index]
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if event.entity and player.opened == event.entity then
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gui_update(player, player.opened)
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end
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end
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local function hidden_recipe_enable(event)
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if not settings.startup['PHI-CT'].value then
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return
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end
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local enable = (event.name == defines.events.on_player_cheat_mode_enabled)
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local force = game.players[event.player_index].force
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for _, v in pairs(prototypes.fluid) do
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if force.recipes['pump-' .. v.name] then
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force.recipes['pump-' .. v.name].enabled = enable
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end
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end
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force.recipes['super-radar'].enabled = enable
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force.recipes['passive-energy-void'].enabled = enable
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force.recipes['linked-chest'].enabled = enable
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force.recipes['infinity-chest'].enabled = enable
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force.recipes['infinity-cargo-wagon'].enabled = enable
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force.recipes['infinity-pipe'].enabled = enable
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end
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local function entity_build(event)
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if event.entity.type == 'rail-support' then
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for _, v in pairs(rail_support_pole) do
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if prototypes.entity[v] then
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local p = event.entity.surface.create_entity{name = v, position = {event.entity.position.x, event.entity.position.y}, force = 'neutral', quality = event.entity.quality.name}
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p.destructible = false
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end
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end
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return
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end
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if event.entity.type == 'lab' and prototypes.entity['proxy-container'] then
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local p = event.entity.surface.create_entity{name = 'proxy-container', position = {event.entity.position.x, event.entity.position.y}, force = 'neutral', quality = event.entity.quality.name}
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p.destructible = false
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p.proxy_target_entity = event.entity
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p.proxy_target_inventory = defines.inventory.lab_input
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return
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end
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if event.entity.type == 'infinity-container' and event.entity.name == 'trash-chest' then
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event.entity.remove_unfiltered_items = true
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elseif event.entity.type == 'infinity-pipe' and event.entity.name == 'trash-pipe' then
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event.entity.set_infinity_pipe_filter(nil)
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end
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end
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local function entity_destroy(event)
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if event.entity.type == 'rail-support' then
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for _, v in pairs(rail_support_pole) do
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if prototypes.entity[v] then
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local p = event.entity.surface.find_entity({name = v, force = 'neutral', quality = event.entity.quality.name}, {event.entity.position.x, event.entity.position.y})
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if p then
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p.destroy()
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end
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end
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end
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return
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end
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if event.entity.type == 'lab' and prototypes.entity['proxy-container'] then
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local p = event.entity.surface.find_entity({name = 'proxy-container', force = 'neutral', quality = event.entity.quality.name}, {event.entity.position.x, event.entity.position.y})
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if p then
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p.destroy()
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end
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return
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end
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end
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script.on_init(function()
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if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then
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for _, player in pairs(game.players) do
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gui_create(player)
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end
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end
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end)
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script.on_configuration_changed(function()
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if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then
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for _, player in pairs(game.players) do
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gui_create(player)
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if player.opened and player.opened.object_name == 'LuaEntity' then
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gui_update(player, player.opened.entity)
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end
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end
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end
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end)
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if settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '' then
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script.on_nth_tick(3600, function(_)
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for _, s in pairs(game.surfaces) do
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local ec = s.find_entities_filtered{type='cargo-landing-pad', force='player'}
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if (not ec) then
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return
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end
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local ec_count = #ec
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if ec_count == 1 then
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return
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end
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local ic = {}
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for _, e in pairs(ec) do
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local inv = e.get_inventory(defines.inventory.cargo_landing_pad_main)
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if inv then
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local item = inv.get_contents()
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for _, v in pairs(item) do
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if ic[v.name] and (ic[v.name].quality == v.quality) then
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ic[v.name].count = ic[v.name].count + v.count
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else
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ic[v.name] = {count = v.count, quality = v.quality}
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end
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end
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inv.clear()
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end
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end
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for k, v in pairs(ic) do
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local c = math.floor(v.count / ec_count)
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local remainder = v.count % ec_count
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if c > 0 then
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for _, e in ipairs(ec) do
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e.insert{name = k, count = c, quality = v.quality}
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end
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end
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if remainder > 0 then
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ec[1].insert{name = k, count = remainder, quality = v.quality}
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end
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end
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end
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end)
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end
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if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then
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script.on_event(defines.events.on_player_created, function(event)
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gui_create(game.players[event.player_index])
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end)
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script.on_event(defines.events.on_gui_opened, function(event)
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local player = game.players[event.player_index]
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if event.entity and player.opened and player.opened == event.entity then
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gui_update(player, event.entity)
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end
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end)
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script.on_event(defines.events.on_gui_selection_state_changed, function(event)
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local player = game.players[event.player_index]
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if not (player.opened and player.opened.object_name == 'LuaEntity') then
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return
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end
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if (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) and player.gui.relative.phi_cl_inserter_config then
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player.opened.direction = inserter_direction[(math.floor(inserter_direction_reversed[player.opened.direction] / 4) * 4 + (event.element.parent['i_sub_direction'].selected_index - 1)) % 16 + 1]
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end
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if player.opened.type == 'constant-combinator' and player.opened.name == 'super-combinator' and player.gui.relative.phi_cl_inserter_config then
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local circuit_oc = player.opened.get_or_create_control_behavior()
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if circuit_oc and circuit_oc.sections_count and circuit_oc.sections_count == 0 then
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circuit_oc.add_section()
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end
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circuit_oc = circuit_oc.sections[1]
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local signal_index = 1
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local circuit = vlayer.get_circuits()
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circuit_oc.set_slot(signal_index, {value = {type = 'virtual', name = '', quality = 'normal'}, min = math.floor(stats[stat_name])})
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for clear_index = signal_index, #circuit do
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if not circuit_oc.get_slot(clear_index).signal then
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break -- There are no more signals to clear
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end
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circuit_oc.clear_slot(clear_index)
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end
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interface.combinator_description = vlayer_circuits_string
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end
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end)
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script.on_event({defines.events.on_player_rotated_entity, defines.events.on_player_flipped_entity}, function(event)
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inserter_changed(event)
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end)
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script.on_event({defines.events.on_built_entity, defines.events.on_robot_built_entity, defines.events.on_space_platform_built_entity, defines.events.script_raised_built, defines.events.script_raised_revive}, function(event)
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entity_build(event)
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end)
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script.on_event(defines.events.on_entity_cloned, function(event)
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entity_build({entity=event.destination})
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end)
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script.on_event({defines.events.on_entity_died, defines.events.on_player_mined_entity, defines.events.on_robot_pre_mined, defines.events.script_raised_destroy}, function(event)
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entity_destroy(event)
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end)
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end
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if settings.startup['PHI-CT'].value then
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script.on_event({defines.events.on_player_cheat_mode_enabled, defines.events.on_player_cheat_mode_disabled}, function(event)
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hidden_recipe_enable(event)
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end)
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end
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