mirror of
https://github.com/PHIDIAS0303/factorio-mod-PHI.git
synced 2025-12-27 02:55:22 +09:00
588 lines
22 KiB
Lua
588 lines
22 KiB
Lua
local alpha_order = {'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm'}
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-- local graphics_location = '__PHI-CL__/graphics/'
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local items = require 'config'
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local main = {}
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local tint = {
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[2] = {r=140, g=142, b=200},
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[3] = {r=242, g=161, b=26},
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[4] = {r=255, g=254, b=42},
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[5] = {r=54, g=228, b=255},
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[6] = {r=253, g=0, b=97},
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[7] = {r=0, g=209, b=102},
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[8] = {r=233, g=63, b=233}
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}
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local entity_tint = {
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'picture',
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'pictures',
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'animation',
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'vertical_animation',
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'structure',
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'heat_glow_sprites',
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'integration_patch'
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}
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local entity_mining_tint = {
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'graphics_set',
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'wet_mining_graphics_set'
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}
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local entity_lab_tint = {
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{
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['a'] = 'on_animation',
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['n'] = 3
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},
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{
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['a'] = 'off_animation',
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['n'] = 2
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}
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}
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local entity_accumulator_tint = {
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'charge_animation',
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'discharge_animation'
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}
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-- entity
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function main.EEE(source, tier)
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local item = table.deepcopy(data.raw[source.type][source.ref_name])
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item.name = source.name .. '-' .. tier
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item.minable.result = item.name
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item.max_health = item.max_health * (tier - source.min + 1)
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if (tier < source.max) then
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item.next_upgrade = source.name .. '-' .. (tier + 1)
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end
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if item.energy_usage then
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item.energy_usage = tonumber(string.match(item.energy_usage, '%d+')) * (2 ^ (tier - source.min + 1)) .. 'kW'
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end
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if (source.type == 'electric-turret') or (source.type == 'ammo-turret') or (source.type == 'fluid-turret') then
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item.attack_parameters.damage_modifier = (2 ^ (tier - source.min + 1))
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item.attack_parameters.range = source.range + (2 * (tier - source.min + 1))
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item.call_for_help_radius = 40 + (2 * (tier - source.min + 1))
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if source.type == 'electric-turret' then
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item.attack_parameters.damage_modifier = item.attack_parameters.damage_modifier * 2
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item.glow_light_intensity = 1
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item.attack_parameters.ammo_type.action.action_delivery.max_length = source.range + (2 * (tier - source.min + 1))
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item.attack_parameters.ammo_type.energy_consumption = tonumber(string.match(item.attack_parameters.ammo_type.energy_consumption, '%d+')) * (2 ^ (tier - source.min + 1)) .. 'kJ'
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item.energy_source.input_flow_limit = tonumber(string.match(item.energy_source.input_flow_limit, '%d+')) * (2 ^ (tier - source.min + 1)) .. 'kW'
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item.energy_source.buffer_capacity = tonumber(string.match(item.energy_source.buffer_capacity, '%d+')) * (2 ^ (tier - source.min + 1)) .. 'kJ'
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elseif source.type == 'fluid-turret' then
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item.prepare_range = 35 + (2 * (tier - source.min + 1))
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end
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end
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if settings.startup['PHI-MI-PIPE'].value then
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if item.fluid_boxes then
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for k, _ in pairs(item.fluid_boxes) do
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if (item.fluid_boxes[k] and (not item.fluid_boxes[k])) then
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if item.fluid_boxes[k].production_type then
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item.fluid_boxes[k].height = settings.startup['PHI-MI-PIPE'].value
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if item.fluid_boxes[k].base_level then
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item.fluid_boxes[k].base_level = item.fluid_boxes[k].base_level + settings.startup['PHI-MI-PIPE'].value
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end
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end
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end
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end
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end
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end
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if source.tech == 'compound-energy' then
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if (source.type == 'accumulator') then
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item.energy_source.buffer_capacity = (source.base * 4 ^ (tier - source.min + 1)) .. 'MJ'
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item.energy_source.input_flow_limit = (source.base * 60 * (4 ^ (tier - source.min + 1))) .. 'kW'
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item.energy_source.output_flow_limit = (source.base * 60 * (4 ^ (tier - source.min + 1))) .. 'kW'
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for _, v in pairs(entity_accumulator_tint) do
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if item[v] and item[v].layers then
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if item[v].layers[1] and item[v].layers[1].layers and item[v].layers[1].layers[1] then
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item[v].layers[1].layers[1].tint = tint[tier]
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if item[v].layers[1].layers[1].hr_version then
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item[v].layers[1].layers[1].hr_version.tint = tint[tier]
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end
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end
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if item[v].layers[2] then
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item[v].layers[2].tint = tint[tier]
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if item[v].layers[2].hr_version then
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item[v].layers[2].hr_version.tint = tint[tier]
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end
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end
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end
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end
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elseif (source.type == 'solar-panel') then
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item.production = (source.base * (4 ^ (tier - source.min + 1))) .. 'kW'
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elseif (source.type == 'boiler') then
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if settings.startup['PHI-MI-PIPE'].value then
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item.fluid_box.height = settings.startup['PHI-MI-PIPE'].value
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item.output_fluid_box.height = settings.startup['PHI-MI-PIPE'].value
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item.output_fluid_box.base_level = item.output_fluid_box.base_level + settings.startup['PHI-MI-PIPE'].value
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end
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item.energy_consumption = source.base * tier .. 'kW'
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item.target_temperature = 15 + (source.temp * tier)
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item.fluid_usage_per_tick = source.fluid
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if (source.name == 'heat-exchanger') then
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item.energy_source.min_working_temperature = 15 + (source.temp * tier)
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item.energy_source.max_temperature = source.temp * (tier + 1)
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item.energy_source.max_transfer = 2000 + (2000 * tier) .. 'MW'
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end
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elseif (source.type == 'generator') then
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if settings.startup['PHI-MI-PIPE'].value then
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item.fluid_box.height = settings.startup['PHI-MI-PIPE'].value
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end
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item.fluid_box.height = 4
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item.maximum_temperature = 15 + (source.base * tier)
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item.fluid_usage_per_tick = source.fluid
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elseif (source.type == 'reactor') then
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item.consumption = source.base * tier .. 'MW'
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item.neighbour_bonus = source.bonus
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item.heat_buffer.max_temperature = source.temp * (tier + 1)
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item.heat_buffer.max_transfer = source.temp * (tier + 1) * 0.02 .. 'GW'
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elseif (source.type == 'heat-pipe') then
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item.heat_buffer.max_temperature = source.temp * (tier + 1)
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item.heat_buffer.max_transfer = source.temp * (tier + 1) * 0.01 .. 'GW'
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end
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end
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if (source.type == 'lab') then
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item.researching_speed = item.researching_speed * (2 ^ (tier - source.min + 1))
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elseif (source.type == 'mining-drill') then
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item.mining_speed = item.mining_speed * (2 ^ (tier - source.min + 1))
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elseif source.type == 'radar' then
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item.max_distance_of_sector_revealed = item.max_distance_of_sector_revealed + (2 * tier)
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item.max_distance_of_nearby_sector_revealed = item.max_distance_of_nearby_sector_revealed + (2 * tier)
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end
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if item.crafting_speed then
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item.crafting_speed = item.crafting_speed * (2 ^ (tier - source.min + 1))
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end
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if item.energy_source then
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if item.energy_source.emissions_per_minute then
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item.energy_source.emissions_per_minute = item.energy_source.emissions_per_minute * (2 ^ (tier - source.min + 1))
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end
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end
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if source.name == 'electric-filter-furnace' then
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item.type = 'assembling-machine'
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end
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for _, ve in pairs(entity_tint) do
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if item[ve] then
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if item[ve].layers and item[ve].layers[1] then
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item[ve].layers[1].tint = tint[tier]
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if item[ve].layers[1].hr_version then
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item[ve].layers[1].hr_version.tint = tint[tier]
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end
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end
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for _, v in pairs(item[ve]) do
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if v.layers then
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if v.layers[1] then
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v.layers[1].tint = tint[tier]
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if v.layers[1].hr_version then
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v.layers[1].hr_version.tint = tint[tier]
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end
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end
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end
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for i=1, #v, 1 do
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if v[i].layers and v[i].layers[1] then
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v[i].layers[1].tint = tint[tier]
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if v[i].layers[1].hr_version then
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v[i].layers[1].hr_version.tint = tint[tier]
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end
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end
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end
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end
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end
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end
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if item.idle_animation and item.idle_animation.layers then
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local i = 1
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while i < #item.idle_animation.layers do
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if item.idle_animation.layers[i] then
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item.idle_animation.layers[i].tint = tint[tier]
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if item.idle_animation.layers[i].hr_version then
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item.idle_animation.layers[i].hr_version.tint = tint[tier]
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end
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end
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i = i + 2
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if not item.idle_animation.layers[i] then
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break
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end
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end
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end
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for _, v in pairs(entity_lab_tint) do
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if item[v['a']] and item[v['a']].layers then
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for i=1, v['n'], 1 do
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if item[v['a']].layers[i] then
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item[v['a']].layers[i].tint = tint[tier]
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if item[v['a']].layers[i].hr_version then
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item[v['a']].layers[i].hr_version.tint = tint[tier]
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end
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end
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end
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end
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end
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for _, e in pairs(entity_mining_tint) do
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if item[e] and item[e].animation then
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for _, d in pairs(item[e].animation) do
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if d.layers then
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d.layers[1].tint = tint[tier]
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d.layers[2].tint = tint[tier]
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if d.layers[1].hr_version then
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d.layers[1].hr_version.tint = tint[tier]
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end
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if d.layers[2].hr_version then
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d.layers[2].hr_version.tint = tint[tier]
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end
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end
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end
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end
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end
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if item.base_picture and item.base_picture.sheets then
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item.base_picture.sheets[1].tint = tint[tier]
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if item.base_picture.sheets[1].hr_version then
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item.base_picture.sheets[1].hr_version.tint = tint[tier]
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end
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end
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data:extend({item})
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end
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-- equipment
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function main.EEQ(source, tier)
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local item = {}
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item['name'] = source.name .. '-mk' .. tier .. '-equipment'
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item['type'] = source.type
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item['categories'] = {'armor'}
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local w = 1
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local h = 1
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if (source.name == 'solar-panel') then
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item['power'] = (source.base * (2 ^ (tier - source.min + 1))) .. 'kW'
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item['energy_source'] = {type = 'electric', usage_priority = 'primary-output'}
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elseif (source.name == 'battery') then
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h = 2
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item['energy_source'] = {type = 'electric', usage_priority = 'tertiary', buffer_capacity= (source.base * (2 ^ (tier - source.min + 1))) .. 'MJ'}
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elseif (source.name == 'fusion-reactor') then
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w = 4
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h = 4
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item['power'] = (source.base * (2 ^ (tier - source.min + 1))) .. 'kW'
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item['energy_source'] = {type = 'electric', usage_priority = 'primary-output'}
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elseif (source.name == 'personal-laser-defense') then
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w = 2
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h = 2
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item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (250 * (2 ^ (tier - source.min + 1))) .. 'kJ'}
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-- item['source_direction_count'] = 64
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-- item['source_offset'] = {0, -3.423489 / 4}
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item['attack_parameters'] = {type = 'beam', cooldown = 40, range = (18 + tier), damage_modifier = (source.base * (2 ^ (tier - source.min + 1))), ammo_type = {category = 'laser', energy_consumption = (50 * (2 ^ (tier - 1))) .. 'kJ', action = {type = 'direct', action_delivery = {type = 'beam', beam = 'laser-beam', max_length = (18 + tier), duration = 60, source_offset = {0, -1.31439}}}}}
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item['automatic'] = true
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elseif (source.name == 'energy-shield') then
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w = 2
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h = 2
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item['energy_source'] = {type = 'electric', usage_priority = 'primary-input', input_flow_limit = (source.base * 4 * (2 ^ (tier - source.min + 1))) .. 'kW', buffer_capacity = (source.base * 2 * (2 ^ (tier - 1))) .. 'kJ'}
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item['max_shield_value'] = (source.base * (2 ^ (tier - 2)))
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item['energy_per_shield'] = '80kJ'
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elseif (source.name == 'personal-roboport') then
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w = 2
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h = 2
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item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (source.base * 32 * (2 ^ (tier - source.min + 1))) .. 'MJ'}
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item['robot_limit'] = 50
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item['construction_radius'] = 32
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item['spawn_and_station_height'] = 0.4
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item['spawn_and_station_shadow_height_offset'] = 0.5
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item['charge_approach_distance'] = 2.6
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item['robots_shrink_when_entering_and_exiting'] = true
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item['recharging_animation'] = {filename = '__base__/graphics/entity/roboport/roboport-recharging.png', draw_as_glow = true, priority = 'high', width = 37, height = 35, frame_count = 16, scale = 1.5, animation_speed = 0.5}
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item['recharging_light'] = {intensity = 0.2, size = 3, color = {r = 0.5, g = 0.5, b = 1.0}}
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item['stationing_offset'] = {0, -0.6}
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item['charging_station_shift'] = {0, 0.5}
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item['charging_station_count'] = 16
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item['charging_energy'] = (source.base * (2 ^ (tier - source.min + 1))) .. 'MW'
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item['charging_distance'] = 1.6
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item['charging_threshold_distance'] = 5
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elseif (source.name == 'night-vision') then
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w = 2
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h = 2
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item['energy_source'] = {type = 'electric', usage_priority = 'primary-input', buffer_capacity = '240kJ'}
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item['energy_input'] = '20kW'
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item['activate_sound'] = {filename = '__base__/sound/nightvision-on.ogg', volume = 0.5}
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item['deactivate_sound'] = {filename = '__base__/sound/nightvision-off.ogg', volume = 0.5}
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item['darkness_to_turn_on'] = 0
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item['color_lookup'] = {{0, '__core__/graphics/color_luts/lut-sunset.png'}}
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elseif (source.name == 'exoskeleton') then
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w = 2
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h = 4
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item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = '10MJ'}
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item['energy_consumption'] = '400kW'
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item['movement_bonus'] = source.base
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end
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item['shape'] = {width = w, height = h, type = 'full'}
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item['sprite'] = {
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filename = '__base__/graphics/equipment/' .. source.graphics_name .. '.png',
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width = w * 32,
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height = h * 32,
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priority = 'medium',
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tint = tint[tier],
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hr_version = {
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filename = '__base__/graphics/equipment/hr-' .. source.graphics_name .. '.png',
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width = w * 64,
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height = h * 64,
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priority = 'medium',
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scale = 0.5,
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tint = tint[tier]
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}
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}
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data:extend({item})
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end
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-- item
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function main.EI(source, tier)
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local item = table.deepcopy(data.raw.item[source.ref_name])
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if source.category == 'equipment' then
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item['name'] = source.name .. '-mk' .. tier .. '-equipment'
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item.placed_as_equipment_result = source.name .. '-mk' .. tier .. '-equipment'
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else
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if tier > 1 then
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item.name = source.name .. '-' .. tier
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item.place_result = source.name .. '-' .. tier
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else
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item.name = source.name
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item.place_result = source.name
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end
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end
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if item.icons and item.icons[1] then
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item.icons[1].tint = tint[tier]
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elseif item.icon then
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item.icons = {
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{
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icon = item.icon,
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tint = tint[tier]
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}
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}
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item.icon = nil
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if item.icon_size then
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item.icons[1].icon_size = item.icon_size
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item.icon_size = nil
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end
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if item.icon_mipmaps then
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item.icons[1].icon_mipmaps = item.icon_mipmaps
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item.icon_mipmaps = nil
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end
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end
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item.order = item.order .. tier
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data:extend({item})
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end
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-- recipe
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function main.ER(source, tier)
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local new_name = source.name
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local ingredient_name = source.name
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local result_name = source.name
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if source.category == 'equipment' then
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if (tier == 2) then
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ingredient_name = ingredient_name .. '-equipment'
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else
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ingredient_name = ingredient_name .. '-mk' .. (tier - 1) .. '-equipment'
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end
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new_name = new_name .. '-mk' .. tier .. '-equipment'
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result_name = result_name .. '-mk' .. tier .. '-equipment'
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else
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if tier > 2 then
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ingredient_name = ingredient_name .. '-' .. (tier - 1)
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end
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new_name = new_name .. '-' .. tier
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result_name = result_name .. '-' .. tier
|
|
end
|
|
|
|
if (source.tech == 'compound-energy') then
|
|
if (source.type == 'solar-panel') or (source.type == 'accumulator') then
|
|
data:extend({{
|
|
type = 'recipe',
|
|
name = new_name ,
|
|
energy_required = 2,
|
|
enabled = false,
|
|
ingredients = {{name=ingredient_name, amount=4}},
|
|
result = result_name,
|
|
}})
|
|
|
|
else
|
|
if tier > 2 then
|
|
data:extend({{
|
|
type = 'recipe',
|
|
name = new_name ,
|
|
energy_required = 2,
|
|
enabled = false,
|
|
ingredients = {{name=ingredient_name, amount=1}, {name=source.name, amount=1}},
|
|
result = result_name,
|
|
}})
|
|
|
|
else
|
|
data:extend({{
|
|
type = 'recipe',
|
|
name = new_name ,
|
|
energy_required = 2,
|
|
enabled = false,
|
|
ingredients = {{name=ingredient_name, amount=2}},
|
|
result = result_name,
|
|
}})
|
|
end
|
|
end
|
|
|
|
else
|
|
data:extend({{
|
|
type = 'recipe',
|
|
name = new_name,
|
|
energy_required = 2,
|
|
enabled = false,
|
|
ingredients = {{name=ingredient_name, amount=2}},
|
|
result = result_name,
|
|
}})
|
|
end
|
|
end
|
|
|
|
-- technology
|
|
function main.ET(source, tier)
|
|
if (source.tech == 'compound-energy') then
|
|
if not data.raw.technology['compound-energy-' .. (tier - 1)] then
|
|
local prereq
|
|
|
|
if (tier == 2) then
|
|
prereq = {'solar-energy', 'advanced-electronics', 'electric-energy-accumulators'}
|
|
|
|
else
|
|
prereq = {'compound-energy-' .. (tier - 2)}
|
|
end
|
|
|
|
local item = {
|
|
type = 'technology',
|
|
name = 'compound-energy-' .. (tier - 1),
|
|
icon_size = 256,
|
|
icon = '__base__/graphics/technology/solar-energy.png',
|
|
effects = {
|
|
{type='unlock-recipe', recipe=source.name .. '-' .. tier}
|
|
},
|
|
prerequisites = prereq,
|
|
unit = {
|
|
count = 200 * (tier - 1),
|
|
ingredients = {
|
|
{'automation-science-pack', 2},
|
|
{'logistic-science-pack', 2}
|
|
},
|
|
time = 120
|
|
},
|
|
order = 'a-h-' .. alpha_order[tier + 1]
|
|
}
|
|
|
|
data:extend({item})
|
|
else
|
|
if tier <= source.max then
|
|
table.insert(data.raw.technology['compound-energy-' .. (tier - 1)].effects, {type='unlock-recipe', recipe=source.name .. '-' .. tier})
|
|
end
|
|
end
|
|
|
|
elseif data.raw.technology[source.tech] then
|
|
local recipe_name = source.name
|
|
|
|
if source.category == 'equipment' then
|
|
recipe_name = recipe_name .. '-mk' .. tier .. '-equipment'
|
|
|
|
else
|
|
recipe_name = recipe_name .. '-' .. tier
|
|
end
|
|
|
|
table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=recipe_name})
|
|
|
|
if source.type == 'ammo-turret' or source.type == 'fluid-turret' then
|
|
for i=1, #items['research_modifier'][source.type], 1 do
|
|
for j=1, #data.raw.technology[items['research_modifier'][source.type][i]].effects, 1 do
|
|
if (data.raw.technology[items['research_modifier'][source.type][i]].effects[j].type == 'turret-attack') then
|
|
if (data.raw.technology[items['research_modifier'][source.type][i]].effects[j].turret_id == source.ref_name) then
|
|
table.insert(data.raw.technology[items['research_modifier'][source.type][i]].effects, {type='turret-attack', turret_id=source.name .. '-' .. tier, modifier=data.raw.technology[items['research_modifier'][source.type][i]].effects[j].modifier})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- fast replace group
|
|
function main.EL(source)
|
|
if not data.raw[source.type][source.ref_name].fast_replaceable_group then
|
|
data.raw[source.type][source.ref_name].fast_replaceable_group = source.ref_name
|
|
end
|
|
|
|
if source.max > 2 then
|
|
data.raw[source.type][source.name .. '-' .. 2].fast_replaceable_group = data.raw[source.type][source.ref_name].fast_replaceable_group
|
|
end
|
|
|
|
if source.max > source.min then
|
|
for j=source.min + 1, source.max do
|
|
data.raw[source.type][source.name .. '-' .. j].fast_replaceable_group = data.raw[source.type][source.name .. '-' .. (j - 1)].fast_replaceable_group
|
|
end
|
|
end
|
|
end
|
|
|
|
return main
|