Files
factorio-mod-PHI-CL/PHI-EN/data.lua
2023-05-09 02:06:28 +09:00

135 lines
4.4 KiB
Lua

local alpha_order = {'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm'}
local graphics_location = '__PHI-EN__/graphics/'
local items = require 'config'
-- entity
local function EE(source, tier)
local item = table.deepcopy(data.raw[source.type][source.name])
item.name = source.name .. '-' .. tier
item.minable.result = source.name .. '-' .. tier
item.max_health = 200 * (2 ^ (tier - 1))
--[[
item.picture.layers[1].filename = graphics_location .. source.name .. '-e.png'
item.picture.layers[1].hr_version.filename = graphics_location .. source.name ..'-eh.png'
item.icon = graphics_location .. source.type .. '-i.png'
item.icon_size = 64
item.icon_mipmaps = 4
]]
if (source.type == 'accumulator') then
item.energy_source.buffer_capacity = (source.base * 4 ^ (tier - 1)) .. 'MJ'
item.energy_source.input_flow_limit = (source.base * 60 * (4 ^ (tier - 1))) .. 'kW'
item.energy_source.output_flow_limit = (source.base * 60 * (4 ^ (tier - 1))) .. 'kW'
--[[
item.charge_animation.layers[1].layers[1].filename = item.picture.layers[1].filename
item.charge_animation.layers[1].layers[1].tint = {r = 1, g = 1, b = 1, a = 1}
item.charge_animation.layers[1].layers[1].hr_version.filename = item.picture.layers[1].hr_version.filename
item.charge_animation.layers[1].layers[1].hr_version.tint = {r = 1, g = 1, b = 1, a = 1}
item.discharge_animation.layers[1].layers[1].filename = item.picture.layers[1].filename
item.discharge_animation.layers[1].layers[1].tint = {r = 1, g = 1, b = 1, a = 1}
item.discharge_animation.layers[1].layers[1].hr_version.filename = item.picture.layers[1].hr_version.filename
item.discharge_animation.layers[1].layers[1].hr_version.tint = {r = 1, g = 1, b = 1, a = 1}
]]
elseif (source.type == 'solar-panel') then
item.production = (source.base * (4 ^ (tier - 1))) .. 'kW'
elseif (source.type == 'boiler') then
item.target_temperature = 15 + (150 * tier)
item.fluid_box.height = 4
item.output_fluid_box.height = 4
item.output_fluid_box.base_level = 5
item.energy_consumption = 1.8 * tier .. 'MW'
elseif (source.type == 'generator') then
item.fluid_box.height = 4
item.maximum_temperature = 15 + (150 * tier)
end
if (tier <= source.max - 1) then
item.next_upgrade = source.name .. '-' .. (tier + 1)
end
data:extend({item})
end
-- item
local function EI(source, tier)
local item = table.deepcopy(data.raw.item[source.ref_name])
item.name = source.name .. '-' .. tier
item.place_result = source.name .. '-' .. tier
item.max_health = 200 * (2 ^ (tier - 1))
-- item.subgroup = 'energy'
-- item.stack_size = 50
-- item.default_request_amount = 50
-- item.icons = {{icon = graphics_location .. source.name .. '-i.png', icon_mipmaps = 4, icon_size = 64}}
item.order = item.order .. tier
data:extend({item})
end
-- recipe
local function ER(source, tier)
local na = source.name
if tier > 2 then
na = na .. '-' .. (tier - 1)
end
data:extend({{
type = 'recipe',
name = source.name .. '-' .. tier,
energy_required = 2,
enabled = false,
ingredients = {{na, 4}},
result = source.name .. '-' .. tier,
}})
end
-- technology
local function ET(source, tier)
local prereq
if (tier == 2) then
prereq = {'solar-energy', 'advanced-electronics', 'electric-energy-accumulators'}
else
prereq = {'compound-energy-' .. (tier - 2)}
end
local item = {
type = 'technology',
name = 'compound-energy-' .. (tier - 1),
icon_size = 256,
icon = '__base__/graphics/technology/solar-energy.png',
effects = {},
prerequisites = prereq,
unit = {
count = 100,
ingredients = {
{'automation-science-pack', 2},
{'logistic-science-pack', 2}
},
time = 120
},
order = 'a-h-' .. alpha_order[tier + 1]
}
if tier <= source.max then
table.insert(item.effects, {
type = 'unlock-recipe',
recipe = source.name .. '-' .. tier
})
end
data:extend({item})
end
for _, v in pairs(items) do
if v.enabled then
for j=v.min, v.max, 1 do
EE(v, j)
EI(v, j)
ER(v, j)
ET(v, j)
end
end
end